Elementalist
A spellcaster that changes between fire, water, air, and earth to use multiple skill sets with the same weapon.
Core elementalist
Elementalists change their weapon bar through four elemental attunements. The same staff offers fire attacks in Fire and healing skills in Water. Normal weapon swapping is available outside combat; during combat, switch attunements instead.
Elementalists wear light armor and share the lowest base-health tier with guardians and thieves. Use Water's healing, Earth's defenses, and Air's mobility when needed. Respond before an attack becomes dangerous instead of relying on your health pool.
In combat, change attunements instead of swapping weapons. Core elementalist has four elements with five weapon skills each, for 20 weapon skills. Learn your main attacks, healing, and defensive options in each element first.
Attunements
Attunements are your core profession mechanic. F1–F4 switch between Fire, Water, Air, and Earth, replacing weapon skills 1–5.
Fire: Offense, with direct damage and Burning. Use it when you need to deal damage.
Water: Healing and support, including self-healing, ally healing, and condition removal.
Air: Burst damage, mobility, and control. Its tools help you disrupt enemies or reposition.
Earth: Defense and sustained damage, including Protection, defensive effects, and Bleeding.
The key is choosing the element that provides the skill you need. Deal damage in Fire, switch to Water for healing, or use Air's control and movement tools. Practice makes these transitions feel natural.
Weapon skills
Weapons by Attunement
Weapon skills 1–5 change with your attunement. Use F1–F4 to switch between Fire, Water, Air, and Earth.
Range1200
Damage1.4
Radius180
Number of Targets3
Apply Buff/Condition1s
Range1200
Recharge6s
Damage0.525
Number of Targets5
Interval1
Duration4
Radius180
Apply Buff/Condition1s
Combo FieldFire
Traited · Duration6 (Trait 1510)
Range1200
Recharge10s
Damage1
Apply Buff/Condition6s × 3
Number of Targets5
Radius240
Apply Buff/Condition3s
Recharge18s
Damage0.2
Apply Buff/Condition2s
Interval1
Duration6
Combo FieldFire
Traited · Duration8 (Trait 1510)
Damage is reduced per target each time they are struck by this ability.
Range1200
Recharge30s
Damage1.6
Minimum Damage0.32
Minimum Damage0.22
Minimum Damage0.176
Damage Reduction per Hit10%
Impact Radius180
Radius360
Duration9
Number of Targets3
Number of Impacts24
Range1200
Damage0.3
Healing372
Radius240
Number of Targets5
Range1200
Recharge6s
Damage1.5
Apply Buff/Condition10s × 5
Radius300
Number of Targets5
Combo FinisherBlast 100%
Range1200
Recharge20s
Healing552
Duration4
Interval1
Radius240
Number of Targets5
Combo FieldWater
Traited · Revive Percentage7% (Trait 265)
Traited · Revive Percentage1% (Trait 265)
Range1200
Recharge30s
Unblockabletrue
Apply Buff/Condition2s
Duration5
Radius300
Number of Targets5
Apply Buff/Condition3s
Combo FieldIce
Range1200
Recharge35s
Apply Buff/Condition4s × 3
Duration6
Radius480
Conditions Removed2
Pulses3
Number of Targets5
Heal per Condition427
Heal per Condition427
Combo FieldWater
Range1200
Damage0.8
Number of Bounces2
Range1200
Recharge10s
Damage1.8
Apply Buff/Condition5s
Radius180
Number of Targets5
Range1200
Recharge20s
Knockback400
Number of Targets5
Recharge20s
Apply Buff/Condition10s
Radius300
Number of Targets5
Apply Buff/Condition3s
Range1200
Recharge30s
Unblockabletrue
Damage0.5
Stun2
Duration4
Number of Targets10
Radius180
Combo FieldLightning
Range1200
Damage1.2
Apply Buff/Condition3s
Combo FinisherProjectile 100%
Range1200
Recharge6s
Damage1.5
Apply Buff/Condition12s × 6
Apply Buff/Condition3s
Radius300
Number of Targets5
Combo FinisherBlast 100%
Recharge30s
Apply Buff/Condition4s
Recharge10s
Damage1
Apply Buff/Condition6s × 2
Attack Radius240
Boon Radius600
Number of Targets5
Combo FinisherBlast 100%
Range1200
Recharge30s
Duration4
Number of Targets10
Range1200
Recharge25s
Damage2.5
Apply Buff/Condition20s
Apply Buff/Condition2s
Number of Targets5
Combo FinisherProjectile 100%
Range600
Apply Buff/Condition2s
Damage0.69
Range600
Recharge8s
Damage2.07
Apply Buff/Condition3s
Number of Targets5
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition1s
Damage0.001
Number of Targets5
Range800
Recharge15s
Damage1.4
Apply Buff/Condition5
Apply Buff/Condition10
Apply Buff/Condition5
Apply Buff/Condition5
Number of Targets5
Pierces
Combo FinisherProjectile 100%
Range600
Recharge20s
Damage1
Apply Buff/Condition4s
Number of Targets5
Recharge25s
Radius240
Number of Targets5
Damage2.8
Apply Buff/Condition10s × 6
Apply Buff/Condition6s
Apply Buff/Condition10s
Apply Buff/Condition1s
Combo FinisherBlast 100%
Range130
Damage0.575
Number of Targets5
Range130
Damage0.575
Number of Targets5
Damage1.38
Number of Targets5
Apply Buff/Condition2s
Range130
Recharge6s
Damage0.575 × 4
Range130
Apply Buff/Condition3s
Number of Targets3
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition6s
Damage0.001
Number of Targets5
Range800
Recharge15s
Damage1.4
Apply Buff/Condition5
Apply Buff/Condition10
Apply Buff/Condition5
Apply Buff/Condition5
Number of Targets5
Pierces
Combo FinisherProjectile 100%
Range600
Recharge20s
Damage1.438
Number of Targets5
Radius240
Lesser Healing2330
Greater Healing4659
Combo FinisherLeap 100%
Range130
Recharge20s
Damage1.725
Number of Targets3
Initial Conditions Removed2
Conditions Removed per Hit1
Combo FinisherWhirl 100%
Range600
Maximum Damage1.035
Range600
Recharge10s
Damage0.55 × 9
Apply Buff/Condition10s × 9
Radius180
Number of Targets3
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition2s
Damage0.001
Number of Targets5
Range800
Recharge15s
Damage1.4
Apply Buff/Condition5
Apply Buff/Condition10
Apply Buff/Condition5
Apply Buff/Condition5
Number of Targets5
Pierces
Combo FinisherProjectile 100%
Range600
Recharge20s
Damage0.3
Knockdown2
Number of Targets5
Apply Buff/Condition3s
Range600
Recharge25s
Passthrough Damage0.575
Explosion Damage1
Stun2
Blast Radius180
Pierces
Combo FinisherBlast 100%
Number of Targets5
Range130
Damage1.035
Number of Targets5
Recharge8s
Damage0.84 × 5
Number of Targets5
Radius240
Apply Buff/Condition6s
Blocks Missiles
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition3s
Damage0.001
Number of Targets5
Range800
Recharge15s
Damage1.4
Apply Buff/Condition5
Apply Buff/Condition10
Apply Buff/Condition5
Apply Buff/Condition5
Number of Targets5
Pierces
Combo FinisherProjectile 100%
Recharge20s
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition3
Apply Buff/Condition4
Block Duration2
Barrier2919
Barrier2919
Recharge20s
Radius240
Number of Targets5
Damage2.8
Apply Buff/Condition3s
Apply Buff/Condition6s × 5
Combo FinisherBlast 100%
Range1200
Damage1.5
Number of Targets3
Radius180
Range1200
Recharge6s
Damage2.6
Number of Targets5
Radius180
Apply Buff/Condition5s
Combo FinisherBlast 100%
Recharge15s
Apply Buff/Condition10s × 5
Apply Buff/Condition4s
Apply Buff/Condition5s
Damage Increase10%
Damage Increase20%
Range1200
Recharge20s
Radius240
Center Radius120
Damage2.7
Number of Targets5
Damage Increase25%
Recharge25s
Duration7
Radius360
Number of Casts3
Apply Buff/Condition8s
Combo FieldFire
Damage is reduced on subsequent hits against the same foe.
Range1200
Damage0.63 × 6
Minimum Damage0.05
Damage Reduction per Hit10%
Number of Targets3
Radius200
Range1200
Damage1
Number of Targets1
Healing216
Range1200
Recharge6s
Damage0.7 × 3
Apply Buff/Condition1s
Number of Targets5
Range600
Recharge15s
Conditions Removed3
Apply Buff/Condition5s
Recharge Reduced33%
Healing2025
Combo FinisherLeap 100%
Range1200
Recharge20s
Apply Buff/Condition3s
Pull240
Number of Targets5
Radius240
Center Radius120
Damage1.7
Recharge25s
Duration7
Radius360
Number of Casts3
Healing532
Combo FieldWater
Range1200
First-Hit Healing2695
Additional Hit Healing399
Damage1.5
Number of Targets5
Range1200
Damage1.35
Apply Buff/Condition6s
Range1200
Recharge6s
Apply Buff/Condition1s
Duration4
Radius180
Number of Targets5
Apply Buff/Condition6s
Damage0.4
Recharge15s
Apply Buff/Condition4s
Apply Buff/Condition5s
Range1200
Recharge20s
Float3
Damage1.84
Number of Targets5
Apply Buff/Condition10s × 10
Radius240
Center Radius120
Combo FinisherBlast 100%
Recharge25s
Duration7
Radius360
Number of Casts3
Apply Buff/Condition1s
Combo FieldLightning
Range1200
Damage2.5
Number of Targets5
Daze2
Range1200
Damage1.2
Apply Buff/Condition5s
Range1200
Recharge6s
Damage3
Apply Buff/Condition5s
Pierces
Combo FinisherProjectile 100%
Recharge15s
Barrier3009
Apply Buff/Condition5s
Daze2
Daze0
Range1200
Recharge20s
Damage Increase25%
Radius240
Center Radius120
Damage2.7
Number of Targets5
Apply Buff/Condition4s
Apply Buff/Condition4s
Recharge25s
Duration7
Radius360
Number of Casts3
Apply Buff/Condition1s
Combo FieldDark
Range1200
Damage2.125
Number of Targets5
Apply Buff/Condition5s
Apply Buff/Condition3s
Range400
Damage per Projectile0.45
Pierces
Number of Targets5
Range400
Recharge5s
Damage1.05 × 4
Apply Buff/Condition4s × 4
Number of Targets5
Range600
Recharge12s
Blast Damage3
Fire Wall Damage0.2
Apply Buff/Condition2s
Fire Wall Duration4
Blast Radius240
Number of Targets5
Combo FieldFire
Traited · Fire Wall Duration6 (Trait 1510)
Range600
Damage0.33
Apply Buff/Condition6s
Number of Targets5
Range400
Recharge10s
Damage0.6 × 4
Healing354
Healing472
Number of Targets5
Recharge12s
Damage0.4
Apply Buff/Condition3s
Radius240
Number of Targets5
Combo FinisherBlast 100%
Field Duration2
Combo FieldIce
Range240
Damage0.75 × 2
Number of Targets3
Recharge8s
Damage2.4
Apply Buff/Condition3s
Apply Buff/Condition3s
Number of Targets5
Radius240
Delay1
Combo FinisherBlast 100%
Recharge10s
Apply Buff/Condition10s
Stun1
Recharge10s
Damage1.5
Stun1
Radius240
Number of Targets5
Range300
Damage0.77
Apply Buff/Condition10s
Recharge6s
Initial Damage0.33
Final Impact Damage1.9
Apply Buff/Condition6s × 3
Apply Buff/Condition2s
Number of Impacts2
Initial Radius180
Final Impact240
Blocks Missiles
Number of Targets5
Range600
Recharge12s
Damage2.3
Apply Buff/Condition2s
Spike Maximum Targets1
Final Strike Maximum Targets5
Spike Radius60
Impact Radius240
Combo FinisherLeap 100%
Range900
Damage0.5
Secondary Strike0.7
Apply Buff/Condition2s
Apply Buff/Condition3s
Radius180
Number of Targets3
Range900
Recharge6s
Damage2.25
Apply Buff/Condition10s
Radius180
Combo FinisherBlast 100%
Number of Targets5
Range900
Recharge10s
Unblockabletrue
Damage0.75
Explosion Damage1.7
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition5s
Radius240
Conditions Removed1
Number of Targets5
Combo FinisherBlast 100%
Range900
Damage0.4 × 3
Range900
Recharge3s
Damage0.8 × 2
Apply Buff/Condition2s
Radius180
Number of Targets5
Range900
Recharge1s
Damage1.6
First-Hit Healing1832
Additional-Hit Healing916
Radius180
Number of Targets3
Maximum Count2
Count Recharge10
Damage Increase50%
Damage Increase33%
Traited · Count Recharge8 (Trait 1676)
Range900
Stage 1 Damage0.35 × 3
Stage 2 Damage0.4 × 3
Stage 3 Damage0.45 × 4
Duration3
Number of Targets3
Range900
Recharge5s
Damage1.2
Apply Buff/Condition10s × 5
Radius180
Number of Targets3
Range900
Recharge0.5s
Apply Buff/Condition6s
Apply Buff/Condition4s
Count Recharge10
Radius180
Number of Targets3
Traited · Count Recharge8 (Trait 223)
Range900
Damage0.5 × 3
Apply Buff/Condition6s × 3
Combo FinisherProjectile 20%
Traited · Apply Buff/Condition6s × 3 (Trait 1507)
Recharge8s
Apply Buff/Condition30s
Duration30
Apply Buff/Condition4s
Barrier1753
Range900
Damage0.44 × 5
Apply Buff/Condition8s × 5
Combo FinisherProjectile 100%
Range900
Recharge15s
Damage0.4 × 3
Apply Buff/Condition6s
Number of Targets5
Apply Buff/Condition2s
Radius180
Range130
Damage1
Number of Targets3
Range130
Damage1.1
Number of Targets3
Range130
Damage1.2 × 2
Apply Buff/Condition2s × 2
Number of Targets3
Range450
Recharge8s
Initial Damage2
Field Damage0.5
Apply Buff/Condition4s
Number of Targets5
Radius180
Interval1
Duration2
Combo FieldFire
Combo FinisherLeap 100%
Traited · Apply Buff/Condition1s (Trait 1376)
Traited · Duration4 (Trait 1510)
Range180
Recharge15s
Damage vs. Burning2.91
Damage1.75
Apply Buff/Condition8s
Number of Targets5
Range130
Damage0.8
Healing66
Number of Targets3
Range130
Damage0.9
Healing66
Number of Targets3
Range130
Damage1.1
Healing330
Radius240
Recharge12s
Damage0.33 × 2
Healing120
Healing216
Apply Buff/Condition5s
Pulses5
Duration4
Number of Enemy Targets3
Number of Allied Targets5
Combo FieldWater
Range180
Recharge15s
Damage0.75
Healing2255
Apply Buff/Condition5s
Number of Allied Targets5
Radius240
Range130
Damage0.9
Number of Targets3
Range130
Damage1
Apply Buff/Condition2s
Range130
Primary Strike Damage1.2
Lightning Strike Damage0.32
Maximum Impacts3
Number of Targets3
Range600
Recharge15s
Damage0.66
Daze0
Apply Buff/Condition3s
Apply Buff/Condition3s
Combo FinisherLeap 100%
Range180
Recharge16s
Initial Attack0.5
Lightning Strike Damage0.425 × 8
Apply Buff/Condition8s × 9
Range130
Damage0.8
Apply Buff/Condition4s
Number of Targets3
Range130
Damage0.9
Apply Buff/Condition4s
Number of Targets3
Range130
Damage1.4
Apply Buff/Condition8s
Apply Buff/Condition3s
Number of Targets3
Range180
Recharge10s
Damage1.8
Apply Buff/Condition8s × 2
Apply Buff/Condition3s
Evade1
Number of Targets3
Combo FinisherBlast 100%
Range130
Recharge15s
Damage0.33 × 8
Apply Buff/Condition4s × 8
Number of Targets3
Range900
Damage0.3
Apply Buff/Condition2s
Range900
Damage0.2 × 4
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 4
Apply Buff/Condition10s × 4
Apply Buff/Condition4s
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition3
Apply Buff/Condition3
Pierces
Number of Targets5
If you have a fire bullet, consume it to gain additional might. If not, create a fire bullet.
Range900
Recharge6s
If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet.
Range900
Recharge12s
Radius180
Blast Radius120
Number of Targets5
Combo FinisherBlast 100%
Range900
Damage0.4
Healing per Unique Condition23
Range900
Damage0.2 × 4
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 4
Apply Buff/Condition10s × 4
Apply Buff/Condition4s
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition3
Apply Buff/Condition3
Pierces
Number of Targets5
If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet.
Range900
Recharge5s
Combo FinisherProjectile 20%
If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet.
Range900
Recharge15s
Unblockabletrue
Combo FieldIce
Range900
Damage0.33
Apply Buff/Condition6s
Range900
Damage0.2 × 4
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 4
Apply Buff/Condition10s × 4
Apply Buff/Condition4s
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition3
Apply Buff/Condition3
Pierces
Number of Targets5
If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet.
Range900
Recharge8s
If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Range900
Recharge12s
Combo FinisherLeap 100%
If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
Range900
Recharge12s
Combo FinisherLeap 100%
Range900
Damage0.35
Apply Buff/Condition5s
Pierces
Number of Targets5
Range900
Damage0.2 × 4
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 4
Apply Buff/Condition10s × 4
Apply Buff/Condition4s
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition3
Apply Buff/Condition3
Pierces
Number of Targets5
If you have an earth bullet, consume it to enhance your next few attacks to inflict bleeding. If not, create an earth bullet.
Range900
Recharge6s
If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet.
Range900
Recharge12s
Combo FinisherProjectile 100%
Recharge15s
Damage2
Apply Buff/Condition4s × 2
Apply Buff/Condition2s
Ring of Fire Duration5
Radius240
Number of Targets5
Combo FieldFire
Traited · Ring of Fire Duration7 (Trait 1510)
Range300
Recharge20s
Damage1.75
Damage vs. Burning3.5
Number of Targets5
Recharge10s
Apply Buff/Condition10s
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition1s
Recharge10s
Damage0.5
Healing490
Apply Buff/Condition4s
Radius240
Number of Targets5
Recharge20s
Healing2220
Conditions Removed2
Conditions Removed3
Number of Targets5
Radius240
Range1200
Recharge20s
Damage1.5
Radius180
Number of Targets5
Recharge20s
Apply Buff/Condition10s
Launch200
Radius240
Number of Targets5
Recharge16s
Damage3
Knockdown2
Radius240
Combo FinisherBlast 100%
Number of Targets5
Range400
Recharge20s
Damage3
Radius240
Number of Targets5
Apply Buff/Condition8s × 10
Apply Buff/Condition4s
Combo FinisherBlast 100%
Range900
Recharge20s
Damage0.1
Apply Buff/Condition3s
Duration8
Number of Targets5
Combo FieldFire
Traited · Duration10 (Trait 1510)
Recharge25s
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition1s
Traited · Apply Buff/Condition5s (Trait 340)
Recharge10s
Damage1
Radius240
Apply Buff/Condition6s × 5
Apply Buff/Condition6s
Range900
Recharge25s
Damage0.25
Apply Buff/Condition3s
Range900
Recharge25s
Damage0.75
Daze2
Radius180
Combo FinisherBlast 100%
Number of Targets5
Recharge30s
Duration6
Radius360
Range900
Recharge40s
Unblockabletrue
Knockdown3
Knockdown4
Recharge25s
Damage1
Apply Buff/Condition5s
Reflection Duration3
Radius300
Number of Targets5
Combo FinisherBlast 100%
Recharge50s
Duration3
Prevents Capture-Point Contribution
Recharge30s
Apply Buff/Condition10s × 3
Apply Buff/Condition10s
Apply Buff/Condition0s
Apply Buff/Condition0s
Radius600
Number of Allied Targets5
Number of Allied Targets5
Recharge30s
Damage0.44
Apply Buff/Condition3s
Radius180
Duration8
Interval1
Distance600
Combo FieldFire
Traited · Duration10 (Trait 1510)
Range360
Recharge30s
Healing1302
Apply Buff/Condition8s
Damage1
Knockback240
Healing Radius360
Combo FinisherBlast 100%
Range750
Recharge30s
Healing470
Interval1
Radius240
Pulses4
Combo FieldWater
Range750
Recharge25s
BuffArray
Damage0.9
Pull180
Radius240
Number of Targets3
Number of Impacts9
Range1200
Recharge25s
Damage0.8
Minimum Damage0.05
Damage Reduction per Hit10%
Apply Buff/Condition10s
Missile Launch Interval0
Radius360
Recharge30s
Apply Buff/Condition4s
Apply Buff/Condition2s
Duration Increase3
Number of Targets5
Number of Targets5
Radius600
Combo FinisherBlast 100%
Range750
Recharge30s
Damage0.3
Apply Buff/Condition10s × 2
Apply Buff/Condition2s
Radius180
Interval2
Duration5
Number of Impacts5
Number of Targets5
Apply Buff/Condition4s
Range1200
Damage0.4
Explosion Damage0.4
Explosion Radius120
Number of Targets5
Apply Buff/Condition1s
Range1200
Recharge8s
Damage0.47
Duration4
Radius240
Number of Targets5
Apply Buff/Condition1s
Combo FieldFire
Traited · Duration6 (Trait 1510)
Range1200
Recharge10s
Damage0.33 × 5
Apply Buff/Condition5s
Radius180
Range1200
Recharge16s
Damage0.5
Apply Buff/Condition5s
Apply Buff/Condition6s
Number of Targets3
Range1200
Recharge20s
Damage0.75
Apply Buff/Condition5s × 3
Apply Buff/Condition4s × 3
Number of Targets5
Range1200
Damage0.8
Range1200
Recharge8s
Projectile Dmg1
Detonation Damage2
Radius240
Number of Targets5
Recharge12s
Damage2
Apply Buff/Condition4s
Duration10
Radius360
Number of Targets5
Recharge25s
Damage1
Healing1940
Apply Buff/Condition5s
Sink2
Radius240
Number of Targets5
Range1200
Recharge25s
Maximum Damage4.675
Base Damage1
Healing325
Radius240
Number of Targets5
Combo FinisherLeap 100%
Range1200
Damage0.4
Range1200
Recharge8s
Damage2.4
Radius240
Apply Buff/Condition6s × 5
Daze1
Number of Targets5
Range1200
Recharge12s
Damage0.75
Range1200
Range1200
Recharge20s
Float2
Damage0.33 × 5
Range900
Recharge30s
Unblockabletrue
Damage1
Stun1
Duration5
Radius240
Combo FieldLightning
Range1200
Damage0.15 × 3
Apply Buff/Condition3s
Combo FinisherProjectile 20%
Range400
Recharge10s
Damage1.666
Apply Buff/Condition10s
Apply Buff/Condition10s × 2
Apply Buff/Condition10s × 3
Number of Targets3
Range1200
Recharge18s
Unblockabletrue
Damage0.5
Apply Buff/Condition4s
Number of Targets5
Range1200
Recharge20s
Damage0.33 × 6
Sink2
Range1200
Recharge25s
Damage0.25 × 7
Duration6
Apply Buff/Condition1s
Radius240
Number of Targets3
Combo FieldSmokeUtility skills
Utility Families
Elementalist utilities make more sense as families than as isolated buttons. Arcane covers general-purpose support, Cantrips focus on survival and resets, Conjures create temporary weapon bundles, Glyphs interact naturally with attunements, and Signets stay simple and reliable.
Recharge20s
Damage0.5
Healing4840
Healing Increase per Target10%
Number of Targets5
Radius360
Combo FinisherBlast 100%
Combo Healing1320
Traited · Apply Buff/Condition4s (Trait 263)
Range1500
Recharge1s
Damage1.4
Maximum Count3
Maximum Count2
Count Recharge20
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition5s (Trait 263)
Recharge15s
Apply Buff/Condition10s
Recharge reduced to1
Recharge25s
StunBreaktrue
Damage1.5
Apply Buff/Condition5s × 3
Radius360
Number of Targets5
Traited · Apply Buff/Condition4s × 2 (Trait 263)
Range600
Recharge2s
Damage1.4
Radius240
Combo FinisherBlast 100%
Number of Targets5
Maximum Count2
Count Recharge25
Count Recharge30
Daze2
Traited · Apply Buff/Condition2s (Trait 263)
Recharge15s
Healing996
Conditions Removed1
Pulses8
Endurance Gained6
Traited · Apply Buff/Condition6s (Trait 364)
Recharge20s
StunBreaktrue
Apply Buff/Condition6s × 2
Radius240
Conditions Removed5
Conditions Removed4
Number of Targets5
Apply Buff/Condition9s × 3
Traited · Apply Buff/Condition6s (Trait 364)
Range900
Recharge20s
Damage1.5
Radius120
Traited · Apply Buff/Condition4s (Trait 364)
Recharge25s
StunBreaktrue
Maximum Boon Scaling12
Maximum Boon Scaling6
Apply Buff/Condition6s
Apply Buff/Condition6s × 10
Duration6
Barrier per Boon655
Traited · Apply Buff/Condition4s (Trait 364)
Recharge30s
StunBreaktrue
Duration3
Prevents Capture-Point Contribution
Movement Speed Increase66%
Traited · Apply Buff/Condition4s × 2 (Trait 364)
Recharge60s
Damage1.1
Launch600
Apply Buff/Condition3s × 2
Stability and Damage Pulse3
Duration15
Duration10
Radius240
Unblockable
Combo FieldLightning
Number of Targets5
Boon Application Interval3
Combo FinisherWhirl 100%
Traited · Apply Buff/Condition6s (Trait 364)
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge60s
Apply Buff/Condition0s
Duration30
Range1200
Recharge180s
Damage1
Apply Buff/Condition0s
Apply Buff/Condition3s
Duration30
Radius150
Number of Targets3
Range1200
Recharge180s
Damage1
Apply Buff/Condition0s
Apply Buff/Condition3s
Duration30
Radius150
Number of Targets3
Recharge20s
Healing6494
Apply Buff/Condition20
Apply Buff/Condition10
Apply Buff/Condition10
Apply Buff/Condition3
Traited · Apply Buff/Condition20 (Trait 229)
Traited · Apply Buff/Condition20 (Trait 229)
Traited · Apply Buff/Condition20 (Trait 229)
Traited · Apply Buff/Condition6 (Trait 229)
Range900
Recharge60s
Recharge40s
Duration120
Recharge25s
StunBreaktrue
Apply Buff/Condition0s
Apply Buff/Condition0s
Apply Buff/Condition0s
Apply Buff/Condition0s
Radius240
Number of Targets5
Traited · Apply Buff/Condition20 (Trait 229)
Traited · Apply Buff/Condition10 (Trait 229)
Traited · Apply Buff/Condition10 (Trait 229)
Traited · Apply Buff/Condition3 (Trait 229)
Recharge90s
Recharge40s
Duration120
Recharge40s
Duration120
Recharge40s
Duration120
Traited · Apply Buff/Condition10 (Trait 229)
Traited · Apply Buff/Condition6 (Trait 229)
Recharge40s
Duration120
Traited · Apply Buff/Condition10 (Trait 229)
Traited · Apply Buff/Condition5 (Trait 229)
Recharge40s
Duration120
Traited · Apply Buff/Condition10 (Trait 229)
Recharge40s
Duration120
Traited · Apply Buff/Condition3 (Trait 229)
Recharge90s
Range900
Recharge90s
Apply Buff/Condition15s
Revive Targets1
Radius180
Traited · Apply Buff/Condition10s (Trait 229)
Traited · Apply Buff/Condition6s × 3 (Trait 229)
Range900
Recharge90s
Healing100%
Revive Targets1
Radius180
Traited · Apply Buff/Condition10s (Trait 229)
Traited · Apply Buff/Condition5s (Trait 229)
Range900
Recharge90s
Revive Targets1
Radius180
Traited · Apply Buff/Condition10s (Trait 229)
Range900
Recharge90s
Revive Targets3
Radius360
Traited · Apply Buff/Condition3s (Trait 229)
Range900
Recharge60s
Range900
Recharge25s
Damage0.5
Number of Targets5
Duration10
Radius240
Apply Buff/Condition2s
Traited · Apply Buff/Condition10s (Trait 229)
Traited · Apply Buff/Condition6s × 3 (Trait 229)
Damage is reduced per target each time foes are struck by this skill.
Range900
Recharge30s
Damage0.8
Minimum Damage0.32
Damage Reduction per Hit10%
Apply Buff/Condition3s
Number of Impacts18
Duration6
Radius240
Number of Targets5
Traited · Apply Buff/Condition10s (Trait 229)
Traited · Apply Buff/Condition5s (Trait 229)
Damage is reduced per target each time foes are struck by this skill.
Range900
Recharge60s
Damage0.825
Minimum Damage0.2475
Damage Reduction per Hit5%
Number of Impacts36
Duration9
Radius240
Apply Buff/Condition8s × 2
Traited · Apply Buff/Condition10s (Trait 229)
Range900
Recharge40s
Damage0.5
Apply Buff/Condition3s
Apply Buff/Condition3s
Pulses11
Number of Targets5
Duration10
Radius240
Traited · Apply Buff/Condition3s (Trait 229)
Recharge40s
Duration120
Recharge40s
Duration120
Traited · Apply Buff/Condition10s (Trait 229)
Traited · Apply Buff/Condition6s × 3 (Trait 229)
Recharge40s
Duration120
Traited · Apply Buff/Condition3 (Trait 229)
Recharge40s
Duration120
Traited · Apply Buff/Condition10 (Trait 229)
Recharge40s
Duration60
Traited · Apply Buff/Condition10 (Trait 229)
Recharge60s
Damage1.1
Launch600
Apply Buff/Condition3s × 2
Stability and Damage Pulse3
Duration15
Duration10
Radius240
Unblockable
Combo FieldLightning
Number of Targets5
Boon Application Interval3
Combo FinisherWhirl 100%
Traited · Apply Buff/Condition6s (Trait 364)
Recharge60s
Damage2.2
Apply Buff/Condition3s × 2
Damage Pulse1
Boon Gain Interval3
Boon Application Interval3
Pull300
Duration15
Radius240
Number of Targets5
Signet Active: Heal yourself.
Recharge20s
Healing3275
Healing per Cast202
Healing per Cast171
Traited · Apply Buff/Condition4s (Trait 287)
Signet Active: Burn your target and nearby foes.
Range1200
Recharge12s
Damage0.5
Apply Buff/Condition10s × 2
Apply Buff/Condition0s
Radius240
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 287)
Signet Active: Blind your target and nearby foes.
Range1200
Recharge20s
Damage0.5
Apply Buff/Condition5s
Apply Buff/Condition5s × 8
Radius240
Apply Buff/Condition0s
Number of Targets5
Breaks Stun
Traited · Apply Buff/Condition3s (Trait 287)
Signet Active: Immobilize and bleed your foe.
Range1200
Recharge15s
Damage0.5
Apply Buff/Condition0s
Apply Buff/Condition9s × 4
Apply Buff/Condition3s
Traited · Apply Buff/Condition3s (Trait 287)
Signet Active: Damage and chill foes while healing and reviving allies in an area.
Range1200
Recharge20s
Damage0.5
Healing1940
Apply Buff/Condition3s
Apply Buff/Condition0s
Condition Duration Reduction20%
Condition Duration Reduction10%
Radius240
Revive Percentage5%
Number of Targets5
Conditions Removed3
Traited · Apply Buff/Condition4s (Trait 287)Core specializations
Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.
Core Traits
The core trait lines decide which attunements you lean on most and what role you want to sharpen. This is where you choose whether Fire, Water, Air, or Earth carries more weight, and whether you want more damage, support, or survivability. Clicking a trait or specialization icon opens the English GW2 Wiki for precise values and trigger conditions.
Overload 스킬에서도 발동합니다." data-tooltip-desc-en="Strike your target with a bolt of lightning when attuning to air.Also triggers on overload skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
무력화에는 Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear가 포함됩니다." data-tooltip-desc-en="Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
무력화에는 Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear가 포함됩니다." data-tooltip-desc-en="Cast Lightning Rod when you disable a foe.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Overload 스킬에서도 발동합니다. 같은 원소에 재조율할 때는 배리어를 얻지 못합니다." data-tooltip-desc-en="Gain barrier and cripple nearby foes when attuning to earth.Also triggers on overload skills. Barrier will not be gained when attuning to the same element." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Bleeding can only occur on the same target once per interval." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
참고: 같은 원소에 재조율할 때는 발동하지 않습니다." data-tooltip-desc-en="Grant stability to nearby allies when attuning to earth.Note: This effect will not trigger when attuning to the same element." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Tempest: Heart of Thorns
Stay in an element, then unleash an overload
Tempest rewards staying in an attunement long enough to overload it. It adds an off-hand warhorn and Shouts, with strong options for supporting nearby allies.
After remaining in the same attunement, press its F1–F4 key again to use an overload.
Overload Fire: Attacks nearby enemies and grants allies Might. Completing the channel leaves a fire tornado that continues attacking and granting Might.
Overload Water: Heals nearby allies during the channel, then finishes with a larger heal and condition removal. It is an important healer skill.
Overload Air: Repeatedly strikes nearby enemies with lightning. Completing it gives allies Static Charge and leaves an area that continues the lightning attacks.
Overload Earth: Grants Stability at the start, provides Protection to nearby allies, and cripples enemies. Completion immobilizes enemies and leaves a dust cyclone that attacks and provides Protection.
Overloads are channeled skills. Completing one gives an additional effect, but enemy crowd control can interrupt it. The used attunement takes longer to recharge, so plan both a safe time to channel and your next element.
Shouts: Skills that provide nearby allies with auras or boons and attack enemies. Some are instant while others have cast times; check the skills you intend to use during an overload.
Tempest | Overloads and Shouts
Tempest opens an Overload by re-attuning to the same element. After you stay in a chosen attunement long enough, pressing the same F1 through F4 again casts a separate Overload skill, while Shouts fill the gaps with nearby support and counterpressure.
How Overload Works
An Overload is a channeling skill. If you finish the cast, you get the full final burst and the attached bonus effect. If it is canceled early, only the opening cast effect and the strikes that happened during the channel apply. Tempest constantly asks whether you should finish the channel or cut it short and move on.
Tempest Feel
The core decision is whether to stay in the current element long enough to finish an Overload or to cut the channel and attune elsewhere because the situation changed. Warhorn and the Shout family make that rhythm especially clear.
Traited · Apply Buff/Condition15s (Trait 264)
Traited · Number of Targets5 (Trait 264)
Traited · Radius240 (Trait 264)
Using this skill causes the attunement to have a longer recharge.
Range180
Recharge20s
StunBreaktrue
Pulse Damage0.9
Pulse Damage1
Apply Buff/Condition3s
Apply Buff/Condition16s × 2
Duration5
Interval1
Combo FieldFire
Combo FinisherWhirl 100%
Traited · Apply Buff/Condition5s (Trait 264)
Traited · Number of Targets5 (Trait 264)
Traited · Radius240 (Trait 264)
Traited · Radius240 (Trait 1962)
Using this skill causes the attunement to have a longer recharge.
Recharge20s
StunBreaktrue
Healing392
Final Heal3220
Apply Buff/Condition8s
Apply Buff/Condition5s
Conditions Removed per Pulse1
Interval1
Radius360
Water Attunement Recharge20
Number of Allied Targets5
Number of Allied Targets5
Traited · Apply Buff/Condition4s (Trait 1886)
Traited · Apply Buff/Condition5s (Trait 264)
Traited · Number of Targets5 (Trait 264)
Traited · Radius240 (Trait 264)
Using this skill causes the attunement to have a longer recharge.
Range360
Recharge20s
StunBreaktrue
Damage0.85
Apply Buff/Condition10s
Apply Buff/Condition10s
Radius360
Attack Interval1
Boon Interval1
Number of Targets3
Combo FieldLightning
Field Duration4
Apply Buff/Condition1s
Traited · Apply Buff/Condition4s (Trait 1886)
Traited · Apply Buff/Condition0s (Trait 1674)
Traited · Apply Buff/Condition5s (Trait 264)
Traited · Number of Targets5 (Trait 264)
Traited · Radius240 (Trait 264)
Using this skill causes the attunement to have a longer recharge.
Recharge20s
StunBreaktrue
Damage0.75
Apply Buff/Condition3s
Apply Buff/Condition9s
Apply Buff/Condition4s
Apply Buff/Condition1s
Apply Buff/Condition4s × 3
Interval1
Storm Duration4
Radius240
Number of Targets5
Number of Targets5
Combo FinisherBlast 100%
Traited · Apply Buff/Condition4s (Trait 1886)
Traited · Apply Buff/Condition4s × 4 (Trait 1902)
Recharge20s
First Heal2344
Second Heal1310
Third Heal660
First Heal Radius240
Second Heal Radius360
Third Heal Radius600
Conditions Removed3
Number of Targets5
Number of Targets5
Range600
Recharge30s
Damage0.75 × 2
Apply Buff/Condition4s
Apply Buff/Condition5s
Apply Buff/Condition6s
Apply Buff/Condition2s
Number of Targets5
Blast Radius240
Combo FinisherBlast 100%
Apply Buff/Condition5s
Recharge30s
StunBreaktrue
Apply Buff/Condition5s
Apply Buff/Condition10s
Apply Buff/Condition5s
Number of Targets5
Number of Targets5
Radius600
Recharge25s
Damage2.5
Apply Buff/Condition15s × 8
Apply Buff/Condition10s
Apply Buff/Condition15s × 8
Apply Buff/Condition4s
Apply Buff/Condition4s × 2
Number of Targets5
Number of Targets5
Blast Radius600
Count Recharge25
Maximum Count2
Traited · Apply Buff/Condition15s × 10 (Trait 1891)
Traited · Apply Buff/Condition15s × 9 (Trait 1891)
Traited · Apply Buff/Condition5s (Trait 340)
Recharge25s
Damage0.7
Damage0.1
Apply Buff/Condition4s
Apply Buff/Condition4s
Apply Buff/Condition4s
Number of Targets5
Radius600
Recharge75s
Healing2836
Apply Buff/Condition5s
Apply Buff/Condition5s × 3
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition4
Apply Buff/Condition4
Number of Allied Targets5
Number of Allied Targets5
Radius600
Traited · Apply Buff/Condition5 (Trait 340)Tempest Traits
Weaver: Path of Fire
A battle mage using two elements at once
Weaver combines one element in the main hand with another in the off hand. It adds a main-hand sword and Stances, with unique Dual Attacks based on the element pair.
A new attunement enters your main hand, while the previous one moves to your off hand. Weapon skills 1–2 use the main-hand element, and skills 4–5 use the off-hand element.
Dual Attack: skill 3: The element combination determines this skill. Fire/Water and Air/Earth, for example, give different attacks. Plan the sequence of attunements to reach the combination you need.
Weaver attunements recharge faster than core attunements. Because each transition changes only part of the weapon bar, the result is a continuous sequence of combinations rather than a complete bar replacement.
Stances: Temporarily strengthen you. Some effects depend on your current attunement combination.
Weaver | Dual Attunement and Dual Attacks
Weaver attunes to two elements at once. When you attune to a new element, the current main-hand attunement shifts to the off hand and the new element takes the main hand. Attuning to the same element twice in a row returns you to a normal single-attunement weapon bar.
Dual Attack Structure
The main-hand attunement determines skills 1 and 2, the off-hand attunement determines 4 and 5, and skill 3 changes into a Dual Attack based on the pairing. The result is the same Dual Attack regardless of the order of the two elements, so the key habit is reading your main hand and off hand correctly first.
Main-Hand Rules
Core utility skills and traits such as Glyph of Elementals, Soothing Mist, and Empowering Flame use the main-hand attunement. For example, Soothing Mist does not activate if Earth is in the main hand and Water is in the off hand. Reading Weaver correctly means checking both the Dual Attack on skill 3 and the main-hand attunement rules behind it.
Weaver can be attuned to two elements at once. When you attune to a new element, the current main-hand attunement moves to the off hand and the new attunement takes the main hand. Attuning to the same element twice in a row returns you to a normal single-attunement bar.
The main-hand attunement determines skills 1 and 2, the off-hand attunement determines skills 4 and 5, and skill 3 changes into a Dual Attack based on the pairing. The Dual Attack is the same regardless of the order of the two elements.
Core utility skills and traits such as Glyph of Elementals, Soothing Mist, and Empowering Flame use only the main-hand attunement.
Range600
Recharge18s
Damage1.75
Healing427
Interval1
Duration4
Number of Targets5
Number of Allied Targets5
Radius240
Combo FieldWater
Recharge15s
Damage2
Apply Buff/Condition6s
Radius240
Number of Targets5
Combo FinisherBlast 100%
Range300
Recharge12s
Initial Strike0.1
Secondary Strike1.4
Apply Buff/Condition3s
Apply Buff/Condition8s
Number of Targets5
Recharge18s
Initial Damage0.1
Delayed Damage1.25
Apply Buff/Condition3s
Apply Buff/Condition4s
Initial Daze0
Delayed Daze2
Radius240
Number of Targets5
Delay1
Combo FinisherBlast 100%
Range450
Recharge20s
Damage0.15
Knockdown2
Mud Duration3
Number of Hits per Target1
Radius45
Blast Radius180
Recharge15s
Damage0.275 × 6
Apply Buff/Condition5s
Apply Buff/Condition6s × 6
Apply Buff/Condition3s
Damage Reduced25%
Interval1
Duration3
Radius180
Number of Targets3
If you have a fire bullet, consume it to gain fire aura. If you have an ice bullet, consume it to cause the ice shots to inflict additional conditions.
Range900
Recharge15s
If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill.
Range900
Recharge12s
Number of Targets5
Combo FinisherProjectile 100%
If you have a fire bullet, consume it to cause the shot to explode when it strikes an enemy, damaging other foes in the blast. If you have an earth bullet, consume it to inflict additional bleeding.
Range900
Recharge12s
If you have an ice bullet, consume it to gain frost aura. If you have an air bullet, consume it to gain superspeed.
Recharge12s
If you have an ice bullet, consume it to heal yourself. If you have an earth bullet, consume it to grant yourself barrier.
Range900
Recharge15s
If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target.
Range900
Recharge12s
Combo FinisherProjectile 100%
Range1200
Recharge15s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Damage1.1
Apply Buff/Condition4s
Apply Buff/Condition3s
Range900
Recharge15s
Damage0.55 × 5
Damage0.44 × 5
Number of Targets3
Range900
Recharge12s
Damage1.2 × 2
Apply Buff/Condition8s × 6
Apply Buff/Condition3s × 2
Range900
Recharge15s
Apply Buff/Condition5s
Damage2
Apply Buff/Condition4s
Number of Targets5
Daze2
Range900
Recharge15s
Damage0.3 × 8
Apply Buff/Condition3s × 8
Apply Buff/Condition3s × 8
Interval0
Duration2
Number of Targets5
Radius180
Apply Buff/Condition4s
Range900
Recharge15s
Initial Damage1.4
Secondary Damage1
Stun2
Radius120
Number of Targets3
Range130
Recharge10s
Initial Strike1
Second Strike1.5
Apply Buff/Condition3s
Apply Buff/Condition8s
Number of Targets3
Range130
Recharge12s
Initial Strike1
Damage0.33
Apply Buff/Condition2s
Apply Buff/Condition2s
Pulses8
Duration3
Number of Targets3
Targets per Field1
Radius90
Recharge18s
Apply Buff/Condition5s
Apply Buff/Condition5s
Damage0.33
Apply Buff/Condition1s
Initial Barrier650
Barrier per Pulse379
Pulses5
Interval1
Number of Targets5
Radius180
Traited · Initial Barrier1018 (Trait 2077)
Range600
Recharge12s
Damage1.8
Apply Buff/Condition3s
Number of Targets5
Apply Buff/Condition8s × 3
Pierces
Range600
Recharge10s
Damage0.44 × 8
Apply Buff/Condition6s
Apply Buff/Condition2s
Number of Hits8
Range170
Recharge20s
Damage0.275
Apply Buff/Condition5s × 5
Apply Buff/Condition5s × 5
Float2
Cyclone Lifetime2
Cyclone Radius120
Initial Targets3
Number of Targets per Cyclone1
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition1s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition6s
Damage0.001
Number of Targets2
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition1s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition2s
Damage0.001
Number of Targets2
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition1s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition3s
Damage0.001
Number of Targets2
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition6s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition2s
Damage0.001
Number of Targets2
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition6s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition3s
Damage0.001
Number of Targets2
Range130
Recharge18s
Apply Buff/Condition15s
Apply Buff/Condition2s
Damage0.001
Apply Buff/Condition15s
Apply Buff/Condition3s
Damage0.001
Number of Targets2
Range1200
Recharge15s
Damage1.75
Apply Buff/Condition4s
Apply Buff/Condition4s
Ally Healing1285
Self Healing1285
Radius240
Number of Targets5
Range1200
Recharge12s
Damage1.66
Radius180
Number of Targets5
Range1200
Recharge15s
Impact Damage0.8
Pulse Damage0.4
Apply Buff/Condition3s
Apply Buff/Condition1s
Pulses4
Interval1
Radius180
Number of Targets5
Combo FieldFire
Traited · Pulses6 (Trait 1510)
Range1200
Recharge20s
Damage0.25
Apply Buff/Condition4s
Apply Buff/Condition8s × 8
Knockback400
Range1200
Recharge20s
Apply Buff/Condition5s
Damage0.25 × 5
Apply Buff/Condition2s
Duration5
Interval1
Number of Targets5
Apply Buff/Condition2s
Range1200
Recharge18s
Damage2.1
Pierces
Daze2
Number of Targets5
Combo FinisherProjectile 100%
Recharge15s
Recharge12s
Recharge15s
Combo FinisherBlast 100%
Recharge20s
Recharge20s
Combo FinisherBlast 100%
Recharge18s
Range1200
Recharge15s
Damage0.5
Apply Buff/Condition2s
Interval1
Duration4
Number of Targets5
Range1200
Recharge12s
Damage1.33
Apply Buff/Condition5s × 5
Number of Targets5
Radius240
Recharge12s
Apply Buff/Condition5s
Damage1.33
Apply Buff/Condition8s
Barrier1418
Radius240
Number of Targets5
Range1200
Recharge20s
Damage0.77
Stun1
Number of Targets5
Pierces
Range1200
Recharge12s
Damage1.25
Apply Buff/Condition6s
Radius240
Number of Targets5
Range1200
Recharge18s
Damage0.33 × 4
Pierces
Apply Buff/Condition6s × 4
Number of Targets5
Recharge20s
Initial Heal6480
Apply Buff/Condition5s
Endurance Gained50
Stance Endurance Gain25
Stance Endurance Gain15
Recharge5s
Damage0.33
Apply Buff/Condition5s
Apply Buff/Condition2
Apply Buff/Condition1
Apply Buff/Condition3
Apply Buff/Condition6
Interval1
Radius180
Maximum Count2
Count Recharge20
Count Recharge25
Number of Targets5
Recharge25s
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition5s
Barrier1069
Barrier794
Pulses5
Interval1
Effectiveness Increased20%
Recharge25s
StunBreaktrue
Apply Buff/Condition3s
Evade1
Apply Buff/Condition6s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Recharge25s
Apply Buff/Condition5s
Apply Buff/Condition5
Apply Buff/Condition5
Apply Buff/Condition5
Apply Buff/Condition5
Recharge Reduced100%
Recharge90s
Apply Buff/Condition20s
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition10s
Recharge Time2
Unblockabletrue
Damage0.75
Float3
Number of Targets5
Radius360Weaver Traits
Catalyst: End of Dragons
A battle mage placing elemental spheres
Catalyst uses F5 to place a Jade Sphere, granting allies boons and creating a combo field. It adds a hammer and Augments; choose the weapon appropriate to your build.
Build energy by hitting enemies, then spend 10 to place a Jade Sphere. Normally, hits do not generate energy while a sphere is active. The Sphere Specialist trait lets you gain energy from hits during that time too.
Jade Sphere: Its base PvE boons are Might in Fire, Resolution in Water, Fury in Air, and Protection in Earth. Each sphere creates a combo field and affects up to five allies within its area.
To provide Quickness in PvE, select Spectacular Sphere. This trait grants Quickness and an additional elemental boon when you deploy a sphere. Build energy and use spheres across attunements to maintain allies' boons.
Hammer: A two-handed weapon mixing melee and mid-range attacks. Its skills differ by element, and you can create orbiting elemental projectiles for bonuses before launching them at enemies.
Augments: Skills that strengthen you and gain additional effects within the corresponding Jade Sphere. For example, Relentless Fire lasts longer when used inside your Fire sphere.
Catalyst | Jade Sphere and Augments
Catalyst places a Jade Sphere (F5) that matches your current attuned element and finishes Hammer's orbiting projectiles with Grand Finale. Attunement, F5, and hammer skill 3 operate as one connected package.
F5 Use
F5 places the sphere for the element you are currently attuned to. The field type and granted boons change with Fire, Water, Air, and Earth, so you decide the attunement first and press F5 second.
Hammer Rhythm
Hammer builds orbiting projectiles on skill 3 and cashes them out with Grand Finale while you stay in the same attunement. Catalyst often works better when you finish one elemental set cleanly before swapping away.
Recharge15s
Radius240
Number of Targets5
Interval1
Combo FieldFire
Apply Buff/Condition10s
Apply Buff/Condition5s
Energy Cost10
Damage0.25
Duration5
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Radius360 (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition10s × 5 (Trait 2234)
Traited · Apply Buff/Condition20s (Trait 2251)
Traited · Apply Buff/Condition8s (Trait 2251)
Recharge15s
Radius240
Damage0.25
Apply Buff/Condition1s
Apply Buff/Condition1s
Combo FieldWater
Interval1
Energy Cost10
Number of Targets5
Duration5
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Radius360 (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition5s (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Apply Buff/Condition2s (Trait 2251)
Recharge15s
Number of Targets5
Damage0.25
Apply Buff/Condition1s
Apply Buff/Condition1s
Apply Buff/Condition1s
Combo FieldLightning
Interval1
Radius240
Energy Cost10
Duration5
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition5s (Trait 2234)
Traited · Apply Buff/Condition5s (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Radius360 (Trait 2234)
Recharge15s
Radius240
Number of Targets5
Damage0.25
Apply Buff/Condition1s
Apply Buff/Condition1s
Combo FieldPoison
Interval1
Energy Cost10
Duration5
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Radius360 (Trait 2234)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Apply Buff/Condition2s (Trait 2251)
Traited · Apply Buff/Condition2s (Trait 2234)
Traited · Apply Buff/Condition3s (Trait 2234)
Recharge25s
Healing1340
Healing1541
Interval1
Pulses5
Conditions Removed1
Recharge Reduced20%
Recharge20s
Barrier3000
Duration3
Recharge Reduced33%
Recharge20s
StunBreaktrue
Apply Buff/Condition5s
Endurance Regeneration Increase100%
Duration5
Recharge Reduced33%
Endurance Gained25
Recharge20s
Damage Increase10%
Apply Buff/Condition5s × 10
Duration5
Duration Increase3
Recharge20s
Damage0.6
Interval1
Interval0
Duration5
Apply Buff/Condition1s
Apply Buff/Condition1s
Radius180
Number of Targets3
Duration Increase3
Recharge90s
Apply Buff/Condition6
Apply Buff/Condition6
Apply Buff/Condition6
Apply Buff/Condition4
Recharge Reduced100%
Recharge Time Reduced25Catalyst Traits
Gain access to Augments." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Evoker: Visions of Eternity
An elementalist fighting alongside a familiar
Evoker specializes in one element and fights with its familiar. F5 commands the selected familiar, and Meditation skills are added. Using a pistol requires Expanded Weapon Proficiency separately from Evoker training.
Choose a familiar by right-clicking the F5 slot outside combat: Fire's fox, Water's otter, Air's hare, or Earth's toad. You cannot switch to another familiar during combat.
Familiar commands require six charges. Using a weapon skill grants one charge, or two if the skill's attunement matches your familiar.
Using a basic familiar command three times unlocks an empowered command.
Elemental Procession: elite skill: Summons all four familiars to use their empowered skills together.
Meditations: Evoker's utility skill type. Their elemental associations let them work with your chosen familiar.
Evoker | Familiar Commands and Meditations
Evoker combines attunement-based familiar commands with Meditation utilities. It is less about rotating weapon skills alone and more about treating each attunement and command as one connected action set.
Key Structure
Evoker combat is best read through its Fire / Water / Air / Earth familiar commands and Meditation utilities. When you change attunements, the character of your available command changes with them.
Combat Feel
Evoker feels most coherent when attunement swapping, command use, and Meditation follow-ups are viewed as one sequence. It helps to read each attunement as a package instead of isolated buttons.
Range900
Damage0.67
Damage0.3619
Apply Buff/Condition5s × 2
Blast Radius360
Maximum Stacks Transferred9
Number of Targets5
Maximum Stacks Transferred5
Apply Buff/Condition5s × 2
Range900
Apply Buff/Condition2s × 4
Healing4510
Healing3230
Conditions Removed3
Radius360
Stun2
Number of Targets5
Number of Allied Targets5
Range900
Damage0.122
Damage0.1448
Number of Hits5
Apply Buff/Condition3s
Apply Buff/Condition6s
Knockdown2
Apply Buff/Condition2s × 5
Radius180
Number of Targets5
Apply Buff/Condition6s
Apply Buff/Condition8s × 4
Apply Buff/Condition10s × 6
Combo FinisherBlast 100%
Damage0.7238
Damage0.4524
Recharge18s
Healing6420
Traited · Apply Buff/Condition4s (Trait 2415)
Range900
Recharge18s
Range600
Recharge20s
StunBreaktrue
Endurance Gained50
Damage1
Radius180
Number of Targets3
Apply Buff/Condition10s × 5
Apply Buff/Condition10s
Traited · Apply Buff/Condition2s (Trait 2344)
Traited · Apply Buff/Condition5s (Trait 2415)
Recharge20s
Conditions Removed3
Apply Buff/Condition4s
Apply Buff/Condition5s
Apply Buff/Condition6s
Radius600
Breaks Stun
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 2415)
Recharge15s
StunBreaktrue
Damage1.5
Apply Buff/Condition10s × 4
Apply Buff/Condition4s
Duration1
Radius300
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 2344)
Traited · Apply Buff/Condition5s × 3 (Trait 2415)
Traited · Apply Buff/Condition3s × 2 (Trait 2415)
Traited · Apply Buff/Condition5s × 2 (Trait 2415)
Range900
Recharge60s
Traited · Apply Buff/Condition5s (Trait 2415)Evoker Traits
Gain access to meditation skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Frequently asked questions
Is elementalist the hardest profession?
It has many skills to learn and a small health pool. Start by remembering each element's broad role: Fire for offense, Water for healing, Air for mobility, and Earth for defense. Practice Fire and Water first, then bring in Air and Earth as you learn their skills.
Which elite specialization should I try first?
For PvE: Tempest. It adds overloads to the familiar attunement system. Stay in an element, then press its key again for a strong area effect. Overload Water's healing is especially helpful when learning open-world combat.
For close combat: Catalyst. Hammer offers a battle-mage style, while Jade Sphere provides boons for group play.
Try Weaver later. Managing two elements at once adds complexity. Get comfortable with core attunement switching first.
VoE option: Evoker. Choose it if you want an elemental familiar fighting beside you. Charge its commands with your weapon skills, then use an empowered command after three basic commands.
Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.
Is it a problem that I cannot swap weapons during combat?
Switch attunements with F1–F4 to access different weapon-skill sets. Core elementalist has 20 weapon skills across its four elements. Learn your build's main attunements first, then use the others for healing, control, or defense when needed. Normal weapon swapping is available outside combat.