Jumping Puzzles and Hidden Adventures
Jumping Puzzles & Hidden Adventures
Tyria hides jumping puzzles, mini-dungeons, and places that are not marked on the map. Finding them is part of the adventure.
I did not know this was here!
While exploring, look for cave entrances, cliffside footholds, underwater passages, and paths through trees. Stepping off the obvious route can lead to a hidden place.
A hidden cave may contain a point of interest, or a cliff may lead to a vista. Map completion can lead you past jumping puzzle entrances.
There is more to discover than jumping puzzles: vistas on hidden cliffs, points of interest deep in caves, mini-dungeons behind waterfalls, or chests high in trees. Hidden activities can award achievements, chests, special items, and even materials used in legendary crafting.
Jumping puzzles
Platforming challenges take you across cliffs, caves, and buildings. You can find them in core zones, expansions, and festivals, with navigation, traps, and timers adding variety to the jumps.
How do I find them?
- Follow unusual-looking paths while exploring
- Open Hero (H) → Achievements and find Jumping Puzzles. Expansion puzzles may appear under their map or episode category instead.
- Enter
/wiki Jumping puzzlein chat to open the Wiki's full list
Rewards
- Reward chests: most puzzles end with a chest of equipment and materials, usually once per account per day. Some end with a gathering node or hero challenge instead.
- Achievement points: earn the puzzle's achievement on your first completion
- Some puzzles also lead to vistas, hero challenges, or gathering nodes
Entrance: start at Farshore Waypoint: [&BDMEAAA=]. Climb the hay bales behind Tokk's Mill and follow the route to the vista. The large stone mouth behind the vista is the entrance. Follow the ghost pirate Weyandt's guidance through the traps.
Lion's Arch also has a shorter, easier puzzle:
- Urmaug's Secret (Lion's Arch): a quick introduction to jumping puzzles
What jumping puzzles look like
Left: Goemm's Lab (Metrica Province) / right: Wintersday jumping puzzle
Mini-dungeons
Small dungeon-like areas hidden in open-world zones. Solve puzzles or fight your way to the end. Group size and mechanics vary by location.
- Entrances can be easy to overlook
- Some can be tracked under Achievements → Explorer
- If a mini-dungeon has an achievement, your first completion awards it.
Diving goggles
Find goggles on a high cliff or building, put them on, and dive into the water. Completing the 38 core Tyria locations earns Dive Master.
Reaching the goggles can itself be a jumping challenge. Check the landing spot: some dives only count when you enter the right part of the water.
Hidden achievements and rewards
Some achievements are hidden until you meet their conditions. Visiting a location, performing an action, or talking to a hidden NPC may reveal one.
The Explorer achievement category
Look under Hero → Achievements → Explorer for exploration achievements. Also check Jumping Puzzles and individual region categories. A mastery point icon identifies achievements that award one.
Legendary collections
Some legendary weapon collections require particular puzzles or locations. Certain steps only progress after you unlock the collection, so check your weapon's requirements rather than assuming earlier visits count retroactively.
Useful exploration tools
Prototype Position Rewinder
A useful tool if you do jumping puzzles often. Mark your position and return to it within 30 seconds. Save before a difficult section so you can rewind even while falling.
- Get it: buy from Hafren in Sandswept Isles (LWS4) for 75 Difluorite Crystals and 175,000 karma
- Use it: double-click to equip → Mark Location to save a spot → Rewind to return
- Tip: Rewind works in midair, including while falling
- Tip: dropping the bundle does not clear your saved position during the 30-second window
Usable in the open world and now also in story instances. It cannot be used in dungeons, fractals, raids, WvW, or PvP. Waypoints, shadowsteps, portals, and other teleports clear the saved position.
Other helpful tools
- Experimental Teleportation Gun: a consumable sold by Danka in Timberline Falls for 32 copper. It leaps forward and creates a portal connecting the start and landing points.
- Mesmer portals: use another player's portal to cross a section. You do not need to share a party, but portals have distance, duration, and use limits.
- Mounts: a springer's high jump or a griffon/skyscale's flight can bypass parts of some puzzles. Other puzzles disable mounts.
- /wiki command: enter
/wiki [puzzle name]to open a guide when you are stuck
Enjoying exploration
- Investigate unusual places: look behind walls, underwater, and below cliffs
- Expect a few falls: falling is part of learning a puzzle; a Position Rewinder can help
- Try before opening a guide: discovering a route yourself can be part of the fun
- Work toward map completion: the route to 100% naturally leads you to hidden places