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Warrior

At a glance

A fighter with many weapon options and a five-second base weapon-swap cooldown. Build adrenaline through attacks, then spend it on burst skills.

Core Warrior

Warrior offers a broad weapon selection, including greatsword, axe, hammer, bows, and rifle. Its core rhythm involves swapping between two weapon sets.

Warriors wear heavy armor and have high base health. Use dodges and defensive skills during close-range combat.

Armor weight
Heavy
Base health
High
Learning difficulty
Low

Adrenaline

Warrior builds adrenaline by hitting enemies, then spends it on a burst skill with F1.

Core warrior has three adrenaline levels, each requiring 10 adrenaline. Hits generate it, with some skills and traits providing more. Higher levels improve different aspects of each burst, such as damage, condition duration, or boon duration.

Your main-hand or two-handed weapon determines your burst skill. Greatsword sweeps nearby enemies; hammer leaps into a ground slam. Missing still spends your adrenaline, so aim carefully.

Adrenaline drains after combat. You can use a burst out of combat if at least one full level remains, but waiting too long empties the resource.

Warrior's weapon-swap cooldown is five seconds, half the usual ten. Rotate between sets to use skills while the other set recharges. Weapon swapping unlocks at level 10 and is available immediately in PvP.

Weapon skills

Universal Arsenal

Weaponmaster Training lets you use torch, dagger and pistol with any warrior specialization. Staff requires Expanded Weapon Proficiency, while land spear requires the Janthir Wilds spear unlock.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Warrior Utility Skills

This section only lists core Warrior healing, utility, and elite skills. Elite-specialization utility skills are shown inside their own specialization sections below.

Healing Skills
"To the Limit!"
"To the Limit!"
Shout
Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance.
Recharge24sEndurance Gained100Radius600Number of Targets5Healing9100Adrenaline30Traited · Flow30 (Trait 2226)
Defiant Stance
Defiant Stance
Stance
Stance. Heal yourself. Absorb all incoming strikes for a period of time.
Recharge30sInitial Self Heal1Apply Buff/Condition4sTraited · Apply Buff/Condition5s (Trait 1375)
Healing Signet
Healing Signet
Signet
Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Recharge20sApply Buff/Condition0sApply Buff/Condition6sHealing2320Interval1
Mending
Mending
Physical
Physical. Remove conditions and heal yourself.
Recharge12sHealing6520Conditions Removed5
Utility Skills
Physical
Bull's Charge
Bull's Charge
Physical
Physical. Charge and knock down your foe.
Range900Recharge24sDamage2Knockdown3Combo FinisherLeap 100%
Kick
Kick
Physical
Physical. Push your foe back with a kick.
Range300Recharge3sBonus Defiance Break100Damage1Knockback240Number of Targets3Maximum Count3Count Recharge20
Stomp
Stomp
Physical
Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Range450Recharge20sStunBreaktrueDamage0.75Apply Buff/Condition6sApply Buff/Condition6sLaunch450Radius240Number of Targets5Combo FinisherBlast 100%
Throw Bolas
Throw Bolas
Physical
Physical. Throw bolas to immobilize your foe.
Range1200Recharge1sDamage0.25Apply Buff/Condition4sMaximum Count2Count Recharge16Combo FinisherProjectile 100%
Signet
Dolyak Signet
Dolyak Signet
Signet
Signet Passive: Reduces incoming damage.
Signet Active: Heal yourself and gain stability.
Recharge25sStunBreaktrueApply Buff/Condition0sApply Buff/Condition8s × 10Healing2870
Signet of Fury
Signet of Fury
Signet
Signet Passive: Improves precision.
Signet Active: Gain adrenaline and improve your precision and ferocity.
Recharge16sApply Buff/Condition0sAdrenaline30Apply Buff/Condition4sTraited · Flow30 (Trait 2226)
Signet of Might
Signet of Might
Signet
Signet Passive: Improves power.
Signet Active: Attacks are unblockable and you gain might.
Recharge20sApply Buff/Condition0sApply Buff/Condition6s × 10Duration6Apply Buff/Condition6s × 10Apply Buff/Condition6s × 5
Signet of Stamina
Signet of Stamina
Signet
Signet Passive: Faster endurance regeneration.
Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
Recharge20sApply Buff/Condition0sConditions Removed14Endurance Gained50Endurance per Condition10
Stance
Balanced Stance
Balanced Stance
Stance
Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Recharge25sStunBreaktrueApply Buff/Condition4sApply Buff/Condition1s × 2Apply Buff/Condition3sBoon Application Interval1Traited · Apply Buff/Condition5s (Trait 1375)
Berserker Stance
Berserker Stance
Stance
Stance. Gain adrenaline for a short time. Gain pulsing resistance.
Recharge30sApply Buff/Condition5sAdrenaline7Adrenaline Interval1Resistance Interval1Apply Buff/Condition1sTraited · Apply Buff/Condition6s (Trait 1375)Traited · Apply Buff/Condition5s (Trait 2226)Traited · Flow7 (Trait 2226)Traited · Flow Interval1 (Trait 2226)
Endure Pain
Endure Pain
Stance
Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Recharge30sStunBreaktrueApply Buff/Condition4sTraited · Apply Buff/Condition5s (Trait 1375)
Frenzy
Frenzy
Stance
Stance. Frenzy to gain quickness and might.
Recharge20sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6s × 10Traited · Apply Buff/Condition8s (Trait 1375)Traited · Apply Buff/Condition8s × 10 (Trait 1375)
Shout
"Fear Me!"
"Fear Me!"
Shout
Shout. Induce fear in your foes. Fear duration increases based on your distance to the enemy.
Recharge48sUnblockabletrueApply Buff/Condition3sApply Buff/Condition1sApply Buff/Condition6sRadius600Number of Targets5
"For Great Justice!"
"For Great Justice!"
Shout
Shout. Grant fury and might to yourself and allies.
Recharge5sApply Buff/Condition8sApply Buff/Condition25s × 6Apply Buff/Condition6s × 12Radius600Number of Targets5Maximum Count2Count Recharge20
"On My Mark!"
"On My Mark!"
Shout
Shout. Call out target foe to make them vulnerable.
Range1200Recharge5sUnblockabletrueApply Buff/Condition6s × 15Apply Buff/Condition6sMaximum Count2Count Recharge20Traited · Number of Targets5 (Trait 1470)
"Shake It Off!"
"Shake It Off!"
Shout
Shout. Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies.
Recharge5sStunBreaktrueConditions Removed3Conditions Removed4Radius600Number of Targets5Maximum Count2Count Recharge20
Banner
Banner of Defense
Banner of Defense
Banner
Banner. Place a banner that grants barrier and boons on initial placement, then pulses additional boons to you and nearby allies afterward.
Range600Recharge30sBoon Application Interval3Apply Buff/Condition5sCombo Field Duration3Combo FieldLightApply Buff/Condition4sDuration15Effective Radius360Number of Allied Targets5Barrier3412Traited · Apply Buff/Condition5s (Trait 1484)Traited · Apply Buff/Condition6s (Trait 1484)
Banner of Discipline
Banner of Discipline
Banner
Banner. Place a banner that damages and applies conditions to foes on initial placement, then pulses additional boons to you and nearby allies afterward.
Range600Recharge30sBoon Application Interval3Combo FinisherBlast 100%Apply Buff/Condition4sDuration15Attack Radius180Boon Radius360Number of Targets5Number of Allied Targets5Damage0.5Apply Buff/Condition8s × 3Apply Buff/Condition10sTraited · Apply Buff/Condition5s (Trait 1484)Traited · Apply Buff/Condition6s (Trait 1484)
Banner of Strength
Banner of Strength
Banner
Banner. Place a banner that damages and dazes foes on initial placement, then pulses boons to you and nearby allies afterward.
Range600Recharge30sBoon Application Interval3Combo FinisherBlast 100%Apply Buff/Condition10s × 2Duration15Attack Radius180Boon Radius360Number of Targets5Number of Allied Targets5Damage2Daze2Traited · Apply Buff/Condition5s (Trait 1484)Traited · Apply Buff/Condition15s × 2 (Trait 1484)
Banner of Tactics
Banner of Tactics
Banner
Banner. Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward.
Range600Recharge30sBoon Application Interval3Apply Buff/Condition5sApply Buff/Condition5s × 5Apply Buff/Condition5s × 5Combo Field Duration3Combo FieldLightApply Buff/Condition2sDuration15Effective Radius360Number of Allied Targets5Breaks StunApply Buff/Condition1sTraited · Apply Buff/Condition5s (Trait 1484)Traited · Apply Buff/Condition3s (Trait 1484)Traited · Apply Buff/Condition2s (Trait 1484)
Elite Skills
Battle Standard
Battle Standard
Banner
Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies.
Range600Recharge90sBoon Application Interval3Combo FinisherBlast 100%Damage4Damage1.5Apply Buff/Condition12s × 2Apply Buff/Condition6sApply Buff/Condition12sDuration15Effective Radius360Number of Targets5Number of Allied Targets5Revive Targets5Revive Targets3Finisher Radius180Revival Radius360Traited · Apply Buff/Condition5s (Trait 1484)Traited · Apply Buff/Condition18s × 2 (Trait 1484)Traited · Apply Buff/Condition9s (Trait 1484)Traited · Apply Buff/Condition18s (Trait 1484)
Rampage
Rampage
Physical
Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.
Recharge90sApply Buff/Condition3sApply Buff/Condition3s × 2Boon Application Interval3Duration15Duration10Damage Reduced50%Apply Buff/Condition0sApply Buff/Condition0sApply Buff/Condition0sDuration Decreased33%
Smash
Smash
Physical. Smash your foe.
Range130Damage2Apply Buff/Condition2sNumber of Targets3
Kick
Kick
Physical. Push back your foe with a kick.
Range300Recharge6sDamage2.2Knockback300
Dash
Dash
Physical. Charge your foe.
Range1000Recharge6sDamage2.6Combo FinisherLeap 100%
Throw Boulder
Throw Boulder
Physical. Throw a large boulder at your foe.
Range900Recharge12sDamage2.4Stun2Combo FinisherProjectile 100%
Seismic Leap
Seismic Leap
Physical. Leap into the air and knock down nearby foes where you land.
Range600Recharge15sDamage3Knockdown2Radius240Number of Targets5Combo FinisherBlast 100%
Signet of Rage
Signet of Rage
Signet
Signet Passive: Grants adrenaline while in combat.
Signet Active: Gain fury, might, and swiftness.
Recharge40sApply Buff/Condition0sApply Buff/Condition25sApply Buff/Condition25s × 5Apply Buff/Condition25sAdrenaline2Interval3Traited · Apply Buff/Condition0s (Trait 2226)Traited · Flow2 (Trait 2226)

Core traits

Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.

Core Traits

Traits are a passive system that boosts character stats or adds new effects to skills. Warriors can equip up to 3 core trait lines and choose one major trait per tier to shape their build.

Core Traits

Berserker: Heart of Thorns

A natural progression from core warrior

Berserker keeps the familiar adrenaline system and adds Berserk mode, making it an approachable first elite specialization. It also adds off-hand torch and rage skills.

Berserk mode: F2: spend 30 adrenaline to enter Berserk for 20 seconds in PvE, or 15 seconds in WvW and PvP. Its PvE cooldown after ending is eight seconds. Berserk increases attack speed by 15% and reduces maximum adrenaline to 10.

Primal bursts are special burst skills available in Berserk mode. They cost 10 adrenaline and count as level-one bursts for traits whose effects scale with adrenaline level.

Extending Berserk: rage skills extend its duration. With Smash Brawler, landing primal bursts also extends it. Good use of these effects can keep Berserk active for long periods.

Berserker: The Explosive Brute

Key Mechanism: Berserk Mode & Primal Bursts

Recommended For...

  • For players who believe offense is the best defense and want nonstop pressure.
  • For players who want fast attack speed, flashy effects, and heavy impact.
  • For players who enjoy maintaining Berserk pressure and rapidly chaining skills.
Berserk (F2)
Berserk
Berserk
F2Rage
Rage. Gain adrenaline, an attack-speed boost, and access to primal burst skills.
Recharge15sStunBreaktrueAttack Speed Increase15%Duration15Adrenaline10Traited · Duration20 (Trait 2049)
Primal Burst Variants (F1)
Greatsword
Arc Divider
Arc Divider
F1
Primal Burst. Spin to create a violent shock wave that damages nearby foes.
Range450Recharge5sDamage3.5Damage3.5Number of Targets5Radius360Traited · Damage1.9474 (Trait 1657)Traited · Damage2.675 (Trait 1657)Traited · Conditions Removed2 (Trait 1649)Traited · Apply Buff/Condition15s × 2 (Trait 1437)
Hammer
Rupturing Smash
Rupturing Smash
F1
Primal Burst. Jump to the targeted location and slam your hammer down, creating a deadly chain of earthen shock waves that immobilize and daze foes.
Range600Recharge5sDamage2.75Radius360Apply Buff/Condition2sDaze1Combo FinisherBlast 100%Traited · Damage1.605 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Shock Waves5 (Trait 1883)Traited · Apply Buff/Condition15s (Trait 1437)
Longbow
Scorched Earth
Scorched Earth
F1
Primal Burst. Fire a burning shot into the ground that creates a trail of flaming destruction.
Range1200Recharge5sDamage0.5 × 3Damage0.5 × 3Apply Buff/Condition4s × 3Duration4Radius120Number of Targets5PiercesCombo FieldFireTraited · Damage0.535 × 3 (Trait 1657)Traited · Damage0.4494 × 3 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Rifle
Gun Flame
Gun Flame
F1
Primal Burst. Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area.
Range1500Recharge5sDamage2.2Apply Buff/Condition10sVelocity Increase100%Number of Targets3Radius180Daze0Combo FinisherProjectile 100%Traited · Damage2.354 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Pierces(Trait 1329)Traited · Apply Buff/Condition15s (Trait 1437)
Staff
Rampart Splitter
Rampart Splitter
F1
Primal Burst. Slam your staff on the ground, sending a shock wave forward that damages and immobilizes enemies while inspiring nearby allies, healing and granting regeneration to them.
Range800Recharge5sDamage1.5Apply Buff/Condition2sHealing975Apply Buff/Condition5sNumber of Targets5Radius360Traited · Damage1.605 (Trait 1657)Traited · Conditions Removed1 (Trait 1649)
Axe
Decapitate
Decapitate
F1
Primal Burst. Gather your strength into a powerful attack. If it hits, gain might and recharge this skill.
Range300Recharge5sDamage3Apply Buff/Condition5s × 5Recharge Reduced100%Traited · Damage2.675 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Sword
Flaming Flurry
Flaming Flurry
F1
Primal Burst. Lash out with a flurry of strikes that block missiles and shoot fireballs at foes in front of you.
Range900Recharge5sDamage0.33 × 6Apply Buff/Condition4s × 6PiercesNumber of Targets5Blocks MissilesTraited · Damage0.3531 × 6 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Mace
Skull Grinder
Skull Grinder
F1
Primal Burst. Unleash a powerful skull strike that dazes your target and inflicts multiple conditions.
Range300Recharge5sDamage1.5Damage1.33Daze1Apply Buff/Condition5sApply Buff/Condition8s × 4Apply Buff/Condition8s × 3Apply Buff/Condition3s × 5Apply Buff/Condition4s × 4Apply Buff/Condition8sApply Buff/Condition5sTraited · Damage1.605 (Trait 1657)Traited · Damage1.4231 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Dagger
Slicing Maelstrom
Slicing Maelstrom
F1
Primal Burst. Slice nearby enemies, removing boons and gaining adrenaline per boon removed. Deal more damage if your target has no boons.
Range300Recharge5sDamage2.5Damage2.5Boons Removed3Adrenaline per Boon Removed1Damage Increase50%Damage Increase5%Number of Targets5Traited · Damage2.675 (Trait 1657)Traited · Damage1.3375 (Trait 1657)Traited · Conditions Removed2 (Trait 1649)Traited · Apply Buff/Condition15s × 2 (Trait 1437)
Spear
Wild Throw
Wild Throw
F1
Primal Burst. Throw several piercing spears that inflict vulnerability in quick succession.
Range900Recharge5sDamage0.75 × 7PiercesNumber of Targets5Apply Buff/Condition5s × 2Damage Increase10%Damage Increase10%Traited · Damage0.3531 × 7 (Trait 1657)Traited · Damage0.8625 × 7 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Wild Whirl
Wild Whirl
F1
Primal Burst. Strike all foes around you, burning and pulling them in.
Range150Recharge5sDamage1.5Number of Targets5Apply Buff/Condition6sPull300Radius600Combo FinisherWhirl 100%Traited · Damage1.65 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Apply Buff/Condition15s (Trait 1437)
Speargun
Burning Shackles
Burning Shackles
F1
Primal Burst. Fire a fast, forceful shot that immobilizes and burns foes.
Range1200Recharge5sDamage2.75Apply Buff/Condition10sApply Buff/Condition2sCombo FinisherProjectile 100%Traited · Damage2.9425 (Trait 1657)Traited · Conditions Removed3 (Trait 1649)Traited · Pierces(Trait 1329)Traited · Apply Buff/Condition15s (Trait 1437)
Berserker Utility Skills
Healing Skills
Blood Reckoning
Blood Reckoning
Rage
Rage. Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode.
Recharge20sHealing3230Damage to Healing33%Duration5Berserk Duration Increase2Berserk Duration Increase1Adrenaline10Adrenaline30Traited · Berserk Duration Increase3 (Trait 2039)Traited · Berserk Duration Increase2 (Trait 2039)
Utility Skills
Rage
Outrage
Outrage
Rage
Rage. Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if an enemy is nearby.
Range240Recharge10sBreaks StunDuration Increase1Extended Duration Increase3Extended Duration Increase2Adrenaline10Adrenaline5Bonus Adrenaline10Bonus Adrenaline5Traited · Duration Increase2 (Trait 2039)Traited · Extended Duration Increase4 (Trait 2039)Traited · Extended Duration Increase3 (Trait 2039)
Shattering Blow
Shattering Blow
Rage
Rage. Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits.
Range600Recharge15sDamage1.5Apply Buff/Condition10s × 4Number of Targets5Reflects MissilesApply Buff/Condition2s × 2Apply Buff/Condition1sDuration Increase3Duration Increase1Adrenaline10Adrenaline5Traited · Duration Increase4 (Trait 2039)Traited · Duration Increase2 (Trait 2039)
Sundering Leap
Sundering Leap
Rage
Rage. Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits.
Range600Recharge15sDamage2.5Apply Buff/Condition5sApply Buff/Condition8s × 10Number of Targets5Radius180Duration Increase3Duration Increase1Adrenaline10Adrenaline5Bonus Adrenaline on Hit10Bonus Adrenaline on Hit5Apply Buff/Condition3sCombo FinisherLeap 100%Traited · Duration Increase4 (Trait 2039)Traited · Duration Increase2 (Trait 2039)
Wild Blow
Wild Blow
Rage
Rage. Lash out with a critical attack that knocks down your foes. Extend the duration of berserk mode if this attack hits.
Range170Recharge20sDamage2.5Daze3Critical Chance Increase100%Number of Targets5Apply Buff/Condition8sDuration Increase4Duration Increase1Adrenaline10Adrenaline5Apply Buff/ConditionApply Buff/ConditionApply Buff/ConditionTraited · Duration Increase5 (Trait 2039)Traited · Duration Increase2 (Trait 2039)
Elite Skills
Head Butt
Head Butt
Rage
Rage. Stun your target and stun yourself. Gain adrenaline and extend berserk duration if you hit.
Range400Recharge20sStunBreaktrueDamage4.5Stun3Self-Stun1Adrenaline30Duration Increase2Duration Increase1Traited · Duration Increase3 (Trait 2039)Traited · Duration Increase2 (Trait 2039)

Spellbreaker: Path of Fire

Strip enemy boons and counter incoming attacks

Spellbreaker rewards reading enemy attacks and timing Full Counter. It is useful in competitive combat and PvE encounters requiring boon removal. It adds main-hand and off-hand daggers and meditation skills.

Full Counter: F2: prepare to absorb the next attack for up to 1.5 seconds. When hit, negate that attack's damage and perform an unblockable counter that dazes up to five nearby enemies. The counterattack includes a 0.5-second evade. Cooldown: eight seconds in PvE, 12 in WvW, and 14 in PvP.

Two adrenaline levels: spellbreaker reduces your maximum adrenaline from three levels to two, and regular bursts can only be used at level one. In exchange, you gain Full Counter for defense and retaliation.

Boon removal: dagger skills such as Breaching Strike remove boons, while Break Enchantments and Winds of Disenchantment provide area removal. Dispelling Force also removes a boon when you apply control effects such as daze or stun.

Spellbreaker: The Anti-Mage Control

Key Mechanism: Full Counter & Boon Stripping

Recommended For...

  • For players who enjoy reading enemy patterns and landing precise counters.
  • For players who prefer utility and control over pure damage.
  • For players who want to shut down and overwhelm opponents in PvP or WvW.
Full Counter (F2)
Full Counter
Full Counter
F2Burst
Burst. Absorb the next attack against you and counterattack all foes around you. Foes struck by the counter attack are interrupted.
Range300Recharge8sDamage2Damage0.1UnblockableDamage Reduced100%Counterattack Evasion1Apply Buff/Condition2sDaze1Daze2Daze2Number of Targets5Traited · Apply Buff/Condition15s (Trait 1437)Traited · Damage2.14 (Trait 1657)Traited · Damage0.107 (Trait 1657)Traited · Conditions Removed1 (Trait 1649)
Spellbreaker Utility Skills
Healing Skills
Natural Healing
Natural Healing
Meditation
Meditation. Heal for a percentage of your maximum health.
Recharge25sHealing70%
Utility Skills
Meditation
Break Enchantments
Break Enchantments
Meditation
Meditation. Strike foes around you and remove their boons. Deal more damage to foes that lose a boon.
Recharge15sUnblockabletrueNumber of Targets5Damage1.5Damage0.1Damage0.7Boons Removed4Damage Increase300%Damage Increase100%Radius360
Featherfoot Grace
Featherfoot Grace
Meditation
Meditation. Gain a burst of superspeed and resistance.
Recharge20sStunBreaktrueApply Buff/Condition5sApply Buff/Condition5sApply Buff/Condition5s
Imminent Threat
Imminent Threat
Meditation
Meditation. Taunt nearby foes, gaining adrenaline and barrier for each affected foe.
Recharge30sNumber of Targets5Radius240Apply Buff/Condition2sApply Buff/Condition5sAdrenaline3First Hit Barrier2261Additional Hit Barrier625
Sight beyond Sight
Sight beyond Sight
Meditation
Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness and nondamaging conditions.
Recharge1sApply Buff/Condition5sNumber of Targets5Apply Buff/Condition5sApply Buff/ConditionRadius600Maximum Count2Count Recharge20Conditions Removed3
Elite Skills
Winds of Disenchantment
Winds of Disenchantment
Meditation
Meditation. Create an area of calm in which foes have reduced incoming boon duration and lose boons every interval. Enemy missiles entering this area are blocked.
Recharge90sUnblockabletrueDamage0.2Damage0.45Apply Buff/Condition1sRadius360Boons Removed1Duration5Duration5Interval1Number of Targets10Number of Targets5Blocks MissilesDuration Decreased100%Duration Decreased33%Combo FieldLightning

Bladesworn: End of Dragons

Charge up a powerful finishing slash

Build flow instead of adrenaline, then spend it through Dragon Trigger. You cannot swap normal weapon sets in combat; gunsaber takes the place of your second set. Bladesworn also adds off-hand pistol and armament skills using ammunition mechanics.

Flow replaces adrenaline. You gain flow at a base rate of two per second in combat. Traits and the utility skill Flow Stabilizer can increase its generation rate. Flow drains quickly after combat.

Dragon Trigger: F2: entering the stance costs 15 flow, then charging spends five flow every 0.25 seconds to load one bullet, up to ten. Effects such as Tactical Reload can change the charge rate. Flow continues regenerating while you charge. Choose one of three Dragon Slashes when ready.

Force: slash in front of you, with a 0.5-second activation. Boost: dash forward and slash enemies in a line, with a one-second activation. Reach: launch a ranged blade of air, with a 0.5-second activation.

You can move slowly while charging. Dodging or being interrupted cancels the stance. Triggerguard grants Aegis, and Flicker Step teleports you without leaving the stance. Dragon Trigger has an eight-second cooldown.

Gunsaber: use F1 to draw or stow this dedicated weapon. It replaces weapon skills 1–5, with a three-part attack chain on slot 1. Swap between gunsaber and your equipped weapons instead of swapping normal weapon sets in combat.

Bladesworn: The One-Strike Master

The Bladesworn is a master of the Gunsaber, a formidable fusion of sword and firearm. Trading traditional adrenaline for a focused state of "Flow," they root themselves to the spot, gathering energy before unleashing a single, cataclysmic "Dragon Slash." It is the ultimate expression of high-risk, high-reward gameplay.

Key Mechanism: Dragon Trigger & Flow

Recommended For...

  • For players who want the thrill of an overwhelming one-shot over steady sustained damage.
  • For players who like samurai-style draw slashes and gunblade aesthetics.
  • For players who want to chase top damage with perfect timing even at the cost of root-in-place risk.
Unsheathe Gunsaber (F1)
Unsheathe Gunsaber
Unsheathe Gunsaber
F1Uncategorized
Unsheathe your gunsaber to gain new skills. Changes to your weapon recharge rate affect this skill.
Recharge10s
Sheathe Gunsaber
Sheathe Gunsaber
Put your gunsaber away and return to your normal weapon set. Changes to your weapon recharge rate affect this skill.
Recharge10s
Dragon Trigger (F2)
Dragon Trigger
Dragon Trigger
F2Uncategorized
Prepare to use Dragon Slash. While channeling, you drain flow. Each interval increases the charge level of Dragon Slash.
This skill is canceled if you dodge or are interrupted.
Recharge8sFlow Cost15Flow Drain per Interval5Interval0Duration30Ammunition Used0Maximum Movement Speed-80%
Bladesworn Utility Skills
Healing Skills
Combat Stimulant
Combat Stimulant
Armament
Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons.
Recharge1sInitial Healing3260Delayed Healing7160Delayed Healing3080Delayed Healing3580Maximum Count2Count Recharge20Count Recharge25Apply Buff/Condition5sApply Buff/Condition5sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition3sApply Buff/Condition5sApply Buff/Condition5s
Utility Skills
Armament
Dragonspike Mine
Dragonspike Mine
Armament
Armament. Evade backward while triggering an explosion that inflicts conditions on foes. This skill recharges Dragon Trigger.
Recharge20sStunBreaktrueDamage1.5Radius120Apply Buff/Condition5sApply Buff/Condition6s × 3Number of Targets5Explosion
Electric Fence
Electric Fence
Armament
Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized.
Range600Recharge1sApply Buff/Condition5sApply Buff/Condition2sDuration5Maximum Count2Count Recharge30Blocks MissilesCombo FieldLight
Flow Stabilizer
Flow Stabilizer
Armament
Armament. Increase flow rate and gain fury. If you already have fury, gain additional flow.
Recharge1sApply Buff/Condition8s × 2Additional Flow15Maximum Count2Count Recharge30Apply Buff/Condition8s
Overcharged Cartridges
Overcharged Cartridges
Armament
Armament. Your explosion attacks deal more damage and inflict burning. Using this skill while you already have Overcharged Cartridges activated causes you to supercharge your cartridges, increasing its effectiveness and refreshing its duration.
Recharge1sOvercharged Damage Increase15%Supercharged Damage Increase20%Supercharged Damage Increase25%Maximum Count2Count Recharge20Apply Buff/Condition8sApply Buff/Condition8sApply Buff/Condition3sApply Buff/Condition5s
Elite Skills
Tactical Reload
Tactical Reload
Armament
Armament. Reload ammo on all of your bladesworn skills. Your next Dragon Trigger generates more charges per interval.
Recharge30sAmmo Reloaded1Apply Buff/Condition10sAdditional Charges per Interval1

Paragon: Visions of Eternity

Support allies through your combat rhythm

Burst skills build motivation, which powers chants that strengthen your group. Paragon adds command skills without a separate new weapon unlock.

Motivation, chants, and refrains: the core loop has three parts.

First, build motivation by using burst skills, including chants. Paragon uses bursts at adrenaline level one.

Second, activate a chant. Chants on F2–F4 apply an initial burst effect, then begin a refrain. Chant of Action provides boons; Chant of Recuperation provides barrier and healing; Chant of Freedom breaks stun and grants Swiftness.

Third, maintain a refrain. It periodically spends motivation to benefit nearby allies. Effects and costs vary by chant and motivation level. Using another chant ends the previous refrain, so choose the effect your group needs now.

Commands and echoes: command skills have a second echo effect that occurs after a delay. Using a burst triggers that echo early, linking your attacks with group support.

Paragon: The Spear Commander

Key Mechanism: Tactical Synergy & Spear Master

Recommended For...

  • For players who want to mix mid-range and ranged damage instead of staying locked in melee.
  • For players who enjoy leading the team with strong buffs and support.
  • For players who want to explore the latest expansion systems and new weapon mechanics in depth.
Chants (F2-F4)
Chant of Action
Chant of Action
F2
Burst. Chant. Applies boons to allies in an area around you.
Refrain. After activation, continually applies boons to allies while removing motivation every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gain increased effects depending on motivation stacks:
Recharge8sRadius360Number of Targets5Interval3
Chant of Recuperation
Chant of Recuperation
F3
Burst. Chant. Grants barrier to allies in an area around you.
Refrain. After activation, continually pulses healing to allies while removing motivation stacks every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gain increased effects depending on motivation stacks:
Recharge15sRadius360Number of Targets5Interval3
Chant of Freedom
Chant of Freedom
F4
Burst. Chant. Breaks stun from allies in an area around you.
Refrain. When activated, continually applies swiftness to allies while removing motivation stacks every interval. This effect lasts until you run out of motivation stacks or another chant is activated. Gains increased effects depending on motivation stacks:
Recharge25sStunBreaktrueRadius360Number of Targets5Interval3
Paragon Utility Skills
Healing Skills
"We Shall Return!"
"We Shall Return!"
Command
Command. Heal yourself and allies in an area around you.
Echo. Heals again and removes conditions on allies after a set interval or after you use a burst skill.
Recharge20sInterval3Radius360Number of Targets5Healing3890Echo Healing1950Conditions Removed2Echo Adrenaline10
Utility Skills
Command
"Brace Yourselves!"
"Brace Yourselves!"
Command
Command. Apply barrier to yourself and allies around you.
Echo. Apply barrier again to allies after a set interval or after you use a burst skill.
Recharge20sInterval3Radius360Number of Targets5Barrier1945Echo Barrier980Adrenaline10Echo Adrenaline10Apply Buff/Condition5s
"Find Their Weakness!"
"Find Their Weakness!"
Command
Command. Strike enemies around your target, inflicting vulnerability and spreading vulnerability from your original target to nearby enemies.
Echo. Apply might to allies and gain adrenaline based on the number of enemies struck after a set interval or after you use a burst skill.
Range1200Recharge15sInterval3Radius360Number of Targets5Damage2Apply Buff/Condition10s × 10Apply Buff/Condition10s × 5Apply Buff/Condition10s × 2Adrenaline per Enemy Struck3
"Never Surrender!"
"Never Surrender!"
Command
Command. Break stun while granting boons to nearby allies. The cooldown of this skill is increased if used to break a stun.
Echo. Grant additional boons to nearby allies after a set interval or after you use a burst skill.
Recharge20sInterval3Radius360Number of Allied Targets5Breaks StunApply Buff/Condition4sApply Buff/Condition3sApply Buff/Condition4sApply Buff/Condition4sBreak Stun Recharge Increase50%
"On Your Knees!"
"On Your Knees!"
Command
Command. Damage and apply conditions to enemies around you.
Echo. Damage and immobilize enemies after a set interval or after you use a burst skill.
Recharge15sInterval3Damage1.5Number of Targets5Radius360Apply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition3sEcho Bonus Defiance Damage3
Elite Skills
"We Will Never Yield!"
"We Will Never Yield!"
Command
Command. Your allies' health cannot be reduced below zero for a short period of time. After this effect ends, grant barrier proportionate to their missing health. Certain boss skills may bypass the effect of this skill.
Echo. Grant superspeed to nearby allies after a set interval or after you use a burst skill.
Recharge75sRadius360Number of Targets5Interval3Apply Buff/Condition3sMinimum Barrier1940Maximum Barrier3880Apply Buff/Condition4s

Common questions

How do I use the five-second weapon swap?

Most professions have a ten-second swap cooldown; warrior has five. Use it for:

Cooldown rotation: use key skills on one set, switch to the other, then check the first set's cooldowns when you swap back.

Different situations: pair an area-damage set such as greatsword with a single-target set such as axe/axe.

Swap-triggered effects: Discipline traits reward weapon swaps in combat. Fast Hands, for example, grants Swiftness. Check each effect's own cooldown.

Which elite specialization should I learn first?

For PvE: Berserker. It keeps the core adrenaline system, adds Berserk on F2, and retains five-second weapon swaps. You can use it in open world, fractals, and raids.

For PvP or WvW: Spellbreaker. Full Counter and boon removal are useful against other players.

Bladesworn takes separate practice. It replaces normal combat weapon swaps with gunsaber and adds Dragon Trigger charge management. Learn warrior's fundamentals first.

Visions of Eternity option: Paragon. Choose it if you want to support allies with chants while attacking. Practice building motivation and maintaining the right refrain.

Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.

Does “berserker” mean the specialization or the equipment?

The shared name can be confusing.

Berserker specialization: warrior's Heart of Thorns elite specialization, which uses Berserk mode.

Berserker's stats: offensive equipment with Power, Precision, and Ferocity, represented by a red sword icon.

“Full berserker” usually refers to equipment stats; “berserker warrior” usually means the elite specialization. Use the surrounding context to tell them apart.