Stats and what they change
Stats affect damage, critical hits, health, healing, and effect durations. Choose equipment stats for your build’s role, and account for the bonuses from traits, boons, and food.
📊 Nine main equipment stats
Equipment is a major source of attributes. Level-based values and bonuses from traits, skills, boons, and food also contribute. At level 80, base Power, Precision, Toughness, and Vitality are each 1,000; the secondary attributes below start at zero. The conversion values in this table are for level 80.
| Attribute | What it increases | Formula or notes |
|---|---|---|
| ⚔️ Power | Strike damage | With other factors unchanged, strike damage is proportional to Power |
| 🎯 Precision | Critical chance (%) | Base 5% + (Precision − 1,000) ÷ 21 Example: 1,525 Precision → about 30% critical chance |
| 💥 Ferocity | Critical damage multiplier | Base 150% + Ferocity ÷ 15 × 1% Example: 300 Ferocity → 170% critical damage |
| 🛡️ Toughness | Armor, reducing incoming strike damage | 1 Toughness = +1 Armor Does not reduce condition damage |
| ❤️ Vitality | Maximum health (HP) | 1 Vitality = +10 HP |
| ☠️ Condition Damage | Condition damage, such as Bleeding and Burning | Each condition has its own scaling |
| ⏳ Expertise | Outgoing condition duration | 15 Expertise = +1% condition duration (ordinary bonus caps at +100%) |
| ✨ Concentration | Outgoing boon duration | 15 Concentration = +1% boon duration (ordinary bonus caps at +100%) |
| 💚 Healing Power | Healing you provide to yourself and allies | Healing = effect-specific base healing + Healing Power × effect-specific coefficient |
Toughness reduces strike damage. It does not reduce condition damage such as Bleeding or Burning. Combine defensive stats with dodging, blocking, and cleansing.
Bonus duration is capped at +100%. Include bonuses from traits, runes, and food.
Supports: get enough Concentration to maintain the boons you are responsible for. Healers also need Healing Power.
Condition damage dealers: Condition Damage increases damage, while Expertise increases duration. Check your main conditions’ durations with traits and food included, and follow your chosen build’s equipment setup. One condition can reach its cap before others.
Check tooltips: some traits change a particular skill’s base duration and apply separately from ordinary duration bonuses.
Agony Resistance and Magic Find are special attributes. Agony Resistance reduces Agony damage in fractals. Magic Find affects the chance of higher-quality loot from sources it applies to. Check these separately from ordinary combat stat combinations.
⚙️ Named stat combinations
Guild Wars 2 equipment uses defined combinations of attributes, each with a name. Players use these names when sharing or searching for builds.
Berserker's
Power damagePower · Precision · Ferocity
A widely used starting point for power damage builds in instanced content.
Marauder
Power and survivalPower · Precision · Vitality · Ferocity
More health than Berserker’s when you need a survival margin.
Assassin's
Critical chancePrecision · Power · Ferocity
Mixed into some builds when critical chance is short.
Viper's
Condition damagePower · Condition Damage · Precision · Expertise
A common condition damage set, providing both damage and duration.
Sinister
Condition-focusedCondition Damage · Power · Precision
This combination has no Expertise. Some builds mix it in when traits or other sources already provide the condition duration they need.
Trailblazer's
Conditions and survivalToughness · Condition Damage · Vitality · Expertise
An option for condition damage with defenses in WvW or solo play.
Harrier's
SupportPower · Healing Power · Concentration
A healing support combination that provides healing and boon duration. Having no added Toughness can be useful when a boss chooses its target based on that attribute.
Minstrel's
Defensive supportToughness · Healing Power · Vitality · Concentration
For supports that need strong defenses; often used in WvW boon groups.
Cleric's
Healing-focusedHealing Power · Power · Toughness
Healing Power is the major attribute. With no Concentration, check how you will get enough duration to maintain your boons.
Celestial
Broad hybridEqual bonuses to nine attributes in PvE.
Fits solo builds that use several kinds of stats. In WvW, it grants neither Concentration nor Expertise, so the same equipment works differently.
❓ Why two names? Berserker’s and Zojja’s
Players call it “Berserker’s gear”, but crafted ascended weapons and armor can carry the name “Zojja’s”. These names refer to the same stat combination. Ascended and legendary equipment have equal stat strength.
📦 Stat combination name
Players usually refer to the combination by this name.
Example: Berserker’s = Power · Precision · Ferocity
💎 Crafted ascended equipment name
Crafted ascended weapons and armor have separate names.
Example: Zojja’s Greatsword = Berserker’s stats
A different name can still mean the same combination: Zojja’s = Berserker’s. Some combinations use different names for weapons and armor. Check the actual attributes before buying or crafting.
| Stat combination | Crafted ascended weapon and armor names | Attributes |
|---|---|---|
| Berserker's | Zojja's | Power · Precision · Ferocity |
| Viper's | Yassith's | Power · Condition Damage · Precision · Expertise |
| Marauder | Svaard's | Power · Precision · Vitality · Ferocity |
| Assassin's | Soros's / Saphir's | Precision · Power · Ferocity |
| Harrier's | Zehtuka's | Power · Healing Power · Concentration |
| Minstrel's | Maklain's | Toughness · Healing Power · Vitality · Concentration |
| Cleric's | Tateos's / Theodosus's | Healing Power · Power · Toughness |
| Trailblazer's | Pahua's | Toughness · Condition Damage · Vitality · Expertise |
| Celestial | Wupwup | PvE: nine equal bonuses / WvW: no Concentration or Expertise |
| Sinister | Verata's | Condition Damage · Power · Precision |
| Grieving | The Twins' | Power · Condition Damage · Precision · Ferocity |
| Diviner's | Steelstar's | Power · Concentration · Precision · Ferocity |
| Commander's | Tizlak's | Power · Precision · Toughness · Concentration |
| Ritualist's | Togo's | Vitality · Condition Damage · Concentration · Expertise |
| Valkyrie | Gobrech's / Stonecleaver's | Power · Vitality · Ferocity |
| Dire | Mathilde's | Condition Damage · Toughness · Vitality |
🏆 Stats to check by role
⚔️ Power damage dealer
- 1 Power: strike damage
- 2 Precision: critical chance
- 3 Ferocity: critical damage
- 4 Vitality: if you need more health
Suggested sets: Berserker’s or Marauder
☠️ Condition damage dealer
- 1 Condition Damage: condition damage
- 2 Expertise: check your main condition durations, including traits
- 3 Precision: critical chance
- 4 Power: additional strike damage
Suggested set: Viper’s
💚 Healing support
- 1 Healing Power: healing
- 2 Concentration: enough to maintain your assigned boons
- 3 Vitality / Toughness: survival
Suggested sets: Harrier’s or Minstrel’s
🌟 Solo and open world
- 1 Damage stats: power or condition
- 2 Vitality: extra health
- 3 Other stats that suit your profession
Suggested sets: Marauder · Trailblazer’s · Celestial
Choose gear for your build and role, rather than your profession’s name alone. Power damage, condition damage, and healing support builds within the same profession use different equipment. For solo play, Marauder, Trailblazer’s, or Celestial can add defenses, but check that your build actually uses the stats they provide.