Blocks the next blockable attack and is consumed. It also stops conditions attached to that blocked attack, but does not prevent existing condition damage or unblockable attacks.
Duration
Consumed after blocking one attack
Alacrity
Faster skill recharge
Makes skill recharge progress 25% faster. With continuous Alacrity, a 10-second recharge takes 8 seconds. Like Quickness, it is a common boon support assignment in groups.
Duration
+25% skill recharge rate
Fury
Increased critical chance
Adds 25 percentage points of critical chance in PvE, or 20 in WvW and PvP . Strike damage builds account for Fury when gearing for critical chance. Normally, exceeding 100% critical chance provides no further benefit.
Duration
+25 percentage points of critical chance; +20 in WvW/PvP
Might
Power and Condition Damage
At level 80, each stack adds +30 Power and +30 Condition Damage. At the maximum of 25 stacks, that is +750 to each attribute. Each stack grants less at lower levels.
Intensity
Max 25 stacks
Level 80: +30 Power/Condition Damage per stack
Protection
Reduced strike damage taken
Reduces incoming strike damage by 33%. It does not reduce condition damage. A useful defensive boon for reducing incoming hits.
Duration
−33% strike damage taken
Quickness
Faster skills and actions
Makes skill and attack animations 50% faster. If you provide Quickness, keep it available to your allies. It is different from Swiftness, which increases movement speed.
Duration
+50% attack and skill speed
Regeneration
Healing over time
Restores health each second. At caster effective level 80, healing is 130 + 0.125 × Healing Power per second, using the Healing Power of the character who applied the boon.
Duration
Level 80: 130 + 0.125 × Healing Power per second
Resistance
Suppresses nondamaging conditions
Temporarily negates the effects of nondamaging conditions: Blinded, Chilled, Crippled, Fear, Immobilized, Slow, Taunt, Vulnerability, and Weakness. Damaging conditions (Bleeding, Burning, Poisoned, Torment, and Confusion) still deal damage, and Poisoned’s healing reduction also remains active.
Duration
Negates nondamaging condition effects
Resolution
Reduced condition damage taken
Reduces incoming condition damage by 33%. Use a condition cleanse to remove conditions themselves.
Duration
−33% condition damage taken
Stability
Protection against control effects
Consumes stacks to prevent applicable control effects such as Stun, Daze, and Knockback. It does not break an existing stun or prevent movement-impairing conditions such as Chilled, Immobilized, and Crippled. Maximum: 25 stacks.
Intensity
Max 25 stacks
Control effects consume stacks
Swiftness
Increased movement speed
On land, increases forward movement speed by 33%. It does not increase strafing or backward movement speed. Normally, only the strongest movement speed increase applies when several overlap.
Duration
+33% movement speed
Vigor
Faster endurance regeneration
Increases endurance regeneration for dodging by 50%. This lets you dodge more frequently and helps with survival.
Duration
+50% endurance regeneration
Superspeed
Superspeed Not a boon
An effect that increases forward movement speed by 100%. The normal forward speed cap of 400 units per second still applies, allowing fast movement in combat when not slowed. Out-of-combat base speed is 294, so the actual increase is about 36%, similar to Swiftness. Chilled and Crippled still reduce your speed. Only the strongest movement bonus applies; Superspeed is unaffected by Concentration and stacks up to 10 seconds.
Duration
+100% forward speed; normal cap 400 units/second
Stealth
Invisibility (Not a boon)
Makes you invisible to enemies and prevents them from targeting you directly. Area attacks and other untargeted attacks can still hit you. Landing a strike normally ends stealth and applies Revealed for 3 seconds in PvE or 4 seconds in WvW and PvP, preventing you from entering stealth again. Some skills end stealth immediately on use. Natural expiration does not apply Revealed. Up to five applications can stack duration.
Duration
Normally ends on a strike hit → Revealed
Unblockable
Bypasses blocks (Not a boon)
Allows attacks to bypass blocks, Aegis, and projectile reflection or destruction. An unblockable attack can still be evaded unless it is also unevadable, and does not ignore invulnerability or Blinded. Use it to get through an enemy’s blocks.
Duration
Bypasses blocks and reflection; evasion still works
Invulnerability
Invulnerability (Not a boon)
While active, prevents ordinary damage, conditions, and control effects and stops existing conditions from dealing damage. Projectiles that touch you are destroyed. Examples include Distortion and Elixir S. Endure Pain is a separate effect that prevents only strike damage. Invulnerability does not prevent falling damage or environmental traps.
Duration
Immune to damage and conditions