Warrior
A fighter with many weapon options and a five-second base weapon-swap cooldown. Build adrenaline through attacks, then spend it on burst skills.
Core Warrior
Warrior offers a broad weapon selection, including greatsword, axe, hammer, bows, and rifle. Its core rhythm involves swapping between two weapon sets.
Warriors wear heavy armor and have high base health. Use dodges and defensive skills during close-range combat.
Adrenaline
Warrior builds adrenaline by hitting enemies, then spends it on a burst skill with F1.
Core warrior has three adrenaline levels, each requiring 10 adrenaline. Hits generate it, with some skills and traits providing more. Higher levels improve different aspects of each burst, such as damage, condition duration, or boon duration.
Your main-hand or two-handed weapon determines your burst skill. Greatsword sweeps nearby enemies; hammer leaps into a ground slam. Missing still spends your adrenaline, so aim carefully.
Adrenaline drains after combat. You can use a burst out of combat if at least one full level remains, but waiting too long empties the resource.
Warrior's weapon-swap cooldown is five seconds, half the usual ten. Rotate between sets to use skills while the other set recharges. Weapon swapping unlocks at level 10 and is available immediately in PvP.
Weapon skills
Universal Arsenal
Weaponmaster Training lets you use torch, dagger and pistol with any warrior specialization. Staff requires Expanded Weapon Proficiency, while land spear requires the Janthir Wilds spear unlock.
Range130
Damage0.8
Apply Buff/Condition8s
Number of Targets3
Range130
Damage1.05
Apply Buff/Condition8s
Number of Targets3
Range130
Damage1.5
Number of Targets3
Range130
Recharge8s
Damage0.775 × 8
Final Strike Damage1.5
Number of Targets3
Range450
Recharge10s
Damage0.665
Number of Targets3
Number of Impacts4
Combo FinisherWhirl 100%
Range900
Recharge15s
Damage1.5
Apply Buff/Condition1s
Combo FinisherProjectile 100%
Range1200
Recharge20s
Damage2.5
Range130
Damage0.9
Number of Targets3
Range130
Damage0.9
Number of Targets3
Range130
Damage1.2
Number of Targets5
Controls include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range150
Recharge6s
Damage1.8
Damage to Controlled or Defiant Foes2.7
Damage to Controlled or Defiant Foes1.82
Apply Buff/Condition4s
Number of Targets3
Range600
Recharge8s
Damage1.8
Apply Buff/Condition7s
Number of Targets5
Range130
Recharge18s
Damage1.5
Knockback180
Number of Targets5
Combo FinisherWhirl 100%
Recharges Fierce Blow if striking a target with a defiance bar.
Range130
Recharge25s
Damage2.25
Knockdown3
Weakened Foe Knockdown4
Range1200
Damage0.525 × 2
Combo FinisherProjectile 20%
Traited · Apply Buff/Condition1s × 2 (Trait 1329)
Range1200
Recharge5s
Damage0.44 × 3
Apply Buff/Condition3s × 3
Pierces
Targets per Arrow5
Range1200
Recharge1s
Damage2.5
Radius240
Number of Targets5
Combo FinisherBlast 100%
Explosion
Maximum Count2
Count Recharge8
Count Recharge10
Apply Buff/Condition5s
Range1200
Recharge0.5s
Damage0.2
Apply Buff/Condition5s
Radius180
Number of Targets5
Count Recharge16
Count Recharge20
Explosion
Daze1
Combo FinisherProjectile 100%
Range1200
Recharge20s
Damage0.44
Apply Buff/Condition12s × 6
Apply Buff/Condition3s
Combo FinisherProjectile 100%
Range1200
Damage1
Damage1
Pierces
Apply Buff/Condition5s
Number of Allied Targets5
Radius360
Combo FinisherProjectile 20%
Traited · Damage1.1 (Trait 1329)
Traited · Damage0.506 (Trait 1329)
Range1200
Recharge1s
Damage0.8 × 5
Pierces
Maximum Count2
Count Recharge10
Count Recharge12
Combo FinisherProjectile 20%
Range1200
Recharge1s
Damage1.6
Maximum Count2
Count Recharge8
Apply Buff/Condition5s
Apply Buff/Condition10s × 10
Cone Distance450
Number of Targets5
Explosion
Blast Radius180
Range1200
Recharge1s
Damage1
Damage0.4
Apply Buff/Condition2s
Apply Buff/Condition12s × 8
Apply Buff/Condition6s × 12
Evade Distance400
Evade1
Apply Buff/Condition
Maximum Count2
Count Recharge20
Combo FinisherProjectile 100%
Range130
Recharge15s
Damage1
Knockback600
Number of Targets3
Ammunition Recovered1
Recharge Reduced20%
Range130
Damage0.7
Number of Targets3
Range130
Damage0.8
Number of Targets3
Range130
Damage1
Number of Targets5
Radius240
Healing367
Range600
Recharge8s
Damage1.25
Apply Buff/Condition8s × 5
Apply Buff/Condition4s
Healing1295
Number of Targets5
Attack Radius180
Healing Radius300
Adrenaline5
Combo FinisherLeap 100%
Range1200
Recharge12s
Healing3240
Apply Buff/Condition4s
Apply Buff/Condition3s
Apply Buff/Condition4s
Apply Buff/Condition5s × 3
Apply Buff/Condition5s
Radius300
Number of Targets5
Range600
Recharge12s
Damage1.5
Apply Buff/Condition6s × 6
Pull600
Number of Targets5
Recharge25s
Healing5180
Apply Buff/Condition6s
Radius360
Number of Allied Targets5
Adrenaline10
Range900
Spear Damage1.2
Shard Damage0.9
Shards Produced4
Radius180
Explosion
Range900
Recharge5s
Aftershock Radius240
Initial Strike Damage1.1
Aftershock Damage0.75
Initial Strike Radius180
Number of Targets5
Apply Buff/Condition3s
Damage Increase20%
Damage Increase10%
Explosion
Combo FinisherBlast 100%
Range1200
Recharge10s
Damage2
Number of Targets5
Apply Buff/Condition2s
Daze3
Pierces
Combo FinisherProjectile 100%
Range900
Recharge15s
Fuse Time1
Damage0.4 × 7
Radius180
Number of Targets5
Damage Increase25%
Range450
Recharge20s
Knockback100
Launch200
Damage1.5
Number of Targets5
Reflects Missiles
Recharge Time Reduced10
Range130
Damage0.7
Number of Targets3
Range130
First Chop Damage0.45
Second Chop Damage1.05
Number of Targets3
Range130
Damage0.75 × 2
Final chop damage.1.6
Number of Targets3
Range130
Recharge6s
Damage0.88 × 2
Apply Buff/Condition2s
Apply Buff/Condition8s × 3
Number of Targets5
Combo FinisherWhirl 100%
Range900
Recharge1s
Damage0.85
Damage increase at 50% target health.50%
Damage increase at 25% target health.100%
Apply Buff/Condition4s
Maximum Count2
Count Recharge10
Count Recharge12
Damage increase at 25% target health.50%
Damage increase at 50% target health.25%
Combo FinisherProjectile 100%
Traited · Count Recharge8 (Trait 1369)
Traited · Count Recharge10 (Trait 1369)
Range130
Damage0.8
Number of Targets3
Range130
Damage0.8
Number of Targets3
Range130
Recharge7s
Damage2
Damage1.35
Adrenaline5
Apply Buff/Condition8s × 10
Apply Buff/Condition6s × 15
Traited · Reflects Missiles(Trait 1376)
Traited · Apply Buff/Condition3s (Trait 2226)
Damage2
Damage1.35
Adrenaline5
Apply Buff/Condition8s × 5
Apply Buff/Condition6s × 5
Traited · Apply Buff/Condition3s (Trait 2226)
Range130
Recharge10s
Damage0.4
Daze1
Barrier1359
Range130
Damage0.8
Number of Targets3
Apply Buff/Condition6s
Range130
Damage0.8
Apply Buff/Condition6s
Number of Targets3
Range130
Damage1.2
Apply Buff/Condition6s
Apply Buff/Condition1s
Number of Targets3
Range600
Recharge8s
Damage2
Apply Buff/Condition3s
Apply Buff/Condition5s × 3
Combo FinisherLeap 100%
Range130
Recharge12s
Damage1.175 × 2
Apply Buff/Condition2s × 2
Number of Targets3
Recharge15s
Damage0.5592 × 15
Radius130
Combo FinisherWhirl 100%
Number of Targets5
Movement Speed Increase50%
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range130
Recharge12s
Damage2.25
Number of Targets3
Apply Buff/Condition6s × 3
Apply Buff/Condition6s × 10
Range1200
Recharge18s
Damage1.25
Knockdown3
Number of Targets6
Combo FinisherProjectile 100%
Range450
Recharge20s
Damage1
Stun2
Combo FinisherLeap 100%
Recharge25s
Duration3
Traited · Reflects Missiles(Trait 1376)
Range900
Recharge15s
Damage1.5
Interval1
Apply Buff/Condition8s × 5
Apply Buff/Condition1s × 5
Duration4
Combo FinisherProjectile 100%
Range150
Recharge1s
Damage2
Apply Buff/Condition5s × 10
Number of Allied Targets5
Radius360
Range130
Recharge15s
Damage1
Apply Buff/Condition8s × 8
Adrenaline If Not Attacked6
Traited · Reflects Missiles(Trait 1376)
Traited · Apply Buff/Condition3s (Trait 2226)
Adrenaline3
Traited · Apply Buff/Condition2s (Trait 2226)
Recharge20s
Apply Buff/Condition20s
Apply Buff/Condition2s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Radius600
Number of Targets5
Number of Targets5
Combo FinisherBlast 100%
Traited · Apply Buff/Condition5s (Trait 1471)
Recharge20s
Barrier2580
Apply Buff/Condition10s
Radius600
Number of Targets5
Number of Targets5
Conditions Removed3
Conditions Removed3
Combo FinisherBlast 100%
Traited · Apply Buff/Condition3s (Trait 1471)
Range600
Recharge12s
Damage0.4 × 5
Apply Buff/Condition6s
Apply Buff/Condition3s
Number of Targets3
Maximum Count2
Count Recharge15
Combo FinisherBlast 100%
Recharge20s
Damage1
Apply Buff/Condition2s
Apply Buff/Condition6s × 2
Radius180
Duration5
Conditions Removed2
Conditions Removed3
Number of Targets5
Combo FieldFire
Range130
Recharge12s
Damage1.5
Damage Increase100%
Boons Removed3
Additional Boons Removed3
Additional Boons Removed2
Number of Targets2
Range300
Recharge1s
Damage1.5
Number of Targets5
Daze2
Count Recharge12
Maximum Count2
Range300
Recharge15s
Damage0.9
Ammo Restored3
Number of Targets3
Apply Buff/Condition8s × 5
Apply Buff/Condition3s
Maximum Count2
Count Recharge18
Count Recharge15
Range240
Recharge1s
Damage per Bullet0.75
Number of Targets3
Maximum Count6
Count Recharge5
Explosion
Consumes All Ammunition
Minimum Pushback20
Maximum Pushback120
Range150
Damage0.8
Number of Targets3
Traited · Damage0.88 (Trait 1338)

Range300
Damage0.77
Apply Buff/Condition10s
Range150
Recharge8s
Damage0.35
Final Strike Damage0.5
Number of Strikes8
Traited · Damage0.385 (Trait 1338)
Traited · Final Strike Damage0.55 (Trait 1338)
Range1200
Recharge10s
Damage1
Combo FinisherProjectile 100%
Traited · Damage1.1 (Trait 1338)
Recharge15s
Damage2
Adrenaline If Not Attacked6
Traited · Damage2.2 (Trait 1338)
Traited · Reflects Missiles(Trait 1376)
Range1200
Recharge25s
Damage per Strike0.4
Number of Strikes12
Combo FinisherWhirl 100%
Traited · Damage0.44 (Trait 1338)
Range1200
Maximum Damage1
Minimum Damage0.6
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1329)
Range1200
Recharge3s
Damage0.5
Apply Buff/Condition5s × 5
Combo FinisherProjectile 100%
Range1200
Recharge8s
Damage0.2
Apply Buff/Condition5s
Pierces
Combo FinisherProjectile 20%
Range1200
Recharge15s
Damage0.5
Apply Buff/Condition2s
Apply Buff/Condition
Combo FinisherProjectile 100%
Range1200
Recharge25s
Damage0.75 × 4
Knockback120
Number of Hits4
Pierces
Combo FinisherProjectile 20%Utility skills
Warrior Utility Skills
This section only lists core Warrior healing, utility, and elite skills. Elite-specialization utility skills are shown inside their own specialization sections below.
Recharge24s
Endurance Gained100
Radius600
Number of Targets5
Healing9100
Adrenaline30
Traited · Flow30 (Trait 2226)
Recharge30s
Initial Self Heal1
Apply Buff/Condition4s
Traited · Apply Buff/Condition5s (Trait 1375)
Signet Active: Heal yourself, and grant yourself resistance.
Recharge20s
Apply Buff/Condition0s
Apply Buff/Condition6s
Healing2320
Interval1
Recharge12s
Healing6520
Conditions Removed5
Range900
Recharge24s
Damage2
Knockdown3
Combo FinisherLeap 100%
Range300
Recharge3s
Bonus Defiance Break100
Damage1
Knockback240
Number of Targets3
Maximum Count3
Count Recharge20
Range450
Recharge20s
StunBreaktrue
Damage0.75
Apply Buff/Condition6s
Apply Buff/Condition6s
Launch450
Radius240
Number of Targets5
Combo FinisherBlast 100%
Range1200
Recharge1s
Damage0.25
Apply Buff/Condition4s
Maximum Count2
Count Recharge16
Combo FinisherProjectile 100%
Signet Active: Heal yourself and gain stability.
Recharge25s
StunBreaktrue
Apply Buff/Condition0s
Apply Buff/Condition8s × 10
Healing2870
Signet Active: Gain adrenaline and improve your precision and ferocity.
Recharge16s
Apply Buff/Condition0s
Adrenaline30
Apply Buff/Condition4s
Traited · Flow30 (Trait 2226)
Signet Active: Attacks are unblockable and you gain might.
Recharge20s
Apply Buff/Condition0s
Apply Buff/Condition6s × 10
Duration6
Apply Buff/Condition6s × 10
Apply Buff/Condition6s × 5
Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
Recharge20s
Apply Buff/Condition0s
Conditions Removed14
Endurance Gained50
Endurance per Condition10
Recharge25s
StunBreaktrue
Apply Buff/Condition4s
Apply Buff/Condition1s × 2
Apply Buff/Condition3s
Boon Application Interval1
Traited · Apply Buff/Condition5s (Trait 1375)
Recharge30s
Apply Buff/Condition5s
Adrenaline7
Adrenaline Interval1
Resistance Interval1
Apply Buff/Condition1s
Traited · Apply Buff/Condition6s (Trait 1375)
Traited · Apply Buff/Condition5s (Trait 2226)
Traited · Flow7 (Trait 2226)
Traited · Flow Interval1 (Trait 2226)
Recharge30s
StunBreaktrue
Apply Buff/Condition4s
Traited · Apply Buff/Condition5s (Trait 1375)
Recharge20s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s × 10
Traited · Apply Buff/Condition8s (Trait 1375)
Traited · Apply Buff/Condition8s × 10 (Trait 1375)
Recharge48s
Unblockabletrue
Apply Buff/Condition3s
Apply Buff/Condition1s
Apply Buff/Condition6s
Radius600
Number of Targets5
Recharge5s
Apply Buff/Condition8s
Apply Buff/Condition25s × 6
Apply Buff/Condition6s × 12
Radius600
Number of Targets5
Maximum Count2
Count Recharge20
Range1200
Recharge5s
Unblockabletrue
Apply Buff/Condition6s × 15
Apply Buff/Condition6s
Maximum Count2
Count Recharge20
Traited · Number of Targets5 (Trait 1470)
Recharge5s
StunBreaktrue
Conditions Removed3
Conditions Removed4
Radius600
Number of Targets5
Maximum Count2
Count Recharge20
Range600
Recharge30s
Boon Application Interval3
Apply Buff/Condition5s
Combo Field Duration3
Combo FieldLight
Apply Buff/Condition4s
Duration15
Effective Radius360
Number of Allied Targets5
Barrier3412
Traited · Apply Buff/Condition5s (Trait 1484)
Traited · Apply Buff/Condition6s (Trait 1484)
Range600
Recharge30s
Boon Application Interval3
Combo FinisherBlast 100%
Apply Buff/Condition4s
Duration15
Attack Radius180
Boon Radius360
Number of Targets5
Number of Allied Targets5
Damage0.5
Apply Buff/Condition8s × 3
Apply Buff/Condition10s
Traited · Apply Buff/Condition5s (Trait 1484)
Traited · Apply Buff/Condition6s (Trait 1484)
Range600
Recharge30s
Boon Application Interval3
Combo FinisherBlast 100%
Apply Buff/Condition10s × 2
Duration15
Attack Radius180
Boon Radius360
Number of Targets5
Number of Allied Targets5
Damage2
Daze2
Traited · Apply Buff/Condition5s (Trait 1484)
Traited · Apply Buff/Condition15s × 2 (Trait 1484)
Range600
Recharge30s
Boon Application Interval3
Apply Buff/Condition5s
Apply Buff/Condition5s × 5
Apply Buff/Condition5s × 5
Combo Field Duration3
Combo FieldLight
Apply Buff/Condition2s
Duration15
Effective Radius360
Number of Allied Targets5
Breaks Stun
Apply Buff/Condition1s
Traited · Apply Buff/Condition5s (Trait 1484)
Traited · Apply Buff/Condition3s (Trait 1484)
Traited · Apply Buff/Condition2s (Trait 1484)
Range600
Recharge90s
Boon Application Interval3
Combo FinisherBlast 100%
Damage4
Damage1.5
Apply Buff/Condition12s × 2
Apply Buff/Condition6s
Apply Buff/Condition12s
Duration15
Effective Radius360
Number of Targets5
Number of Allied Targets5
Revive Targets5
Revive Targets3
Finisher Radius180
Revival Radius360
Traited · Apply Buff/Condition5s (Trait 1484)
Traited · Apply Buff/Condition18s × 2 (Trait 1484)
Traited · Apply Buff/Condition9s (Trait 1484)
Traited · Apply Buff/Condition18s (Trait 1484)
Recharge90s
Apply Buff/Condition3s
Apply Buff/Condition3s × 2
Boon Application Interval3
Duration15
Duration10
Damage Reduced50%
Apply Buff/Condition0s
Apply Buff/Condition0s
Apply Buff/Condition0s
Duration Decreased33%
Range130
Damage2
Apply Buff/Condition2s
Number of Targets3
Range300
Recharge6s
Damage2.2
Knockback300
Range1000
Recharge6s
Damage2.6
Combo FinisherLeap 100%
Range900
Recharge12s
Damage2.4
Stun2
Combo FinisherProjectile 100%
Range600
Recharge15s
Damage3
Knockdown2
Radius240
Number of Targets5
Combo FinisherBlast 100%
Signet Active: Gain fury, might, and swiftness.
Recharge40s
Apply Buff/Condition0s
Apply Buff/Condition25s
Apply Buff/Condition25s × 5
Apply Buff/Condition25s
Adrenaline2
Interval3
Traited · Apply Buff/Condition0s (Trait 2226)
Traited · Flow2 (Trait 2226)Core traits
Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.
Core Traits
Traits are a passive system that boosts character stats or adds new effects to skills. Warriors can equip up to 3 core trait lines and choose one major trait per tier to shape their build.
Core Traits
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
다단 히트 버스트 스킬은 대상당 일정 간격으로만 발동됩니다." data-tooltip-desc-en="Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit.Can only occur once per interval per target for multihit burst skills." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
무력화 효과: 기절(Stun)·Taunt·무력화(Daze)·밀쳐내기(Knockback)·끌어당기기(Pull)·넘어뜨리기(Knockdown)·가라앉히기(Sink)·띄우기(Float)·Fear·날리기(Launch)" data-tooltip-desc-en="Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe.Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Berserker: Heart of Thorns
A natural progression from core warrior
Berserker keeps the familiar adrenaline system and adds Berserk mode, making it an approachable first elite specialization. It also adds off-hand torch and rage skills.
Berserk mode: F2: spend 30 adrenaline to enter Berserk for 20 seconds in PvE, or 15 seconds in WvW and PvP. Its PvE cooldown after ending is eight seconds. Berserk increases attack speed by 15% and reduces maximum adrenaline to 10.
Primal bursts are special burst skills available in Berserk mode. They cost 10 adrenaline and count as level-one bursts for traits whose effects scale with adrenaline level.
Extending Berserk: rage skills extend its duration. With Smash Brawler, landing primal bursts also extends it. Good use of these effects can keep Berserk active for long periods.
Berserker: The Explosive Brute
Key Mechanism: Berserk Mode & Primal Bursts
Recommended For...
- For players who believe offense is the best defense and want nonstop pressure.
- For players who want fast attack speed, flashy effects, and heavy impact.
- For players who enjoy maintaining Berserk pressure and rapidly chaining skills.
Recharge15s
StunBreaktrue
Attack Speed Increase15%
Duration15
Adrenaline10
Traited · Duration20 (Trait 2049)
Range450
Recharge5s
Damage3.5
Damage3.5
Number of Targets5
Radius360
Traited · Damage1.9474 (Trait 1657)
Traited · Damage2.675 (Trait 1657)
Traited · Conditions Removed2 (Trait 1649)
Traited · Apply Buff/Condition15s × 2 (Trait 1437)
Range600
Recharge5s
Damage2.75
Radius360
Apply Buff/Condition2s
Daze1
Combo FinisherBlast 100%
Traited · Damage1.605 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Shock Waves5 (Trait 1883)
Traited · Apply Buff/Condition15s (Trait 1437)
Range1200
Recharge5s
Damage0.5 × 3
Damage0.5 × 3
Apply Buff/Condition4s × 3
Duration4
Radius120
Number of Targets5
Pierces
Combo FieldFire
Traited · Damage0.535 × 3 (Trait 1657)
Traited · Damage0.4494 × 3 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range1500
Recharge5s
Damage2.2
Apply Buff/Condition10s
Velocity Increase100%
Number of Targets3
Radius180
Daze0
Combo FinisherProjectile 100%
Traited · Damage2.354 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Pierces(Trait 1329)
Traited · Apply Buff/Condition15s (Trait 1437)
Range800
Recharge5s
Damage1.5
Apply Buff/Condition2s
Healing975
Apply Buff/Condition5s
Number of Targets5
Radius360
Traited · Damage1.605 (Trait 1657)
Traited · Conditions Removed1 (Trait 1649)
Range300
Recharge5s
Damage3
Apply Buff/Condition5s × 5
Recharge Reduced100%
Traited · Damage2.675 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range900
Recharge5s
Damage0.33 × 6
Apply Buff/Condition4s × 6
Pierces
Number of Targets5
Blocks Missiles
Traited · Damage0.3531 × 6 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range300
Recharge5s
Damage1.5
Damage1.33
Daze1
Apply Buff/Condition5s
Apply Buff/Condition8s × 4
Apply Buff/Condition8s × 3
Apply Buff/Condition3s × 5
Apply Buff/Condition4s × 4
Apply Buff/Condition8s
Apply Buff/Condition5s
Traited · Damage1.605 (Trait 1657)
Traited · Damage1.4231 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range300
Recharge5s
Damage2.5
Damage2.5
Boons Removed3
Adrenaline per Boon Removed1
Damage Increase50%
Damage Increase5%
Number of Targets5
Traited · Damage2.675 (Trait 1657)
Traited · Damage1.3375 (Trait 1657)
Traited · Conditions Removed2 (Trait 1649)
Traited · Apply Buff/Condition15s × 2 (Trait 1437)
Range900
Recharge5s
Damage0.75 × 7
Pierces
Number of Targets5
Apply Buff/Condition5s × 2
Damage Increase10%
Damage Increase10%
Traited · Damage0.3531 × 7 (Trait 1657)
Traited · Damage0.8625 × 7 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range150
Recharge5s
Damage1.5
Number of Targets5
Apply Buff/Condition6s
Pull300
Radius600
Combo FinisherWhirl 100%
Traited · Damage1.65 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Apply Buff/Condition15s (Trait 1437)
Range1200
Recharge5s
Damage2.75
Apply Buff/Condition10s
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Traited · Damage2.9425 (Trait 1657)
Traited · Conditions Removed3 (Trait 1649)
Traited · Pierces(Trait 1329)
Traited · Apply Buff/Condition15s (Trait 1437)
Recharge20s
Healing3230
Damage to Healing33%
Duration5
Berserk Duration Increase2
Berserk Duration Increase1
Adrenaline10
Adrenaline30
Traited · Berserk Duration Increase3 (Trait 2039)
Traited · Berserk Duration Increase2 (Trait 2039)
Range240
Recharge10s
Breaks Stun
Duration Increase1
Extended Duration Increase3
Extended Duration Increase2
Adrenaline10
Adrenaline5
Bonus Adrenaline10
Bonus Adrenaline5
Traited · Duration Increase2 (Trait 2039)
Traited · Extended Duration Increase4 (Trait 2039)
Traited · Extended Duration Increase3 (Trait 2039)
Range600
Recharge15s
Damage1.5
Apply Buff/Condition10s × 4
Number of Targets5
Reflects Missiles
Apply Buff/Condition2s × 2
Apply Buff/Condition1s
Duration Increase3
Duration Increase1
Adrenaline10
Adrenaline5
Traited · Duration Increase4 (Trait 2039)
Traited · Duration Increase2 (Trait 2039)
Range600
Recharge15s
Damage2.5
Apply Buff/Condition5s
Apply Buff/Condition8s × 10
Number of Targets5
Radius180
Duration Increase3
Duration Increase1
Adrenaline10
Adrenaline5
Bonus Adrenaline on Hit10
Bonus Adrenaline on Hit5
Apply Buff/Condition3s
Combo FinisherLeap 100%
Traited · Duration Increase4 (Trait 2039)
Traited · Duration Increase2 (Trait 2039)
Range170
Recharge20s
Damage2.5
Daze3
Critical Chance Increase100%
Number of Targets5
Apply Buff/Condition8s
Duration Increase4
Duration Increase1
Adrenaline10
Adrenaline5
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Traited · Duration Increase5 (Trait 2039)
Traited · Duration Increase2 (Trait 2039)
Range400
Recharge20s
StunBreaktrue
Damage4.5
Stun3
Self-Stun1
Adrenaline30
Duration Increase2
Duration Increase1
Traited · Duration Increase3 (Trait 2039)
Traited · Duration Increase2 (Trait 2039)Berserker Traits
Spellbreaker: Path of Fire
Strip enemy boons and counter incoming attacks
Spellbreaker rewards reading enemy attacks and timing Full Counter. It is useful in competitive combat and PvE encounters requiring boon removal. It adds main-hand and off-hand daggers and meditation skills.
Full Counter: F2: prepare to absorb the next attack for up to 1.5 seconds. When hit, negate that attack's damage and perform an unblockable counter that dazes up to five nearby enemies. The counterattack includes a 0.5-second evade. Cooldown: eight seconds in PvE, 12 in WvW, and 14 in PvP.
Two adrenaline levels: spellbreaker reduces your maximum adrenaline from three levels to two, and regular bursts can only be used at level one. In exchange, you gain Full Counter for defense and retaliation.
Boon removal: dagger skills such as Breaching Strike remove boons, while Break Enchantments and Winds of Disenchantment provide area removal. Dispelling Force also removes a boon when you apply control effects such as daze or stun.
Spellbreaker: The Anti-Mage Control
Key Mechanism: Full Counter & Boon Stripping
Recommended For...
- For players who enjoy reading enemy patterns and landing precise counters.
- For players who prefer utility and control over pure damage.
- For players who want to shut down and overwhelm opponents in PvP or WvW.
Range300
Recharge8s
Damage2
Damage0.1
Unblockable
Damage Reduced100%
Counterattack Evasion1
Apply Buff/Condition2s
Daze1
Daze2
Daze2
Number of Targets5
Traited · Apply Buff/Condition15s (Trait 1437)
Traited · Damage2.14 (Trait 1657)
Traited · Damage0.107 (Trait 1657)
Traited · Conditions Removed1 (Trait 1649)
Recharge25s
Healing70%
Recharge15s
Unblockabletrue
Number of Targets5
Damage1.5
Damage0.1
Damage0.7
Boons Removed4
Damage Increase300%
Damage Increase100%
Radius360
Recharge20s
StunBreaktrue
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition5s
Recharge30s
Number of Targets5
Radius240
Apply Buff/Condition2s
Apply Buff/Condition5s
Adrenaline3
First Hit Barrier2261
Additional Hit Barrier625
Recharge1s
Apply Buff/Condition5s
Number of Targets5
Apply Buff/Condition5s
Apply Buff/Condition
Radius600
Maximum Count2
Count Recharge20
Conditions Removed3
Recharge90s
Unblockabletrue
Damage0.2
Damage0.45
Apply Buff/Condition1s
Radius360
Boons Removed1
Duration5
Duration5
Interval1
Number of Targets10
Number of Targets5
Blocks Missiles
Duration Decreased100%
Duration Decreased33%
Combo FieldLightningSpellbreaker Traits
주무기: 버프 없는 적에게 타격 피해 증가.보조무기: 자신의 타격 피해 일정 비율만큼 체력 회복." data-tooltip-desc-en="Gain bonuses for each dagger you equip:
Main hand: Strike damage is increased versus foes with no boons.
Off hand: Heal for a percent of your outgoing strike damage." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Bladesworn: End of Dragons
Charge up a powerful finishing slash
Build flow instead of adrenaline, then spend it through Dragon Trigger. You cannot swap normal weapon sets in combat; gunsaber takes the place of your second set. Bladesworn also adds off-hand pistol and armament skills using ammunition mechanics.
Flow replaces adrenaline. You gain flow at a base rate of two per second in combat. Traits and the utility skill Flow Stabilizer can increase its generation rate. Flow drains quickly after combat.
Dragon Trigger: F2: entering the stance costs 15 flow, then charging spends five flow every 0.25 seconds to load one bullet, up to ten. Effects such as Tactical Reload can change the charge rate. Flow continues regenerating while you charge. Choose one of three Dragon Slashes when ready.
Force: slash in front of you, with a 0.5-second activation. Boost: dash forward and slash enemies in a line, with a one-second activation. Reach: launch a ranged blade of air, with a 0.5-second activation.
You can move slowly while charging. Dodging or being interrupted cancels the stance. Triggerguard grants Aegis, and Flicker Step teleports you without leaving the stance. Dragon Trigger has an eight-second cooldown.
Gunsaber: use F1 to draw or stow this dedicated weapon. It replaces weapon skills 1–5, with a three-part attack chain on slot 1. Swap between gunsaber and your equipped weapons instead of swapping normal weapon sets in combat.
Bladesworn: The One-Strike Master
The Bladesworn is a master of the Gunsaber, a formidable fusion of sword and firearm. Trading traditional adrenaline for a focused state of "Flow," they root themselves to the spot, gathering energy before unleashing a single, cataclysmic "Dragon Slash." It is the ultimate expression of high-risk, high-reward gameplay.
Key Mechanism: Dragon Trigger & Flow
Recommended For...
- For players who want the thrill of an overwhelming one-shot over steady sustained damage.
- For players who like samurai-style draw slashes and gunblade aesthetics.
- For players who want to chase top damage with perfect timing even at the cost of root-in-place risk.
Recharge10s
Recharge10s
This skill is canceled if you dodge or are interrupted.
Recharge8s
Flow Cost15
Flow Drain per Interval5
Interval0
Duration30
Ammunition Used0
Maximum Movement Speed-80%
Recharge1s
Initial Healing3260
Delayed Healing7160
Delayed Healing3080
Delayed Healing3580
Maximum Count2
Count Recharge20
Count Recharge25
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition5s
Recharge20s
StunBreaktrue
Damage1.5
Radius120
Apply Buff/Condition5s
Apply Buff/Condition6s × 3
Number of Targets5
Explosion
Range600
Recharge1s
Apply Buff/Condition5s
Apply Buff/Condition2s
Duration5
Maximum Count2
Count Recharge30
Blocks Missiles
Combo FieldLight
Recharge1s
Apply Buff/Condition8s × 2
Additional Flow15
Maximum Count2
Count Recharge30
Apply Buff/Condition8s
Recharge1s
Overcharged Damage Increase15%
Supercharged Damage Increase20%
Supercharged Damage Increase25%
Maximum Count2
Count Recharge20
Apply Buff/Condition8s
Apply Buff/Condition8s
Apply Buff/Condition3s
Apply Buff/Condition5s
Recharge30s
Ammo Reloaded1
Apply Buff/Condition10s
Additional Charges per Interval1Bladesworn Traits
건세이버 소환/해제 및 드래곤 트리거의 재사용 시간에는 영향을 주지 않습니다." data-tooltip-desc-en="Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills.Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Paragon: Visions of Eternity
Support allies through your combat rhythm
Burst skills build motivation, which powers chants that strengthen your group. Paragon adds command skills without a separate new weapon unlock.
Motivation, chants, and refrains: the core loop has three parts.
First, build motivation by using burst skills, including chants. Paragon uses bursts at adrenaline level one.
Second, activate a chant. Chants on F2–F4 apply an initial burst effect, then begin a refrain. Chant of Action provides boons; Chant of Recuperation provides barrier and healing; Chant of Freedom breaks stun and grants Swiftness.
Third, maintain a refrain. It periodically spends motivation to benefit nearby allies. Effects and costs vary by chant and motivation level. Using another chant ends the previous refrain, so choose the effect your group needs now.
Commands and echoes: command skills have a second echo effect that occurs after a delay. Using a burst triggers that echo early, linking your attacks with group support.
Paragon: The Spear Commander
Key Mechanism: Tactical Synergy & Spear Master
Recommended For...
- For players who want to mix mid-range and ranged damage instead of staying locked in melee.
- For players who enjoy leading the team with strong buffs and support.
- For players who want to explore the latest expansion systems and new weapon mechanics in depth.
Refrain. After activation, continually applies boons to allies while removing motivation every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gain increased effects depending on motivation stacks:
Recharge8s
Radius360
Number of Targets5
Interval3
Refrain. After activation, continually pulses healing to allies while removing motivation stacks every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gain increased effects depending on motivation stacks:
Recharge15s
Radius360
Number of Targets5
Interval3
Refrain. When activated, continually applies swiftness to allies while removing motivation stacks every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gains increased effects depending on motivation stacks:
Recharge25s
StunBreaktrue
Radius360
Number of Targets5
Interval3
Echo. Heals again and removes conditions on allies after a set interval or after you use a burst skill.
Recharge20s
Interval3
Radius360
Number of Targets5
Healing3890
Echo Healing1950
Conditions Removed2
Echo Adrenaline10
Echo. Apply barrier again to allies after a set interval or after you use a burst skill.
Recharge20s
Interval3
Radius360
Number of Targets5
Barrier1945
Echo Barrier980
Adrenaline10
Echo Adrenaline10
Apply Buff/Condition5s
Echo. Apply might to allies and gain adrenaline based on the number of enemies struck after a set interval or after you use a burst skill.
Range1200
Recharge15s
Interval3
Radius360
Number of Targets5
Damage2
Apply Buff/Condition10s × 10
Apply Buff/Condition10s × 5
Apply Buff/Condition10s × 2
Adrenaline per Enemy Struck3
Echo. Grant additional boons to nearby allies after a set interval or after you use a burst skill.
Recharge20s
Interval3
Radius360
Number of Allied Targets5
Breaks Stun
Apply Buff/Condition4s
Apply Buff/Condition3s
Apply Buff/Condition4s
Apply Buff/Condition4s
Break Stun Recharge Increase50%
Echo. Damage and immobilize enemies after a set interval or after you use a burst skill.
Recharge15s
Interval3
Damage1.5
Number of Targets5
Radius360
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition3s
Echo Bonus Defiance Damage3
Echo. Grant superspeed to nearby allies after a set interval or after you use a burst skill.
Recharge75s
Radius360
Number of Targets5
Interval3
Apply Buff/Condition3s
Minimum Barrier1940
Maximum Barrier3880
Apply Buff/Condition4sCommon questions
How do I use the five-second weapon swap?
Most professions have a ten-second swap cooldown; warrior has five. Use it for:
Cooldown rotation: use key skills on one set, switch to the other, then check the first set's cooldowns when you swap back.
Different situations: pair an area-damage set such as greatsword with a single-target set such as axe/axe.
Swap-triggered effects: Discipline traits reward weapon swaps in combat. Fast Hands, for example, grants Swiftness. Check each effect's own cooldown.
Which elite specialization should I learn first?
For PvE: Berserker. It keeps the core adrenaline system, adds Berserk on F2, and retains five-second weapon swaps. You can use it in open world, fractals, and raids.
For PvP or WvW: Spellbreaker. Full Counter and boon removal are useful against other players.
Bladesworn takes separate practice. It replaces normal combat weapon swaps with gunsaber and adds Dragon Trigger charge management. Learn warrior's fundamentals first.
Visions of Eternity option: Paragon. Choose it if you want to support allies with chants while attacking. Practice building motivation and maintaining the right refrain.
Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.
Does “berserker” mean the specialization or the equipment?
The shared name can be confusing.
Berserker specialization: warrior's Heart of Thorns elite specialization, which uses Berserk mode.
Berserker's stats: offensive equipment with Power, Precision, and Ferocity, represented by a red sword icon.
“Full berserker” usually refers to equipment stats; “berserker warrior” usually means the elite specialization. Use the surrounding context to tell them apart.