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WvW Basics

World vs World Basics

At a glance

Three teams fight to capture and hold objectives across large maps. Following a commander is a practical way to learn.

What is WvW?

World vs. World is a large-scale combat mode where three teams fight for objectives across several maps.

You fight other players while travelling through large maps and dealing with NPC defenders. Groups of dozens of players attack and defend fortifications together.

  • Three teams: red, blue, and green compete in week-long matches.
  • Objective control: capture and defend camps, towers, keeps, and the castle to earn score.
  • Guild-based teams: teams are rebuilt at each region's WvW reset on the first Friday of the month. Select your Battle Guild in advance. Weekly reset is around Saturday 02:00 UTC for NA and Friday 18:00 UTC for EU; reopening the maps can take several more minutes.
  • Use your own equipment: WvW does not standardize gear through the sPvP equipment system. Start at level 80 with exotic gear and a WvW build suited to your role.
How does it differ from sPvP?
Conquest, the main sPvP mode, uses five-player teams and separate PvP equipment settings. WvW uses your own gear and revolves around attacking and defending objectives across large maps.

How do I enter?

Press B to open the WvW panel, then select a map to enter.

Entry requirements

  • Paid accounts: level 31 or higher.
  • Free accounts: reaching level 60 on one character unlocks the WvW panel across the account.
Upscaling is not a complete build
WvW upscales your character to level 80, but your equipment stats and unlocked traits remain limited, leaving a low-level character at a disadvantage. We recommend reaching level 80 and equipping exotic or better gear first.

Playing on the same team as friends

Join the same guild, then both select it as your Battle Guild in B → Matchmaking. You will be placed together at the next team creation. Make your selection before the end-of-season lockout shown in that panel.

Map queues
Full maps have a queue. You can visit other maps without losing your place, but switching characters removes you from the queue.

The five WvW panel tabs

Press B to open the WvW panel and its five tabs.

Tab Name Purpose
1 Mist War Enter maps, check queues, and view the current skirmish timer and score
2 Match Overview View detailed match scores and rewards
3 Reward Tracks Select and monitor a reward track
4 Rank and Abilities View your WvW rank and spend World Ability Points
5 Matchmaking Check your team and select a Battle Guild
  • Mist War, the first tab, is the one you will use most to move between maps and check the battle.
  • Select a Battle Guild in Matchmaking for the next team creation. Choose the same guild as your friends and check the selection deadline.

Which maps are available?

The four main maps are Eternal Battlegrounds and three Borderlands. Edge of the Mists is a separate map.

Map Description
Eternal Battlegrounds A shared battlefield for all three teams, with Stonemist Castle in the center
Red Borderland Red team's home map: Desert Borderlands
Blue Borderland Blue team's home map: Alpine Borderlands
Green Borderland Green team's home map: Alpine Borderlands
Edge of the Mists A separate battlefield that does not award skirmish pips. Begin on one of the four main maps above.
A first map to try
Look for a public commander in Eternal Battlegrounds first. If there is no tag or the queue is long, check the other Borderlands.

What are objectives?

Teams capture and defend objectives. Under normal scoring rules, held objectives grant points every five minutes according to their type and upgrade tier. The values below use those normal rules; War Score beta events can use different calculations.

Objective PPT NPC to defeat Defenses Main purpose
Resource Camp 2 points Veteran Supervisor No walls or gates Generates ten supply every 30 seconds; dolyaks deliver supply to other objectives
Tower 4 points Champion Tower Lord One gate and one layer of walls A forward position controlling a route and storing supply delivered by dolyaks
Keep 8 points Champion Keep Lord Outer and inner walls and gates A major strategic position; losing it exposes nearby towers and camps
Stonemist Castle 12 points Legendary Castle Lord Two defensive layers with outer and inner walls and several gates The largest objective, with facilities such as a waypoint, Mystic Forge, and bank
What is a lord?
Defeat the defending NPC to capture an objective: a supervisor in a camp, a champion lord in a tower or keep, or a legendary lord in Stonemist Castle.

Objective tiers and upgrades

Automatic upgrades advance through successful dolyak deliveries. Camps gain progress when their dolyaks reach a destination; towers, keeps, and the castle gain it when receiving deliveries. This is separate from the timed unlocks for guild-claiming slots.

Tier Name Changes
Base No upgrades A newly captured objective with its base PPT value
Tier 1 Secured More supply storage; towers, keeps, and the castle gain Burning Oil and Cannons
Tier 2 Reinforced Reinforced walls and gates plus Mortars at walled objectives; guards and service NPCs vary by objective type
Tier 3 Fortified Fortified walls and gates, stronger guards, and more supply storage; waypoints at the castle and keeps outside your home territory
Keep waypoints: February 2026 change
Keeps in your home Borderland and your team's spawn keep in EBG build a waypoint as soon as your team controls them. You do not need to reach Tier 3. Keeps controlled by an opposing team still require Fortified, or Tier 3, for their waypoint.

PPT by upgrade tier

Objective Base Tier 1 Tier 2 Tier 3
Camp 2 3 4 5
Tower 4 6 8 10
Keep 8 12 16 20
Castle 12 18 24 30

A Tier 3 keep provides 2.5 times its base score. Holding upgraded objectives matters as well as capturing new ones.

Guild claiming
A guild can claim an objective to install tactics and improvements.
  • Tactics: abilities activated manually, such as Emergency Waypoint and Siege Dampener, with a cooldown.
  • Improvements: passive effects, such as Auto Turrets, Iron Guards, and Hardened Siege.
Slots unlock after the objective has been claimed for 10 minutes at Tier 1, 30 minutes at Tier 2, and 60 minutes at Tier 3. Slotted upgrades take three minutes to install.

What is supply, and why does it matter?

Supply is a core WvW resource used to build siege weapons and repair walls and gates. Maintaining supply supports both attacks and defense.

The basics

  • Each character can carry ten supply by default.
  • Training Supply Capacity raises that to 15. A guild's supply aura raises it to 20; Presence of the Keep doubles that aura for a maximum of 25.
  • Collect supply from Supply Depots inside allied objectives.

How supply moves

1
Camps generate ten supply every 30 seconds.
2
Dolyak caravans automatically deliver supply from camps to towers and keeps and the castle.
3
Players collect supply from an objective's Supply Depot.
4
Use the supply to build siege weapons or repair walls and gates.

Why supply matters

  • Capturing an enemy camp cuts off its outgoing supply routes.
  • An objective with no supply cannot repair defenses or build siege without players bringing more.
  • Defeating enemy dolyaks interrupts their supply deliveries.
Beginner tip
Collect supply from an allied camp before moving out. A tower or keep under attack needs its supply for repairs, so follow your commander's resupply instructions. When the commander places siege, interact with it to contribute supply.

Walls and gates

Fortifications have two types of defensive structure: walls and gates.

Feature Wall Gate
Purpose Blocks enemy entry An entrance for allies and a barrier to enemies
HP 373,500 for basic walls; 448,200 at some objectives 373,500 for a basic gate
Attack with Catapult, Trebuchet Flame Ram, Siege Golem
When destroyed Opens a breach through the wall Opens the gateway for direct entry

Repairing defenses

Interact near a damaged wall or gate to repair it with your carried supply. Each supply restores 1,750 health. Repair Master lets you spend several supply at once to repair faster.

Upgrading defenses
Upgrading to Reinforced, Tier 2, or Fortified, Tier 3, strengthens and fully repairs the walls and gates.

Siege weapons

Siege weapons help attack and defend objectives. Building them costs supply.

Siege weapon Supply Role Summary
Flame Ram 40 Gate damage Short range, with heavy damage to gates
Arrow Cart 30 Anti-player defense Rains arrows over an area to pressure attackers
Ballista 30 Anti-siege and anti-player Specializes in destroying enemy siege weapons
Catapult 40 Wall damage Heavy damage to walls, opening another route inside
Trebuchet 60 Long-range wall damage The longest range at 10,000 units, allowing attacks from a distance
Shield Generator 40 Defense and support Projects force fields to protect allies
Siege Golem 125 Breaching gates The only mobile siege weapon; expensive to build but effective against gates
A quick siege guide
  • Attacking: use Flame Rams for gates and Catapults for walls.
  • Defending: use Arrow Carts against clustered players and weapons such as Ballistas against enemy siege. Follow the commander's placement and operating instructions.
  • Help build: when the commander places a blueprint, stand near the site and interact to contribute supply.

What should I do after entering?

A useful first step is to find and follow a commander tag.

Your first steps

1
Open the map with M and look for a triangular commander tag: head toward it.
2
Join the squad: click the commander tag on the map and choose Join Squad. The squad must be accepting members.
3
Collect supply from a nearby Supply Depot.
4
Follow the commander: move with the group, join its attacks, and contribute supply when it builds siege.

If there is no commander tag

Ask team chat which map has a public tag, or check the other main maps. You can also take part in the following activities on your own.

  • Camp flipping: capture an enemy camp alone or with a small group.
  • Scouting: report enemy movements in team chat.
  • Dolyak hunting: intercept enemy supply caravans.
  • Roaming: travel the map and engage in small fights.
What happens when I die?
Death does not damage your gear or incur repair fees. If fully defeated, respawn at a waypoint and rejoin the group. Allies who are in combat cannot begin reviving a fully defeated player.
Going AFK
Remaining idle will eventually return you to character selection. Keep taking part while you are on the battlefield.

Commanders and tags

A commander leads a large group, or zerg. Their triangular map icon is a useful place for beginners to head toward.

Tag visibility

Tag Description
Public tag Visible to everyone on the map; other players can follow it
Private squad Visible only to squad members; often used by guilds or regular groups
  • PUG, short for pick-up group, refers to players joining a public group rather than a fixed roster. A public tag is a natural starting point.
  • Unlocking commander: 300 gold and 250 Badges of Honor. You do not need to buy it to follow a commander.
  • Tags have nine colors: red, orange, yellow, green, cyan, blue, purple, magenta, and white.
Voice chat
Join the commander's Discord if one is available. Hearing calls helps you move with the group. Links are often shared in map or squad chat.

Choosing gear and a build

Choose a WvW build for either following a zerg or roaming in a small group. Equipment, traits, and utility skills depend on the role, even within one profession. Copying a PvE build and changing only its gear is not enough preparation.

Key differences

  • Your equipment matters: exotic gear is a suitable starting point. Match the build's stats, runes, and sigils before upgrading rarity.
  • Survival matters: a large enemy group can focus you at once, so staying alive is essential to contributing.
  • Berserker gear is also used for offensive WvW roles. How much defensive gear to add depends on the build; check its zerg or roaming equipment setup.
  • Check WvW skills and traits: prepare the stun breaks, condition removal, Stability, movement skills, and other survival tools your role needs.
Beginner advice
  • Choose one WvW build and match its gear, traits, and skills. If joining a zerg, check which roles the commander needs.
  • Damage, healing, and support roles use different stats. Celestial does not provide Concentration or Expertise in WvW, so do not calculate its effects as if you were in PvE.
  • On MetaBattle, choose WvW Zerg for large fights with a commander or WvW Roaming for small fights. Read the chosen build's Equipment, Specializations, and Skill Bar sections together.

Warclaw and gliding

The warclaw is the mount available in WvW. Other PvE mounts, including the raptor and skyscale, cannot be used there. The warclaw itself is also available in PvE.

Unlocking the warclaw

  • With Path of Fire: enter WvW to unlock the warclaw, then spend one World Ability Point in Rank and Abilities → Warclaw Mastery on each character that will use it.
  • Janthir Wilds PvE unlock: complete the objective to give the warclaw medicine in Unknown Territory. Using it in WvW still requires Path of Fire and one point in Warclaw Mastery.
An early priority
If you own Path of Fire, unlock the warclaw first. Until then, staying near an allied warclaw for about ten seconds can give you Warclaw's Blessing to help you keep up.

Gliding in WvW

WvW gliding is unlocked separately through War Gliding Mastery, even if you have trained gliding in PvE.

  • Requires Heart of Thorns.
  • Spend three World Ability Points on the first rank of War Gliding Mastery for each character.
  • Territory restriction: glide only in allied territory. Crossing into enemy or neutral territory produces a warning before closing your glider.
  • Watch your footing on high ground; falling without a glider can kill you.

What rewards can I earn?

WvW has two reward-track systems.

Selected WvW Reward Track

Choose the reward track you want to progress.

  • Select it in B → Reward Tracks, the third tab.
  • Points arrive every five minutes according to participation. Capture or defend objectives and defeat enemies to maintain the maximum Tier 6. Merely moving does not maintain participation.
  • Complete a track at 20,000 points: eight tiers and 40 rewards.
  • At Tier 6, the base 195 points per five minutes takes about eight hours and 35 minutes on its own. Instant progress from skirmish chests and boosters can shorten that time.
  • Changing tracks preserves your progress.
  • Repeatable tracks can be completed again. Some tracks are one-time only, so check the repeat indicator.
Example rewards
  • Gift of Battle: a legendary weapon crafting material.
  • Dungeon rewards: earn them through dungeon reward tracks in WvW.
  • Rewards from Living World and expansion regions.

Skirmish Reward Track

This weekly track progresses automatically. Maintain participation Tier 3 or higher on one of the four main maps to earn pips every five minutes. Pips advance you through seven reward tiers.

Tier Division
1Wood
2Bronze
3Silver
4Gold
5Platinum
6Mithril
7Diamond
  • Completing Diamond requires a total of 1,450 pips.
  • This track awards 365 WvW Skirmish Claim Tickets per week. Tickets from weekly achievements and other sources are separate.
  • Spend tickets on WvW ascended and legendary equipment.
  • Other rewards include Memories of Battle, Mystic Coins, and Grandmaster Mark Shards.

WvW glossary

Term Meaning
Zerg A large group following a commander, usually 20 or more players
Blob Another term for a zerg, especially a very large one
Havoc A small mobile group attacking weak spots, such as camps and supply routes
Roaming Travelling alone or with a few players, often one to three, to take small fights
PPT Points Per Tick: under normal rules, score gained every five minutes based on held objectives and their upgrade tiers
Supply The resource used to build siege weapons and repair defenses
Tag A commander icon; “follow tag” means follow the commander
Stack Gather tightly in one place; “stack on tag” means gather at the commander
Push Move into the enemy group to attack
Rally Recover from downed state when an enemy you earned kill credit on is defeated. In WvW, one enemy player defeat rallies only one allied player, prioritizing the nearest eligible one.
Flip Capture an objective; “flip a camp” means take an enemy camp
Cloud Fight spread out around an enemy group, surrounding or pressuring it instead of stacking together
WXP World Experience, the WvW experience used to gain ranks and World Ability Points
Dolyak An NPC caravan delivering supply from a camp to other objectives
Scout Watch enemy movements and report them in team chat
RBL / BBL / GBL Red, Blue, and Green Borderlands: each team's home map. Red uses desert terrain; blue and green use alpine terrain.
EBG Eternal Battlegrounds, the shared central map where large battles take place
SMC Stonemist Castle, the largest objective in central EBG, worth substantial PPT
EOTM Edge of the Mists, a separate battlefield with its own scoring and an arena for guild fights