Stat Changes and Equipment Upgrades
Stat Swap & Upgrades
Learn what runes, sigils, and infusions do, how to change gear stats, and which options each rarity supports.
What goes into your equipment?
Equipment has upgrade slots in addition to its base stats. Armor takes runes and weapons take sigils. Infusions require infusion slots; enrichments require enrichment slots. These slot types are not interchangeable.
Upgrade slots at a glance
Runes
One per armor piece. Six matching runes give the full set of bonuses.
Focus on these after level 80
Sigils
One per one-handed weapon or two per two-handed weapon
Focus on these after level 80
Infusions
Fit equipment with infusion slots. Ascended and legendary pieces have them except for amulets; some exotics do too. Amulets take enrichments instead.
Prepare AR before fractal scale 20
Relics
A separate equipment slot available from level 60. Equip the relic directly rather than inserting it into a weapon or armor piece.
Focus on these after level 80
Relics are separate from runes. With Secrets of the Obscure, special sixth-rune effects moved to the relic system. Runes now provide stats, while relics provide special combat effects.
Runes: armor upgrades
Runes are armor upgrades, one in each of six land armor pieces. Underwater, your aquabreather's rune replaces your helmet's rune. Match the aquabreather rune too if you want the same six-piece bonus underwater.
Use six of the same Superior rune. Their bonuses accumulate as you equip one, two, three, and up to six matching runes. All six are needed for the full effect.
Rune tiers
Where do I get them? On Snow Crows, choose Open World for solo exploration or Raids for raid builds, then open a build for your profession. Look under Equipment and search for the listed rune on the Trading Post. For dungeon runes and other untradeable choices, check the rune's wiki page for its acquisition method.
Which rune should I use? It depends on your profession and build. Your chosen build guide should list the recommended runes with its equipment.
Sigils: weapon upgrades
Sigils are weapon upgrades.
- One-handed weapon: one sigil slot
- Two-handed weapon: two sigil slots
Use two different sigils in a two-handed weapon. Two copies of the same type do not double the effect, even at different tiers. Copies of a triggered sigil in both weapon sets share its cooldown across swaps.
Your active weapon set has up to two sigils, whether you use two one-handed weapons or one two-handed weapon.
Common trigger types
| Type | Trigger |
|---|---|
| Passive | Applies while the weapon set containing it is active |
| On weapon swap | Triggers when swapping in combat to the set containing it. Attunement changes, legend swaps, and similar mechanics can also trigger it. Check its internal cooldown. |
| On critical hit | Triggers on a critical hit |
| On kill | Triggers when an enemy is killed |
Other triggers include flanking strikes and interrupts.
Tiers: Minor, Major, Superior, and Legendary, as with runes. Superior is the standard at level 80.
Stat changes depend on rarity
“Can I change gear after choosing the wrong stats?” The answer depends on its rarity.
Exotic
Weapons, armor, and trinkets cannot normally change stats. Get another item if you need different stats.
Binding: Soulbound means only that character can use it. Account Bound allows sharing within your account. Many exotics become soulbound when equipped, so equip them on the character that will use them.
Get a replacement
Ascended
Weapon and armor stats can be changed in the Mystic Forge. Ordinary trinkets cannot use this recipe; certain special trinkets have reset options.
Binding: Account bound; transferable to other characters on the same account
Use the Mystic Forge
Legendary
Change stats at no cost while out of combat. The item's stat combinations are available regardless of which expansions you own.*
Binding: Account bound; available to characters on the same account
Right-click to customize
* Legendary relics select effects rather than stats. Core effects are unlocked automatically; SotO effects unlock with SotO ownership. Effects from later expansions require unlocking the corresponding relic, and any expansion requirements still apply.
Key points
- For different stats on an ordinary exotic, obtain another piece. Soulbound gear cannot be transferred to another character; account-bound gear can.
- Most ascended weapons and armor can change stats in the Mystic Forge. This costs materials and destroys slotted upgrades. Trinkets cannot use the recipe. Account-bound pieces can be transferred to characters that meet their equipment requirements.
- Right-click legendary equipment and choose Customize to change its stats. It is also account bound.
Mystic Forge stat-changing recipes
Here is how to change the stats on ascended weapons and armor.
- One original ascended weapon
- One exotic inscription for the desired stats
- Five Globs of Ectoplasm
- One Anthology of Heroes
- One original ascended armor piece
- One exotic insignia for the desired stats
- Five Globs of Ectoplasm
- One Anthology of Heroes
Weapons use an inscription; armor uses an insignia. The other ingredients are the same. Buy the inscription or insignia on the Trading Post, or craft it if you know the recipe.
Mystic Forge location: The most accessible one is in Trader's Forum, Lion's Arch. A portable Mystic Forge Conduit also lets you access the forge while away from the city.
Extracting and recovering upgrades
These three tools can help you recover slotted runes, sigils, and infusions.
Upgrade Extractor
Equipment: Kept
Upgrades: Kept
Wizard's Vault: 35 Astral Acclaim each, up to 12 per season. Also sold in the Gem Store; check current bundle prices.
Use this to keep both the equipment and its ordinary runes or sigils. It cannot be used on Level-80 Boost reward gear.
Black Lion Salvage Kit
Equipment: Destroyed
Upgrades: Runes and sigils recovered; not infusions
Gem Store or Black Lion Statuettes
Use this to sacrifice salvageable ordinary gear and recover its runes or sigils. This kit cannot salvage ascended equipment or recover infusions.
Infusion Extraction Device
Equipment: Kept
Upgrades: infusions and enrichments kept
24 silver from INFUZ-5959; requires Follows Advice
Use before stat changing to remove infusions.
Which method should I choose?
- Changing stats? First remove infusions with an Infusion Extraction Device and runes or sigils with an Upgrade Extractor.
- Only want to keep an ordinary rune or sigil? Use a Black Lion Salvage Kit on salvageable exotic-or-lower equipment.
- Ordinary salvage kits such as Basic or Copper-Fed do not return intact runes or sigils. They can produce upgrade materials such as Lucent Motes and may also yield Charms or Symbols.
Legendary equipment needs no extractor: Right-click to freely remove and replace its upgrades.
Agony Resistance Infusions: Prepare Before Fractal Scale 20
Infusions go into infusion slots. Agony infusions in these slots supply the AR you need for fractals. They are mainly used in ascended or legendary gear, although some exotics also have slots. Amulets take enrichments instead.
Agony damage starts at fractal scale 20, so prepare AR before reaching it. You do not need expensive attribute infusions at the start. We recommend building up ordinary +9 Agony Infusions one at a time. They remain useful in high-scale fractals and are less expensive than +10 or higher infusions. Add them as you obtain slots until you have enough AR for the scale you want to play.
Infusion types
| Type | Effect | Who needs it? |
|---|---|---|
| Agony Infusion | Agony Resistance +1 ~ +30 | Prepare before playing fractal scale 20 or above |
| Attribute infusions | Add attributes. Standard attribute infusions give +5; check whether they include AR. | Players optimizing every last stat; an optional expense for most |
| WvW Infusion | +5 to an attribute and an offensive or defensive bonus against WvW NPCs; no AR | Dedicated WvW players |
| Cosmetic infusions | Visual effects and attributes. Many give +5 to an attribute and +9 AR, with exceptions. | Collectors and players customizing their appearance; often expensive |
| Swim-Speed Infusion | Increase swimming speed when fitted to an aquabreather | Convenience for underwater content |
Removing infusions: An Infusion Extraction Device costs 24 silver. Remove infusions you want to keep before stat changing.
Infusion slots by equipment type
| Equipment | Slots |
|---|---|
| One armor piece | 1 |
| One-handed weapon | 1 |
| Two-handed weapon | 2 |
| Ring, accessory, or back item | Normally one each. Rings can reach three through attuning and infusing; back items can reach two through infusing. |
| Amulet | No infusion slot; one enrichment slot instead |