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Convergences

Convergences

At a glance

Convergences are large instances for up to 50 players. Enter a public portal at its scheduled time to join other players without forming a party.

What are Convergences?

Up to 50 players fight together in a separate instance. They resemble open-world meta events in scale, but take place on their own map.

There are three expansion Convergences: Outer Nayos, Mount Balrior, and Nexus of Eternity.

Convergence Expansion Location
Outer Nayos Secrets of the Obscure Wizard's Tower
Mount Balrior Janthir Wilds Lowland Shore
Nexus of EternityVisions of EternityLeyspring Hollows

Entry requirements

  • Level 80
  • Own the corresponding expansion
  • Outer Nayos: requires SotO. Despite the portal's description, completing the Duress chapter is not an entry requirement.
  • Mount Balrior: requires Janthir Wilds. Nexus of Eternity: requires Visions of Eternity and contains spoilers for the expansion's ending.

You do not need to find a party first. Enter during the public window to join other players automatically.

Similar to a meta event
Public instances bring players together through a scheduled portal. Private instances let a premade squad begin at a time of its choosing.

Where and when do I enter?

Public instances open every three hours. The Public option appears at the portal and remains available for ten minutes.

Public entry schedule (UTC)

Convergence Start times Interval Entry window Portal location
Outer Nayos XX:30 (01:30, 04:30, 07:30...) 3 hours 10 minutes Wizard's Tower → Rift Hunter Lounge
Mount Balrior XX:00 (00:00, 03:00, 06:00...) 3 hours 10 minutes Lowland Shore → Harvest Den, Bonfire Lodge
Nexus of Eternity01:00, 04:00, 07:00...3 hours10 minutesLeyspring Hollows → Rooted Sanctuary
Why does the portal not offer Public?
Outside the public window, the portal only offers private entry. Return at the scheduled time to join a public instance.

Check this week's bosses

Type /wiki conv in game chat to open the Wiki and check the current weekly bosses.

Boss rotation

  • Outer Nayos: a two-week rotation. One week chooses between Dreadwing, Hell Sister, and Umbriel; the next chooses between Demon Knight, Sorrow, and Umbriel. Each instance selects one boss. Umbriel is a candidate in both weeks.
  • Mount Balrior: a three-week rotation: Ura, Decima, and Greer.

Public or private?

Feature Public Private
Entry Enter the portal at the scheduled time The opener uses one Unstable Rift Motivation
Group formation Not required; join automatically Form a squad
When Every 3 hours Any time
Players Up to 50 Your squad, up to 50

Playing with friends: form a squad and enter privately to stay in the same instance. Entering a public portal at the same time does not guarantee the same map.

Unstable Rift Motivations can come from weekly Convergence achievements and rift content.

Start with public instances
No premade group or special opening item is needed. Arrive at the scheduled time.

What do I do inside?

Outer Nayos: essence and Zojja

The priorities are collecting essence and protecting Zojja.

Basic flow

  1. Defeated Kryptis drop essence.
  2. Collecting essence increases your damage but reduces maximum health.
  3. Delivering essence heals Zojja and fills her resurrection bar. When the bar fills, players in wisp form are revived.
  4. If Zojja dies, the instance fails. Deliver essence regularly.

Three phases

  • Phase 1: defend the central island against waves
  • Phase 2: defeat champions and generals on the four corner islands
  • Phase 3: fight a legendary boss while moving between islands

Mount Balrior: escort and boss hunt

The flow is escort the dolyak → build and defend thumpers while delivering essence → track and fight the boss.

Basic flow

  1. Escort the Pack Dolyak to Base Camp.
  2. Transport supplies to build and defend the surrounding Calibration Thumpers. Some players also need to defend Base Camp.
  3. Collect essence produced by thumpers and deliver it to Base Camp or Distant Memory's projections. Deliveries increase synchronization progress.
  4. Fight the legendary titan. When it moves, track Titan Stench to find the next location. Deliver essence dropped by the boss too.
Key objectives for success
  • Outer Nayos: the instance fails if Zojja dies.
  • Mount Balrior: defend Base Camp and Calibration Thumpers, and deliver essence to maintain synchronization.
Collecting and delivering essence matters alongside boss damage. Watch Zojja's health and resurrection bar in Outer Nayos, and synchronization progress in Mount Balrior.

Encounter tips

Nexus of Eternity: portal missions and 50 essence

Defeat the central enemies, split up to complete the missions behind two portals, then return to fight Vloxx. Portal missions repeat between boss phases.

Collecting 50 Power of Ancora essence automatically consumes it to slow the enemy's progress and fill the resurrection bar. You also gain a profession-specific special action skill. Players with large green circles should avoid overlapping them; other players should fill each circle to its overhead number. Take orange circles away from the group.

The following tips cover your first attempts at Outer Nayos and Mount Balrior bosses.

Outer Nayos bosses

All bosses drop essence at each 10% health loss; deliver it to Zojja. They teleport between islands at 25% intervals.

Boss Difficulty Main mechanics Beginner tip
Demon Knight Easy Expanding circular attacks, launching orbs, meteor markers If numbered, take meteors away from allies and Zojja. Interrupt the large attack when its defiance bar opens.
Sorrow Moderate Flight and landing slam, defiance bar, pulling blue orbs Avoid the landing area, move behind the boss, and break the defiance bar promptly. Glide if launched into the air to avoid falling damage.
Dreadwing Moderate Frontal fire cone, ground fire, defiance bar Avoid frontal attacks and ground fire, and attack from behind. Use CC when the defiance bar opens.
Hell Sister Hard Knockback lines, eye mechanic, frontal cone When the boss displays a large eye, face away until the attack ends. Dodge through the damaging lines or use Stability to cross.
Umbriel Very hard Axe fields, numbered dashes, eye mechanic, adds at 75/50/25/1% Avoid axe fields, which inflict Immobilize and Exposed. Stay out of the numbered dash path, and turn your back to the boss when the large eye appears. Defeat all adds, then break the exposed defiance bar to remove the boss's invulnerability.

Mount Balrior bosses

All bosses drop essence at each 10% health loss; collect and deliver it. At 75%, 50%, and 25%, track Titan Stench to reach the next fighting area.

Boss Difficulty Main mechanics Beginner tip
Ura Moderate Steam attacks and ground fields Move out of dangerous fields and help track the boss after it moves. Deliver essence instead of only accumulating it.
Decima Moderate Laser fences and intercepting green circles Fill green circles with the indicated number of players to stop sparks reaching the boss. Red-arrow targets hide behind conduits; aim orange arrows away from conduits. Raising Character Model Limit helps reveal important indicators.
Greer Hard Boss tracking, Gree and Reeg, green circles After tracking the boss, attack Gree and Reeg first to drive them away. Share green circles and avoid Greer's frontal attacks.
Tips for all Convergences
  • Split up when there are multiple objectives: clearing Outer Nayos islands or defending Mount Balrior thumpers is faster with separate groups. At bosses, stay in healing and boon range while moving correctly for personal fields and green-circle mechanics.
  • Essence increases damage and reduces maximum health: deliver it to Zojja in Outer Nayos, or Base Camp and Distant Memory in Mount Balrior. Nexus processes it automatically at 50 stacks.
  • You can still help as a wisp: heal and protect allies. With Wisp Pockets, collect essence too.

What happens if I die?

In Outer Nayos, defeated players become wisps. You can still use healing and support skills in this form.

Reviving

When essence deliveries fill Zojja's resurrection bar, wisps are revived. With Wisp Pockets, you can collect and deliver essence while in wisp form too.

Collecting essence as a wisp
Requires Wisp Pockets in the Inner Nayos mastery track. Without it, you can still use your basic wisp skills.
Stay involved after defeat
Without the mastery, help by healing, protecting, and reviving downed allies. With Wisp Pockets, collect and deliver essence as well.

What are the rewards?

Daily rewards (normal mode)

Item Outer Nayos Mount Balrior Nexus of Eternity
Gold 2 gold 2 gold 2 gold
Karma 2,000 2,000 2,000
Spirit Shard 1 1 1
Reward chest Convergence: Hero's Choice Chest Convergences: Mount Balrior Wayfinder's Choice Chest Convergence: Nexus of Eternity Commander's Choice Chest
Possible equipment drops Sinful, Abomination, and others Blood Moon, Skyscale, and others Skyscale and others

Weekly achievement rewards

Magnificent Convergence Extraction from weekly achievements guarantees 2 gold and karma. Supreme Runes of Holding are a chance drop.

Supreme Runes of Holding are key materials for crafting larger bags.

Bag slots Additional runes at this step (standard recipes)
24 slots 1
28 slots 5
32 slots 12
Planning larger bags
The table shows the additional runes used at each upgrade step for standard bags. Going from 20 to 32 slots costs 18 total (1+5+12); Boreal and Pillager bags cost 12 (1+3+8). Other materials are also needed. Since runes are random drops, choose your bag first and compare the cost of any missing runes on the Trading Post.

How does challenge mode differ?

CM is a harder mode selected in private instances. Bosses and mechanics become tougher, and completing within the time limit earns a recorded time and additional rewards.

Outer Nayos CM medals

Medal Clear time
Gold Under 20 minutes
Silver 20–25 minutes
Bronze 25–30 minutes

CM changes

  • Outer Nayos CM limits the number of revivals from wisp form.
  • Outer Nayos CM disables the Noblesse Oblige mastery effect.
  • Additional rewards depend on your medal.
Start with normal mode
Learn the mechanics and essence cycle before attempting CM. Normal mode already offers worthwhile rewards.