PvP Basics and When to Start
Structured PvP Basics
Structured PvP is team combat that you can start without buying expensive gear. Set up a PvP build, then learn Conquest, the five-versus-five capture-point mode.
What is PvP?
Guild Wars 2's main modes are PvE, WvW, and sPvP. In structured PvP (sPvP), teams compete using separate PvP equipment settings.
Key features
- The main mode is 5v5 Conquest, a capture-point game.
- You do not need level 80 or expensive gear. After finishing the tutorial, enter the lobby through the PvP panel and set up your build. On a free account, PvP unlocks account-wide once one character reaches level 3.
- PvP adjusts your character to level 80 and unlocks the profession skills and traits available to your account.
- You can also use elite specializations from expansions you own.
How does it differ from WvW?
| Feature | sPvP | WvW |
|---|---|---|
| Scale | The main mode, Conquest, is 5v5. | Large battles involving dozens or hundreds of players |
| Equipment | Stats come from PvP amulets, runes, and other PvP settings. | Uses the stats on your own equipment |
| Maps | Dedicated arenas | Large battlefields |
| Main focus | Individual skill and team strategy | Three teams fight over objectives. |
sPvP offers small-team matches using a separate PvP build. WvW involves attacking and defending objectives across large maps with your own equipment.
You do not need expensive gear
Choose your attributes in the PvP equipment panel. PvE equipment attributes do not apply in structured PvP.
How it works
- PvE equipment stats, runes, sigils, and infusion bonuses are ignored in PvP.
- Instead, select an amulet, rune, sigils, and relic in the PvP equipment panel.
- Your amulet supplies the main stat combination, with further bonuses from runes, traits, and other sources.
- Sigils are free to select; some runes require a 5-gold unlock.
You do not need to buy separate PvP armor. Keep the armor you already wear in your regular equipment slots and choose your attribute combination in the PvP equipment panel. Weapon types determine your weapon skills, so equip the weapons your build uses.
PvP Lobby: Heart of the Mists
Heart of the Mists is the PvP hub, where you can test builds, practise combat, and queue for matches.
Getting there
- Click the crossed-swords icon (PvP panel) at the upper left of your screen.
- Select Enter PvP Lobby to travel to Heart of the Mists.
- You can also use the asura gate in Lion's Arch.
Lobby facilities
| Facility | Purpose |
|---|---|
| Practice golems | Target golems for testing builds |
| Combat Training Island | Sparring against NPCs of different professions |
| PvP Instructor | An NPC who explains the basics of PvP |
| Open arena | An area for fighting other players freely |
| Weapon and armor vendors | If you need a weapon for your build, buy an inexpensive one from a lobby vendor. |
| League vendors | Ascended equipment and items purchased with PvP League Tickets |
| Laurel merchant | Purchase items with laurels. |
| Bank and Trading Post | Access your usual bank and Trading Post. |
| Lion's Arch gate | An asura gate back to Lion's Arch |
Other areas
- Champion's Rest: a lounge accessed with a pass earned through tournaments or league rewards
- There is also a jumping puzzle hidden behind a waterfall.
Setting Up a PvP Build
Open H → Equipment and use the helmet icon to switch to PvP equipment. Select your amulet, rune, sigils, and relic here; set skills and traits in the Build panel.
Amulet
- An amulet provides your main attribute combination, such as Power, Precision, and Toughness. Stats from runes and traits also apply.
- Choose from the PvP list; most options are unlocked for free.
- Assassin and Sinister amulets each cost 10 gold to unlock.
Amulet examples
| Amulet | Role |
|---|---|
| Berserker | Focuses on strike damage; a common offensive option |
| Marauder | Balances damage and survivability |
| Paladin | Power and Precision with Toughness and Vitality for damage and survival |
PvP Runes
- These are selected separately from your PvE runes.
- Choosing one rune set grants all six rune bonuses.
- Most are free; locked runes cost 5 gold each to unlock.
- A rune named after an elite specialization is not restricted to that specialization. Choose the rune your build needs.
PvP Sigils
- These are separate from PvE sigils, and not every PvE sigil is available in PvP.
- Some sigils have different effects in PvP.
- Set two sigils per weapon set, for four slots across two sets.
Traits and Skills
- PvP unlocks specializations from the expansions you own.
- Racial skills are unavailable in sPvP. Use profession skills.
- Unranked and ranked matches lock your build when the match starts. Set it up before queueing. In custom arenas, you can change it while out of combat.
Conquest: The Main Game Mode
Conquest is a 5v5 capture-point mode played in unranked arenas and regular ranked seasons. Ranked mini-seasons use other modes.
Basic rules
- 5v5 team matches
- Each map has three capture points.
- Each point your team owns generates one point every two seconds.
- Defeating an enemy player grants five points.
- The first team to 500 points wins.
- The time limit is 15 minutes. If time runs out, the team with the higher score wins. A tie at the time limit, or both teams reaching 500 points simultaneously, triggers overtime.
- Extra players do not speed up a capture; one player is enough.
Nine Conquest maps: ranked availability varies by map
| Map | Secondary objective |
|---|---|
| Battle of Kyhlo | Trebuchet: long-range area attacks |
| Forest of Niflhel | Two NPC bosses, each worth 25 points and a temporary buff |
| Legacy of the Foefire | Defeat the guild lord for 150 points, potentially turning the match around. |
| Temple of the Silent Storm | Stillness doubles capture-point scoring; Tranquility captures all three points for your team. |
| Spirit Watch | Deliver the orb: 50 points at an allied point, 25 elsewhere. Delivery to an enemy point neutralizes it. |
| Skyhammer | Capture the cannon to bombard all three points, damaging and knocking down enemies and neutralizing points your team does not own. |
| Revenge of the Capricorn | Capture the bell for 25, 50, 75, then 100 points as your team's capture count increases. |
| Eternal Coliseum | Sword: team damage bonus and an additional finishing effect for its claimant. Shield: team health and toughness bonuses, plus a revive on the claimant’s next downstate. |
| Djinn's Dominion | The player who completes the interaction with Yasmi’s Favor inside the central lamp gains a special action skill. |
Maps have secondary objectives such as bosses, trebuchets, and orbs. These can swing a match, but start by learning to capture and defend the main points.
- Objectives matter more than chasing kills. Holding two of the three points builds a scoring advantage over time.
- Capturing an empty point is often more useful than losing an objective while trying to fight two enemies alone.
- A high personal score does not necessarily mean you helped your team the most.
Other Game Modes
Several other modes are available alongside Conquest.
Team Deathmatch (TDM): 2v2 / 3v3
- Best of five: win three rounds to take the match.
- The aim is to defeat the opposing team.
- Overtime disables healing, applies Revealed to prevent stealth, and fills the map with a damaging field from the edges toward the centre.
- Four maps: Hall of the Mists, Courtyard, Asura Arena, and Auric Span
- Available in ranked play during PvP League mini-seasons between regular seasons
Push
- A single capture point starts in the middle of the map and moves toward the enemy base while your team controls it.
- Push the point to the enemy base to win. Otherwise, the team with the farthest push wins when time expires, unless the trailing team controls the point and triggers overtime.
- Contesting the point builds Mortal Contest, increasing incoming damage and reducing incoming healing. Push also reduces healing, barrier, and boon duration granted to other allies.
- Jade Consoles boost your team's damage, while the Cannon Controller bombards the moving point.
- Map: Sunjiang Backstreets
- Permanently available in custom and unranked arenas, and available in ranked play during Push mini-seasons
Stronghold
- A siege mode introduced with Heart of Thorns
- Objective: defeat the enemy team's lord.
- Gather supply and hire archers and doorbreakers to attack the enemy base.
- Channel to summon a Mist Champion.
- Map: Battle of Champion's Dusk
Murderball
- Map: Courtyard
- Each kill grants 20 points; holding the orb earns additional points based on position.
- An alternative mode mainly played in custom arenas
Unranked vs Ranked
The two main matchmaking options are unranked and ranked.
| Feature | Unranked | Ranked |
|---|---|---|
| Entry requirement | No PvP rank requirement | PvP rank 20 or higher |
| League rating | No effect | Changes your season rating |
| Win reward | Up to 1,500 base RP + 30 silver | Up to 1,500 base RP + 30 silver |
| Loss reward | Up to 500 base RP + 15 silver | Up to 500 base RP + 15 silver |
| Reward track progress (win) | 700 points | 700 points |
| Reward track progress (loss) | 350 points | 350 points |
| Matchmaking | Glicko2 MMR | Glicko2 MMR |
Base win/loss rank points reach their maximum after seven minutes of participation and scale down for shorter participation. Bonuses such as top-stat rank points are added separately.
Matchmaking system
- Both modes use Glicko2-based matchmaking ratings.
- Factors include rating, rank, party size, profession, ladder position, and dishonor.
- Queue alone or with up to five players for unranked Conquest. Regular ranked Conquest allows solo or duo queue.
Map voting
- Once a match is found, players have 15 seconds to vote among three randomly offered maps.
- The final map is chosen randomly, weighted by vote count.
Placement matches
- Play 10 placement matches at the start of a ranked season.
- Starting rating: (previous season rating + 1,200) × 0.5.
- In your first season, you start from the default rating.
PvP Rank
Playing PvP earns rank points (RP) and increases your PvP rank. This measures accumulated play and is separate from your league division, which reflects rating.
Nine rank tiers
| Rank range | Name | Animal |
|---|---|---|
| 1–9 | Rabbit | Rabbit |
| 10–19 | Deer | Deer |
| 20–29 | Dolyak | Dolyak |
| 30–39 | Wolf | Wolf |
| 40–49 | Tiger | Tiger |
| 50–59 | Bear | Bear |
| 60–69 | Shark | Shark |
| 70–79 | Phoenix | Phoenix |
| 80+ | Dragon | Dragon (continues beyond rank 80) |
- A new rank finisher unlocks at each ten-rank milestone, providing a finishing animation for downed enemies.
- Ranking up awards a Rank-Up Chest: Small at ranks 2–9, Medium at 10–29, and Large at 30+.
- Reaching rank 20 unlocks Ranked Arena, the main early milestone.
PvP League and Seasons
Playing ranked matches takes you into a PvP League season.
Season types
- Regular season: Conquest, running over several weeks
- Mini-season: a shorter season between regular seasons, using 2v2 or 3v3 Team Deathmatch, or Push. Check the PvP panel for the current mode.
Divisions (rating tiers)
| Division | Skill Rating |
|---|---|
| Bronze | 0 ~ 899 |
| Silver | 900 ~ 1,199 |
| Gold | 1,200 ~ 1,499 |
| Platinum | 1,500 ~ 1,799 |
| Legendary | 1,800 or higher |
Pips: Season Reward Progress
- The following pip rules apply to regular Conquest seasons. Mini-seasons have different reward tiers and some different conditions.
- Win: 10 pips
- Loss: 3 pips
- Top stats: +1 pip
- Near victory (at least 80% of the opponent's score): +2 pips
- Platinum bonus: +2 pips per match
- Legendary bonus: +4 pips per match
- Losses also grant pips, so you can progress toward season rewards even while learning.
Regular season reward track: six tiers
- Cerulean → Jasper → Saffron → Persimmon → Amaranth → Byzantium (repeatable)
- Completing the first Byzantium requires 670 pips in total.
- Rewards include gold, Shards of Glory, PvP League Tickets, Transmutation Charges, and dyes.
Inactivity decay
- After 72 hours without ranked play, your displayed rating begins to decay by 100 every 24 hours, up to 700 in total.
- Matchmaking still uses your rating before decay.
- Decay affects leaderboard placement.
Leaderboards
- The cumulative match requirement increases by 15 for every week of the season.
- The final requirement depends on season length. An eight-week season, for example, requires 120 matches.
- First place in a regular season earns God/Goddess of the Arena. Titles are awarded through the top 250, and the top 25 also receive a two-week Champion's Rest pass.
Rewards: Reward Tracks and Season Rewards
PvP has two reward progression systems: regular reward tracks and season rewards.
PvP reward tracks
- Reward track progress is shared across your account.
- Each track requires 20,000 points, split into eight tiers of five rewards.
- Only one track can be active at a time. Switching tracks preserves your progress.
Earning progress
| Activity | Progress |
|---|---|
| Unranked/ranked win | 700 points |
| Unranked/ranked loss | 350 points |
| Custom arena win | Up to 450 points (at least seven minutes played) |
| Custom arena loss | Up to 225 points (at least seven minutes played) |
| Potion of PvP Reward | 250 points (80 potions complete one track) |
Track types
- Repeatable: tracks such as Glorious and Legacy Armor can be completed repeatedly.
- One-time: tracks that can only be completed once.
- Dungeon track: repeatable dungeon rewards are consolidated into the Tyrian Dungeon Explorer Track, which awards dungeon weapons, armor, and Tales of Dungeon Delving.
- Festival tracks: repeatable tracks available during their festivals.
- Mist Champion tracks: unlock a track for 15 gold, then complete it to unlock the champion.
Increasing progress with boosters
- Experience Booster: +50%
- Guild PvP Reward Track Boost: +3~10%
- Celebration Bonus: +10%
- Different bonus types can stack. Boosters do not increase instant progress from items such as potions. Custom arenas have a daily progress cap of 5,000 points.
Season rewards (ranked only)
These are the totals for completing the first Byzantium in a regular Conquest season. Repeating Byzantium does not award further PvP League Tickets.
- 560 Shards of Glory
- 400 Ascended Shards of Glory
- Up to 100 PvP League Tickets per season
- 83 gold, 85 silver
- Transmutation Charges, dyes, armor boxes, and more
PvP League Ticket
- PvP League Tickets come from the season reward track. They are separate from climbing rating divisions.
- Spend them at the League Vendor in Heart of the Mists on:
- Mystic Clovers (limit of five per week)
- Wings
- Mini llamas
- Ascended salvage kits
- Relics, hero point unlock scrolls, and other items: individual items may require expansions, achievements, or additional currencies.
The Ascension: Legendary Back Item
The Ascension is a PvP legendary back item. Complete the Path of the Ascension collections within Year of the Ascension Parts I–IV, then combine their rewards with other crafting materials in the Mystic Forge. It is account-bound and allows attribute selection.
Automated Tournament (AT)
Register for Automated Tournaments (ATs) in the game. Registration opens 15 minutes before the start: the party leader selects Enroll, then every party member accepts.
Tournament types
| Tournament | Format | Schedule |
|---|---|---|
| Daily (four events) | 5v5 Conquest | Four times daily, with separate EU and NA schedules |
| Weekly | 5v5 Conquest | Every Sunday: EU 17:00 UTC / NA 20:00 UTC |
| Monthly Conquest | 5v5 Conquest | Fourth Saturday of each month, 19:00 UTC |
| Monthly Variety | 2v2 or 3v3 TDM, or 5v5 Push | Second Saturday of each month, 19:00 UTC |
| Tournament of Legends | 5v5 Conquest | Third Saturday in March and September, 19:00 UTC |
Entry requirements
- A full five-player party for daily, weekly, and monthly Conquest tournaments
- Monthly Conquest requires all five party members to have at least 100 Qualifying Points (QP) each.
- Registration opens 15 minutes before the start. Conquest ATs need at least four teams. Changing maps after registering but before the tournament starts cancels your registration.
Rewards
- Play every match in a daily AT to qualify for participation rewards of 5 QP and two PvP Reward Potions. If your team qualifies for a placement reward, it receives that reward instead.
- Higher placements can award titles, Champion's Rest passes, Mystic Coins, and more.
- Top Tournament of Legends rewards include a Legendary Choice Box and permanent finishers.
The Dishonor System
Leaving matches or going AFK can result in a dishonor penalty.
Causes of dishonor
- Failing to accept a match or otherwise missing the ready confirmation
- Leaving or disconnecting and not returning before the match ends
- Being removed from the match for being AFK
Penalties
- Dishonor immediately blocks unranked and ranked queueing for a period.
- Repeated incidents lead to longer timeouts.
Keep playing when someone else leaves
- A teammate leaving first does not excuse your own departure. Stay until the match ends.
- Rating-loss protection and dishonor are separate rules. Even if an opponent leaves, do not abandon the match before it ends.
PvP Terminology
Learning these terms makes team chat and map calls easier to follow.
Map locations
| Term | Meaning |
|---|---|
| Home / Close | The capture point closest to your team's spawn |
| Far | The capture point farthest from your team's spawn |
| Mid | The central capture point |
| Top / Bottom | Upper or lower parts of the map; meaning depends on the map |
Actions
| Term | Meaning |
|---|---|
| Rotate | Move to a different capture point. |
| +1 | Join an existing fight to give your team a numbers advantage. |
| Decap | Neutralize a point controlled by the enemy. |
| Recap | Recapture a point your team lost. |
| Stomp | Use a finisher on a downed enemy. |
| Rez / Res | Revive a downed ally. |
| Peel | Remove pressure from an ally by dealing with the enemies attacking them. |
| Kite | Use distance, terrain, and movement skills to avoid attacks while fighting. |
Roles
| Term | Meaning |
|---|---|
| Roamer | Moves quickly between points to create a numbers advantage |
| Duelist | Specializes in one-on-one fights, usually at a side point (home or far) |
| Support | Heals and protects allies, often supporting the mid fight |
| Teamfighter | Excels in larger team fights, often at mid |
| Bunker | A build focused on surviving on a capture point |
Common Misunderstandings
“I need level 80 and good gear before starting PvP.”
You do not need to wait until level 80. Keep your existing armor and equip the weapons your build uses. Select your amulet, rune, sigils, and relic in the PvP equipment panel, and skills and traits in the Build panel.
“Better PvE equipment makes me stronger in PvP.”
PvE equipment attributes, runes, sigils, and infusions do not carry over. Keep your existing armor and choose your attribute combination in the PvP equipment panel. Weapon types determine your weapon skills.
“Lots of kills mean I am playing well.”
Capturing and defending points is the main goal in Conquest. Watch your team’s control of the map as well as your personal score.
“Core professions cannot compete in PvP.”
Some core builds, including guardian and necromancer builds, are competitive. Choose a PvP build that uses the specializations available to you.
“I need to buy PvP runes and sigils as items.”
Sigils and most runes are free. Some runes cost 5 gold to unlock in the PvP panel. You do not need PvE runes or sigils from the Trading Post.
“Ranked is always harder than unranked.”
The modes use separate matchmaking ratings and have different player pools. Unranked can feel harder depending on who is queueing and when.