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Ascended Gear: Comparing Your Options

Ascended Gear: How to Get It

At a glance

There are more than ten ways to get ascended equipment. For beginners, start with trinkets. Some routes require no gold.

Acquisition routes at a glance

Find a route that suits your situation, then read its details below.

What does “trinkets” mean here?
We group six slots together: two rings, two accessories, one amulet, and one back item.
Method Equipment available Gold cost Time needed Difficulty Stat choice Recommended for
Wizard's Vault Weapons and armor (1 weapon, 3 armor pieces per season) No gold Complete daily and weekly objectives during the season Easy Yes Anyone who plays a little each day
Living World Season 3/4 map currencies Trinkets (rings, accessories, amulets, back items; varies by map) Map currency + magic currency for the equipment Until you have the currencies for your chosen item Easy Yes Beginners starting with trinkets
Laurels Amulets, rings, accessories No gold (for amulets) Accumulate laurels Easy Limited Regular Wizard's Vault players
Fractals (PFR vendor) Rings, accessories, amulets Fixed-stat rings cost PFR; Mist trinkets also require matrices Repeat dailies and recommended fractals Medium Fixed and selectable options Regular fractal players
Fractals (BLING-9009) Weapons and armor 13 gold + marks and currencies (6 armor pieces) Accumulate recommended, CM, and weekly fractal rewards Medium–high Yes Established T4 fractal players
Crafting All weapon and armor types Varies by slot, stats, and material prices Daily limits on intermediate materials; buying refined materials saves time Medium Yes Players who want a specific stat combination
Raids Weapons, armor, and trinkets Example trinkets: 4 gold; weapon chests: 15/30 gold; plus currency Weekly reward lockouts High Check each item's available stats Regular raiders
Achievements and collections Specific weapons and armor Check each achievement's material and purchase costs On achievement completion Varies Fixed and selectable options Players who enjoy stories and side rewards
PvP Weapons and armor 13 gold + marks and currencies (6 armor pieces) Play ranked PvP seasons High Yes Regular PvP players
WvW Weapons, armor, and trinkets 13 gold + marks and currencies (6 armor pieces) 365 tickets per week from the skirmish track; other rewards are separate High Yes Regular WvW players
World boss drops Random weapons and armor No gold Depends on luck Easy Depends on the chest Treat these as a bonus, not your main route

Upgrade order: trinkets → weapons → armor

Best first step: start with trinkets.

Step 1: trinkets (little or no gold)

Get your six slots (two rings, two accessories, one amulet, and one back item) with Living World map currencies, laurels, Pristine Fractal Relics, and similar rewards. Check for your required stats and fill the slots you can afford with currencies you already have.

Step 2: weapons (a noticeable upgrade)

Ascended weapons also have higher weapon strength, which is especially useful for strike-damage builds. The Wizard's Vault sells one per season for 600 Astral Acclaim. If you have finished HoT's story, consider Knight of the Thorn too. It requires a Vision Crystal and other restoration materials.

Step 3: armor (the largest crafting commitment)

If you craft all six armor pieces and make the daily-limited materials from scratch, you need 25 days' worth for heavy armor or 36 for light and medium armor. Wizard's Vault rewards and materials you already own can shorten this. Replace pieces gradually while working on trinkets and weapons.

Ascended equipment is account-bound.
You can pass equipment between characters. Characters that use the same armor weight (heavy, medium, or light) can share armor too.

Getting trinkets

Many trinkets can be bought with currencies without crafting. Check the stats and purchase requirements before choosing a route.

Living World Season 3 map currencies (recommended)

Gather the currencies from Living World Season 3 maps to buy stat-selectable ascended trinkets. This is a commonly recommended route.

Map Currency Available slots
Bloodstone Fen (Episode 1) Blood Ruby + Unbound Magic Ring, amulet, back item
Ember Bay (Episode 2) Petrified Wood + Unbound Magic Accessory, back item
Bitterfrost Frontier (Episode 3) Fresh Winterberry + Unbound Magic Ring, accessory, back item
Lake Doric (Episode 4) Jade Shard + Unbound Magic Amulet, back item
Draconis Mons (Episode 5) Fire Orchid Blossom + Unbound Magic Ring, amulet
Siren's Landing (Episode 6) Orrian Pearl + Unbound Magic Amulet (Anlana), back items (heart vendors)

These trinkets are stat-selectable. Available combinations depend on the expansions you own.

Watch for the Unique restriction
You cannot equip two identical trinkets marked Unique. For two rings, buy different rings from different maps, or attune one copy so it counts as a different item.
You need the Living World episode
LWS3 maps require Heart of Thorns and the corresponding episode. Check individual episode unlocks in H → Story Journal. LWS4 and the Icebrood Saga require Path of Fire and the relevant episode.

Living World Season 4 / the Icebrood Saga

  • LWS4: Buy stat-selectable trinkets with Volatile Magic and map currencies.
  • The Icebrood Saga: Complete Idolatry in Bjora Marches to buy the stat-selectable Asgeir's Talisman accessory from Humble Stone for 375 Eternal Ice Shards + 56,000 karma.

Fractals: Pristine Fractal Relics

Earn Pristine Fractal Relics (PFR) from daily and recommended fractals. Complete the three T4 dailies to receive lower-tier rewards too, then all three recommended fractals, for 15 per day. Beginners doing only T1 earn fewer; CM rewards add more separately.

  • Fixed-stat rings: BUY-2046 PFR sells rings for 10 PFR each. Some combinations, including Berserker's, have differently named rings to fill both slots. If you only do T1 dailies, save up over several days.
  • Stat-selectable Mist trinkets: Rings, accessories, and amulets each cost 100 PFR + 2 Integrated Fractal Matrices. At 15 PFR per day, the PFR takes seven days to earn, but you still need the matrices.

Laurels

Complete six Wizard's Vault weekly objectives and claim the weekly completion chest to receive 10 laurels.

  • Amulet: 30 laurels (no ectoplasm needed)
  • Ring: 35 laurels (no ectoplasm needed)
  • Accessory: 40 laurels + 50 Globs of Ectoplasm

Options are limited to core and early-release stat combinations. Expansion combinations such as Viper's and Harrier's are unavailable, so Living World vendors are often a better fit.

Raids: Magnetite Shards

Scholar Glenna in each raid wing sells trinkets unlocked by defeating their respective bosses. Assaulter, Defender, Healer, and Malicious items have different stat choices; check before buying.

  • These boss trinkets cost 250 Magnetite Shards + 4 gold each for a ring, accessory, or amulet. Ordinary fixed-stat trinkets have different prices.
  • Encounter rewards award up to 800 Magnetite Shards per week. Some additional sources, including containers and CMs, are outside that cap.

This is a quick route if you raid regularly, but requires learning the content.

WvW: Skirmish Claim Tickets

Buy trinkets from the Skirmish Supervisor.

  • 150~350 Tickets + 250 Memories of Battle
  • The skirmish reward track awards up to 365 tickets per week. Weekly achievements and some objective attack/defense rewards provide additional tickets.

Getting weapons

Higher weapon strength makes ascended weapons especially useful for strike-damage builds. After trinkets, upgrade your main weapon.

Wizard's Vault (recommended: AA instead of gold)

Buy one ascended weapon chest per season (roughly quarterly) for 600 Astral Acclaim. Choose the weapon type and stats. Regular daily and weekly objectives provide enough during a season.

  • Maximum AA from daily objectives and completion: 65
  • Maximum AA from weekly objectives and completion: 850

Achievements and collections (check material costs)

  • Knight of the Thorn (Caladbolg): After HoT's story, restore Broken Caladbolg to receive a greatsword, dagger, scepter, sword, or shield. Collections provide some materials for your first restoration, but you still need a Vision Crystal. Additional weapons require another character to finish HoT's story and gather the restoration materials again.
  • Elite specialization collections: Complete the HoT, PoF, or EoD elite specialization weapon collections for their ascended weapons. These may include crafting or buying items, so check the materials first.

Crafting

Requires level 500 in the appropriate discipline: Weaponsmith, Huntsman, or Artificer. A weapon needs roughly 3–5 days' worth of time-limited materials, depending on its type. Buying refined materials from the Trading Post bypasses the wait at an additional gold cost.

The inscription determines the stats. You can change them later in the Mystic Forge.

Fractals: BLING-9009

One weapon costs 24 Fractal Research Pages + 800 Fractal Relics + 5 gold + 3 Grandmaster Marks of the appropriate discipline. It is stat-selectable. Gather pages from daily recommended, CM, and weekly rewards; the time needed depends on which rewards you complete.

Raids

  • Drops: Direct boss drops, subject to weekly reward lockouts
  • Vendor: At the Basic Magnetite Exchange Operative, a one-handed weapon chest costs 250 Magnetite Shards + 15 gold; a two-handed chest costs 500 shards + 30 gold. Both are stat-selectable.

World boss drops (a bonus)

Major world bosses such as Tequatl and Triple Trouble can drop ascended weapons. The chance is low, so treat them as a lucky bonus rather than your main acquisition route.

Getting armor

A full six-piece armor set is the largest crafting commitment in this progression. There is no need to rush.

Wizard's Vault (recommended: AA instead of gold)

Buy three ascended armor chests per season for 400 Astral Acclaim each. Choose stats and armor weight. Three pieces per season can complete a set over two seasons.

Crafting

Requires level 500 in Armorsmith, Leatherworker, or Tailor. Making the time-limited materials for a full set takes roughly 25–36 days, depending on armor weight.

Buying refined materials such as Deldrimor Steel Ingots and Bolts of Damask bypasses the wait, but requires gold.

Fractals: BLING-9009

Six armor pieces cost 88 Fractal Research Pages + 3,000 Fractal Relics + 13 gold + 20 Grandmaster Marks for your armor discipline. Head, shoulders, gloves, and boots each cost 12 pages / 400 relics / 2 gold / 3 marks. Legs cost 16 / 600 / 2 gold / 4; chest armor costs 24 / 800 / 3 gold / 4.

Raids

  • Drops: Boss drops with weekly lockouts; available pieces depend on the boss
  • Vendor: A full set costs about 1,350 Magnetite Shards + 47 gold 50 silver. Stat-selectable.
  • Experimental Envoy Armor (Envoy Armor I): Complete the raid collection to receive a full six-piece ascended armor set in your choice of weight.

PvP: Ardent Glorious Armor

A full Ardent Glorious armor set costs 800 Ascended Shards of Glory + 1,500 Shards of Glory + 13 gold + 20 Grandmaster Marks for your armor discipline. Earn currencies and marks through ranked PvP season rewards.

WvW: Triumphant Hero's Armor

A full ascended Triumphant Hero's set costs 1,310 Skirmish Claim Tickets + 1,500 Memories of Battle + 13 gold + 20 Grandmaster Marks for your armor discipline. First unlock each corresponding exotic skin through the Triumphant Armor Reward Track. Other ticket sources supplement the skirmish track, so completion time depends on how you play.

PvP and WvW armor can become legendary: be careful with stat changes
Ascended Ardent Glorious armor (PvP) and Triumphant Hero's armor (WvW) serve as precursors for their respective legendary armor. Changing their stats in the Mystic Forge permanently removes their precursor status and replaces them with ordinary ascended armor. If you plan to make legendary armor, keep these pieces without using the forge to change their stats. Experimental Envoy Armor from the first raid collection is not a precursor, so changing its stats is fine.

Crafting basics: daily limits and costs

Crafting is a standard route to ascended weapons and armor, but consider two requirements.

What is a time gate?
Some intermediate materials can only be made once per account per day. For example, Lump of Mithrillium has a daily limit, but refining it into Deldrimor Steel Ingot does not share that limit. Stockpile the intermediate materials or buy refined materials to reduce the wait.

You need crafting level 500

Ascended crafting requires level 500 in the appropriate discipline. Raising it from 1 to 500 also costs gold, depending on current prices. Include that cost instead of looking only at the final item's recipe.

Four refined materials made with daily-limited ingredients

These refined materials use intermediate ingredients with daily limits. Check your equipment recipe for the types and quantities needed.

  • Deldrimor Steel Ingot: uses Lump of Mithrillium
  • Elonian Leather Square: uses Spool of Thick Elonian Cord
  • Bolt of Damask: uses Spool of Silk Weaving Thread
  • Spiritwood Plank: uses Glob of Elder Spirit Residue

Each of these four intermediate recipes uses one Glob of Ectoplasm. The other ingredients are metal, leather, wood, cloth, and vendor materials; types and quantities vary by recipe.

Skip the wait with Trading Post purchases

You can buy refined materials such as Deldrimor Steel Ingots on the Trading Post. Compare current prices with the materials you already own before deciding.

Grandmaster Mark

Some ascended equipment from PvP, WvW, and fractal vendors requires Grandmaster Marks. Crafting marks requires level 500 in the appropriate discipline and the recipes. Include the correct mark type and quantity in your cost comparison.

You can also obtain marks through these rewards:

  • PvP: Boxes of Grandmaster Marks from ranked season reward chests
  • WvW: Exchange 10 Grandmaster Mark Shards at the Skirmish Supervisor

Routes with little or no gold cost

Options for beginners with limited gold.

Method Reward Requirements
LWS3 map farming Trinkets (rings, accessories, amulets, back items) LWS3: HoT + the corresponding episode
Icebrood Saga currencies Accessory (Asgeir's Talisman) Eternal Ice Shards + Karma
Wizard's Vault 1 weapon + 3 armor pieces per season Complete daily and weekly objectives
Knight of the Thorn 1 weapon (choose from 5 types) Complete HoT's story + supply a Vision Crystal and restoration materials
Elite specialization collections 1 weapon per specialization Complete the collection; check crafting and purchase costs
Fractal PFR vendor Trinkets Repeat fractal dailies
World bosses such as Tequatl Weapons and armor (random) Participate daily
Suggested beginner route
LWS3 farming for trinkets → Wizard's Vault + Knight of the Thorn for weapons → gradually fill armor slots through the Wizard's Vault

Changing stats after a wrong choice

You can change ascended weapon and armor stats in the Mystic Forge.

Materials needed

  • 1 ascended item to change
  • 1 Orichalcum Imbued Inscription (weapon) or Intricate Gossamer Insignia (armor) with your desired stats
  • 5 Globs of Ectoplasm
  • 1 Anthology of Heroes

Buy an Anthology of Heroes near the Mystic Forge for 10 Spirit Shards.

Before changing stats
Any socketed runes, sigils, or infusions are destroyed by the stat change. Extract them first. After training Follows Advice, buy an Infusion Extraction Device from INFUZ-5959 in the fractal lobby for 24 silver. It extracts infusions and enrichments. Runes and sigils require an Upgrade Extractor instead.
Trinkets cannot use the normal Mystic Forge stat-change recipe
Reset Mist Band, Mist Pendant, and Mist Talisman stats with a Mist Capacitor; use a Bloodstone Capacitor for Blood Ruby items. Some other stat-selectable rings and back items offer another choice when attuned or infused, but this is not a repeatable reset method. Check your desired stats before choosing an ordinary trinket.

Changing PvP or WvW armor stats removes precursor status
Ascended Ardent Glorious (PvP) and Triumphant Hero's (WvW) armor are legendary precursors. Changing their stats in the Mystic Forge permanently removes precursor status. Keep them unchanged if you plan to make legendary armor.
Bloodstone Fen trinkets: resettable stats
Blood Ruby Band, Blood Ruby Pendant, and Blood Ruby Backpack from Scholar Rakka in Bloodstone Fen can be reset with a Bloodstone Capacitor (100 Unbound Magic). Extract infusions and the amulet's enrichment first, as they can be lost during the reset.