Heart of Thorns Masteries
Heart of Thorns Mastery Tracks
Gliding, tribal lore, and Ancient Magics: learn what the six HoT mastery tracks do and which to train first.
What are HoT masteries?
Heart of Thorns has six mastery tracks associated with its expansion content. They unlock gliding, bouncing mushrooms, hidden passages, and other abilities used to navigate HoT maps.
- Six tracks: Gliding, Itzel Lore, Exalted Lore, Nuhoch Lore, Raids, and Ancient Magics
- Total MP required: 144
- MP available: 198 (54 extra)
Unlock requirements
Complete the HoT story chapter Torn from the Sky to begin Gliding and Itzel Lore. Exalted Lore opens in Auric Basin, and Nuhoch Lore in Tangled Depths. Raids and Ancient Magics have separate requirements described below.
Gliding
HoT maps have complex terrain with many gliding routes. Glider Basics is also required for story progress, so learn it first.
Removing endurance drain from normal gliding makes long trips easier. Leaning still consumes endurance, and you need updrafts or suitable terrain to maintain or gain height. Learn Ley Line Gliding when you need its routes.
Itzel Lore
Bouncing mushrooms open more routes. Higher tiers unlock poison-resistant travel and champion rewards. Start with tier 1.
Exalted Lore
This track provides abilities for exploring Auric Basin and interacting with the Exalted.
Nuhoch Lore
This track unlocks Nuhoch Wallows and other abilities useful in Tangled Depths.
Raids
This track supports raid mechanics. It can wait while you learn the rest of the game.
Train these abilities when you start the relevant raids.
Ancient Magics
Used while playing Living World Season 3, this track begins by entering Bloodstone Fen or Ember Bay. Its later tiers include both movement and combat abilities.
Train the tiers needed for your current story or map. Spectral Aid also works in other PvE regions.
Suggested priorities
Learn the movement abilities needed for the HoT story, then switch tracks for your next destination. You do not need to raise every track to the same tier.
Step 1: basic story requirements
- Gliding 1 (Glider Basics, 1 MP): Start here for HoT movement.
- Itzel Lore 1 (Bouncing Mushrooms, 1 MP): Opens many more routes.
- Exalted Lore 1 (Exalted Markings, 1 MP): Use Exalted devices and markings in Auric Basin; required for City of Hope. Merchant access comes from tier 2, Exalted Acceptance.
- Nuhoch Lore 1 (Nuhoch Hunting, 1 MP): Unlocks special loot and Sawgill Mushroom gathering; required for The Way In. Hidden passages require tier 2, Nuhoch Wallows.
Step 2: updrafts and Nuhoch passages
Gliding tier 2, Updraft Use (3 MP in total), enables updrafts and is required for The Predator's Path. For Tangled Depths, Nuhoch Lore tier 2, Nuhoch Wallows (3 MP in total), makes travel easier.
- Gliding 2 → Itzel 2 → Exalted 2 → Nuhoch 2
- Gliding 3 → Itzel 3 → Exalted 3 → Nuhoch 3
Prioritize a mastery when the story asks for it. Add merchant access and champion rewards when you need them.
Step 3: useful higher tiers
- Itzel Lore 4 (Itzel Poison Lore, 5 MP for this tier; 11 total): Travel through poison haze and poisonous Mordrem vines.
- Gliding 5 (Advanced Gliding, 8 MP for this tier; 19 total): Ordinary gliding stops consuming endurance. Accelerating and braking still use it.
Step 4: other tracks
- Raids: Train these when you take an interest in raiding.
- Ancient Magics: Useful for Living World Season 3. Lower priority if you are only exploring the original HoT maps.
Complete an encounter in Forsaken Thicket or Bastion of the Penitent to reveal it. Spirit Woods and Twisted Castle are excluded from this unlock.
You do not need every point. Find Mastery Insights and collect points through events and story as you play.