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Mesmer

At a glance

An illusionist that creates clones, then shatters them with F1–F4 for powerful effects.

Core mesmer

Mesmer combines clone generation with shatters. Use clone-producing skills to build up clones, then spend them with F1–F4 to attack or protect yourself. Direct attacks and phantasm attacks are part of the toolkit too.

Mesmers wear light armor and have medium base health. Clones can divide enemy attention, while Blink, stealth, and Distortion help you avoid attacks.

Managing clones and timing shatters can feel unfamiliar at first. Once you learn them, mesmer offers flexible tools for many situations.

Armor class
Light
Base health
Medium
Beginner difficulty
High

Clones and shatters

Many weapon and utility skills create clones: copies of you that use basic attacks and distract enemies. You can have three at once; creating another replaces the oldest.

Phantasms perform a stronger attack, then turn into clones. Letting a phantasm finish gives you another clone to use for a shatter.

Spend your clones with shatters. F1–F4 correspond to direct damage, Confusion, Daze, and Distortion. Choose the one that suits your offensive or defensive needs.

F1 Mind Wrack: Shatters clones to deal direct damage. It is an important offensive skill.

F2 Cry of Frustration: Shatters clones to apply Confusion, a condition that damages enemies when they use skills.

F3 Diversion: Shatters clones to daze enemies and interrupt their casts.

F4 Distortion: Consumes clones to give you a brief period of invulnerability. Save it for dangerous attacks.

Weapon skills

Universal Arsenal

Mesmer weapons make more sense when read as tools that support your shatters. Some build illusions quickly, some help with positional control or survival, and some carry elite-specific overlays. Land spear and aquatic spear are separated on purpose.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Mesmer Utility Skills

Core Mesmer utilities split cleanly into families like mantras, glamours, manipulations, and signets. Beginners usually do better by learning one reliable survival button, one movement tool, and one utility family that matches their plan instead of trying to absorb every category at once.

Healing Skills
Ether Feast
Ether Feast
Uncategorized
Heal yourself and remove conditions. Gain additional health and remove additional conditions for each active clone.
Recharge20sHealing5560Heal per Clone640Conditions Removed1Conditions Removed per Clone1
Mantra of Recovery
Mantra of Recovery
Mantra
Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges.
Recharge10sNumber of Targets5Number of Casts2Self-Healing3275Ally-Healing1965Radius360
Power Return
Power Return
Instantly heal yourself. Receive increased healing if you are below the health threshold.
Recharge1sHealing1640Healing below 50%2620Count Recharge20Maximum Count2Health Threshold50%
Power Return
Power Return
Instantly heal yourself. Receive increased healing if you are below the health threshold.
Recharge1sHealing1640Healing below 50%2620Count Recharge20Maximum Count2Health Threshold50%
Mirror
Mirror
Manipulation
Manipulation. Reflect projectiles, and heal yourself.
Recharge12sHealing5195Apply Buff/Condition2s
Power Return
Power Return
Uncategorized
Instantly heal yourself. Receive increased healing if you are below the health threshold.
Recharge1sHealing1640Healing below 50%2620Count Recharge20Maximum Count2Health Threshold50%
Signet of the Ether
Signet of the Ether
Signet
Signet Passive: Heal yourself whenever you summon an illusion.
Signet Active: Heal yourself and reduce the recharge of phantasm skills.
Recharge30sHealing5560Heal on Illusion Summon350Heal on Illusion Summon297Recharge Reduced100%Recharge Reduced50%Traited · Healing6600 (Trait 752)
Utility Skills
Mantra
Mantra of Concentration
Mantra of Concentration
Mantra
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this spell fully charges.
Recharge15sNumber of Targets5Number of Casts2Apply Buff/Condition5sApply Buff/Condition5s × 4Radius600
Power Break
Power Break
Break stuns on yourself and grant stability to nearby allies.
Recharge2sStunBreaktrueApply Buff/Condition3s × 3Apply Buff/Condition3s × 5Number of Targets5Radius600Count Recharge30Count Recharge45Maximum Count2
Power Break
Power Break
Break stuns on yourself and grant stability to nearby allies.
Recharge2sStunBreaktrueApply Buff/Condition3s × 3Apply Buff/Condition3s × 5Number of Targets5Radius600Count Recharge30Count Recharge45Maximum Count2
Mantra of Distraction
Mantra of Distraction
Mantra
Mantra. Meditate, charging a spell that will daze your target. Shatter skill 3's recharge time is partially refunded when this spell fully charges.
Recharge12sNumber of Casts2Recharge Time Reduced15
Power Lock
Power Lock
Daze your target and nearby foes.
Range1200Recharge4sDaze2Radius180Number of Targets5Count Recharge24Maximum Count2
Power Lock
Power Lock
Daze your target and nearby foes.
Range1200Recharge4sDaze2Radius180Number of Targets5Count Recharge24Maximum Count2
Mantra of Pain
Mantra of Pain
Mantra
Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.
Recharge1sNumber of Targets5Number of Casts2Apply Buff/Condition5s × 8Radius360
Power Spike
Power Spike
Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Range1200Recharge1sDamage1.33Radius240Number of Targets5Count Recharge10Maximum Count2Apply Buff/Condition8s × 5
Power Spike
Power Spike
Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Range1200Recharge1sDamage1.33Radius240Number of Targets5Count Recharge10Maximum Count2Apply Buff/Condition8s × 5
Mantra of Resolve
Mantra of Resolve
Mantra
Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell is fully charged.
Recharge12sNumber of Casts2Conditions Removed from Self13Conditions Removed from Allies3Radius360Number of Targets5
Power Cleanse
Power Cleanse
Remove conditions from you and nearby allies.
Recharge1sConditions Removed3Number of Targets5Radius360Count Recharge24Maximum Count2
Power Cleanse
Power Cleanse
Remove conditions from you and nearby allies.
Recharge1sConditions Removed3Number of Targets5Radius360Count Recharge24Maximum Count2
Glamour
Feedback
Feedback
Glamour
Glamour. Create a dome around your foes that reflects projectiles.
Range1200Recharge32sShield Duration6Radius240Combo FieldEthereal
Null Field
Null Field
Glamour
Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
Range900Recharge25sDuration2Radius240Number of Targets5Conditions Removed1Boons Removed1Duration5Pulses3Pulses6Combo FieldEthereal
Portal Entre
Portal Entre
Glamour
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
Recharge72sDuration30Duration60Range Threshold5000
Portal Exeunt
Portal Exeunt
Glamour. Create an exit portal.
Duration10Range Threshold5000
Portal Exeunt
Portal Exeunt
Glamour. Create an exit portal.
Duration10Range Threshold5000
Portal Exeunt
Portal Exeunt
Glamour
Glamour. Create an exit portal.
Duration10Range Threshold5000
Veil
Veil
Glamour
Glamour. Create a wall that grants stealth to you and your allies.
Range900Recharge30sApply Buff/Condition2sCurtain Duration6Combo FieldLightTraited · Apply Buff/Condition3s (Trait 674)
Manipulation
Arcane Thievery
Arcane Thievery
Manipulation
Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
Range1200Recharge25sUnblockabletrueApply Buff/Condition4sApply Buff/Condition4sBoons Stolen3Conditions Transferred3
Blink
Blink
Manipulation
Manipulation. Teleport to a target location.
Range1200Recharge20sStunBreaktrue
Illusion of Life
Illusion of Life
Manipulation
Manipulation. Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe.
Range1200Recharge75sApply Buff/Condition15sRadius240Prevents Capture-Point ContributionNumber of Targets3
Mimic
Mimic
Manipulation
Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill.
Mimic's recharge cannot be reset by other mesmer skills.
Recharge20sApply Buff/Condition10sRecharge reduced to1
Signet
Signet of Domination
Signet of Domination
Signet
Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Range1200Recharge25sApply Buff/Condition0sStun3Boons Removed3Traited · Boons Removed5 (Trait 752)
Signet of Illusions
Signet of Illusions
Signet
Signet Passive: Creates a clone every few seconds.
Signet Active: Recharges shatter skills.
Recharge60sInterval10Combat OnlyRecharge Reduced100%Recharge Reduced50%Traited · Active Clones Summoned1 (Trait 752)
Signet of Inspiration
Signet of Inspiration
Signet
Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Extends the duration of all boons on yourself.
Range600Recharge20sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition20sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition3sDuration Increase3Traited · Number of Targets5 (Trait 752)
Signet of Midnight
Signet of Midnight
Signet
Signet Passive: Improves expertise.
Signet Active: Blind nearby foes and stealth yourself.
Recharge20sUnblockabletrueStunBreaktrueApply Buff/Condition0sApply Buff/Condition5sApply Buff/Condition2sRadius360Number of Targets5Traited · Apply Buff/Condition3s (Trait 674)Traited · Conditions Removed5 (Trait 752)
Clone
Decoy
Decoy
Clone
Clone. Gain stealth and summon an illusion to attack your foe.
Range1200Recharge20sStunBreaktrueApply Buff/Condition3sTraited · Apply Buff/Condition5s (Trait 674)
Mirror Images
Mirror Images
Clone
Clone. Summon two clones to attack your foe.
Range1200Recharge25sStunBreaktrueBreaks Enemy Targeting
Phantasm
Phantasmal Defender
Phantasmal Defender
Phantasm
Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked.
Range900Recharge40sDamage0.4Damage0.2Number of Targets5Radius240Apply Buff/Condition3sApply Buff/Condition1sIncreased damage per block50%Maximum Damage Increase500%Traited · Damage0.46 (Trait 682)Traited · Damage0.23 (Trait 682)
Phantasmal Disenchanter
Phantasmal Disenchanter
Phantasm
Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons.
Range900Recharge20sUnblockabletrueDamage without Boons1Damage with Boons0.4Damage without Boons0.5Damage with Boons0.2Boons Removed5Boons Removed1Number of Bounces4Traited · Damage without Boons1.15 (Trait 682)Traited · Damage with Boons0.46 (Trait 682)Traited · Damage without Boons0.575 (Trait 682)Traited · Damage with Boons0.23 (Trait 682)
Uncategorized
Mirage Retreat
Mirage Retreat
Uncategorized
Return to your starting point and leave behind a clone at your previous location.
Range1200
Power Break
Power Break
Uncategorized
Break stuns on yourself and grant stability to nearby allies.
Recharge2sStunBreaktrueApply Buff/Condition3s × 3Apply Buff/Condition3s × 5Number of Targets5Radius600Count Recharge30Count Recharge45Maximum Count2
Power Cleanse
Power Cleanse
Uncategorized
Remove conditions from you and nearby allies.
Recharge1sConditions Removed3Number of Targets5Radius360Count Recharge24Maximum Count2
Power Lock
Power Lock
Uncategorized
Daze your target and nearby foes.
Range1200Recharge4sDaze2Radius180Number of Targets5Count Recharge24Maximum Count2
Power Spike
Power Spike
Uncategorized
Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Range1200Recharge1sDamage1.33Radius240Number of Targets5Count Recharge10Maximum Count2Apply Buff/Condition8s × 5
Elite Skills
Mass Invisibility
Mass Invisibility
Manipulation
Manipulation. You and all your allies gain stealth for a short time.
Recharge35sApply Buff/Condition6sRadius1200Number of Targets10Traited · Apply Buff/Condition9s (Trait 674)
Signet of Humility
Signet of Humility
Signet
Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transform your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)
Range1200Recharge45sDuration6Duration Decreased20%Number350Traited · Apply Buff/Condition6s × 10 (Trait 752)
Time Warp
Time Warp
Glamour
Glamour. Create an area that warps time, granting you and your allies quickness while slowing enemies.
Range1200Recharge120sUnblockabletrueApply Buff/Condition1sApply Buff/Condition2sApply Buff/Condition1sDuration5Duration3Interval1Radius360Number of Targets5Combo FieldEthereal

Core specializations

Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.

Core Traits

Core Mesmer traits split across crit pressure, control, support, illusion amplification, and shatter synergy. Instead of memorizing every interaction immediately, it is usually better to decide whether you want faster shatter cycling, more stability, or more direct pressure first.

Chronomancer: Heart of Thorns

A time mage that can rewind and reuse skills

F5 Continuum Split temporarily records your position, health, endurance, and skill cooldowns, then returns you to that state. This lets you reuse skills cast inside the split. Chronomancer adds a shield and Wells; in PvE, trait choices let you provide Alacrity or Quickness in a support build.

Continuum Split (F5) records your position, health, endurance, and skill cooldowns. Consuming more clones extends its duration. Plan which skills to use and in what order before the split ends and returns you to your saved state.

Wells: Place a field that periodically harms enemies or benefits allies, with a final effect when its duration ends.

Shield: Echo of Memory blocks attacks and summons a phantasm. Tides of Time sends out a returning wave that stuns enemies and blocks projectiles.

PvE boon support: Choose Stretched Time for Alacrity or Seize the Moment for Quickness. Both are grandmaster traits in the same tier, so select the one that matches your party role.

Chronomancer | Time Control and Wells

Chronomancer bends time directly. With Continuum Split, it creates a short rift that returns you to your previous health, endurance, and cooldown state, letting you replay key skills. It also gains Wells that support allies with boons, slow enemies, and extend its quickness and alacrity support role.

Core Mechanic

The core shatters become time-themed variants, and F5 Continuum Split becomes the centerpiece. Chronomancer plans its burst, defense, and support around that reset window.

Play Pattern

Chronomancer ties together Wells, shield skills, and shatters. The specialization is built around speeding allies up, slowing enemies down, and exploiting reset windows at the right moment.

Continuum Split (F5)
Continuum Split
Continuum Split
F5
Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered.
This skill's recharge cannot be reset by other mesmer skills.
Range1200Recharge105s0 Clones21 Clone32 Clones53 Clones6Prevents Capture-Point ContributionNumber of Targets1Radius240Traited · Apply Buff/Condition4s × 3 (Trait 1687)Traited · Conditions Removed1 (Trait 1866)Traited · Duration Increase1 (Trait 2035)
Continuum Shift
Continuum Shift
Revert back to the previous timeline. Your health, endurance and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed.
Range5000
Chronomancer Shatters
Split Second
Split Second
F1
Shatter. Destroy all your clones, damaging nearby foes. Strikes again after a delay.
Shatter traits only affect the first strike of this skill.
Range1200Recharge1s1 Clone0.7672 Clones0.613 × 23 Clones0.537 × 3Radius240Number of Targets5Count Recharge12Maximum Count2Interval1Traited · Apply Buff/Condition8s × 5 (Trait 1687)Traited · Critical Chance Increase25% (Trait 2035)Traited · Conditions Removed1 (Trait 1866)Traited · Count Recharge10 (Trait 731)
Rewinder
Rewinder
F2
Shatter. Destroy all your clones, confusing nearby foes and recharging this skill for each clone shattered.
Range1200Recharge30sDamage0.38Apply Buff/Condition3sRadius240Number of Targets5Rechage Reduced per Clone3Traited · Apply Buff/Condition8s (Trait 1687)Traited · Apply Buff/Condition5s (Trait 1687)Traited · Apply Buff/Condition4s × 2 (Trait 734)Traited · Apply Buff/Condition3s (Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Time Sink
Time Sink
F3
Shatter. Destroy all your clones, dazing and slowing their targets.
Range1200Recharge38sDaze1Radius240Number of Targets1Apply Buff/Condition2sTraited · Apply Buff/Condition10s (Trait 1687)Traited · Number of Targets5 (Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Distortion
Distortion
F4
Shatter. Gain distortion and destroy all your clones, gaining additional distortion for each one shattered.
Range1200Recharge50sApply Buff/Condition1sPrevents Capture-Point ContributionNumber of Targets1Radius240Traited · Apply Buff/Condition10s (Trait 1687)Traited · Reflects Missiles(Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Chronomancer Utility Skills
Healing Skills
Well of Eternity
Well of Eternity
Well
Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Range900Recharge30sInitial Self Heal3230Ending Heal3870Conditions Removed1Duration3Pulses3Number of Targets5Radius240Combo FieldLight
Utility Skills
Well
Well of Action
Well of Action
Well
Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies.
Range900Recharge20sPulse Damage1.5Number of Targets5Duration3Pulses3Apply Buff/Condition1sApply Buff/Condition5sRadius240Apply Buff/Condition15s × 8Apply Buff/Condition6sCombo FieldEthereal
Well of Calamity
Well of Calamity
Well
Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
Range900Recharge20sPulse Damage1.3Final Damage2.1Number of Targets5Duration3Pulses3Apply Buff/Condition2sApply Buff/Condition2sRadius240Combo FieldEthereal
Well of Precognition
Well of Precognition
Well
Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
Range900Recharge60sStunBreaktrueNumber of Targets5Duration3Pulses3Apply Buff/Condition3sApply Buff/Condition1sApply Buff/Condition5s × 3Radius240Endurance Gained30Combo FieldEthereal
Well of Senility
Well of Senility
Well
Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them.
Range900Recharge20sDamage1.5Pulses3Duration3Number of Targets5Apply Buff/Condition1sRadius240Boons Removed3Daze2Combo FieldEthereal
Elite Skills
Gravity Well
Gravity Well
Well
Well. Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.
Range900Recharge60sPulse Damage1.1Final Damage2.1Number of Targets5Duration3Pulses3Pull240Radius240Knockdown2Float1Combo FieldDark

Mirage: Path of Fire

An elusive fighter that attacks while evading

Mirage Cloak replaces your normal dodge, allowing you to attack and move while evading. It opens access to Ambush skills and adds a main-hand axe and Deceptions.

Mirage Cloak lets you attack, move, and use skills while evading, instead of rolling through a normal dodge animation.

Ambush skills: Enhanced attacks made available by Mirage Cloak. Your equipped weapon determines the Ambush, so timing it with your evasion is part of Mirage's combat rhythm.

Axe: A main-hand melee weapon unlocked through Mirage. It deals condition damage, creates clones, and lets you change your clones' target together.

Mirage Mirrors: Skills such as Crystal Sands, False Oasis, and Sand Through Glass create mirrors on the ground. Touching one grants Mirage Cloak, giving access to an Ambush without spending dodge endurance.

Mirage emphasizes condition damage, including Confusion and Torment. Ambush attacks and clones help maintain conditions while you evade enemy attacks.

Mirage | Mirage Cloak and Ambush

Mirage replaces dodge roll with Mirage Cloak, then turns each main-hand weapon's first skill into an Ambush attack. Mirage Cloak provides the same 0.75-second evade, but activates instantly without moving and can be used during other actions unless you are hard-controlled or immobilized.

Core Mechanic

Mirage is built around Mirage Cloak and Ambush. Dodge roll is replaced by cloak, and each main-hand weapon gains its own Ambush skill while cloaked.

Play Pattern

Some Deception skills and Mirage Mirror also grant Mirage Cloak. In play, Mirage is about when you create cloak and which Ambush you cash it into.

Ambush Skills

Mirage Cloak replaces dodge roll. It activates instantly without moving you, and it can be used during other actions unless you are under hard crowd control or immobilized.

Inside Mirage Cloak, each main-hand weapon's first skill is replaced with an Ambush skill. Some Deception skills and Mirage Mirror also grant Mirage Cloak.

Imaginary Axes
Imaginary Axes
1
Axe
Ambush. Release phantasmal axes that seek out the nearest target after a short delay.
Range200Recharge1sDamage0.5 × 2Apply Buff/Condition4s × 3Apply Buff/Condition4sSeek Range480
Phantom Razor
Phantom Razor
1
Dagger
Ambush. Slice your foe with a flurry of blades. Each blade inflicts different conditions.
Range1200Recharge1sDamage1 × 3Apply Buff/Condition2sApply Buff/Condition5s × 2Apply Buff/Condition5sApply Buff/Condition5s × 2Apply Buff/Condition5sPiercesNumber of Targets5
Ether Barrage
Ether Barrage
1
Scepter
Ambush. Launch a barrage of chaos orbs at your foe, inflicting confusion and torment. Condition duration halved for clones.
Range1200Recharge1sDamage0.25 × 5Apply Buff/Condition4s × 2Apply Buff/Condition3s × 2Apply Buff/Condition4s × 3Apply Buff/Condition3s × 3
Mirage Thrust
Mirage Thrust
1
Sword
Ambush. Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.
Range600Recharge1sDamage1Daze0Combo FinisherLeap 100%
Split Surge
Split Surge
1
Greatsword
Ambush. Shoot a beam at a targeted foe, and secondary beams at foes near your target.
Range1200Recharge0.5sDamage1.0625 × 3Damage1.0625 × 3Number of Targets3Radius240Apply Buff/Condition5s × 2Apply Buff/Condition5s × 2
Effervescence
Effervescence
1
Rifle
Ambush. Spray invigorating magic, damaging enemies and healing allies.
Range600Recharge1sDamage0.625 × 4Healing325Number of Targets5Apply Buff/Condition1s × 4
Chaos Vortex
Chaos Vortex
1
Staff
Ambush. Release a vortex of chaos energy that inflicts damaging conditions on foes. Allies near you gain boons.
Clones using this attack grant their boons around you instead of themselves.
Range1200Recharge1sDamage0.6Apply Buff/Condition10sApply Buff/Condition4sApply Buff/Condition10sApply Buff/Condition4sApply Buff/Condition10sApply Buff/Condition3sAlly Boon Radius480Apply Buff/Condition15s × 2Apply Buff/Condition2sNumber of Targets5
Ambush Assault
Ambush Assault
1
Spear
Ambush. Blink to your target and unleash a series of low-damage strikes that rapidly stack vulnerability.
Range600Recharge1sDamage0.1Final Strike Damage0.2Number of Strikes8Apply Buff/Condition8s
Fractured Glass
Fractured Glass
1
Spear
Ambush. Pierce targets in front of you in a flurry of blows, leaving them vulnerable.
Range240Recharge1sDamage0.45 × 7Number of Targets5Apply Buff/Condition6s × 7
Wave of Panic
Wave of Panic
1
Trident
Ambush. Release a wave of energy that interrupts and confuses foes.
Range600Recharge1sDamage0.8Apply Buff/Condition4s × 2Number of Targets5Stun1
Mirage Utility Skills
Healing Skills
False Oasis
False Oasis
Deception
Deception. Create a mirage at your current location and heal over time. When the mirage expires, it spawns a mirage mirror.
Recharge25sPulses5Interval1Apply Buff/Condition5sHealing1620Healing1215Mirage Duration3
Utility Skills
Deception
Crystal Sands
Crystal Sands
Deception
Deception. Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination.
Range900Recharge20sDamage0.4 × 6Apply Buff/Condition4s
Illusionary Ambush
Illusionary Ambush
Deception
Deception. You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe.
Range1200Recharge20sApply Buff/Condition1sBreaks Enemy Targeting
Mirage Advance
Mirage Advance
Deception
Deception. Shadowstep and unleash an attack that blinds and dazes your target and nearby foes. You may reactivate this skill to return to your original position.
Range900Recharge25sDamage1.5Apply Buff/Condition5sRadius240Daze2
Mirage Retreat
Mirage Retreat
Return to your starting point and leave behind a clone at your previous location.
Range1200
Mirage Retreat
Mirage Retreat
Return to your starting point and leave behind a clone at your previous location.
Range1200
Sand through Glass
Sand through Glass
Deception
Deception. Evade backward and gain Mirage Cloak.
Recharge20sStunBreaktrueDistance300Apply Buff/ConditionApply Buff/Condition1s
Elite Skills
Jaunt
Jaunt
Deception
Deception. Shadowstep to a target location and confuse nearby foes.
Range450Recharge0.5sDamage1Damage0.5Apply Buff/Condition6s × 3Apply Buff/Condition2s × 3Radius180Count Recharge20Count Recharge30Maximum Count3Maximum Count2Conditions Removed1Combo FinisherLeap 100%

Virtuoso: End of Dragons

A straightforward damage dealer that stocks blades instead of clones

Virtuoso replaces clones with psychic blades and fires them through Bladesongs. It adds a main-hand dagger and Psionic skills. Having no clones to manage makes it a useful introduction to mesmer.

Instead of summoning a clone, clone-producing skills stock a blade, up to five. Blades remain outside combat, so you can prepare them before a fight.

Spend stocked blades with Bladesongs. They replace your F1–F4 shatters, and F5 Bladeturn Requiem is added.

Bladesong Harmony (F1): Fires your stocked blades forward. More blades produce more damage.

Bladesong Sorrow (F2): Fires stocked blades to apply Confusion.

Bladesong Dissonance (F3): Combines blades into one large projectile that dazes enemies.

Bladesong Distortion (F4): Consumes blades to grant a brief period of invulnerability.

Bladeturn Requiem (F5): Spins blades around you to damage nearby enemies. Spending more blades extends the duration. It no longer blocks attacks or projectiles.

Dagger: A main-hand weapon with rapid attacks that deal damage and help stock blades.

With blades replacing clone management, Virtuoso is a recommended first mesmer elite specialization. Learn which skills and traits stock blades, then practice your build's F1 and F2 attacks and defensive F4 timing.

Virtuoso | Blades and Bladesongs

Virtuoso replaces traditional illusions with floating psychic daggers and swaps shatters for Bladesongs that fire those blades directly. Instead of misleading enemies with clones, it leans into a more direct offensive pattern backed by Psionic utilities and main-hand dagger.

Core Mechanic

Virtuoso no longer summons clones. It stocks blades instead, then spends them through Bladesong Harmony, Sorrow, Dissonance, Distortion, and Bladeturn Requiem.

Play Pattern

The key question is how quickly you build blades and which Bladesong you spend them on. The visuals are cleaner than classic Mesmer, but resource timing still decides the spec.

Bladesongs
Bladesong Harmony
Bladesong Harmony
F1
Bladesong. Fire all stocked blades at your target.
Range1200Recharge1sDamage0.7Number of Targets5Count Recharge12Maximum Count2BladePiercesTraited · Damage0.77 (Trait 2206)Traited · Damage0.605 (Trait 2206)Traited · Apply Buff/Condition8s × 5 (Trait 1687)Traited · Critical Chance Increase25% (Trait 2035)Traited · Conditions Removed1 (Trait 1866)Traited · Count Recharge10 (Trait 731)
Bladesong Sorrow
Bladesong Sorrow
F2
Bladesong. Fire all stocked blades, inflicting your target with conditions.
Range1200Recharge20sStrike Damage per Blade Spent0.38Apply Buff/Condition3sNumber of Targets5BladePiercesTraited · Strike Damage per Blade Spent0.413 (Trait 2206)Traited · Apply Buff/Condition8s (Trait 1687)Traited · Apply Buff/Condition5s (Trait 1687)Traited · Apply Buff/Condition5s (Trait 2207)Traited · Apply Buff/Condition4s × 2 (Trait 734)Traited · Apply Buff/Condition3s (Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Bladesong Dissonance
Bladesong Dissonance
F3
Bladesong. Combine all your blades into one large blade that dazes targets based on the number of blades consumed.
Range1200Recharge30sDamage1Daze per Blade1Number of Targets1BladeTraited · Damage1.1 (Trait 2206)Traited · Damage0.99 (Trait 2206)Traited · Apply Buff/Condition10s (Trait 1687)Traited · Radius240 (Trait 2035)Traited · Number of Targets5 (Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Bladesong Distortion
Bladesong Distortion
F4
Bladesong. Gain distortion and consume all stocked blades, gaining additional distortion for each consumed blade.
Range1200Recharge50sApply Buff/Condition1sApply Buff/Condition1sPrevents Capture-Point ContributionNumber of Targets1Radius240Traited · Apply Buff/Condition10s (Trait 1687)Traited · Reflects Missiles(Trait 2035)Traited · Conditions Removed1 (Trait 1866)
Bladeturn Requiem
Bladeturn Requiem
F5
Bladesong.Send your blades spinning around you to hit nearby foes. Spinning blade duration scales with number of blades consumed.
Recharge30sRadius240Damage0.5BladeNumber of Targets5Traited · Apply Buff/Condition4s × 3 (Trait 1687)Traited · Conditions Removed1 (Trait 1866)Traited · Damage0.535 (Trait 2206)Traited · Damage0.385 (Trait 2206)
Virtuoso Utility Skills
Healing Skills
Twin Blade Restoration
Twin Blade Restoration
Psionic
Psionic. Heal yourself, lose conditions, and throw two blades at your target. If the first blade hits, you gain aegis. If the second blade hits, you gain vigor.
Range1200Recharge20sNumber of Targets1Damage0.35 × 2Healing3100BladeConditions Removed1Conditions Removed2Apply Buff/Condition3sApply Buff/Condition5sTraited · Damage0.385 × 2 (Trait 2206)
Utility Skills
Psionic
Blade Renewal
Blade Renewal
Psionic
Psionic. Channel to gain distortion and stock up to the maximum number of blades.
Recharge35sApply Buff/Condition2sPrevents Capture-Point ContributionBlades Created5
Psychic Force
Psychic Force
Psionic
Psionic. Channel energy into your blades to damage nearby enemies and make your next bladesong unblockable.
Recharge3sNumber of Targets5Damage1.5Radius300Apply Buff/Condition8sApply Buff/Condition10s × 8BladeMaximum Count2Count Recharge20Count Recharge25Apply Buff/Condition8sTraited · Damage1.65 (Trait 2206)
Rain of Swords
Rain of Swords
Psionic
Psionic. Create a storm of blades that attacks a large area, damaging and applying vulnerability to targets.
Range1200Recharge25sNumber of Targets5Damage1.2 × 5Radius240BladePulses5Interval1Apply Buff/Condition10s × 3Traited · Damage1.284 × 5 (Trait 2206)Traited · Damage0.88 × 5 (Trait 2206)
Sword of Decimation
Sword of Decimation
Psionic
Psionic. Drop a massive blade on a location, immobilizing enemies. This attack deals increased damage against controlled, downed, or defiant foes. Does bonus defiance-bar damage to defiant foes.
Controls include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range1200Recharge25sNumber of Targets5Damage1.5Apply Buff/Condition4sRadius240Damage Increase100%BladeNumber200Traited · Damage1.65 (Trait 2206)Traited · Damage1.1 (Trait 2206)
Elite Skills
Thousand Cuts
Thousand Cuts
Psionic
Psionic. Open a portal that devastates targets in a line in front of you with a flurry of blades.
Range1200Recharge60sNumber of Targets5Damage0.5 × 10Duration5Interval1BladePiercesUnblockableTraited · Damage0.55 × 10 (Trait 2206)Traited · Damage0.55 × 10 (Trait 2206)

Troubadour: Visions of Eternity

A mesmer fighting through music and tales

Build notes instead of clones, then play instruments for offensive and supportive effects. Instruments keep playing behind you for a time and provide bonuses. A Tale gains its Performance bonus when the required instruments are playing.

Instead of clones, Troubadour builds up to three notes. Outside combat, it automatically generates one every 10 seconds.

Spend notes with the F1–F4 instrument skills. After the initial effect, the instrument keeps playing in the background; more notes extend that duration. F5 Crescendo is a separate skill strengthened by the number of instruments currently playing.

Lively Lute (F1): Sends damaging sound waves toward an enemy and healing tones toward allies.

Flustering Flute (F2): Plays a tune that hinders enemies.

Deafening Drum (F3): Releases a percussive shock wave against enemies.

Harmonious Harp (F4): Grants you Distortion while continuously healing nearby allies.

Crescendo (F5): Damages nearby enemies and gives allies barrier. More instruments playing increase its strength.

Tales: Each tale has a base effect and a Performance requirement. Check that the required instruments are playing before using it for its bonus.

Troubadour | Notes, Instruments, and Tales

Troubadour supports allies and demoralizes enemies through music and heroic tales. It replaces clones with Notes and turns shatters into individual instruments. Playing an instrument triggers an immediate effect, extends its field duration based on Notes consumed, and then links into extra Performance effects through related Tale utilities.

Core Mechanic

Troubadour builds Notes instead of clones and replaces F1 through F5 with instruments such as Reverberating Lute, Flustering Flute, Deafening Drum, Harmonious Harp, and Crescendo.

Play Pattern

The structure is to deploy instruments first, then layer Tale utilities while watching field duration and Note count. Manage the instruments that remain active on the field and their linked effects.

Instrument Skills
Lively Lute
Lively Lute
F1
Instrument. Perform with your lute, sending out damaging sound waves toward an enemy and healing tones toward allies.
The lute will then consume all notes to continue playing in the background. The lute's duration is extended for each note consumed.
Range600Recharge12sDamage1 × 3Healing985Apply Buff/Condition5sAdditional Time per Note5Number of Allied Targets5Traited · Critical Chance Increase25% (Trait 2035)Traited · Conditions Removed1 (Trait 1866)Traited · Apply Buff/Condition8s × 5 (Trait 1687)Traited · Apply Buff/Condition6s × 3 (Trait 1687)Traited · Apply Buff/Condition6s (Trait 2367)Traited · Apply Buff/Condition8s × 5 (Trait 2367)Traited · Apply Buff/Condition6s × 3 (Trait 2367)
Flustering Flute
Flustering Flute
F2
Instrument. Play an enchanting tune with the flute, confusing enemies in front of you. Enemies in the center of the music will be dazed.
The flute will then consume all notes to continue playing in the background. The flute's duration is extended for each note consumed.
Range360Recharge20sDamage1Apply Buff/Condition4s × 3Center Daze1Apply Buff/Condition5sDuration Increase per Note5Number of Targets5Traited · Apply Buff/Condition4s (Trait 2035)Traited · Conditions Removed1 (Trait 1866)Traited · Apply Buff/Condition8s (Trait 1687)Traited · Apply Buff/Condition5s (Trait 1687)Traited · Apply Buff/Condition6s × 5 (Trait 734)
Deafening Drum
Deafening Drum
F3
Instrument. Slam the drum to release a percussive shock wave, disabling enemies. The strength of the disable increases the closer an enemy is.
The drum will then consume all notes to continue playing in the background. The drum's duration is extended for each note consumed.
Recharge25sDuration Increase per Note5Apply Buff/Condition5sDamage2Long-Range Daze1Medium-Range Daze2Close-Range Stun2Number of Targets5Close-Range Radius180Medium-Range Radius270Long-Range Radius360Traited · Apply Buff/Condition4s (Trait 2035)Traited · Conditions Removed1 (Trait 1866)Traited · Apply Buff/Condition10s (Trait 1687)Traited · Apply Buff/Condition6s (Trait 1687)
Harmonious Harp
Harmonious Harp
F4
Instrument. Gain distortion and strum the harp, continuously healing nearby allies.
The harp will then consume all notes to continue playing in the background. The harp's duration is extended for each note consumed.
Recharge25sStunBreaktrueDuration Increase per Note5Apply Buff/Condition5sPulse Healing805Pulses4Radius360Apply Buff/Condition2sTraited · Conditions Removed1 (Trait 1866)Traited · Apply Buff/Condition10s (Trait 1687)Traited · Initial Conditions Removed2 (Trait 2035)Traited · Apply Buff/Condition3s (Trait 2422)
Crescendo
Crescendo
F5
Strike up the band and unleash a wave of sonic magic. Instruments playing in the background contribute to the amplitude, increasing the strength of the wave.
This skill's recharge cannot be reset by other mesmer skills.
Recharge35sDamage2.25Barrier2565Increase per Instrument25%Radius360Number of Targets5Traited · Healing per Instrument330 (Trait 1866)Traited · Conditions Removed1 (Trait 1866)Traited · Apply Buff/Condition4s × 3 (Trait 1687)Traited · Increase per Instrument30% (Trait 2035)Traited · Apply Buff/Condition8s (Trait 2367)Traited · Apply Buff/Condition15s × 8 (Trait 2367)Traited · Apply Buff/Condition8s (Trait 2367)Traited · Apply Buff/Condition4s (Trait 2367)Traited · Apply Buff/Condition2s (Trait 2367)
Troubadour Tale Skills
Healing Skills
Tale of the Second Scion
Tale of the Second Scion
Tale
Tale. Deliver the story of Aurene and the dragon cycle, rejuvenating nearby allies and increasing their incoming healing.
Recharge15sNumber of Targets5Radius360
Utility Skills
Tale
Tale of the Honorable Rogue
Tale of the Honorable Rogue
Tale
Tale. Quote the escapades of Dougal Keane, causing nearby allies to become extraordinarily nimble with a burst of speed.
Recharge4sNumber of Targets5Radius600Maximum Count2Count Recharge25
Tale of the Soulkeeper
Tale of the Soulkeeper
Tale
Tale. Rouse allies with the legend of Almorra Soulkeeper, granting offensive boons.
Recharge20sNumber of Targets5Radius600
Tale of the Tortured Mastermind
Tale of the Tortured Mastermind
Tale
Tale. Recall the cruelty of Scarlet Briar as you revile your target with a battery of insults, damaging their ego.
Range900Recharge20s
Tale of the Valiant Marshal
Tale of the Valiant Marshal
Tale
Tale. Orate the heroism of Trahearne, calling nearby allies to action. Break their stuns and brace them for battle.
Recharge30sStunBreaktrueNumber of Targets5Radius600
Elite Skills
Tale of the August Queen
Tale of the August Queen
Tale
Tale. Retell how Queen Jennah protected her city in their time of need, granting allies distortion and chaos aura.
Recharge75sNumber of Targets5Radius600

Frequently asked questions

Is mesmer the hardest profession?

Core mesmer takes practice: create clones, then consume them with shatters. If clone management feels overwhelming, we recommend starting with Virtuoso after level 80. Its visible blade stock is easier to track than separate clones.

Which elite specialization should I try first?

For PvE: Virtuoso. Stocking and firing blades removes much of the clone management. It can be used for damage in the open world, fractals, and raid encounters.

For support: Chronomancer. In PvE, choose a build that provides either Alacrity or Quickness. Select the appropriate trait, then learn your phantasm, shatter, and Continuum Split sequence.

Try Mirage later. Its dodge-and-Ambush rhythm takes practice. Get comfortable with mesmer's basics before adding that layer.

VoE option: Troubadour. Choose it if you want to combine instrument performances with Tale bonuses. Track your notes and active instruments while using damage, healing, and control effects.

Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.

Is solo play difficult on mesmer?

Core mesmer can initially feel slow at defeating enemies, since clones only use basic attacks. However, stealth, teleports, and Distortion provide strong survival tools. Unlocking Virtuoso can improve your damage output and solo efficiency. Before then, greatsword lets you fight from range while summoning phantasms.