Mesmer
An illusionist that creates clones, then shatters them with F1–F4 for powerful effects.
Core mesmer
Mesmer combines clone generation with shatters. Use clone-producing skills to build up clones, then spend them with F1–F4 to attack or protect yourself. Direct attacks and phantasm attacks are part of the toolkit too.
Mesmers wear light armor and have medium base health. Clones can divide enemy attention, while Blink, stealth, and Distortion help you avoid attacks.
Managing clones and timing shatters can feel unfamiliar at first. Once you learn them, mesmer offers flexible tools for many situations.
Clones and shatters
Many weapon and utility skills create clones: copies of you that use basic attacks and distract enemies. You can have three at once; creating another replaces the oldest.
Phantasms perform a stronger attack, then turn into clones. Letting a phantasm finish gives you another clone to use for a shatter.
Spend your clones with shatters. F1–F4 correspond to direct damage, Confusion, Daze, and Distortion. Choose the one that suits your offensive or defensive needs.
F1 Mind Wrack: Shatters clones to deal direct damage. It is an important offensive skill.
F2 Cry of Frustration: Shatters clones to apply Confusion, a condition that damages enemies when they use skills.
F3 Diversion: Shatters clones to daze enemies and interrupt their casts.
F4 Distortion: Consumes clones to give you a brief period of invulnerability. Save it for dangerous attacks.
Weapon skills
Universal Arsenal
Mesmer weapons make more sense when read as tools that support your shatters. Some build illusions quickly, some help with positional control or survival, and some carry elite-specific overlays. Land spear and aquatic spear are separated on purpose.
Range1200
Maximum Damage0.367 × 3
Minimum Damage0.267 × 3
Number of Targets3
Range1200
Recharge0.5s
Damage1.0625 × 3
Damage1.0625 × 3
Number of Targets3
Radius240
Apply Buff/Condition5s × 2
Apply Buff/Condition5s × 2
Range1200
Recharge5s
Unblockabletrue
Maximum Damage0.75
Maximum Damage0.75
Damage Reduction per Bounce15%
Damage Reduction per Bounce80%
Apply Buff/Condition6s × 3
Apply Buff/Condition5s × 3
Number of Bounces4
Bounce Range600
Traited · Maximum Damage2.675 (Trait 2206)
Traited · Maximum Damage0.825 (Trait 2206)
Traited · Number of Bounces6 (Trait 686)
Traited · Blade(Trait 2216)
Range1200
Recharge10s
Damage1.8
Number of Targets5
Radius240
Apply Buff/Condition5s
Damage Increase per Stack of Vulnerability1%
Traited · Damage1.98 (Trait 2206)
Traited · Damage1.1 (Trait 2206)
Traited · Blade(Trait 2216)
Range1200
Recharge12s
Phantasm Damage0.3 × 4
Phantasm Damage0.15 × 4
Greatsword Damage1.2
Number of Targets5
Whirling Strikes4
Pierces
Boons Removed2
Traited · Phantasm Damage0.345 × 4 (Trait 682)
Traited · Phantasm Damage0.1725 × 4 (Trait 682)
Traited · Greatsword Damage1.32 (Trait 2206)
Traited · Greatsword Damage0.44 (Trait 2206)
Traited · Blade(Trait 2216)
Range450
Recharge20s
Damage0.3
Knockback450
Number of Targets5
Apply Buff/Condition6s × 5
Range1200
Damage0.3
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition5s
Number of Bounces2
Clones using this attack grant their boons around you instead of themselves.
Range1200
Recharge1s
Damage0.6
Apply Buff/Condition10s
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition3s
Ally Boon Radius480
Apply Buff/Condition15s × 2
Apply Buff/Condition2s
Number of Targets5
Range1200
Recharge8s
Combo FinisherLeap 100%
Range1200
Recharge12s
Damage0.15 × 3
Damage0.075 × 3
Apply Buff/Condition4s × 2
Number of Targets3
Illusions Summoned2
Illusions Summoned1
Traited · Damage0.1725 × 3 (Trait 682)
Traited · Damage0.08625 × 3 (Trait 682)
Recharge16s
Apply Buff/Condition5s
Apply Buff/Condition5s × 3
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition3s
Radius240
Number of Targets5
Range1200
Recharge20s
Damage0.33
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition1s
Apply Buff/Condition4s
Apply Buff/Condition2s
Daze1
Radius240
Number of Targets5
Duration5
Combo FieldEthereal
Range1200
Damage0.5
Healing325
Radius240
Number of Targets1
Number of Allied Targets5
Combo FinisherProjectile 20%
Range600
Recharge1s
Damage0.625 × 4
Healing325
Number of Targets5
Apply Buff/Condition1s × 4
Range1200
Recharge5s
Damage1.5
Apply Buff/Condition3s
Healing1295
Apply Buff/Condition4s
Radius240
Number of Targets5
Range1200
Recharge12s
Unblockabletrue
Apply Buff/Condition9s × 12
Apply Buff/Condition9s
Radius240
Number of Targets5
Duration2
Combo FieldEthereal
Damage2.5
Damage1.35
Healing1930
Healing1610
Healing1930
Conditions Removed2
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition3s
Combo FinisherBlast 100%
Number of Targets5
Radius240
Detonation Window2
Conditions Removed1
Damage1
Range1200
Recharge20s
Damage1
Damage0.01
Apply Buff/Condition8s × 10
Stun2
Stun2
Number of Targets5
Radius240
Range1200
Recharge20s
Unblockabletrue
Barrier2346
Apply Buff/Condition4s
Radius240
Number of Targets5
Singularity Duration3
Portal Duration5
Portal Uses1
Maximum Teleport Distance5000
Singularity Shot Recharge Increase50%
Singularity Shot Recharge Increase100%
Singularity Shot Recharge Increase33%
Range130
Apply Buff/Condition5s
Damage1
Number of Targets3
Range130
Damage1
Number of Targets3
Apply Buff/Condition5s
Range130
Damage1.5
Number of Targets3
Apply Buff/Condition2s
Range600
Recharge1s
Damage0.1
Final Strike Damage0.2
Number of Strikes8
Apply Buff/Condition8s
Range240
Recharge1s
Damage0.45 × 7
Number of Targets5
Apply Buff/Condition6s × 7
Recharge5s
Damage1.6
Outer-Edge Damage Increase20%
Outer-Edge Damage Increase10%
Number of Targets5
Apply Buff/Condition15s
Combo FinisherWhirl 100%
Apply Buff/Condition10s × 4
Outer-Edge Critical Chance100%
Inner Radius170
Outer Radius300
Range130
Recharge10s
Damage2.4
Apply Buff/Condition1s
Healing2570
Conditions Removed2
Number of Targets5
Empowered Healing3850
Range1200
Recharge12s
Damage1
Phantasm Damage0.6
Phantasm Damage0.4
Number of Targets5
Empowered Phantasms Created2
Boons Removed2
Apply Buff/Condition3s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition1s
Phantasm Attack Radius240
Dash Range450
Apply Buff/Condition8s
Combo FinisherLeap 100%
Range600
Recharge20s
Damage1 × 3
First-Strike Radius120
Second-Strike Radius240
Third-Strike Radius360
Empowered Stun2
Number of Targets5
Combo FinisherBlast 100%
Range900
Damage0.5
Apply Buff/Condition4s
Range900
Damage0.5
Apply Buff/Condition6s
Range900
Damage0.75
Apply Buff/Condition9s
Range1200
Recharge1s
Damage0.25 × 5
Apply Buff/Condition4s × 2
Apply Buff/Condition3s × 2
Apply Buff/Condition4s × 3
Apply Buff/Condition3s × 3
Range900
Recharge6s
Damage1.5
Apply Buff/Condition8s × 5
Block Duration2
Evade1
Clones Created2
Clones Created1
Range900
Damage0.1
Apply Buff/Condition5s
Number of Targets5
Apply Buff/Condition7s × 5
Range900
Recharge9s
Damage0.255 × 7
Damage0.76 × 7
Apply Buff/Condition7s × 7
Apply Buff/Condition4s × 7
Number of Targets5
Range130
Damage1
Apply Buff/Condition5s
Number of Targets3
Range130
Damage1
Apply Buff/Condition5s
Number of Targets3
Range130
Damage without Boons2
Damage with Boons1.5
Boons Removed1
Number of Targets3
Range600
Recharge1s
Damage1
Daze0
Combo FinisherLeap 100%
Range130
Recharge10s
Damage0.45 × 8
Damage0.128 × 8
Apply Buff/Condition1s
Number of Targets3
Range600
Recharge12s
Damage0.003
Apply Buff/Condition1s
Apply Buff/Condition5s × 2
Range130
Damage0.55
Apply Buff/Condition2s
Apply Buff/Condition1s
Apply Buff/Condition1s
Number of Targets3
Range130
Damage0.55
Apply Buff/Condition2s
Number of Targets3
Range130
Damage0.55 × 2
Apply Buff/Condition6s
Apply Buff/Condition6s
Number of Targets3
Range200
Recharge1s
Damage0.5 × 2
Apply Buff/Condition4s × 3
Apply Buff/Condition4s
Seek Range480
Range130
Recharge0.25s
Damage0.4 × 3
Apply Buff/Condition1s × 3
Apply Buff/Condition4s × 3
Maximum Count2
Count Recharge6
Count Recharge8
Number of Targets3
Combo FinisherWhirl 100%
Range600
Recharge8s
Damage1.25
Damage1.75
Apply Buff/Condition3s × 3
Apply Buff/Condition3s
Apply Buff/Condition6s × 5
Apply Buff/Condition6s
Breaks Enemy Targeting
Combo FinisherLeap 100%
Range600
Recharge8s
Damage1.25
Damage1.75
Apply Buff/Condition3s × 3
Apply Buff/Condition3s
Apply Buff/Condition6s × 5
Apply Buff/Condition6s
Breaks Enemy Targeting
Combo FinisherLeap 100%
Range1200
Number of Targets5
Damage0.5
Flurry Damage0.2 × 3
Hits to Cause Flurry3
Blade
Pierces
Flurry Count Tracking Duration5
Combo FinisherProjectile 20%
Traited · Damage0.55 (Trait 2206)
Traited · Damage0.385 (Trait 2206)
Traited · Flurry Damage0.22 × 3 (Trait 2206)
Range1200
Recharge1s
Damage1 × 3
Apply Buff/Condition2s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s
Pierces
Number of Targets5
Range1200
Recharge5s
Number of Targets5
Outgoing Damage0.25
Returning Damage0.25
Daggers Thrown3
Pierces
Blade
Combo FinisherProjectile 20%
Traited · Outgoing Damage0.55 (Trait 2206)
Traited · Outgoing Damage0.11 (Trait 2206)
Traited · Returning Damage0.55 (Trait 2206)
Traited · Returning Damage0.605 (Trait 2206)
Range1200
Recharge12s
Number of Targets5
Storm Damage0.25
Blade Damage0.5
Blades Launched3
Blade
Interval1
Duration4
Radius180
Traited · Storm Damage0.495 (Trait 2206)
Traited · Storm Damage0.11 (Trait 2206)
Traited · Storm Damage0.44 (Trait 2206)
Traited · Blade Damage0.726 (Trait 2206)
Traited · Blade Damage0.44 (Trait 2206)
Traited · Blade Damage0.11 (Trait 2206)
Range600
Recharge25s
Apply Buff/Condition12s
Apply Buff/Condition1s
Apply Buff/Condition5s
Duration5
Combo FieldLight
Radius600
Number of Targets5
Range1200
Recharge20s
Damage0.138 × 12
Apply Buff/Condition5s × 12
Damage0.1 × 12
Traited · Damage0.1587 × 12 (Trait 682)
Traited · Damage0.115 × 12 (Trait 682)
Range1200
Recharge16s
Damage0.33 × 3
Illusion Damage0.115 × 8
Apply Buff/Condition1s × 3
Illusion Damage0.1 × 8
Apply Buff/Condition4s × 8
Apply Buff/Condition3s × 8
Combo FinisherProjectile 20%
Traited · Illusion Damage0.132 × 8 (Trait 682)
Traited · Illusion Damage0.115 × 8 (Trait 682)
Range1200
Recharge20s
Damage0.2
Apply Buff/Condition3s × 3
Apply Buff/Condition5s × 3
Apply Buff/Condition5s
Daze2
Stun3
Number of Bounces3
Combo FinisherProjectile 100%
Range900
Recharge30s
Damage0.9
Damage0.45
Apply Buff/Condition2s
Apply Buff/Condition3s
Apply Buff/Condition10s
Radius240
Number of Allied Targets5
Traited · Damage1.035 (Trait 682)
Traited · Damage0.5175 (Trait 682)
Range900
Damage0.9
Damage0.45
Apply Buff/Condition2s
Apply Buff/Condition3s
Radius240
Number of Allied Targets5
Traited · Damage1.035 (Trait 682)
Traited · Damage0.5175 (Trait 682)
Range600
Recharge35s
Damage1.5
Apply Buff/Condition5s
Apply Buff/Condition15s × 5
Apply Buff/Condition15s × 8
Apply Buff/Condition1s
Recharge Reduced10
Blocks Missiles
Ally Boon Radius360
Number of Targets5
Number100
Combo FieldEthereal
Range900
Recharge12s
Damage2
Damage1
Block Duration3
Evade1
Range900
Damage0.1
Daze2
Number of Targets5
Range1200
Recharge15s
Phantasm Damage0.5
Sword Strike Damage0.5
Apply Buff/Condition10s × 8
Apply Buff/Condition10s × 4
Sword Strike Range130
Phantasm Damage0.5
Combo FinisherLeap 100%
Traited · Phantasm Damage0.575 (Trait 682)
Traited · Phantasm Damage0.575 (Trait 682)
Recharge20s
Damage1
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition9s
Radius240
Combo FinisherBlast 100%
Number of Targets5
Conditions Removed1
Traited · Apply Buff/Condition5s (Trait 674)
Traited · Apply Buff/Condition3s × 2 (Trait 691)
Range1200
Recharge20s
Damage0.5
Apply Buff/Condition9s
Apply Buff/Condition3s × 3
Radius240
Daze1
Number of Targets5
Traited · Damage0.575 (Trait 682)
Traited · Apply Buff/Condition3s × 2 (Trait 691)
Range150
Damage0.8
Number of Targets3

Range150
Damage1
Number of Targets3
Range900
Recharge8s
Damage2.4
Number of Targets5
Combo FinisherLeap 100%
Range1200
Recharge10s
Damage0.1 × 7
Final Strike Damage0.4
Evasive Strike Damage0.1
Traited · Damage0.115 × 7 (Trait 682)
Traited · Final Strike Damage0.46 (Trait 682)
Recharge25s
Unblockabletrue
Duration10
Apply Buff/Condition8s
Apply Buff/Condition3s
Damage0.55
Recharge40s
Duration8
Pulses9
Damage0.4 × 9
Number of Targets5
Initial Pull Radius600
Radius240
Combo FieldEthereal
Range1200
Damage0.3
Apply Buff/Condition5s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition1s
Number of Bounces3
Range600
Recharge1s
Damage0.8
Apply Buff/Condition4s × 2
Number of Targets5
Stun1
Range1200
Recharge8s
Damage0.8
Apply Buff/Condition4s
Apply Buff/Condition8s × 3
Number of Targets5
Range1200
Recharge12s
Apply Buff/Condition4s
Number of Allied Targets5
Radius600
Range1200
Recharge5s
Number of Casts3
Radius600
Damage0.15 × 4
Apply Buff/Condition6s × 8
Apply Buff/Condition3s × 4
Maximum Count2
Count Recharge15
Traited · Damage0.1725 × 4 (Trait 682)
Traited · Count Recharge12 (Trait 669)
Range1200
Recharge25s
Damage1.28
Sink2
Number of Targets5
Radius300Utility skills
Mesmer Utility Skills
Core Mesmer utilities split cleanly into families like mantras, glamours, manipulations, and signets. Beginners usually do better by learning one reliable survival button, one movement tool, and one utility family that matches their plan instead of trying to absorb every category at once.
Recharge20s
Healing5560
Heal per Clone640
Conditions Removed1
Conditions Removed per Clone1
Recharge10s
Number of Targets5
Number of Casts2
Self-Healing3275
Ally-Healing1965
Radius360
Recharge1s
Healing1640
Healing below 50%2620
Count Recharge20
Maximum Count2
Health Threshold50%
Recharge1s
Healing1640
Healing below 50%2620
Count Recharge20
Maximum Count2
Health Threshold50%
Recharge12s
Healing5195
Apply Buff/Condition2s
Recharge1s
Healing1640
Healing below 50%2620
Count Recharge20
Maximum Count2
Health Threshold50%
Signet Active: Heal yourself and reduce the recharge of phantasm skills.
Recharge30s
Healing5560
Heal on Illusion Summon350
Heal on Illusion Summon297
Recharge Reduced100%
Recharge Reduced50%
Traited · Healing6600 (Trait 752)
Recharge15s
Number of Targets5
Number of Casts2
Apply Buff/Condition5s
Apply Buff/Condition5s × 4
Radius600
Recharge2s
StunBreaktrue
Apply Buff/Condition3s × 3
Apply Buff/Condition3s × 5
Number of Targets5
Radius600
Count Recharge30
Count Recharge45
Maximum Count2
Recharge2s
StunBreaktrue
Apply Buff/Condition3s × 3
Apply Buff/Condition3s × 5
Number of Targets5
Radius600
Count Recharge30
Count Recharge45
Maximum Count2
Recharge12s
Number of Casts2
Recharge Time Reduced15
Range1200
Recharge4s
Daze2
Radius180
Number of Targets5
Count Recharge24
Maximum Count2
Range1200
Recharge4s
Daze2
Radius180
Number of Targets5
Count Recharge24
Maximum Count2
Recharge1s
Number of Targets5
Number of Casts2
Apply Buff/Condition5s × 8
Radius360
Range1200
Recharge1s
Damage1.33
Radius240
Number of Targets5
Count Recharge10
Maximum Count2
Apply Buff/Condition8s × 5
Range1200
Recharge1s
Damage1.33
Radius240
Number of Targets5
Count Recharge10
Maximum Count2
Apply Buff/Condition8s × 5
Recharge12s
Number of Casts2
Conditions Removed from Self13
Conditions Removed from Allies3
Radius360
Number of Targets5
Recharge1s
Conditions Removed3
Number of Targets5
Radius360
Count Recharge24
Maximum Count2
Recharge1s
Conditions Removed3
Number of Targets5
Radius360
Count Recharge24
Maximum Count2
Range1200
Recharge32s
Shield Duration6
Radius240
Combo FieldEthereal
Range900
Recharge25s
Duration2
Radius240
Number of Targets5
Conditions Removed1
Boons Removed1
Duration5
Pulses3
Pulses6
Combo FieldEthereal
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Recharge72s
Duration30
Duration60
Range Threshold5000
Duration10
Range Threshold5000
Duration10
Range Threshold5000
Duration10
Range Threshold5000
Range900
Recharge30s
Apply Buff/Condition2s
Curtain Duration6
Combo FieldLight
Traited · Apply Buff/Condition3s (Trait 674)
Range1200
Recharge25s
Unblockabletrue
Apply Buff/Condition4s
Apply Buff/Condition4s
Boons Stolen3
Conditions Transferred3
Range1200
Recharge20s
StunBreaktrue
Range1200
Recharge75s
Apply Buff/Condition15s
Radius240
Prevents Capture-Point Contribution
Number of Targets3
Mimic's recharge cannot be reset by other mesmer skills.
Recharge20s
Apply Buff/Condition10s
Recharge reduced to1
Signet Active: Stun your foe.
Range1200
Recharge25s
Apply Buff/Condition0s
Stun3
Boons Removed3
Traited · Boons Removed5 (Trait 752)
Signet Active: Recharges shatter skills.
Recharge60s
Interval10
Combat Only
Recharge Reduced100%
Recharge Reduced50%
Traited · Active Clones Summoned1 (Trait 752)
Signet Active: Extends the duration of all boons on yourself.
Range600
Recharge20s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition20s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Duration Increase3
Traited · Number of Targets5 (Trait 752)
Signet Active: Blind nearby foes and stealth yourself.
Recharge20s
Unblockabletrue
StunBreaktrue
Apply Buff/Condition0s
Apply Buff/Condition5s
Apply Buff/Condition2s
Radius360
Number of Targets5
Traited · Apply Buff/Condition3s (Trait 674)
Traited · Conditions Removed5 (Trait 752)
Range1200
Recharge20s
StunBreaktrue
Apply Buff/Condition3s
Traited · Apply Buff/Condition5s (Trait 674)
Range1200
Recharge25s
StunBreaktrue
Breaks Enemy Targeting
Range900
Recharge40s
Damage0.4
Damage0.2
Number of Targets5
Radius240
Apply Buff/Condition3s
Apply Buff/Condition1s
Increased damage per block50%
Maximum Damage Increase500%
Traited · Damage0.46 (Trait 682)
Traited · Damage0.23 (Trait 682)
Range900
Recharge20s
Unblockabletrue
Damage without Boons1
Damage with Boons0.4
Damage without Boons0.5
Damage with Boons0.2
Boons Removed5
Boons Removed1
Number of Bounces4
Traited · Damage without Boons1.15 (Trait 682)
Traited · Damage with Boons0.46 (Trait 682)
Traited · Damage without Boons0.575 (Trait 682)
Traited · Damage with Boons0.23 (Trait 682)
Range1200
Recharge2s
StunBreaktrue
Apply Buff/Condition3s × 3
Apply Buff/Condition3s × 5
Number of Targets5
Radius600
Count Recharge30
Count Recharge45
Maximum Count2
Recharge1s
Conditions Removed3
Number of Targets5
Radius360
Count Recharge24
Maximum Count2
Range1200
Recharge4s
Daze2
Radius180
Number of Targets5
Count Recharge24
Maximum Count2
Range1200
Recharge1s
Damage1.33
Radius240
Number of Targets5
Count Recharge10
Maximum Count2
Apply Buff/Condition8s × 5
Recharge35s
Apply Buff/Condition6s
Radius1200
Number of Targets10
Traited · Apply Buff/Condition9s (Trait 674)
Signet Active: Transform your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Range1200
Recharge45s
Duration6
Duration Decreased20%
Number350
Traited · Apply Buff/Condition6s × 10 (Trait 752)
Range1200
Recharge120s
Unblockabletrue
Apply Buff/Condition1s
Apply Buff/Condition2s
Apply Buff/Condition1s
Duration5
Duration3
Interval1
Radius360
Number of Targets5
Combo FieldEtherealCore specializations
Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.
Core Traits
Core Mesmer traits split across crit pressure, control, support, illusion amplification, and shatter synergy. Instead of memorizing every interaction immediately, it is usually better to decide whether you want faster shatter cycling, more stability, or more direct pressure first.
This trait can only affect enemies with defiance bars once per interval." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
이 특성은 defiance bar가 있는 적에게 일정 간격으로 한 번만 피해를 줍니다." data-tooltip-desc-en="Interrupts deal damage and inflict weakness while granting you a damage increase.This trait can only damage enemies with defiance bars once per interval." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
이 특성은 defiance bar가 있는 적에게 일정 간격으로 한 번만 발동됩니다." data-tooltip-desc-en="Interrupting a foe inflicts blind, and blinding a foe inflicts confusion.This trait can only activate on enemies with defiance bars once per interval." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
무력화에는 Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear가 포함됩니다." data-tooltip-desc-en="Convert damaging conditions to boons whenever you gain Distortion or become disabled.
This trait can only trigger when disabled once per interval.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Chronomancer: Heart of Thorns
A time mage that can rewind and reuse skills
F5 Continuum Split temporarily records your position, health, endurance, and skill cooldowns, then returns you to that state. This lets you reuse skills cast inside the split. Chronomancer adds a shield and Wells; in PvE, trait choices let you provide Alacrity or Quickness in a support build.
Continuum Split (F5) records your position, health, endurance, and skill cooldowns. Consuming more clones extends its duration. Plan which skills to use and in what order before the split ends and returns you to your saved state.
Wells: Place a field that periodically harms enemies or benefits allies, with a final effect when its duration ends.
Shield: Echo of Memory blocks attacks and summons a phantasm. Tides of Time sends out a returning wave that stuns enemies and blocks projectiles.
PvE boon support: Choose Stretched Time for Alacrity or Seize the Moment for Quickness. Both are grandmaster traits in the same tier, so select the one that matches your party role.
Chronomancer | Time Control and Wells
Chronomancer bends time directly. With Continuum Split, it creates a short rift that returns you to your previous health, endurance, and cooldown state, letting you replay key skills. It also gains Wells that support allies with boons, slow enemies, and extend its quickness and alacrity support role.
Core Mechanic
The core shatters become time-themed variants, and F5 Continuum Split becomes the centerpiece. Chronomancer plans its burst, defense, and support around that reset window.
Play Pattern
Chronomancer ties together Wells, shield skills, and shatters. The specialization is built around speeding allies up, slowing enemies down, and exploiting reset windows at the right moment.
This skill's recharge cannot be reset by other mesmer skills.
Range1200
Recharge105s
0 Clones2
1 Clone3
2 Clones5
3 Clones6
Prevents Capture-Point Contribution
Number of Targets1
Radius240
Traited · Apply Buff/Condition4s × 3 (Trait 1687)
Traited · Conditions Removed1 (Trait 1866)
Traited · Duration Increase1 (Trait 2035)
Range5000
Shatter traits only affect the first strike of this skill.
Range1200
Recharge1s
1 Clone0.767
2 Clones0.613 × 2
3 Clones0.537 × 3
Radius240
Number of Targets5
Count Recharge12
Maximum Count2
Interval1
Traited · Apply Buff/Condition8s × 5 (Trait 1687)
Traited · Critical Chance Increase25% (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Traited · Count Recharge10 (Trait 731)
Range1200
Recharge30s
Damage0.38
Apply Buff/Condition3s
Radius240
Number of Targets5
Rechage Reduced per Clone3
Traited · Apply Buff/Condition8s (Trait 1687)
Traited · Apply Buff/Condition5s (Trait 1687)
Traited · Apply Buff/Condition4s × 2 (Trait 734)
Traited · Apply Buff/Condition3s (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Range1200
Recharge38s
Daze1
Radius240
Number of Targets1
Apply Buff/Condition2s
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Number of Targets5 (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Range1200
Recharge50s
Apply Buff/Condition1s
Prevents Capture-Point Contribution
Number of Targets1
Radius240
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Reflects Missiles(Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Range900
Recharge30s
Initial Self Heal3230
Ending Heal3870
Conditions Removed1
Duration3
Pulses3
Number of Targets5
Radius240
Combo FieldLight
Range900
Recharge20s
Pulse Damage1.5
Number of Targets5
Duration3
Pulses3
Apply Buff/Condition1s
Apply Buff/Condition5s
Radius240
Apply Buff/Condition15s × 8
Apply Buff/Condition6s
Combo FieldEthereal
Range900
Recharge20s
Pulse Damage1.3
Final Damage2.1
Number of Targets5
Duration3
Pulses3
Apply Buff/Condition2s
Apply Buff/Condition2s
Radius240
Combo FieldEthereal
Range900
Recharge60s
StunBreaktrue
Number of Targets5
Duration3
Pulses3
Apply Buff/Condition3s
Apply Buff/Condition1s
Apply Buff/Condition5s × 3
Radius240
Endurance Gained30
Combo FieldEthereal
Range900
Recharge20s
Damage1.5
Pulses3
Duration3
Number of Targets5
Apply Buff/Condition1s
Radius240
Boons Removed3
Daze2
Combo FieldEthereal
Range900
Recharge60s
Pulse Damage1.1
Final Damage2.1
Number of Targets5
Duration3
Pulses3
Pull240
Radius240
Knockdown2
Float1
Combo FieldDarkChronomancer Traits
이 특성은 같은 적에게 일정 간격으로 한 번만 적용됩니다." data-tooltip-desc-en="Disabling a foe slows them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
This trait can only affect the same enemy with once per interval." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
동시에 활성화할 수 있는 시한폭탄 수에 제한이 있습니다." data-tooltip-desc-en="Enemies struck by Time Sink are affixed with a time bomb. Time bombs increase your strike damage dealt to the target and explode when they expire.Only a certain number of time bombs may be active at once." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
(재소환된 팬텀은 잠시 Daze 상태가 됩니다.)" data-tooltip-desc-en="The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage.(Resummoned phantasms are briefly dazed.)" data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Mirage: Path of Fire
An elusive fighter that attacks while evading
Mirage Cloak replaces your normal dodge, allowing you to attack and move while evading. It opens access to Ambush skills and adds a main-hand axe and Deceptions.
Mirage Cloak lets you attack, move, and use skills while evading, instead of rolling through a normal dodge animation.
Ambush skills: Enhanced attacks made available by Mirage Cloak. Your equipped weapon determines the Ambush, so timing it with your evasion is part of Mirage's combat rhythm.
Axe: A main-hand melee weapon unlocked through Mirage. It deals condition damage, creates clones, and lets you change your clones' target together.
Mirage Mirrors: Skills such as Crystal Sands, False Oasis, and Sand Through Glass create mirrors on the ground. Touching one grants Mirage Cloak, giving access to an Ambush without spending dodge endurance.
Mirage emphasizes condition damage, including Confusion and Torment. Ambush attacks and clones help maintain conditions while you evade enemy attacks.
Mirage | Mirage Cloak and Ambush
Mirage replaces dodge roll with Mirage Cloak, then turns each main-hand weapon's first skill into an Ambush attack. Mirage Cloak provides the same 0.75-second evade, but activates instantly without moving and can be used during other actions unless you are hard-controlled or immobilized.
Core Mechanic
Mirage is built around Mirage Cloak and Ambush. Dodge roll is replaced by cloak, and each main-hand weapon gains its own Ambush skill while cloaked.
Play Pattern
Some Deception skills and Mirage Mirror also grant Mirage Cloak. In play, Mirage is about when you create cloak and which Ambush you cash it into.
Mirage Cloak replaces dodge roll. It activates instantly without moving you, and it can be used during other actions unless you are under hard crowd control or immobilized.
Inside Mirage Cloak, each main-hand weapon's first skill is replaced with an Ambush skill. Some Deception skills and Mirage Mirror also grant Mirage Cloak.
Range200
Recharge1s
Damage0.5 × 2
Apply Buff/Condition4s × 3
Apply Buff/Condition4s
Seek Range480
Range1200
Recharge1s
Damage1 × 3
Apply Buff/Condition2s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s
Pierces
Number of Targets5
Range1200
Recharge1s
Damage0.25 × 5
Apply Buff/Condition4s × 2
Apply Buff/Condition3s × 2
Apply Buff/Condition4s × 3
Apply Buff/Condition3s × 3
Range600
Recharge1s
Damage1
Daze0
Combo FinisherLeap 100%
Range1200
Recharge0.5s
Damage1.0625 × 3
Damage1.0625 × 3
Number of Targets3
Radius240
Apply Buff/Condition5s × 2
Apply Buff/Condition5s × 2
Range600
Recharge1s
Damage0.625 × 4
Healing325
Number of Targets5
Apply Buff/Condition1s × 4
Clones using this attack grant their boons around you instead of themselves.
Range1200
Recharge1s
Damage0.6
Apply Buff/Condition10s
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition3s
Ally Boon Radius480
Apply Buff/Condition15s × 2
Apply Buff/Condition2s
Number of Targets5
Range600
Recharge1s
Damage0.1
Final Strike Damage0.2
Number of Strikes8
Apply Buff/Condition8s
Range240
Recharge1s
Damage0.45 × 7
Number of Targets5
Apply Buff/Condition6s × 7
Range600
Recharge1s
Damage0.8
Apply Buff/Condition4s × 2
Number of Targets5
Stun1
Recharge25s
Pulses5
Interval1
Apply Buff/Condition5s
Healing1620
Healing1215
Mirage Duration3
Range900
Recharge20s
Damage0.4 × 6
Apply Buff/Condition4s
Range1200
Recharge20s
Apply Buff/Condition1s
Breaks Enemy Targeting
Range900
Recharge25s
Damage1.5
Apply Buff/Condition5s
Radius240
Daze2
Range1200
Range1200
Recharge20s
StunBreaktrue
Distance300
Apply Buff/Condition
Apply Buff/Condition1s
Range450
Recharge0.5s
Damage1
Damage0.5
Apply Buff/Condition6s × 3
Apply Buff/Condition2s × 3
Radius180
Count Recharge20
Count Recharge30
Maximum Count3
Maximum Count2
Conditions Removed1
Combo FinisherLeap 100%Mirage Traits
Virtuoso: End of Dragons
A straightforward damage dealer that stocks blades instead of clones
Virtuoso replaces clones with psychic blades and fires them through Bladesongs. It adds a main-hand dagger and Psionic skills. Having no clones to manage makes it a useful introduction to mesmer.
Instead of summoning a clone, clone-producing skills stock a blade, up to five. Blades remain outside combat, so you can prepare them before a fight.
Spend stocked blades with Bladesongs. They replace your F1–F4 shatters, and F5 Bladeturn Requiem is added.
Bladesong Harmony (F1): Fires your stocked blades forward. More blades produce more damage.
Bladesong Sorrow (F2): Fires stocked blades to apply Confusion.
Bladesong Dissonance (F3): Combines blades into one large projectile that dazes enemies.
Bladesong Distortion (F4): Consumes blades to grant a brief period of invulnerability.
Bladeturn Requiem (F5): Spins blades around you to damage nearby enemies. Spending more blades extends the duration. It no longer blocks attacks or projectiles.
Dagger: A main-hand weapon with rapid attacks that deal damage and help stock blades.
With blades replacing clone management, Virtuoso is a recommended first mesmer elite specialization. Learn which skills and traits stock blades, then practice your build's F1 and F2 attacks and defensive F4 timing.
Virtuoso | Blades and Bladesongs
Virtuoso replaces traditional illusions with floating psychic daggers and swaps shatters for Bladesongs that fire those blades directly. Instead of misleading enemies with clones, it leans into a more direct offensive pattern backed by Psionic utilities and main-hand dagger.
Core Mechanic
Virtuoso no longer summons clones. It stocks blades instead, then spends them through Bladesong Harmony, Sorrow, Dissonance, Distortion, and Bladeturn Requiem.
Play Pattern
The key question is how quickly you build blades and which Bladesong you spend them on. The visuals are cleaner than classic Mesmer, but resource timing still decides the spec.
Range1200
Recharge1s
Damage0.7
Number of Targets5
Count Recharge12
Maximum Count2
Blade
Pierces
Traited · Damage0.77 (Trait 2206)
Traited · Damage0.605 (Trait 2206)
Traited · Apply Buff/Condition8s × 5 (Trait 1687)
Traited · Critical Chance Increase25% (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Traited · Count Recharge10 (Trait 731)
Range1200
Recharge20s
Strike Damage per Blade Spent0.38
Apply Buff/Condition3s
Number of Targets5
Blade
Pierces
Traited · Strike Damage per Blade Spent0.413 (Trait 2206)
Traited · Apply Buff/Condition8s (Trait 1687)
Traited · Apply Buff/Condition5s (Trait 1687)
Traited · Apply Buff/Condition5s (Trait 2207)
Traited · Apply Buff/Condition4s × 2 (Trait 734)
Traited · Apply Buff/Condition3s (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Range1200
Recharge30s
Damage1
Daze per Blade1
Number of Targets1
Blade
Traited · Damage1.1 (Trait 2206)
Traited · Damage0.99 (Trait 2206)
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Radius240 (Trait 2035)
Traited · Number of Targets5 (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Range1200
Recharge50s
Apply Buff/Condition1s
Apply Buff/Condition1s
Prevents Capture-Point Contribution
Number of Targets1
Radius240
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Reflects Missiles(Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Recharge30s
Radius240
Damage0.5
Blade
Number of Targets5
Traited · Apply Buff/Condition4s × 3 (Trait 1687)
Traited · Conditions Removed1 (Trait 1866)
Traited · Damage0.535 (Trait 2206)
Traited · Damage0.385 (Trait 2206)
Range1200
Recharge20s
Number of Targets1
Damage0.35 × 2
Healing3100
Blade
Conditions Removed1
Conditions Removed2
Apply Buff/Condition3s
Apply Buff/Condition5s
Traited · Damage0.385 × 2 (Trait 2206)
Recharge35s
Apply Buff/Condition2s
Prevents Capture-Point Contribution
Blades Created5
Recharge3s
Number of Targets5
Damage1.5
Radius300
Apply Buff/Condition8s
Apply Buff/Condition10s × 8
Blade
Maximum Count2
Count Recharge20
Count Recharge25
Apply Buff/Condition8s
Traited · Damage1.65 (Trait 2206)
Range1200
Recharge25s
Number of Targets5
Damage1.2 × 5
Radius240
Blade
Pulses5
Interval1
Apply Buff/Condition10s × 3
Traited · Damage1.284 × 5 (Trait 2206)
Traited · Damage0.88 × 5 (Trait 2206)
Controls include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range1200
Recharge25s
Number of Targets5
Damage1.5
Apply Buff/Condition4s
Radius240
Damage Increase100%
Blade
Number200
Traited · Damage1.65 (Trait 2206)
Traited · Damage1.1 (Trait 2206)
Range1200
Recharge60s
Number of Targets5
Damage0.5 × 10
Duration5
Interval1
Blade
Pierces
Unblockable
Traited · Damage0.55 × 10 (Trait 2206)
Traited · Damage0.55 × 10 (Trait 2206)Virtuoso Traits
While out of combat, you will automatically stock a blade every 10 seconds." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Troubadour: Visions of Eternity
A mesmer fighting through music and tales
Build notes instead of clones, then play instruments for offensive and supportive effects. Instruments keep playing behind you for a time and provide bonuses. A Tale gains its Performance bonus when the required instruments are playing.
Instead of clones, Troubadour builds up to three notes. Outside combat, it automatically generates one every 10 seconds.
Spend notes with the F1–F4 instrument skills. After the initial effect, the instrument keeps playing in the background; more notes extend that duration. F5 Crescendo is a separate skill strengthened by the number of instruments currently playing.
Lively Lute (F1): Sends damaging sound waves toward an enemy and healing tones toward allies.
Flustering Flute (F2): Plays a tune that hinders enemies.
Deafening Drum (F3): Releases a percussive shock wave against enemies.
Harmonious Harp (F4): Grants you Distortion while continuously healing nearby allies.
Crescendo (F5): Damages nearby enemies and gives allies barrier. More instruments playing increase its strength.
Tales: Each tale has a base effect and a Performance requirement. Check that the required instruments are playing before using it for its bonus.
Troubadour | Notes, Instruments, and Tales
Troubadour supports allies and demoralizes enemies through music and heroic tales. It replaces clones with Notes and turns shatters into individual instruments. Playing an instrument triggers an immediate effect, extends its field duration based on Notes consumed, and then links into extra Performance effects through related Tale utilities.
Core Mechanic
Troubadour builds Notes instead of clones and replaces F1 through F5 with instruments such as Reverberating Lute, Flustering Flute, Deafening Drum, Harmonious Harp, and Crescendo.
Play Pattern
The structure is to deploy instruments first, then layer Tale utilities while watching field duration and Note count. Manage the instruments that remain active on the field and their linked effects.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Range600
Recharge12s
Damage1 × 3
Healing985
Apply Buff/Condition5s
Additional Time per Note5
Number of Allied Targets5
Traited · Critical Chance Increase25% (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Traited · Apply Buff/Condition8s × 5 (Trait 1687)
Traited · Apply Buff/Condition6s × 3 (Trait 1687)
Traited · Apply Buff/Condition6s (Trait 2367)
Traited · Apply Buff/Condition8s × 5 (Trait 2367)
Traited · Apply Buff/Condition6s × 3 (Trait 2367)
The flute will then consume all notes to continue playing in the background. The flute's duration is extended for each note consumed.
Range360
Recharge20s
Damage1
Apply Buff/Condition4s × 3
Center Daze1
Apply Buff/Condition5s
Duration Increase per Note5
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Traited · Apply Buff/Condition8s (Trait 1687)
Traited · Apply Buff/Condition5s (Trait 1687)
Traited · Apply Buff/Condition6s × 5 (Trait 734)
The drum will then consume all notes to continue playing in the background. The drum's duration is extended for each note consumed.
Recharge25s
Duration Increase per Note5
Apply Buff/Condition5s
Damage2
Long-Range Daze1
Medium-Range Daze2
Close-Range Stun2
Number of Targets5
Close-Range Radius180
Medium-Range Radius270
Long-Range Radius360
Traited · Apply Buff/Condition4s (Trait 2035)
Traited · Conditions Removed1 (Trait 1866)
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Apply Buff/Condition6s (Trait 1687)
The harp will then consume all notes to continue playing in the background. The harp's duration is extended for each note consumed.
Recharge25s
StunBreaktrue
Duration Increase per Note5
Apply Buff/Condition5s
Pulse Healing805
Pulses4
Radius360
Apply Buff/Condition2s
Traited · Conditions Removed1 (Trait 1866)
Traited · Apply Buff/Condition10s (Trait 1687)
Traited · Initial Conditions Removed2 (Trait 2035)
Traited · Apply Buff/Condition3s (Trait 2422)
This skill's recharge cannot be reset by other mesmer skills.
Recharge35s
Damage2.25
Barrier2565
Increase per Instrument25%
Radius360
Number of Targets5
Traited · Healing per Instrument330 (Trait 1866)
Traited · Conditions Removed1 (Trait 1866)
Traited · Apply Buff/Condition4s × 3 (Trait 1687)
Traited · Increase per Instrument30% (Trait 2035)
Traited · Apply Buff/Condition8s (Trait 2367)
Traited · Apply Buff/Condition15s × 8 (Trait 2367)
Traited · Apply Buff/Condition8s (Trait 2367)
Traited · Apply Buff/Condition4s (Trait 2367)
Traited · Apply Buff/Condition2s (Trait 2367)
Recharge15s
Number of Targets5
Radius360
Recharge4s
Number of Targets5
Radius600
Maximum Count2
Count Recharge25
Recharge20s
Number of Targets5
Radius600
Range900
Recharge20s
Recharge30s
StunBreaktrue
Number of Targets5
Radius600
Recharge75s
Number of Targets5
Radius600Troubadour Traits
While out of combat, you will automatically generate a note every 10 seconds." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Frequently asked questions
Is mesmer the hardest profession?
Core mesmer takes practice: create clones, then consume them with shatters. If clone management feels overwhelming, we recommend starting with Virtuoso after level 80. Its visible blade stock is easier to track than separate clones.
Which elite specialization should I try first?
For PvE: Virtuoso. Stocking and firing blades removes much of the clone management. It can be used for damage in the open world, fractals, and raid encounters.
For support: Chronomancer. In PvE, choose a build that provides either Alacrity or Quickness. Select the appropriate trait, then learn your phantasm, shatter, and Continuum Split sequence.
Try Mirage later. Its dodge-and-Ambush rhythm takes practice. Get comfortable with mesmer's basics before adding that layer.
VoE option: Troubadour. Choose it if you want to combine instrument performances with Tale bonuses. Track your notes and active instruments while using damage, healing, and control effects.
Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.
Is solo play difficult on mesmer?
Core mesmer can initially feel slow at defeating enemies, since clones only use basic attacks. However, stealth, teleports, and Distortion provide strong survival tools. Unlocking Virtuoso can improve your damage output and solo efficiency. Before then, greatsword lets you fight from range while summoning phantasms.