Instanced PvE Overview
Instanced PvE Overview
Compare five groups of instanced activities (dungeons, fractals, raid encounters, raid wings, and Convergences) and find a starting point.
What is instanced content?
Instanced activities take place on a separate map with defined objectives. Private instances are for your party or squad; public instances such as Convergences bring you together with other players.
Why do instanced content?
- Distinct rewards: earn unique skins, currencies, and equipment that can be difficult to obtain in the open world.
- Challenging combat: learn boss patterns and share responsibilities.
- Clear objectives: work toward a specific goal, such as defeating a boss.
Five groups at a glance
These are five useful groups to compare as a beginner. Raid encounters and wings now belong to the same Raids system; they are separated here to explain their different structures.
| Dungeons | Fractals | Raid encounters | Raid wings | Convergences | |
|---|---|---|---|---|---|
| Group size | 5 players | 5 players | 10 players | 10 players | Up to 50 players |
| Starting level | 30~80 | 80 | 80 | 80 | 80 |
| Gear | Level-appropriate equipment | Exotic is fine for scales 1–19 | Exotic is fine | Exotic is fine | Exotic is fine |
| Expansion | Not required (core) | Not required (core) | Varies; some are free | HoT / PoF / JW, depending on wing | SotO / JW / VoE |
| Quickplay | No | Yes (scale 1) | 8 selected encounters | No quickplay for full wings | No |
| Main rewards | Dungeon currency and skins | Fractal Relics and AR infusions | Magnetite Shards, LI | LI, Magnetite Shards | Weapons and runes |
| Difficulty | Easy to moderate | T1 easy to T4 challenging | Moderate to challenging | Challenging | Moderate to challenging |
| Reward schedule | Daily | Daily | Weekly kills + daily bounties | Weekly kills + daily bounties | Daily, weekly, and repeat rewards |
| How to enter | Form a party through LFG | LFG or quickplay | LFG or quickplay | Form a squad through LFG, a guild, etc. | Scheduled Public entry / organized Private group |
Each activity in one sentence
- Dungeons: five-player content you can begin with AC story at level 30.
- Fractals: start at scales 1–19. Agony begins at scale 20, so prepare AR before moving higher.
- Raid encounters: ten-player content centered on individual encounters, ranging from easier normal modes to very difficult challenge and legendary modes.
- Raid wings: several bosses and intermediate events. The weekly Emboldened wing starts you with one stack; a failed attempt lasting at least 20 seconds adds another stack to help the group.
- Convergences: up to 50 players. Join during a Public entry window without a premade party, or organize a squad for Private mode.
Where should I start?
Choose a step that fits your character's progress.
Start at level 30 with Ascalonian Catacombs (AC).
Quickplay is fixed at scale 1. Regular scales 1–19 also need no AR, so you can start with exotic gear suited to your build.
Automatic matchmaking and the Quickplay Morale effect help you get started. Expansion ownership is not required.
Prepare AR from fractal scale 20 onward and check the recommendation for your chosen scale in the selection window. For raids, look for teaching groups under LFG → Raids (Training).
SotO provides Outer Nayos, JW provides Mount Balrior, and VoE provides Nexus of Eternity. Join the relevant Public entry window to play with up to 50 people.
What is quickplay?
Automatic matchmaking lets you join without writing an LFG listing. It works differently for fractals and raids.
Fractal quickplay
- Fixed at scale 1, so no AR is required.
- Randomly selects from 10 fractals.
- Quickplay Boost provides help such as automatic revives, checkpoint teleports, and assistance with puzzles.
- Awards Fractalline Dust.
Raid quickplay
- Available through LFG → Raids (Training).
- Available regardless of expansion ownership.
- Randomly selects from 8 encounters.
- Quickplay Morale helps with increased damage, damage reduction, and life siphoning.
Quickplay limitations
- Fractal quickplay does not increase your personal fractal level.
- Raid quickplay does not count toward regular Daily Raid Bounties or Weekly Raid Encounters. It has its own weekly achievement.
- Matchmaking groups players without assigning roles. Coordinate healing and boon support with your party after joining.
- You cannot choose a specific encounter; selection is random.
- Normal raid collection items do not drop in quickplay. For items such as the siege turtle's Thruster Control Unit, complete the corresponding normal encounter.
Are raid encounters different from raids?
Both are ten-player content in the Raids system. Encounters center on an individual fight, while wings group several fights together. Difficulty depends on the boss and mode.
| Raid encounter | Raid wing | |
|---|---|---|
| Previous name | Strike Mission | Raid |
| Name change | Merged into Raids in February 2026 | Unchanged |
| Structure | Individual encounter; structure varies by boss | Several bosses and intermediate events (wing) |
| Difficulty | Varies widely by boss and mode | Complex mechanics and coordination |
| Quickplay | Only encounters in its selected pool | Not available for a whole wing |
| Connection to solo story | Some bosses also appear in separate story battles | Regular wings are ten-player content |
What are KP and LI?
- KP (kill proof): boss rewards used to demonstrate prior experience.
- LI (Legendary Insight) is a wallet currency used in raid-related legendary crafting. Legendary Divination (LD) was retired and merged into LI.
- The items and currencies are actual game rewards. Requiring them as proof of experience when recruiting is a community practice.
- Quickplay has no KP/LI requirement. For training groups, read the listing's experience and role expectations.
Dragon Response Missions and Convergences
Dragon Response Missions
A useful option for practicing instanced combat.
- For 1–5 players, with difficulty scaling to group size.
- Requires PoF and the Icebrood Saga episode Champions.
- Playable solo, so you can practice on your own.
- Three phases: preparation → defense → boss.
- Rewards include Tyrian Defense Seals and Volcanic Stormcaller weapon skins.
- There are 10 missions, accessed through the Ancient Gate in the Eye of the North.
Convergences
Large instances for up to 50 players.
- Outer Nayos requires SotO; Mount Balrior requires JW; Nexus of Eternity requires VoE.
- At scheduled Public windows, join other players without a premade party. For Private mode, form a squad first.
- Check the boss rotation for Outer Nayos and Mount Balrior. Organized Private groups can attempt harder challenge modes (CMs).
- Rewards include expansion-specific crafting materials, daily chests, and unique skins. Supreme Runes of Holding are rare chance drops.
- Alongside daily chests and weekly achievements, repeat participation awards rewards. Details depend on the Convergence and mode.