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Which Profession Should I Choose?

Choosing Your Profession

At a glance

All nine professions are good choices. Pick one you like: you can try others later.

Class Personality Test

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Try our quick personality test to see which classes naturally fit your style.

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How to approach your choice

GW2 has nine professions. Every one can explore solo, play through the story, and join groups. None is an inherently wrong choice.

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You can try them all Leveling another character is relatively quick, so trying a different profession is manageable.
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Leveling playstyle ≠ endgame playstyle Elite specializations can change how a profession plays at level 80.
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Balance changes regularly A playstyle you enjoy will last longer than chasing whichever profession is strongest right now.
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Every race can choose every profession Every race can choose every profession. Racial skills differ, but for your first character, choose a race whose appearance and story appeal to you.
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Revenant requires Heart of Thorns, Path of Fire, or End of Dragons. Free accounts can choose from the other eight professions.

All nine at a glance

Heavy Armor
Armored fighters comfortable in the thick of battle
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Guardian
Guardian
Easy

A protector who turns faith and magic into physical defenses. Guardian has low base health but blocks attacks with Aegis and provides defensive boons to allies.

A good fit if you enjoy protecting teammates and playing a magical warrior. Later, you can specialize in support, mobile melee combat, or damage.

A solid first choice Group support
⚔️
Warrior
Warrior
Easy

A straightforward close-combat specialist. Build adrenaline and spend it on burst skills. High base health makes it easier to learn the basics.

A good fit for newcomers who prefer weighty attacks and a traditional warrior over complex magic. Fighting builds the resource for a powerful finishing strike.

Direct combat Broad weapon selection
👁️
Revenant
Revenant
Moderate Expansion required

Channel legendary figures through the Mists. Equip two legends and swap between them in combat to replace your healing, utility, and elite skills. Managing energy and legend-swap timing is central to the profession.

Each legend provides a fixed set of slot skills. Learn when to swap to move between damage and support. Requires an expansion.

Tactical swaps Resource management
Medium Armor
Professions built around mobility and adaptability
🏹
Ranger
Ranger
Easy

Fight with an animal companion. Your pet has its own health, fights alongside you, and uses a special skill on command with F2. Fight at range or in melee, and tame new pets in the world.

A good starting choice if you want an animal companion for exploration. Druid later offers a dedicated healing playstyle for group content.

Animal companion Comfortable solo play
🗡️
Thief
Thief
Moderate

Use stealth and shadowsteps to catch enemies off guard. Steal teleports you to a target and gives you a stolen skill, while stealth unlocks stronger opening attacks. Low base health encourages mobility over trading blows.

Most weapon skills spend initiative instead of having a cooldown. Repeating the same skill gives thief a different combat rhythm from other professions.

Stealth and ambushes Fast movement
🔧
Engineer
Engineer
Challenging

An inventor using firearms and gadgets. Kits such as Flamethrower and Grenade Kit replace your weapon skills. Turrets are separate devices placed on the ground. Core engineer also gains tool belt skills based on its equipped healing, utility, and elite skills.

Builds using several kits and tool belt skills have many buttons to manage. Engineer suits players who enjoy switching tools to fit the situation.

Gadgets and tools Active skill management
Light Armor
Spellcasters with different approaches to survival
💀
Necromancer
Necromancer
Easy

Use death magic, minions, and conditions. Nearby deaths generate life force, which powers Death Shroud: a separate health pool that absorbs incoming damage.

Necromancer shares the highest base-health tier with warrior. Death Shroud adds another layer of protection, making it durable despite wearing light armor. A good fit for newcomers who want a forgiving start.

Strong survival tools Minions and curses
🦋
Mesmer
Mesmer
Challenging

Create illusions to confuse enemies. Phantasms perform a special attack and then become clones, of which you can maintain up to three. Shatter skills consume those clones for damage, confusion, invulnerability, and other effects.

Learning when to create and shatter clones takes practice. Chronomancer later offers a group-support role.

Illusions and tricks Unusual mechanics
🔥
Elementalist
Elementalist
Challenging

Swap between fire, water, air, and earth attunements to replace your five weapon skills with damage, healing, or defensive tools. In combat, attunement swaps replace weapon swapping; you can swap weapons out of combat.

Elementalist shares the lowest base-health tier with guardian and thief, and you need to learn skills across four elements. A good fit if you enjoy actively switching spells and using varied elemental magic.

Four attunements Spectacular spells

Choose by what you enjoy

Still unsure? Start with the experience you want.

“I want an easy first profession”
Guardian · Warrior · Necromancer · Ranger

These offer approachable starting builds and useful survival tools. Guardian and necromancer also open up several roles later.

“I want comfortable solo exploration”
Necromancer · Ranger

Minions or pets can share the pressure and fight alongside you.

“I want to help my group”
Guardian · Ranger · Revenant · Mesmer

Elite specializations at level 80 open up builds focused on healing and support.

“I want spectacular magic”
Elementalist · Mesmer

Both offer striking spell effects, though learning their mechanics takes more practice.

“I like to strike and get out”
Thief

Stealth, teleports, and repeated attacks make thief a highly mobile choice.

“I enjoy mastering complex systems”
Engineer · Elementalist

Many skills and frequent decisions make these more demanding to learn, but rewarding to master.

Coming from another MMO?

GW2 does not divide professions rigidly into tanks, healers, and damage dealers. Builds let most professions deal damage or provide support. Use this table as a familiar starting point.

Role you enjoyed Professions to try
Tank: hold your ground Warrior · Guardian
Healer / Support Guardian · Ranger · Revenant · Mesmer
Melee damage Warrior · Thief · Revenant
Ranged damage Ranger
Rogue / Assassin Thief · Revenant · Guardian
Summoner / Necromancer Necromancer
Mage / Caster Elementalist · Mesmer
Engineer / Gunslinger Engineer
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Each profession can deal damage, with healing and support options determined by its build and specialization. Use this table to choose a starting profession based on the playstyle you enjoy.