Short on Time? Pick the Rewards You Need
Low-stress Daily & Weekly Habits
Park an alt near a chest to cut down on travel, or save daily crafting materials for equipment you plan to make. Add home gathering or Winterberry farming if they help with your current goal.
Alt parking: leave a character near a reward chest
Leaving an infrequently used character near a chest saves travel time on your next visit. However, you cannot claim every jumping puzzle reward separately on each character. A once-per-account daily chest stays used when you switch characters. Check whether the location supports parking and how its rewards reset first.
Open the chest and log out nearby to return to that spot next time. When you can open it again depends on that chest's reset rules. At a suitable parking spot, leave the character there until your next visit.
① Choose a suitable chest and check its reward limits
② Park an alt nearby and log out
③ Log back in after its rewards reset and open the chest
④ Log out in the same spot and repeat after the next reset
For chests with account-wide limits, park your alts at different locations.
Completing the puzzle yourself is the usual route, but other players may be able to help you reach the end.
- Find a player through LFG: Join the party or squad of someone waiting at the end, then use your own Teleport to Friend item to travel to them.
- Use a mesmer portal: If a mesmer connects the starting area and reward location, interact with the portal on the ground to travel through it.
- Travel to a friend: Join the same party or squad as a friend waiting at your destination, then use your Teleport to Friend. Your account must have the expansion or episode required for that map.
Teleport to Friend is an account-bound consumable, so you cannot buy it on the Trading Post. Use one you have received as a reward. The Gem Store's Recharging Teleport to Friend is a separate reusable item that requires character level 10.
Example parking spot: Sanctum of Nabkha
Sanctum of Nabkha, in southern Crystal Oasis in Path of Fire, has three reward chests. The normal route uses the jackal's Shifting Sands mastery. You can leave one alt in the final room to collect the chests. Each chest is once per account per day, so you do not need multiple alts there. For other puzzles, check routes and rewards in the Jumping puzzle list on the official GW2 Wiki.
Planning to craft equipment? Start with its daily materials
Choose the equipment you want to make, then gather its ingredients. Crafting the materials you actually need ahead of time reduces delays from daily limits later.
Each intermediate material below can be crafted once per account per day. The standard recipes require level 450 in a relevant discipline; Mithrillium also has a level 400 Jeweler recipe. They are used to refine materials such as Deldrimor Steel Ingots and Bolts of Damask, so check which materials and quantities your planned equipment needs.
- Lump of Mithrillium: Any of the six weapon or armor crafting disciplines at 450, or Jeweler at 400
- Glob of Elder Spirit Residue: Artificer, Huntsman, or Weaponsmith at 450
- Spool of Silk Weaving Thread: Tailor, Leatherworker, or Armorsmith at 450
- Spool of Thick Elonian Cord: Any of the six weapon or armor crafting disciplines at 450
The daily limit for each material is shared across your account. Switching crafting disciplines or characters does not let you craft more of the same material.
Other useful habits
You can visit city home instances regardless of your character's race. Unlocked gathering nodes are shared across your account's home instances. Gather once a day from your own nodes or a party member's home.
Home run tip: Visiting a party member with many nodes lets you gather without buying all those nodes yourself. Each type of node can be gathered once per account per day.
With Heart of Thorns and Living World Season 3 Episode 3, you can gather Winterberries in Bitterfrost Frontier. Bushes regenerate separately for each character, so alts can gather additional berries. Buying trinkets requires both Winterberries and Unbound Magic.
Plan around the equipment you want to make
Start by opening a parked alt's chest or crafting one material you need. On a short session, that can be enough.