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When Should I Start Crafting?

When Should I Start Crafting?

At a glance

You can wait until level 80. Get exotic equipment first, then level a crafting discipline when you have a specific item to make. Ascended gear is also available without crafting.

The ten crafting disciplines

Guild Wars 2 has ten crafting disciplines, each with its own products and maximum level.

Discipline Products Main users / purpose Maximum level
Armorsmith Heavy armor Guardian · Warrior · Revenant 500
Leatherworker Medium armor Engineer · Ranger · Thief 500
Tailor Light armor Elementalist · Mesmer · Necromancer 500
Weaponsmith Swords, greatswords, axes, maces, hammers, daggers, shields, and spears - 500
Huntsman Longbows, short bows, pistols, rifles, harpoon guns, torches, and warhorns - 500
Artificer Staves, scepters, foci, and tridents - 500
Jeweler Trinkets: rings, accessories, and amulets - 400
Chef Food: meals and feasts - 500
Scribe Guild decorations and siege equipment Guild use 400
Handiworker Homestead decorations - 500
For beginners
Scribes use a Scribing station in a guild hall. Handiworker requires Janthir Wilds and levels through Homesteading masteries instead of repeated crafting. You can leave both until you want to decorate a guild hall or homestead.

Is crafting required?

You can buy a full set of exotic weapons and armor with gold on the Trading Post.

Crafting is optional for ascended weapons and armor too. Other sources include the Wizard's Vault, achievements, content rewards, and vendors. Compare routes and costs for the item you want, then level a discipline if you choose to craft it. Ascended equipment itself generally cannot be bought on the Trading Post.

Trinkets use other routes. Get ascended rings, accessories, and amulets from laurel vendors, fractal vendors, Living World map currencies, and similar sources.

Equipment rarity Crafting needed? Alternatives
Exotic No Trading Post
Ascended weapons / armor Optional Wizard's Vault, achievements, content rewards, and dedicated vendors
Ascended trinkets No Laurel vendors, fractals, and Living World currencies
Legendary Depends on the item and acquisition route Crafting, Mystic Forge, achievements, and vendors; some weapons can be bought on the Trading Post
Best First Step

Reach level 80 and get exotic equipment from the Trading Post first. Consider crafting afterward.

When should you begin?

Start after level 80. For a first character, we recommend waiting instead of leveling a crafting discipline alongside your character.

Why it can wait

  • Save gold for equipment and content first. Raising a discipline costs materials, so prioritize your first character's basic equipment.
  • You may not have enough materials. Gathering everything needed for each crafting tier can take time.
  • Your character can progress without crafting. Explore, complete events, and play the story. Start crafting when you have a goal for it.
Good to know
Raising a standard crafting discipline from 1 to 500 gives roughly ten character levels' worth of experience. It can help with leveling, but costs materials and gold.

Which discipline should you level first?

Start with one discipline for the equipment you want to make now. Add an armor or weapon discipline later as needed.

Armor disciplines: match your profession's armor weight

Profession Armor weight Discipline
Guardian · Warrior · Revenant Heavy Armorsmith
Engineer · Ranger · Thief Medium Leatherworker
Elementalist · Mesmer · Necromancer Light Tailor

Weapon disciplines: match the weapon you need

Weapon types Discipline
Swords, greatswords, axes, maces, hammers, shields, daggers, and spears Weaponsmith
Bows, rifles, pistols, harpoon guns, torches, and warhorns Huntsman
Staves, scepters, foci, and tridents Artificer
Best First Step

If you plan to craft armor, choose the appropriate armor discipline. If you plan to craft a weapon, choose its weapon discipline. A build can need several weapons, so armor does not always have to come first.

Disciplines that can wait
Jeweler Capped at 400, so it does not make ascended trinkets. Get those through laurels, Living World currencies, and other routes.
Chef Useful for food buffs, but you can buy food on the Trading Post instead.
Scribe For guild use. You can leave it unless you want to support guild crafting.
Handiworker For homestead decorations. Leave it if decorating does not interest you.

Two active disciplines per character

A character starts with two active discipline slots.

Key rules

  • A deactivated discipline keeps its level. Reactivate it later to continue training.
  • Reactivation costs 10 copper per existing discipline level: 50 silver for a level-500 discipline.
  • Gem Store Additional Crafting Licenses can raise the active limit to four.
  • Handiworker does not count toward this limit.

Example: spread disciplines across characters

Character Discipline 1 Discipline 2
Guardian: main Armorsmith Weaponsmith
Ranger: alternate Leatherworker Huntsman
Mesmer: alternate Tailor Artificer
Any character Chef Jeweler
Tip
One approach is to keep an armor and weapon discipline on your main, with the rest on other characters. Crafting happens at stations, so another character can handle it too.

How much does it cost?

Leveling a discipline can cost a substantial amount of gold. Costs vary with the discipline and current Trading Post prices.

Planning costs with gw2crafts.net
The site calculates a crafting route and shopping list from Trading Post prices. It normally updates hourly, but availability of the API and its own systems can delay updates. Check the page's timestamp and actual purchase prices.
  • Normal Guide: compares making intermediate components with buying them and chooses the cheaper route.
  • Fast Guide: repeats the same item over a level range. It is simpler and faster but usually costs more.

How to use it

  1. Open gw2crafts.net
  2. Choose the discipline
  3. Read its generated shopping list
  4. Buy the required materials and follow the crafting steps
Tip
Enter an API key and select Get Bank Content to account for bank and material-storage quantities. The inventories permission is required; unlocks also lets it check learned recipes. You can enter quantities manually without an API key.

Daily crafting limits

Ascended crafting uses some materials with daily limits. Certain intermediate materials can only be crafted once per day per account.

Common daily-limited materials

  • Lump of Mithrillium: level 450 in one of the six standard equipment disciplines, or Jeweler 400
  • Glob of Elder Spirit Residue: Artificer·Huntsman·Weaponsmith 450
  • Spool of Silk Weaving Thread: Armorsmith·Leatherworker·Tailor 450
  • Spool of Thick Elonian Cord: level 450 in one of the six standard equipment disciplines

Each intermediate material can be crafted once per account per day; switching characters does not bypass the limit. You can reduce the wait by buying completed refined materials on the Trading Post, such as Deldrimor Steel Ingots, Spiritwood Planks, Bolts of Damask, and Elonian Leather Squares.

Best First Step

Most of these daily recipes become available at discipline level 450. Work out the quantities for your crafting goal and prepare them ahead of time. You do not need to make every daily material without a plan.

Can crafting make gold?

Profit depends on the item and current prices.

Begin with items you will use. Before crafting for sale, subtract fees and material costs from the expected sale price. Materials you gathered yourself still have a resale value.

Why check the costs?

  • Other players already list mass-produced items at competitive prices.
  • The Trading Post charges 5% to list and 10% on a completed sale. Include both fees.
  • Prices and demand change. Try a small sale before mass-producing an item just because a calculation shows a profit.
Selling daily-limited materials
The intermediate materials above are account bound. Refine them into tradable products such as Deldrimor Steel Ingots before selling. Check profit after the extra ingredients and fees, and keep what you need for your own crafting.

Where are crafting stations?

Major cities have most standard stations. Lion's Arch is a convenient place to start.

Location Features
Lion's Arch Most standard disciplines, with banking and trading services nearby
Racial capitals Divinity's Reach, Hoelbrak, Black Citadel, Rata Sum, and the Grove
Guild halls Scribing workshop
Other locations
Standard crafting is also available at Arborstone, the Wizard's Tower, and some lounges. Service unlock requirements vary by location. Use the guild-hall station for Scribe and the homestead workbench for Handiworker.