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Guardian

At a glance

A paladin-like fighter who protects allies through three virtues while striking back with magic and steel.

Core Guardian

Guardian has a wide range of defensive skills. Block attacks with Aegis and other skills, then protect nearby allies as you fight.

Despite heavy armor, guardian has low base health, sharing the same tier as thief and elementalist. Defensive skills and boons such as Aegis and Resolution make timing more important than simply taking hits. Prevent damage before it lands.

Symbols are another guardian hallmark. These glowing ground effects appear through weapon skills and grant boons to allies standing inside them, adding support to your attacks.

Armor weight
Heavy
Base health
Low
Learning difficulty
Low

Virtues

Guardian has three virtues. Each has a passive benefit for you and an active skill that helps you and nearby allies.

The key is the tradeoff: activating a virtue provides a stronger effect but disables its passive until it recharges. Decide whether your group needs the active effect now or you should keep the passive.

Virtue of Justice: the passive burns enemies after a set number of hits. The active adds burning to the next attack of up to five targets, including you and nearby allies.

Virtue of Resolve: the passive continually restores health. The active immediately heals up to five targets, including you and nearby allies.

Virtue of Courage: the passive periodically grants Aegis, which blocks the next attack. The active grants Aegis to up to five targets, including you and nearby allies.

Weapon skills

Universal Arsenal

With Weaponmaster Training, Expanded Weapon Proficiency, and the land-spear unlocks, Guardian can now combine former elite-only weapons much more freely. Compare Longbow, Axe, Off-hand Sword, Pistol, and Spear in one shared arsenal.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Guardian Utility Skills

This section only lists core Guardian healing, utility, and elite skills. Dragonhunter, Firebrand, Willbender, and Luminary utilities are shown inside their own specialization sections below.

Healing Skills
"Receive the Light!"
"Receive the Light!"
Shout
Shout. Heal yourself and allies in a cone in front of you.
Range600Recharge24sInitial Self Heal2600Self Heal per Pulse650Allied Heal per Pulse1044Allied Heal per Pulse1044Pulses5Number of Allied Targets4
Litany of Wrath
Litany of Wrath
Meditation
Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Recharge20sHealing1640Apply Buff/Condition6s
Restoring Reprieve
Restoring Reprieve
Uncategorized
Gain health. Grant boons to yourself and allies in front of and around you.
Range450Recharge1sRadius180Number of Allied Targets5Apply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sSelf-Heal1478Self-Heal199Charge Recovery10Charge Recovery12
Shelter
Shelter
Uncategorized
Block attacks while healing.
Recharge30sHealing4555Block Duration2
Signet of Resolve
Signet of Resolve
Signet
Signet Passive: Remove a condition from yourself every few seconds.
Signet Active: Heal yourself and remove conditions.
Recharge25sHealing8150Interval5Passive Conditions Removed1Active Conditions Removed2Traited · Interval4 (Trait 579)
Utility Skills
SpiritWeapon
Bow of Truth
Bow of Truth
SpiritWeapon
Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows.
Range1200Recharge1sCasts2Healing232Number of Impacts15Radius360Number of Targets5Duration5Combo FieldLightCount Recharge20Traited · Casts3 (Trait 635)
Hammer of Wisdom
Hammer of Wisdom
SpiritWeapon
Spirit Weapon. Order the Hammer of Wisdom to knock down your foe.
Range900Recharge8sCount Recharge20Count Recharge24Damage1.2Damage0.01Knockdown2Combo FinisherBlast 100%Number of Targets3Casts2Traited · Casts3 (Trait 635)
Shield of the Avenger
Shield of the Avenger
SpiritWeapon
Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
Range900Recharge1sDuration5Count Recharge25Casts3Damage0.5Apply Buff/Condition6sNumber of Targets5Dome Radius180Explosion Radius360Blocks MissilesApply Buff/Condition1s × 5Traited · Casts4 (Trait 635)
Sword of Justice
Sword of Justice
SpiritWeapon
Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes.
Range900Recharge1sCount Recharge15Count Recharge20Casts3Casts2Damage0.72 × 4Damage0.8 × 4Damage0.45 × 4Apply Buff/Condition8s × 12Apply Buff/Condition6s × 12Apply Buff/Condition3sRadius180Number of Targets5Traited · Casts4 (Trait 635)Traited · Casts3 (Trait 635)
Signet
Bane Signet
Bane Signet
Signet
Signet Passive: Improved Power
Signet Active: Knock down and damage your foe.
Range1200Recharge20sApply Buff/Condition0sDamage1Knockdown3Traited · Apply Buff/Condition0s (Trait 579)
Signet of Judgment
Signet of Judgment
Signet
Signet Passive: Reduces all incoming damage.
Signet Active: Grant resolution and protection to nearby allies while debilitating nearby enemies.
Recharge20sStunBreaktrueApply Buff/Condition0sApply Buff/Condition3sRadius300Number of Targets5Apply Buff/Condition3sApply Buff/Condition4sApply Buff/Condition4sDamage0.5Traited · Apply Buff/Condition0s (Trait 579)Traited · Apply Buff/Condition3s (Trait 604)
Signet of Mercy
Signet of Mercy
Signet
Signet Passive: Improves concentration.
Signet Active: Revive a nearby downed ally.
Range900Recharge50sApply Buff/Condition0sRadius180Number of Allied Targets1Traited · Apply Buff/Condition0s (Trait 579)
Signet of Wrath
Signet of Wrath
Signet
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize and burn your target.
Range1200Recharge18sApply Buff/Condition0sDamage0.25Apply Buff/Condition6sApply Buff/Condition5s × 3Traited · Apply Buff/Condition0s (Trait 579)
Meditation
Contemplation of Purity
Contemplation of Purity
Meditation
Meditation. Convert the conditions you are suffering from into boons.
Recharge20sStunBreaktrue
Judge's Intervention
Judge's Intervention
Meditation
Meditation. Teleport to your target and burn nearby foes.
Range1200Recharge20sStunBreaktrueDamage0.5Apply Buff/Condition8sRadius240Number of Targets5
Merciful Intervention
Merciful Intervention
Meditation
Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
Range1200Recharge25sHealing2344Healing2024Radius240Number of Targets5Revive Percentage20%Revive Percentage5%
Smite Condition
Smite Condition
Meditation
Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
Recharge16sDamage With No Conditions0.85Damage With Condition1.9Conditions Removed2Conditions Removed3Radius360Number of Targets5
Consecration
Hallowed Ground
Hallowed Ground
Consecration
Consecration. Consecrate the target area, granting stability to allies inside.
Range900Recharge36sApply Buff/Condition2sApply Buff/Condition2sBoon Application Interval1Pulses8Radius360Number of Targets5Combo FieldFireTraited · Pulses10 (Trait 617)
Purging Flames
Purging Flames
Consecration
Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
Range900Recharge20sDamage0.2 × 6Conditions Removed1Duration5Radius180Number of Targets5Pulses6Apply Buff/Condition2s × 6Combo FieldFireTraited · Damage0.2 × 8 (Trait 617)Traited · Duration7 (Trait 617)Traited · Pulses8 (Trait 617)Traited · Apply Buff/Condition2s × 8 (Trait 617)
Sanctuary
Sanctuary
Consecration
Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
Range900Recharge40sHealing522Pulses5Duration5Combo FieldLightRadius180Number of Targets5Number of Impacts10Blocks MissilesTraited · Pulses7 (Trait 617)Traited · Duration7 (Trait 617)
Wall of Reflection
Wall of Reflection
Consecration
Consecration. Summon a barrier of mystic power that reflects projectiles.
Range900Recharge20sDuration8Combo FieldLightTraited · Duration10 (Trait 617)
Shout
"Advance!"
"Advance!"
Shout
Shout. Grant aegis and swiftness to up to five nearby allies.
Recharge5sApply Buff/Condition20sApply Buff/Condition20sRadius600Number of Targets5Maximum Count2Count Recharge24
"Hold the Line!"
"Hold the Line!"
Shout
Shout. Grant protection and regeneration to allies.
Recharge5sApply Buff/Condition6sApply Buff/Condition4sApply Buff/Condition6sRadius600Number of Allied Targets5Count Recharge20
"Save Yourselves!"
"Save Yourselves!"
Shout
Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
Recharge25sStunBreaktrueApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition3sRadius600Number of Allied Targets5Traited · Apply Buff/Condition10s (Trait 604)
"Stand Your Ground!"
"Stand Your Ground!"
Shout
Shout. Grant stability to yourself and allies.
Recharge24sStunBreaktrueApply Buff/Condition5sApply Buff/Condition6s × 5Number of Allied Targets5Number of Allied Targets5Radius600
Uncategorized
Clarified Conclusion
Clarified Conclusion
Uncategorized
Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery18Charge Recovery12Conditions Converted to Boons5Conditions Converted to Boons3Apply Buff/Condition10s
Echo of Truth
Echo of Truth
Uncategorized
Recount a truth to enemies in front of and around you, inflicting them with conditions.
Range450Recharge1sRadius180Number of Targets5Apply Buff/Condition4sApply Buff/Condition4sApply Buff/Condition4sCharge Recovery10Charge Recovery12Damage0.7
Flame Rush
Flame Rush
Uncategorized
Unleash a wave of purging fire in front of and around you.
Range450Recharge1sRadius180Apply Buff/Condition12sApply Buff/Condition2sDamage0.7Charge Recovery10Charge Recovery12Number of Targets5
Opening Passage
Opening Passage
Uncategorized
Recite a cleansing word, purifying allies of conditions and helping them recover.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery12Charge Recovery18Conditions Removed2Apply Buff/Condition5s
Clarified Conclusion
Clarified Conclusion
Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery18Charge Recovery12Conditions Converted to Boons5Conditions Converted to Boons3Apply Buff/Condition10s
Overwhelming Celerity
Overwhelming Celerity
Uncategorized
Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery12Apply Buff/Condition5sApply Buff/Condition4sApply Buff/Condition3sApply Buff/Condition10s × 8Apply Buff/Condition6s × 8
Potent Haste
Potent Haste
Uncategorized
Inspire allies before and beside you, enhancing their speed and strength.
Range450Recharge1sRadius180Apply Buff/Condition3sApply Buff/Condition1sApply Buff/Condition6s × 5Charge Recovery10Charge Recovery12Number of Allied Targets5
Overwhelming Celerity
Overwhelming Celerity
Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery12Apply Buff/Condition5sApply Buff/Condition4sApply Buff/Condition3sApply Buff/Condition10s × 8Apply Buff/Condition6s × 8
Repose
Repose
Uncategorized
Shadowstep to Flash Combo's starting point, healing and removing conditions.
Radius180Number of Targets5Distance900Healing2595Conditions Removed2Combo FinisherBlast 100%
Physical
Quick Retribution
Quick Retribution
Physical
Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them.
Range300Damage1Daze3Combo FinisherLeap 100%
Elite Skills
"Feel My Wrath!"
"Feel My Wrath!"
Shout
Shout. Grant fury and quickness to nearby allies. The duration of the quickness you grant yourself is doubled.
Recharge30sApply Buff/Condition3sApply Buff/Condition10sApply Buff/Condition4sNumber of Allied Targets5Radius600
Dragon's Maw
Dragon's Maw
Trap
Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.
Range180Recharge40sDamage3.6Apply Buff/Condition8s × 10Apply Buff/Condition4sTrigger Radius180Attack Radius240Maw Barrier Radius120Maw Barrier Duration4Number of Targets5Maximum Wall Hits10
Portent of Freedom
Portent of Freedom
Uncategorized
Hints of freedom echo around, stabilizing and breaking stuns on you and your allies.
Range450Recharge1sStunBreaktrueRadius180Number of Allied Targets5Apply Buff/Condition5sApply Buff/Condition5sCharge Recovery25Charge Time25Charge Time35
Renewed Focus
Renewed Focus
Meditation
Meditation. Focus, making yourself invulnerable and recharging your virtues.
Recharge90sDuration3Prevents Capture-Point ContributionTraited · Pages Restored8 (Trait 2086)Traited · Pages Restored5 (Trait 2089)
Signet of Courage
Signet of Courage
Signet
Signet Passive: Periodically heal allies in an area around you while in combat.
Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted.
Recharge60sStunBreaktruePassive Healing202Combat OnlyHealing Interval3Active Heal Pulse650Final Heal Pulse3250Number of Targets5Passive Radius300Active Radius600Apply Buff/Condition1s × 6Apply Buff/Condition1s × 6Apply Buff/Condition1s × 6Pulses6Traited · Passive Healing240 (Trait 579)

Core traits

Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.

Core Traits

Guardian core traits are divided into Zeal, Radiance, Valor, Honor, and Virtues. The key is to compare how each line leans toward direct damage, boon support, defense, party utility, or Virtue enhancement, then combine the lines that fit your build.

Dragonhunter: Heart of Thorns

A guardian turned ranged hunter

Dragonhunter adds longbow attacks and traps. Set traps on the ground to damage and control enemies that trigger them.

All three virtues take on physical forms.

Spear of Justice: throw a piercing spear of light that tethers enemies and periodically applies conditions. A follow-up skill pulls tethered targets, and the spear also reveals them.

Wings of Resolve: leap to a chosen location and heal allies around your landing point. Instead of healing where you stand, move to the allies who need you.

Shield of Courage: create a large shield that blocks attacks from the front. Your sides and back remain exposed, so keep facing the incoming attacks.

Traps: place hidden traps triggered by enemies. Their effects include damage, Aegis fragments, and pulls.

Dragonhunter | Pursuit and Execution

Dragonhunter pushes Guardian toward aggressive control and execution. It starts pressure from range with the longbow, then locks enemies down with tether and trap tools to finish them on favorable ground.

Key Mechanic

Manifested Virtues and traps define the spec. The core lesson is how Spear of Justice sets up longbow pressure and trap follow-through.

Recommended For

A good fit for players who want Guardian sturdiness with clearer ranged pressure and execution windows.

Manifested Virtues
Spear of Justice
Spear of Justice
F1Virtue
Dragonhunter F1
Virtue. Burn foes every few attacks.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
Range1200Recharge20sDamage0.8Apply Buff/Condition6sApply Buff/Condition4sApply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition1sApply Buff/Condition6sInterval1Number of Attacks to Trigger5PiercesUnblockableTraited · Apply Buff/Condition12s (Trait 1955)Traited · Apply Buff/Condition5s (Trait 1686)Traited · Apply Buff/Condition2s (Trait 1686)Traited · Apply Buff/Condition10s (Trait 1955)Traited · Apply Buff/Condition3s (Trait 572)Traited · Apply Buff/Condition5s × 3 (Trait 621)Traited · Number of Attacks to Trigger3 (Trait 622)Traited · Blast Radius240 (Trait 622)
Hunter's Verdict
Hunter's Verdict
Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice.
Recharge40sPull1200
Dragonhunter Utility Skills
Healing Skills
Purification
Purification
Trap
Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal.
Recharge24sDamage0.1875Initial Heal1608Trap Heal6480Apply Buff/Condition10sApply Buff/Condition6sTrigger Radius180Attack Radius240
Utility Skills
Trap
Fragments of Faith
Fragments of Faith
Trap
Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Recharge25sStunBreaktrueDamage1.5Apply Buff/Condition5s × 3Apply Buff/Condition6sApply Buff/Condition8sNumber of Fragments5Duration10Trigger Radius180Attack Radius240
Light's Judgment
Light's Judgment
Trap
Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor. The first strike dazes foes.
Recharge20sDamage0.1875Apply Buff/Condition10sApply Buff/Condition1sApply Buff/Condition2s × 10Interval1Duration8Trigger Radius180Attack Radius240Daze2
Procession of Blades
Procession of Blades
Trap
Trap. Set a trap that whirls around and damages enemies when activated.
Recharge16sDamage0.44 × 10Apply Buff/Condition8sTrigger Radius180Attack Radius240
Test of Faith
Test of Faith
Trap
Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold. Passthrough damage is increased against disabled targets.
Recharge24sUnblockabletrueInitial Damage1.4Damage2.8Number of Targets5Apply Buff/Condition6sApply Buff/Condition6sNumber of Hits10Trigger Radius180Sword Radius240Duration6Damage Increase33%Damage Increase200%
Elite Skills
Dragon's Maw
Dragon's Maw
Trap
Trap. Lay a trap that pulls enemies and creates a barrier that holds them in.
Range180Recharge40sDamage3.6Apply Buff/Condition8s × 10Apply Buff/Condition4sTrigger Radius180Attack Radius240Maw Barrier Radius120Maw Barrier Duration4Number of Targets5Maximum Wall Hits10

Firebrand: Path of Fire

Fight with three tomes of sacred knowledge

Virtues become tomes, with main-hand axe and mantra skills added to your toolkit. Tomes give quick access to damage, healing, and defense, making firebrand a versatile specialization.

Each virtue becomes a tome. Opening one replaces your weapon skills with five tome skills.

Tome of Justice: damage tools including fire attacks, bursts, and an enemy pull.

Tome of Resolve: healing, condition removal, and stronger incoming healing for allies.

Tome of Courage: defensive tools including Stability, projectile reflection, and Resistance.

All three tomes share pages. Tome skills spend pages, and using them all closes the tome. Pages regenerate over time, but spending too quickly leaves you short. Choose when to open a tome and which skills are worth the cost.

Quickness support: with the right traits and skills, firebrand can provide Quickness to speed up its group's actions.

Mantras: skills with several charges and a stronger final charge. Their quick activation lets you use them between other actions.

Firebrand | Tomes and Support

Firebrand replaces Guardian virtues with tomes and layers them with mantras. For beginners, the important step is learning which tome handles offense, healing, or defense before trying to master every page and mantra charge.

Key Mechanic

The three tomes split into offense, recovery, and defense.

Recommended For

A good fit for players who want one Guardian elite spec to cover quickness support, boon upkeep, burning pressure, and emergency answers.

Tomes (F1-F3)
Tome of Justice
Tome of Justice
F1Virtue
Justice Tome
Virtue: Burn foes every few attacks.
Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna.
Apply Buff/Condition4sApply Buff/Condition2sApply Buff/Condition1sAttacks to Trigger Passive5Traited · Apply Buff/Condition5s (Trait 1686)Traited · Apply Buff/Condition2s (Trait 1686)Traited · Apply Buff/Condition1s (Trait 1686)Traited · Attacks to Trigger Passive3 (Trait 622)Traited · Apply Buff/Condition5s × 3 (Trait 621)Traited · Apply Buff/Condition3s (Trait 604)Traited · Blast Radius240 (Trait 622)
Chapter 1: Searing Spell
Chapter 1: Searing Spell
Tome. Fueled by tales of the desolation in Istan, incite a great swelling of heat before you.
Chapter 2: Igniting Burst
Chapter 2: Igniting Burst
Tome. Ignite the air around you in an expanding burst.
Chapter 3: Heated Rebuke
Chapter 3: Heated Rebuke
Tome. Call forth a heated vortex to collapse your enemies together.
Chapter 4: Scorched Aftermath
Chapter 4: Scorched Aftermath
Tome. Detail the suffering in fire and blood inflicted during Vabbi's occupation.
Epilogue: Ashes of the Just
Epilogue: Ashes of the Just
Tome. Recall the memory of fallen heroes, granting allies the searing blades of justice.
Tome of Resolve
Tome of Resolve
F2Virtue
Resolve Tome
Virtue: Regenerate health.
Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi.
Apply Buff/Condition0sTraited · Apply Buff/Condition5s (Trait 621)Traited · Apply Buff/Condition3s (Trait 604)Traited · Conditions Removed3 (Trait 610)Traited · Radius600 (Trait 610)
Chapter 1: Desert Bloom
Chapter 1: Desert Bloom
Tome. Tales of desert blooms create a wave of healing for your allies.
Chapter 2: Radiant Recovery
Chapter 2: Radiant Recovery
Tome. Release magic from pages detailing the rebuilding of Vabbi, cleansing conditions on nearby allies. Allies are healed for each condition removed.
Chapter 3: Azure Sun
Chapter 3: Azure Sun
Tome. Inspired by countless poems describing the comforting powers of the water-reflected sun, grant boons to allies.
Chapter 4: Shining River
Chapter 4: Shining River
Tome. Release a torrent of pages describing the water cycle of the Elon River. Heal allies and grant them swiftness.
Epilogue: Eternal Oasis
Epilogue: Eternal Oasis
Tome. Purify your allies with the waters of Amnoon and increase the healing they receive.
Tome of Courage
Tome of Courage
F3Virtue
Courage Tome
Virtue: Gain aegis periodically.
Activate: Conjure a mystic tome containing stories about the heroes of Istan.
Apply Buff/Condition0sTime to Trigger Passive40Traited · Time to Trigger Passive30 (Trait 612)Traited · Apply Buff/Condition5s (Trait 621)Traited · Apply Buff/Condition3s (Trait 604)Traited · Apply Buff/Condition4s × 3 (Trait 612)Traited · Radius600 (Trait 612)
Chapter 1: Unflinching Charge
Chapter 1: Unflinching Charge
Tome. Roused by tales of mythical Sunspear charges, ground and motivate allies before you.
Chapter 2: Daring Challenge
Chapter 2: Daring Challenge
Tome. As the tales recount of Turai, taunt your enemies by issuing an insightfully inciting challenge.
Chapter 3: Valiant Bulwark
Chapter 3: Valiant Bulwark
Tome. Manifest the shimmering purity of the desert sun, reflecting enemy missiles.
Chapter 4: Stalwart Stand
Chapter 4: Stalwart Stand
Tome. Recount the stand of Elonian loyalists against Palawa Joko, granting resistance to your allies.
Epilogue: Unbroken Lines
Epilogue: Unbroken Lines
Tome. Recalling the memory of heroes past, enchant nearby allies with formidable defenses.
Firebrand Utility Skills
Healing Skills
Mantra of Solace
Mantra of Solace
Mantra
Mantra. Prepare to heal yourself and grant boons to allies.
The final charge of this skill is more powerful.
Recharge24sNumber of Casts3
Restoring Reprieve
Restoring Reprieve
Gain health. Grant boons to yourself and allies in front of and around you.
Range450Recharge1sRadius180Number of Allied Targets5Apply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sSelf-Heal1478Self-Heal199Charge Recovery10Charge Recovery12
Utility Skills
Mantra
Mantra of Flame
Mantra of Flame
Mantra
Mantra. Prepare a chant to sear your enemies.
The final charge of this skill is more powerful.
Recharge20sNumber of Casts3
Flame Rush
Flame Rush
Unleash a wave of purging fire in front of and around you.
Range450Recharge1sRadius180Apply Buff/Condition12sApply Buff/Condition2sDamage0.7Charge Recovery10Charge Recovery12Number of Targets5
Mantra of Lore
Mantra of Lore
Mantra
Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery.
The final charge of this skill is more powerful.
Recharge20sNumber of Casts3
Opening Passage
Opening Passage
Recite a cleansing word, purifying allies of conditions and helping them recover.
Range450Recharge1sRadius180Number of Allied Targets5Charge Recovery10Charge Recovery12Charge Recovery18Conditions Removed2Apply Buff/Condition5s
Mantra of Potence
Mantra of Potence
Mantra
Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies.
The final charge of this skill is more powerful.
Recharge20sNumber of Casts3
Potent Haste
Potent Haste
Inspire allies before and beside you, enhancing their speed and strength.
Range450Recharge1sRadius180Apply Buff/Condition3sApply Buff/Condition1sApply Buff/Condition6s × 5Charge Recovery10Charge Recovery12Number of Allied Targets5
Mantra of Truth
Mantra of Truth
Mantra
Mantra. Prepare the tenets of truth to debilitate your foes.
The final charge of this skill is more powerful.
Recharge20sNumber of Casts3
Echo of Truth
Echo of Truth
Recount a truth to enemies in front of and around you, inflicting them with conditions.
Range450Recharge1sRadius180Number of Targets5Apply Buff/Condition4sApply Buff/Condition4sApply Buff/Condition4sCharge Recovery10Charge Recovery12Damage0.7
Elite Skills
Mantra of Liberation
Mantra of Liberation
Mantra
Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and resolution to allies while breaking stun.
The final charge of this skill is more powerful.
Recharge40sNumber of Casts3
Portent of Freedom
Portent of Freedom
Hints of freedom echo around, stabilizing and breaking stuns on you and your allies.
Range450Recharge1sStunBreaktrueRadius180Number of Allied Targets5Apply Buff/Condition5sApply Buff/Condition5sCharge Recovery25Charge Time25Charge Time35

Willbender: End of Dragons

An aggressive, mobile guardian

Willbender rushes into close combat, adding off-hand sword and physical skills for an active fighting style.

All three virtues become movement skills, taking you directly into the fight.

Rushing Justice: rush at an enemy and strike. The temporary Justice effect applies burning as you land repeated hits.

Flowing Resolve: remove movement-impairing conditions, heal yourself, and rush forward while evading attacks. Repeated hits during the following effect grant additional healing.

Crashing Courage: shadowstep a short distance and gain Aegis and Stability, combining an engage with defensive protection.

The main difference is how virtue effects trigger. Core guardian has ongoing passive virtues; willbender activates a virtue and then lands attacks to trigger its temporary benefits. Stay active to make use of them.

Willbender Flames: virtues leave damaging flames along your path or at your destination. Only one set of flames remains active; a new virtue replaces the previous flames.

Willbender | Mobile Enforcer

Willbender turns Guardian into a much faster melee aggressor. Its virtues become movement-heavy attack tools, while physical skills and Willbender Flames keep pressure active between engages.

Key Mechanic

Use each virtue’s movement and Willbender Flames together to maintain pressure.

Recommended For

Best for players who want a much more mobile, chase-heavy Guardian instead of the traditional slower frontline style.

Willbender Virtues (F1-F3)
Rushing Justice
Rushing Justice
F1Virtue
Virtue. Rush toward your target and gain Justice, delivering a strike and emanating Willbender Flames.
Range800Recharge12sImpact Damage1.5Impact Damage1.2Apply Buff/Condition8sNumber of Attacks to Trigger5Apply Buff/Condition4sApply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sTraited · Apply Buff/Condition10s (Trait 2201)Traited · Number of Attacks to Trigger3 (Trait 622)Traited · Apply Buff/Condition5s × 3 (Trait 621)Traited · Apply Buff/Condition2s (Trait 1686)Traited · Apply Buff/Condition2s (Trait 1686)Traited · Apply Buff/Condition2s (Trait 1686)
Willbender Flames
Willbender Flames
Leave a trail of flame in your wake that damage enemies.
Activating this skill destroys other active Willbender Flames effects.
Damage0.22Number of Targets3Number of Impacts5Interval1Duration5Traited · Apply Buff/Condition1s (Trait 2191)Traited · Apply Buff/Condition2s (Trait 2191)Traited · Damage0.66 (Trait 2190)Traited · Healing277 (Trait 2187)
Flowing Resolve
Flowing Resolve
F2Virtue
Virtue. Remove conditions and gain Flowing Resolve. Rush forward and evade attacks while leaving Willbender Flames in your wake.
Apply Buff/ConditionApply Buff/ConditionApply Buff/ConditionInitial Self Heal783Number of Attacks to Trigger5Apply Buff/Condition6sApply Buff/Condition0sDistance Traveled450Evade1Maximum Count2Count Recharge20Traited · Apply Buff/Condition6s (Trait 2195)Traited · Apply Buff/Condition3s (Trait 2195)Traited · Apply Buff/Condition5s (Trait 621)Traited · Battle Presence Radius600 (Trait 554)
Willbender Flames
Willbender Flames
Leave a trail of flame in your wake that damage enemies.
Activating this skill destroys other active Willbender Flames effects.
Damage0.22Number of Targets3Number of Impacts5Interval1Duration5Traited · Apply Buff/Condition1s (Trait 2191)Traited · Apply Buff/Condition2s (Trait 2191)Traited · Damage0.66 (Trait 2190)Traited · Healing277 (Trait 2187)
Crashing Courage
Crashing Courage
F3Virtue
Virtue. Shadowstep a short distance while gaining boons and emanating Willbender Flames from your location. Gain courage.
Range600Recharge30sStunBreaktrueInitial Damage1Apply Buff/Condition6sApply Buff/Condition4sNumber of Attacks to Trigger5Apply Buff/Condition4sApply Buff/Condition4s × 3Traited · Apply Buff/Condition3s (Trait 2199)Traited · Apply Buff/Condition5s (Trait 621)
Willbender Utility Skills
Healing Skills
Reversal of Fortune
Reversal of Fortune
Physical
Physical. Guard yourself with light, negating the next incoming strike and healing you instead, even if the strike would have been lethal. If an effect causes damage that would be lethal, that damage will be negated and you will be healed instead. If no attacks or lethal damage are negated, you will be healed for the lowest set amount.
Recharge2sHeal If Attacked4264Heal if no attacks are reversed.2132Apply Buff/Condition1sCount Recharge15Count Recharge20
Utility Skills
Physical
Flash Combo
Flash Combo
Physical
Physical. Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose.
Range900Recharge20sDamage0.9 × 5Apply Buff/Condition6s
Repose
Repose
Shadowstep to Flash Combo's starting point, healing and removing conditions.
Radius180Number of Targets5Distance900Healing2595Conditions Removed2Combo FinisherBlast 100%
Heel Crack
Heel Crack
Physical
Physical. Perform a quick heel strike that stuns your target.
Range240Recharge2sDamage0.75Stun2Count Recharge15
Roiling Light
Roiling Light
Physical
Physical. Break stun and dodge backward, blinding foes and gaining resistance. Then, gain access to Quick Retribution.
Range300Recharge15sStunBreaktrueDamage0.33Apply Buff/Condition5sNumber of Targets5Radius180Apply Buff/Condition3s
Quick Retribution
Quick Retribution
Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them.
Range300Damage1Daze3Combo FinisherLeap 100%
Whirling Light
Whirling Light
Physical
Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake.
Range240Recharge15sDamage1 × 4Apply Buff/Condition3sApply Buff/Condition3sRadius240Number of Targets5Combo FinisherWhirl 100%
Elite Skills
Heaven's Palm
Heaven's Palm
Physical
Physical. Evade attacks, then shadowstep and slam the ground, knocking down your targeted foe, finishing them if there are no other enemy players nearby. Foes that aren't targeted are knocked back instead.
Range600Recharge20sDamage3Initial Target Knockdown Time4Initial Target Knockdown Time3Maximum Knockback Distance240Radius240Number of Targets5

Luminary: Visions of Eternity

Wield weapons of light and strengthen allies

Radiant Forge replaces your weapon skills with four radiant weapons and their attacks. Luminary also adds stance skills, with no separate new weapon unlock.

Radiant Forge is the central mechanic. Enter it to replace your weapon bar with four radiant weapon skills (hammer, staff, sword, and shield) plus a dedicated basic attack.

A radiant weapon skill performs an initial attack and then flips to a follow-up skill. The initial attack grants nearby allies Luminary's Blessing, which reduces incoming strike damage and heals when it expires or is reapplied.

Virtue interaction: radiant virtues grant boons to allies and empower the next use of an associated radiant weapon.

The loop is to activate a virtue, enter Radiant Forge, use the empowered radiant weapon, and spread Luminary's Blessing to allies.

Stances: luminary adds utility skills that provide temporary effects, including defensive benefits and boons for allies.

Luminary | Radiant Forge Control

Luminary combines virtues with Radiant Forge, letting Guardian pivot into different radiant weapon patterns.

Key Mechanic

Radiant Virtues reshape the base Guardian virtues, while Enter Radiant Forge pivots into a dedicated radiant weapon flow. The most important learning step is understanding what each radiant weapon option changes.

Recommended For

A good fit for players who enjoy stance-like weapon shifts and want to swap between support, pressure, and defense more often inside one elite spec.

Radiant Virtues (F1-F3)
Radiant Justice
Radiant Justice
F1Virtue
Virtue: Burn foes every few attacks.
Activate: Gain quickness. The next time you use Dazzling Hammer, it creates a delayed secondary impact.
Recharge20s
Radiant Resolve
Radiant Resolve
F2Virtue
Virtue: Regenerates health.
Activate: Heal yourself and nearby allies while granting light aura. The next time you use Luminous Staff, it heals allies and grants them regeneration.
Recharge30s
Radiant Courage
Radiant Courage
F3Virtue
Virtue: Gain aegis periodically.
Activate: Grant aegis, resistance, and Luminary's Blessing to yourself and nearby allies.
The next time you use Gleaming Blade, it deals increased damage and immobilizes enemies. The next time you use Radiant Bulwark, it grants barrier to nearby allies.
Recharge45sStunBreaktrue
Radiant Forge (F4)
Enter Radiant Forge
Enter Radiant Forge
F4
Enter Radiant Forge. The recharge time of this skill is reduced for each unused radiant weapon in shroud.
Recharge10sDuration20Recharge Time Reduced5Minimum Recharge Time5Traited · Apply Buff/Condition4s (Trait 2328)
Glaring Burst
Glaring Burst
Create a burst of energy, the effect of which changes based on the radiant weapon you have equipped.
Radius240Number of Targets5Healing207Apply Buff/Condition2s
Dazzling Hammer
Dazzling Hammer
Smash the ground with your radiant hammer, dazing nearby foes and granting boons to nearby allies. Gain light aura if this skill finishes a combo.
Recharge7sDamage1.2Attack Radius180Boon Radius300Daze2Number of Targets5Apply Buff/Condition8s × 3Apply Buff/Condition8s × 8Apply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition3sApply Buff/Condition4sCombo FinisherBlast 100%Traited · Apply Buff/Condition8s × 4 (Trait 2330)Traited · Apply Buff/Condition10s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)
Shining Spin
Shining Spin
Strike nearby foes with your radiant hammer, dealing increased damage against foes that are disabled.
Radius180Damage1.25Damage Increase20%Number of Targets5
Luminous Staff
Luminous Staff
Slam your radiant staff into the ground, granting boons to allies and creating a symbol.
Recharge15sDamage0.3 × 4Symbol Duration4Symbol Radius180Number of Targets5Apply Buff/Condition1s × 4Boon Radius300Apply Buff/Condition4sApply Buff/Condition6sApply Buff/Condition3sCombo FieldLightTraited · Damage0.65 × 4 (Trait 649)Traited · Symbol Duration6 (Trait 558)Traited · Symbol Radius240 (Trait 558)Traited · Apply Buff/Condition8s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)
Restorative Glow
Restorative Glow
Heal and remove conditions from nearby allies, then redirect a percentage of their incoming strike damage to you. Damage redirection will end if you fall below 50% health.
Radius300Conditions Removed3Conditions Removed2Healing1610Healing855Damage Reduced10%Number of Targets5
Gleaming Blade
Gleaming Blade
Leap to the target and slash, inflicting cripple and vulnerability.
Range450Recharge15sApply Buff/Condition6sApply Buff/Condition3sDamage1.5Apply Buff/Condition5sApply Buff/Condition10s × 4Combo FinisherLeap 100%Traited · Apply Buff/Condition8s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)
Lucent Thrust
Lucent Thrust
Stab your foe with your radiant sword and launch a ray of light that bounces between foes.
Range180Damage1Projectile Damage0.8Number of Targets3Apply Buff/Condition3s
Radiant Bulwark
Radiant Bulwark
Block attacks. Grants aegis to nearby allies on activation.
Recharge25sDuration2Apply Buff/Condition6sApply Buff/Condition3sApply Buff/Condition4sNumber of Targets5Radius300Traited · Apply Buff/Condition8s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)Traited · Apply Buff/Condition4s (Trait 2330)
Brilliant Slam
Brilliant Slam
Slam your foes with your shield, dazing them. Deal bonus defiance-bar damage to defiant foes.
Range130Damage1.2Daze2Number of Targets3Number400
Exit Radiant Forge
Exit Radiant Forge
Leave Radiant Forge.
Luminary Utility Skills
Healing Skills
Resolute Stance
Resolute Stance
Stance
Stance. Enter a stance that heals when you remove conditions from yourself, then heal nearby allies and remove conditions from them.
Recharge30sApply Buff/Condition5sHealing6550Ally Healing3350Conditions Removed3Radius360Healing per Condition Removed325Number of Targets5Traited · Apply Buff/Condition3s (Trait 2410)
Utility Skills
Stance
Effulgent Stance
Effulgent Stance
Stance
Stance. Grant barrier and light aura to nearby allies, then enter a stance that charges up a burst of light when striking or struck by enemies. The burst of light dazes enemies if fully charged.
Recharge20sBarrier2245Apply Buff/Condition4sApply Buff/Condition4sMinimum Damage0.5Maximum Damage4Maximum-Strength Daze2Maximum-Strength Daze1Maximum Damage2.1Traited · Apply Buff/Condition3s (Trait 2410)
Piercing Stance
Piercing Stance
Stance
Stance. Enter a stance that causes you to deal more damage, then strike nearby enemies to daze them.
Recharge1sDamage2Daze2Apply Buff/Condition8sRadius240Damage Increase10%Number of Targets5Maximum Count2Count Recharge20Count Recharge25
Stalwart Stance
Stalwart Stance
Stance
Stance. Break stun for nearby allies and enter a defensive stance, taking reduced damage.
Recharge25sApply Buff/Condition5sApply Buff/Condition5sRadius300Number of Targets5Breaks StunTraited · Apply Buff/Condition3s (Trait 2410)
Valorous Stance
Valorous Stance
Stance
Stance. Enter a stance that causes you to heal allies when you grant them boons, then grant boons to nearby allies.
Recharge25sApply Buff/Condition4s × 5Apply Buff/Condition4sRadius300Apply Buff/Condition4sHealing76Number of Targets5Traited · Apply Buff/Condition7s (Trait 2410)
Elite Skills
Daring Advance
Daring Advance
Stance
Stance. Leap to an area, tethering nearby enemies and empowering allies. Tethered enemies are revealed and take additional damage from your attacks and are stunned if they move beyond the range threshold.
Range600Recharge60sBuffArrayDuration5Stun2Range Threshold300Damage3Number of Targets5Radius240Damage Increase15%Damage Increase10%Apply Buff/Condition3sApply Buff/Condition8sCombo FieldLightCombo FinisherLeap 100%Traited · Apply Buff/Condition3s (Trait 2410)

Common questions

Is guardian suitable for beginners despite its low health?

Yes. Guardian has many ways to prevent damage: periodic Aegis, blocking skills, and passive healing from Virtue of Resolve. It helps you learn to time defenses instead of absorbing every hit, making it an approachable first profession.

Which elite specialization should I learn first?

For PvE: Dragonhunter. Its virtues build naturally on core guardian, longbow adds a ranged option, and traps are straightforward to use. It works across open world, fractals, and raid encounters.

For support: Firebrand. Choose a damage or healing build that provides Quickness. Tomes and page management add complexity, so learn core guardian skills first.

Try Willbender later. Its combat flow differs substantially from core guardian. Get comfortable with the profession before learning its more mobile style.

Visions of Eternity option: Luminary. Choose it if swapping radiant weapons in Radiant Forge appeals to you. It offers damage and ally support.

Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.

Is guardian a tank?

Guardian can be a damage dealer, boon damage dealer, or healer depending on its build. Some raid bosses attack the player with the highest Toughness; others use different targeting rules. Prepare for the specific encounter and assigned role.