Guardian
A paladin-like fighter who protects allies through three virtues while striking back with magic and steel.
Core Guardian
Guardian has a wide range of defensive skills. Block attacks with Aegis and other skills, then protect nearby allies as you fight.
Despite heavy armor, guardian has low base health, sharing the same tier as thief and elementalist. Defensive skills and boons such as Aegis and Resolution make timing more important than simply taking hits. Prevent damage before it lands.
Symbols are another guardian hallmark. These glowing ground effects appear through weapon skills and grant boons to allies standing inside them, adding support to your attacks.
Virtues
Guardian has three virtues. Each has a passive benefit for you and an active skill that helps you and nearby allies.
The key is the tradeoff: activating a virtue provides a stronger effect but disables its passive until it recharges. Decide whether your group needs the active effect now or you should keep the passive.
Virtue of Justice: the passive burns enemies after a set number of hits. The active adds burning to the next attack of up to five targets, including you and nearby allies.
Virtue of Resolve: the passive continually restores health. The active immediately heals up to five targets, including you and nearby allies.
Virtue of Courage: the passive periodically grants Aegis, which blocks the next attack. The active grants Aegis to up to five targets, including you and nearby allies.
Weapon skills
Universal Arsenal
With Weaponmaster Training, Expanded Weapon Proficiency, and the land-spear unlocks, Guardian can now combine former elite-only weapons much more freely. Compare Longbow, Axe, Off-hand Sword, Pistol, and Spear in one shared arsenal.
Range130
Damage1
Number of Targets3
Range130
Damage1.1
Number of Targets3
Range130
Damage1.5
Damage1.5
Apply Buff/Condition5s
Number of Targets3
Number of Allied Targets5
Radius360
Range600
Recharge8s
Damage0.35 × 7
Projectile Damage0.275
Number of Targets5
Number of Impacts7
Radius130
Combo FinisherWhirl 100%
Range600
Recharge10s
Damage2
Apply Buff/Condition3s
Number of Targets5
First-Hit Healing1750
Radius240
Additional-Hit Healing750
Combo FinisherLeap 100%
Recharge12s
Initial Damage0.8
Symbol Damage0.65 × 4
Apply Buff/Condition1s × 5
Symbol Duration4
Symbol Radius180
Number of Targets5
Combo FieldLight
Traited · Initial Damage1.04 (Trait 649)
Traited · Symbol Damage0.78 × 4 (Trait 649)
Traited · Apply Buff/Condition1s × 5 (Trait 604)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Recharge25s
Damage2.5
Apply Buff/Condition10s
Maximum Leash Range750
Maximum Blade Duration10
Number of Targets5
Combo FinisherWhirl 100%
Range130
Damage0.8
Number of Targets3
Range130
Damage0.9
Number of Targets3
Range180
Hammer Damage1
Symbol Damage0.5 × 3
Apply Buff/Condition1s × 3
Symbol Duration2
Symbol Radius180
Number of Targets (Hammer)3
Number of Targets (Symbol)5
Combo FieldLight
Traited · Symbol Damage0.65 × 3 (Trait 649)
Traited · Apply Buff/Condition1s × 5 (Trait 558)
Traited · Symbol Duration4 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Range300
Recharge4s
Damage2.4
Radius180
Number of Targets5
Teleport Range800
Combo FinisherBlast 100%
Range300
Recharge4s
Damage2.5
Apply Buff/Condition3s
Radius180
Number of Targets5
Teleport Range800
Combo FinisherBlast 100%
Range1200
Recharge12s
Damage2.25
Apply Buff/Condition2s
Number of Targets5
First Hit Barrier1513
Additional Hit Barrier625
Range130
Recharge15s
Damage3
Launch750
Apply Buff/Condition5s
Number of Targets3
Recharge30s
Duration5
Radius180
Number of Targets10
Number200
Combo FieldLight
Range1200
Damage0.65
Range1200
Damage0.75
Radius120
Number of Targets3
Range1200
Recharge8s
Damage1.8
Healing221
Pulses4
Number of Targets5
Combo FinisherBlast 100%
Radius240
Range1200
Recharge12s
Damage0.5 × 5
Apply Buff/Condition4s
Symbol Duration4
Symbol Radius180
Number of Targets5
Apply Buff/Condition3s
Combo FieldLight
Traited · Damage0.65 × 5 (Trait 649)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Recharge20s
Final Heal1500
Heal Pulses496
Apply Buff/Condition10s × 3
Radius600
Number of Targets5
Pulses3
Range1200
Recharge30s
Duration5
Number of Targets10
Number200
Combo FieldLight
Range350
Damage0.7
Number of Targets5
Number of Allied Targets5
Healing390
Illuminated. Allies you pass through are healed for more and gain boons. Enemies you strike take bonus damage and are inflicted with conditions.
Allies at full health are not affected by this skill.
Range600
Recharge2s
Damage1.5
Healing965
Illuminated Healing1158
Maximum Count2
Apply Buff/Condition4s
Apply Buff/Condition4s
Count Recharge8
Number of Targets5
Number of Allied Targets5
Apply Buff/Condition5s
Damage Increase50%
Damage Increase10%
Illuminated. The shock wave additionally deals more damage and inflicts conditions on enemies and grants boons to allies.
Recharge12s
Apply Buff/Condition5s
Damage1.5
Shock-Wave Damage1.5
Number of Targets5
Number of Allied Targets5
Radius180
Shock-Wave Radius300
Apply Buff/Condition10s
Apply Buff/Condition10s × 6
Apply Buff/Condition3s
Damage Increase50%
Damage Increase10%
Combo FinisherWhirl 100%
Illuminated. More shards are produced. Removing conditions from allies also heals them.
Damage is reduced per target each time they are struck by this skill.
Range900
Recharge15s
Apply Buff/Condition5s
Damage1.5
Maximum Number of Allied Targets5
Targets per Shard3
Number of Impacts5
Extra Impacts2
Maximum Strikes per Target3
Extra Strikes per Target2
Conditions Removed2
Shard Radius180
Healing966
Damage Reduced20%
Damage Reduced40%
Minimum Damage0.1
Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of range of the symbol.
Recharge20s
Initial Damage1.5
Symbol Duration4
Radius180
Symbol Damage0.5
Knockback0
Apply Buff/Condition4s
Apply Buff/Condition1s
Interval1
Apply Buff/Condition0s
Number of Targets5
Number of Allied Targets5
Resistance Interval6
Combo FieldLight
Traited · Symbol Duration6 (Trait 558)
Traited · Radius240 (Trait 558)
Traited · Symbol Damage0.65 (Trait 649)
Range130
Damage0.8
Number of Targets3
Range130
Damage1
Number of Targets3
Range130
Damage1.55
Healing367
Radius180
Number of Targets3
Number of Allied Targets5
Recharge8s
Damage0.65 × 5
Apply Buff/Condition1s × 5
Symbol Duration4
Symbol Radius180
Number of Targets5
Healing527
Combo FieldLight
Traited · Damage0.845 × 5 (Trait 649)
Traited · Apply Buff/Condition1s × 5 (Trait 1899)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Recharge15s
Damage2
Apply Buff/Condition3s
Apply Buff/Condition6s
Radius240
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 1899)
Traited · Apply Buff/Condition8s (Trait 1899)
Range900
Damage0.6
Apply Buff/Condition8s
Pierces
Number of Targets5
Range900
Recharge6s
Damage0.25 × 5
Apply Buff/Condition2s × 5
Number of Hits5
Number of Targets5
Recharge12s
Damage0.4 × 5
Apply Buff/Condition1s
Duration4
Radius180
Minimum Time between Ignitions0
Number of Targets5
Combo FieldLight
Apply Buff/Condition5s × 5
Traited · Damage0.52 × 5 (Trait 649)
Traited · Duration6 (Trait 558)
Traited · Radius240 (Trait 558)
Range900
Damage0.666
Damage0.6
Range900
Recharge10s
Damage0.2
Damage0.33
Symbol Damage0.5
Symbol Damage0.28
Apply Buff/Condition5s × 4
Number of Impacts8
Symbol Duration4
Symbol Radius180
Number of Targets5
Combo FieldLight
Traited · Symbol Damage0.65 (Trait 649)
Traited · Symbol Damage0.364 (Trait 649)
Traited · Number of Impacts12 (Trait 558)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Range900
Recharge15s
Damage0.25
Apply Buff/Condition5s
Apply Buff/Condition6s × 5
Range130
Damage0.75
Number of Targets3
Range130
Damage0.8
Number of Targets3
Range130
Damage0.55 × 3
Number of Impacts3
Number of Targets3
Range600
Recharge8s
Damage0.65 × 5
Apply Buff/Condition3s
Apply Buff/Condition2s
Symbol Duration4
Blind Radius120
Symbol Radius180
Number of Targets5
Combo FieldLight
Traited · Damage0.78 × 5 (Trait 649)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Range600
Recharge12s
Damage0.6 × 8
Damage0.33 × 8
Block Duration3
Blocks Missiles
Range900
Recharge20s
Damage0.675 × 6
Duration4
Interval1
Apply Buff/Condition3s
Conditions Removed1
Healing975
Number of Targets3
Number of Allied Targets5
Recharge25s
Damage2.5
Apply Buff/Condition4s × 3
Radius240
Number of Targets5
Combo FinisherBlast 100%
Range900
Recharge1s
Damage0.3 × 5
Apply Buff/Condition8s × 5
Apply Buff/Condition1s × 5
Maximum Count2
Count Recharge10
Count Recharge15
Pierces
Number of Targets5
Range900
Recharge20s
Damage3
Apply Buff/Condition6s × 5
Damage0.01
Apply Buff/Condition1s
Radius180
Stun2
Number of Targets5
Range600
Recharge20s
Damage1
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition4s
Number of Targets5
Range600
Recharge20s
Damage1
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition4s
Number of Targets5
Recharge24s
Knockback Distance320
Shield Duration4
Number of Targets5
Radius300
Combo FieldLight
Healing1300
Number of Targets5
Range130
Recharge12s
Damage1.25
Secondary Attacks0.625 × 4
Secondary Attacks0.4 × 4
Secondary Attacks0.33 × 4
Damage Increase20%
Apply Buff/Condition5s × 3
Number of Targets3
Range750
Recharge18s
Damage1.25 × 2
Apply Buff/Condition1s
Apply Buff/Condition2s
Number of Targets3
Combo FinisherWhirl 100%
Recharge15s
Unblockabletrue
Apply Buff/Condition3s
Apply Buff/Condition3s × 4
Radius180
Number of Targets3
Range1200
Damage2.25
Apply Buff/Condition3s × 3
Range400
Recharge15s
Damage0.4 × 10
Number of Targets3
Pulses10
Conditions Removed1
Apply Buff/Condition4s × 2
Conditions Removed from Self2
Range600
Maximum Damage1
Minimum Damage0.6
Apply Buff/Condition5s
Combo FinisherProjectile 20%
Range275
Recharge6s
Damage0.3 × 8
Number of Targets3
Range275
Recharge15s
Damage2
Apply Buff/Condition5s
Number of Targets5
Combo FinisherWhirl 100%
Recharge20s
Damage0.8
Interval1
Symbol Duration4
Symbol Radius180
Number of Targets5
Apply Buff/Condition2s
Combo FieldLight
Traited · Damage1.04 (Trait 649)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Range600
Recharge25s
Damage1
Apply Buff/Condition5s × 3
Combo FinisherProjectile 100%
Range1200
Damage0.5
Apply Buff/Condition6s
Range1200
Damage0.66
Healing69
Apply Buff/Condition6s
Range1200
Recharge8s
Damage1.25
Apply Buff/Condition8s
Conditions Removed1
Radius300
Number of Targets5
Range1200
Damage1.25
Apply Buff/Condition8s
Conditions Removed1
Radius300
Combo FinisherBlast 100%
Range1200
Recharge15s
Damage0.5
Duration5
Symbol Duration4
Symbol Radius180
Number of Targets10
Traited · Damage0.65 (Trait 649)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Recharge20s
Apply Buff/Condition5s
Duration7
Radius240
Number of Targets5
Blocks Missiles
Combo FieldLight
Traited · Apply Buff/Condition5s (Trait 604)
Damage ceases if the stun is broken.
Range1200
Recharge25s
Damage0.5 × 4
Sink2
Interval1Utility skills
Guardian Utility Skills
This section only lists core Guardian healing, utility, and elite skills. Dragonhunter, Firebrand, Willbender, and Luminary utilities are shown inside their own specialization sections below.
Range600
Recharge24s
Initial Self Heal2600
Self Heal per Pulse650
Allied Heal per Pulse1044
Allied Heal per Pulse1044
Pulses5
Number of Allied Targets4
Recharge20s
Healing1640
Apply Buff/Condition6s
Range450
Recharge1s
Radius180
Number of Allied Targets5
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Self-Heal1478
Self-Heal199
Charge Recovery10
Charge Recovery12
Recharge30s
Healing4555
Block Duration2
Signet Active: Heal yourself and remove conditions.
Recharge25s
Healing8150
Interval5
Passive Conditions Removed1
Active Conditions Removed2
Traited · Interval4 (Trait 579)
Range1200
Recharge1s
Casts2
Healing232
Number of Impacts15
Radius360
Number of Targets5
Duration5
Combo FieldLight
Count Recharge20
Traited · Casts3 (Trait 635)
Range900
Recharge8s
Count Recharge20
Count Recharge24
Damage1.2
Damage0.01
Knockdown2
Combo FinisherBlast 100%
Number of Targets3
Casts2
Traited · Casts3 (Trait 635)
Range900
Recharge1s
Duration5
Count Recharge25
Casts3
Damage0.5
Apply Buff/Condition6s
Number of Targets5
Dome Radius180
Explosion Radius360
Blocks Missiles
Apply Buff/Condition1s × 5
Traited · Casts4 (Trait 635)
Range900
Recharge1s
Count Recharge15
Count Recharge20
Casts3
Casts2
Damage0.72 × 4
Damage0.8 × 4
Damage0.45 × 4
Apply Buff/Condition8s × 12
Apply Buff/Condition6s × 12
Apply Buff/Condition3s
Radius180
Number of Targets5
Traited · Casts4 (Trait 635)
Traited · Casts3 (Trait 635)
Signet Active: Knock down and damage your foe.
Range1200
Recharge20s
Apply Buff/Condition0s
Damage1
Knockdown3
Traited · Apply Buff/Condition0s (Trait 579)
Signet Active: Grant resolution and protection to nearby allies while debilitating nearby enemies.
Recharge20s
StunBreaktrue
Apply Buff/Condition0s
Apply Buff/Condition3s
Radius300
Number of Targets5
Apply Buff/Condition3s
Apply Buff/Condition4s
Apply Buff/Condition4s
Damage0.5
Traited · Apply Buff/Condition0s (Trait 579)
Traited · Apply Buff/Condition3s (Trait 604)
Signet Active: Revive a nearby downed ally.
Range900
Recharge50s
Apply Buff/Condition0s
Radius180
Number of Allied Targets1
Traited · Apply Buff/Condition0s (Trait 579)
Signet Active: Immobilize and burn your target.
Range1200
Recharge18s
Apply Buff/Condition0s
Damage0.25
Apply Buff/Condition6s
Apply Buff/Condition5s × 3
Traited · Apply Buff/Condition0s (Trait 579)
Recharge20s
StunBreaktrue
Range1200
Recharge20s
StunBreaktrue
Damage0.5
Apply Buff/Condition8s
Radius240
Number of Targets5
Range1200
Recharge25s
Healing2344
Healing2024
Radius240
Number of Targets5
Revive Percentage20%
Revive Percentage5%
Recharge16s
Damage With No Conditions0.85
Damage With Condition1.9
Conditions Removed2
Conditions Removed3
Radius360
Number of Targets5
Range900
Recharge36s
Apply Buff/Condition2s
Apply Buff/Condition2s
Boon Application Interval1
Pulses8
Radius360
Number of Targets5
Combo FieldFire
Traited · Pulses10 (Trait 617)
Range900
Recharge20s
Damage0.2 × 6
Conditions Removed1
Duration5
Radius180
Number of Targets5
Pulses6
Apply Buff/Condition2s × 6
Combo FieldFire
Traited · Damage0.2 × 8 (Trait 617)
Traited · Duration7 (Trait 617)
Traited · Pulses8 (Trait 617)
Traited · Apply Buff/Condition2s × 8 (Trait 617)
Range900
Recharge40s
Healing522
Pulses5
Duration5
Combo FieldLight
Radius180
Number of Targets5
Number of Impacts10
Blocks Missiles
Traited · Pulses7 (Trait 617)
Traited · Duration7 (Trait 617)
Range900
Recharge20s
Duration8
Combo FieldLight
Traited · Duration10 (Trait 617)
Recharge5s
Apply Buff/Condition20s
Apply Buff/Condition20s
Radius600
Number of Targets5
Maximum Count2
Count Recharge24
Recharge5s
Apply Buff/Condition6s
Apply Buff/Condition4s
Apply Buff/Condition6s
Radius600
Number of Allied Targets5
Count Recharge20
Recharge25s
StunBreaktrue
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition3s
Radius600
Number of Allied Targets5
Traited · Apply Buff/Condition10s (Trait 604)
Recharge24s
StunBreaktrue
Apply Buff/Condition5s
Apply Buff/Condition6s × 5
Number of Allied Targets5
Number of Allied Targets5
Radius600
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery18
Charge Recovery12
Conditions Converted to Boons5
Conditions Converted to Boons3
Apply Buff/Condition10s
Range450
Recharge1s
Radius180
Number of Targets5
Apply Buff/Condition4s
Apply Buff/Condition4s
Apply Buff/Condition4s
Charge Recovery10
Charge Recovery12
Damage0.7
Range450
Recharge1s
Radius180
Apply Buff/Condition12s
Apply Buff/Condition2s
Damage0.7
Charge Recovery10
Charge Recovery12
Number of Targets5
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery12
Charge Recovery18
Conditions Removed2
Apply Buff/Condition5s
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery18
Charge Recovery12
Conditions Converted to Boons5
Conditions Converted to Boons3
Apply Buff/Condition10s
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery12
Apply Buff/Condition5s
Apply Buff/Condition4s
Apply Buff/Condition3s
Apply Buff/Condition10s × 8
Apply Buff/Condition6s × 8
Range450
Recharge1s
Radius180
Apply Buff/Condition3s
Apply Buff/Condition1s
Apply Buff/Condition6s × 5
Charge Recovery10
Charge Recovery12
Number of Allied Targets5
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery12
Apply Buff/Condition5s
Apply Buff/Condition4s
Apply Buff/Condition3s
Apply Buff/Condition10s × 8
Apply Buff/Condition6s × 8
Radius180
Number of Targets5
Distance900
Healing2595
Conditions Removed2
Combo FinisherBlast 100%
Range300
Damage1
Daze3
Combo FinisherLeap 100%
Recharge30s
Apply Buff/Condition3s
Apply Buff/Condition10s
Apply Buff/Condition4s
Number of Allied Targets5
Radius600
Range180
Recharge40s
Damage3.6
Apply Buff/Condition8s × 10
Apply Buff/Condition4s
Trigger Radius180
Attack Radius240
Maw Barrier Radius120
Maw Barrier Duration4
Number of Targets5
Maximum Wall Hits10
Range450
Recharge1s
StunBreaktrue
Radius180
Number of Allied Targets5
Apply Buff/Condition5s
Apply Buff/Condition5s
Charge Recovery25
Charge Time25
Charge Time35
Recharge90s
Duration3
Prevents Capture-Point Contribution
Traited · Pages Restored8 (Trait 2086)
Traited · Pages Restored5 (Trait 2089)
Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted.
Recharge60s
StunBreaktrue
Passive Healing202
Combat Only
Healing Interval3
Active Heal Pulse650
Final Heal Pulse3250
Number of Targets5
Passive Radius300
Active Radius600
Apply Buff/Condition1s × 6
Apply Buff/Condition1s × 6
Apply Buff/Condition1s × 6
Pulses6
Traited · Passive Healing240 (Trait 579)Core traits
Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.
Core Traits
Guardian core traits are divided into Zeal, Radiance, Valor, Honor, and Virtues. The key is to compare how each line leans toward direct damage, boon support, defense, party utility, or Virtue enhancement, then combine the lines that fit your build.
Core Traits
무력화: 기절, 무력화, 밀쳐내기, 끌어당기기, 넘어뜨리기, 가라앉히기, 띄우기, 날리기, 도발, 공포" data-tooltip-desc-en="Gain resolution and aegis when disabled.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Dragonhunter: Heart of Thorns
A guardian turned ranged hunter
Dragonhunter adds longbow attacks and traps. Set traps on the ground to damage and control enemies that trigger them.
All three virtues take on physical forms.
Spear of Justice: throw a piercing spear of light that tethers enemies and periodically applies conditions. A follow-up skill pulls tethered targets, and the spear also reveals them.
Wings of Resolve: leap to a chosen location and heal allies around your landing point. Instead of healing where you stand, move to the allies who need you.
Shield of Courage: create a large shield that blocks attacks from the front. Your sides and back remain exposed, so keep facing the incoming attacks.
Traps: place hidden traps triggered by enemies. Their effects include damage, Aegis fragments, and pulls.
Dragonhunter | Pursuit and Execution
Dragonhunter pushes Guardian toward aggressive control and execution. It starts pressure from range with the longbow, then locks enemies down with tether and trap tools to finish them on favorable ground.
Key Mechanic
Manifested Virtues and traps define the spec. The core lesson is how Spear of Justice sets up longbow pressure and trap follow-through.
Recommended For
A good fit for players who want Guardian sturdiness with clearer ranged pressure and execution windows.
Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically.
Range1200
Recharge20s
Damage0.8
Apply Buff/Condition6s
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition1s
Apply Buff/Condition6s
Interval1
Number of Attacks to Trigger5
Pierces
Unblockable
Traited · Apply Buff/Condition12s (Trait 1955)
Traited · Apply Buff/Condition5s (Trait 1686)
Traited · Apply Buff/Condition2s (Trait 1686)
Traited · Apply Buff/Condition10s (Trait 1955)
Traited · Apply Buff/Condition3s (Trait 572)
Traited · Apply Buff/Condition5s × 3 (Trait 621)
Traited · Number of Attacks to Trigger3 (Trait 622)
Traited · Blast Radius240 (Trait 622)
Recharge40s
Pull1200
Recharge24s
Damage0.1875
Initial Heal1608
Trap Heal6480
Apply Buff/Condition10s
Apply Buff/Condition6s
Trigger Radius180
Attack Radius240
Recharge25s
StunBreaktrue
Damage1.5
Apply Buff/Condition5s × 3
Apply Buff/Condition6s
Apply Buff/Condition8s
Number of Fragments5
Duration10
Trigger Radius180
Attack Radius240
Recharge20s
Damage0.1875
Apply Buff/Condition10s
Apply Buff/Condition1s
Apply Buff/Condition2s × 10
Interval1
Duration8
Trigger Radius180
Attack Radius240
Daze2
Recharge16s
Damage0.44 × 10
Apply Buff/Condition8s
Trigger Radius180
Attack Radius240
Recharge24s
Unblockabletrue
Initial Damage1.4
Damage2.8
Number of Targets5
Apply Buff/Condition6s
Apply Buff/Condition6s
Number of Hits10
Trigger Radius180
Sword Radius240
Duration6
Damage Increase33%
Damage Increase200%
Range180
Recharge40s
Damage3.6
Apply Buff/Condition8s × 10
Apply Buff/Condition4s
Trigger Radius180
Attack Radius240
Maw Barrier Radius120
Maw Barrier Duration4
Number of Targets5
Maximum Wall Hits10Dragonhunter Traits
Firebrand: Path of Fire
Fight with three tomes of sacred knowledge
Virtues become tomes, with main-hand axe and mantra skills added to your toolkit. Tomes give quick access to damage, healing, and defense, making firebrand a versatile specialization.
Each virtue becomes a tome. Opening one replaces your weapon skills with five tome skills.
Tome of Justice: damage tools including fire attacks, bursts, and an enemy pull.
Tome of Resolve: healing, condition removal, and stronger incoming healing for allies.
Tome of Courage: defensive tools including Stability, projectile reflection, and Resistance.
All three tomes share pages. Tome skills spend pages, and using them all closes the tome. Pages regenerate over time, but spending too quickly leaves you short. Choose when to open a tome and which skills are worth the cost.
Quickness support: with the right traits and skills, firebrand can provide Quickness to speed up its group's actions.
Mantras: skills with several charges and a stronger final charge. Their quick activation lets you use them between other actions.
Firebrand | Tomes and Support
Firebrand replaces Guardian virtues with tomes and layers them with mantras. For beginners, the important step is learning which tome handles offense, healing, or defense before trying to master every page and mantra charge.
Key Mechanic
The three tomes split into offense, recovery, and defense.
Recommended For
A good fit for players who want one Guardian elite spec to cover quickness support, boon upkeep, burning pressure, and emergency answers.
Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna.
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition1s
Attacks to Trigger Passive5
Traited · Apply Buff/Condition5s (Trait 1686)
Traited · Apply Buff/Condition2s (Trait 1686)
Traited · Apply Buff/Condition1s (Trait 1686)
Traited · Attacks to Trigger Passive3 (Trait 622)
Traited · Apply Buff/Condition5s × 3 (Trait 621)
Traited · Apply Buff/Condition3s (Trait 604)
Traited · Blast Radius240 (Trait 622)




Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi.
Apply Buff/Condition0s
Traited · Apply Buff/Condition5s (Trait 621)
Traited · Apply Buff/Condition3s (Trait 604)
Traited · Conditions Removed3 (Trait 610)
Traited · Radius600 (Trait 610)




Activate: Conjure a mystic tome containing stories about the heroes of Istan.
Apply Buff/Condition0s
Time to Trigger Passive40
Traited · Time to Trigger Passive30 (Trait 612)
Traited · Apply Buff/Condition5s (Trait 621)
Traited · Apply Buff/Condition3s (Trait 604)
Traited · Apply Buff/Condition4s × 3 (Trait 612)
Traited · Radius600 (Trait 612)




The final charge of this skill is more powerful.
Recharge24s
Number of Casts3
Range450
Recharge1s
Radius180
Number of Allied Targets5
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Self-Heal1478
Self-Heal199
Charge Recovery10
Charge Recovery12
The final charge of this skill is more powerful.
Recharge20s
Number of Casts3
Range450
Recharge1s
Radius180
Apply Buff/Condition12s
Apply Buff/Condition2s
Damage0.7
Charge Recovery10
Charge Recovery12
Number of Targets5
The final charge of this skill is more powerful.
Recharge20s
Number of Casts3
Range450
Recharge1s
Radius180
Number of Allied Targets5
Charge Recovery10
Charge Recovery12
Charge Recovery18
Conditions Removed2
Apply Buff/Condition5s
The final charge of this skill is more powerful.
Recharge20s
Number of Casts3
Range450
Recharge1s
Radius180
Apply Buff/Condition3s
Apply Buff/Condition1s
Apply Buff/Condition6s × 5
Charge Recovery10
Charge Recovery12
Number of Allied Targets5
The final charge of this skill is more powerful.
Recharge20s
Number of Casts3
Range450
Recharge1s
Radius180
Number of Targets5
Apply Buff/Condition4s
Apply Buff/Condition4s
Apply Buff/Condition4s
Charge Recovery10
Charge Recovery12
Damage0.7
The final charge of this skill is more powerful.
Recharge40s
Number of Casts3
Range450
Recharge1s
StunBreaktrue
Radius180
Number of Allied Targets5
Apply Buff/Condition5s
Apply Buff/Condition5s
Charge Recovery25
Charge Time25
Charge Time35Firebrand Traits
Stacks reset when exiting a tome.Quickness can only be gained once per interval" data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
여러 대상에게 동시 적용 가능합니다." data-tooltip-desc-en="When you grant aegis or stability, grant quickness.This can affect multiple targets simultaneously." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Willbender: End of Dragons
An aggressive, mobile guardian
Willbender rushes into close combat, adding off-hand sword and physical skills for an active fighting style.
All three virtues become movement skills, taking you directly into the fight.
Rushing Justice: rush at an enemy and strike. The temporary Justice effect applies burning as you land repeated hits.
Flowing Resolve: remove movement-impairing conditions, heal yourself, and rush forward while evading attacks. Repeated hits during the following effect grant additional healing.
Crashing Courage: shadowstep a short distance and gain Aegis and Stability, combining an engage with defensive protection.
The main difference is how virtue effects trigger. Core guardian has ongoing passive virtues; willbender activates a virtue and then lands attacks to trigger its temporary benefits. Stay active to make use of them.
Willbender Flames: virtues leave damaging flames along your path or at your destination. Only one set of flames remains active; a new virtue replaces the previous flames.
Willbender | Mobile Enforcer
Willbender turns Guardian into a much faster melee aggressor. Its virtues become movement-heavy attack tools, while physical skills and Willbender Flames keep pressure active between engages.
Key Mechanic
Use each virtue’s movement and Willbender Flames together to maintain pressure.
Recommended For
Best for players who want a much more mobile, chase-heavy Guardian instead of the traditional slower frontline style.
Range800
Recharge12s
Impact Damage1.5
Impact Damage1.2
Apply Buff/Condition8s
Number of Attacks to Trigger5
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Traited · Apply Buff/Condition10s (Trait 2201)
Traited · Number of Attacks to Trigger3 (Trait 622)
Traited · Apply Buff/Condition5s × 3 (Trait 621)
Traited · Apply Buff/Condition2s (Trait 1686)
Traited · Apply Buff/Condition2s (Trait 1686)
Traited · Apply Buff/Condition2s (Trait 1686)
Activating this skill destroys other active Willbender Flames effects.
Damage0.22
Number of Targets3
Number of Impacts5
Interval1
Duration5
Traited · Apply Buff/Condition1s (Trait 2191)
Traited · Apply Buff/Condition2s (Trait 2191)
Traited · Damage0.66 (Trait 2190)
Traited · Healing277 (Trait 2187)
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Initial Self Heal783
Number of Attacks to Trigger5
Apply Buff/Condition6s
Apply Buff/Condition0s
Distance Traveled450
Evade1
Maximum Count2
Count Recharge20
Traited · Apply Buff/Condition6s (Trait 2195)
Traited · Apply Buff/Condition3s (Trait 2195)
Traited · Apply Buff/Condition5s (Trait 621)
Traited · Battle Presence Radius600 (Trait 554)
Activating this skill destroys other active Willbender Flames effects.
Damage0.22
Number of Targets3
Number of Impacts5
Interval1
Duration5
Traited · Apply Buff/Condition1s (Trait 2191)
Traited · Apply Buff/Condition2s (Trait 2191)
Traited · Damage0.66 (Trait 2190)
Traited · Healing277 (Trait 2187)
Range600
Recharge30s
StunBreaktrue
Initial Damage1
Apply Buff/Condition6s
Apply Buff/Condition4s
Number of Attacks to Trigger5
Apply Buff/Condition4s
Apply Buff/Condition4s × 3
Traited · Apply Buff/Condition3s (Trait 2199)
Traited · Apply Buff/Condition5s (Trait 621)
Recharge2s
Heal If Attacked4264
Heal if no attacks are reversed.2132
Apply Buff/Condition1s
Count Recharge15
Count Recharge20
Range900
Recharge20s
Damage0.9 × 5
Apply Buff/Condition6s
Radius180
Number of Targets5
Distance900
Healing2595
Conditions Removed2
Combo FinisherBlast 100%
Range240
Recharge2s
Damage0.75
Stun2
Count Recharge15
Range300
Recharge15s
StunBreaktrue
Damage0.33
Apply Buff/Condition5s
Number of Targets5
Radius180
Apply Buff/Condition3s
Range300
Damage1
Daze3
Combo FinisherLeap 100%
Range240
Recharge15s
Damage1 × 4
Apply Buff/Condition3s
Apply Buff/Condition3s
Radius240
Number of Targets5
Combo FinisherWhirl 100%
Range600
Recharge20s
Damage3
Initial Target Knockdown Time4
Initial Target Knockdown Time3
Maximum Knockback Distance240
Radius240
Number of Targets5Willbender Traits
Luminary: Visions of Eternity
Wield weapons of light and strengthen allies
Radiant Forge replaces your weapon skills with four radiant weapons and their attacks. Luminary also adds stance skills, with no separate new weapon unlock.
Radiant Forge is the central mechanic. Enter it to replace your weapon bar with four radiant weapon skills (hammer, staff, sword, and shield) plus a dedicated basic attack.
A radiant weapon skill performs an initial attack and then flips to a follow-up skill. The initial attack grants nearby allies Luminary's Blessing, which reduces incoming strike damage and heals when it expires or is reapplied.
Virtue interaction: radiant virtues grant boons to allies and empower the next use of an associated radiant weapon.
The loop is to activate a virtue, enter Radiant Forge, use the empowered radiant weapon, and spread Luminary's Blessing to allies.
Stances: luminary adds utility skills that provide temporary effects, including defensive benefits and boons for allies.
Luminary | Radiant Forge Control
Luminary combines virtues with Radiant Forge, letting Guardian pivot into different radiant weapon patterns.
Key Mechanic
Radiant Virtues reshape the base Guardian virtues, while Enter Radiant Forge pivots into a dedicated radiant weapon flow. The most important learning step is understanding what each radiant weapon option changes.
Recommended For
A good fit for players who enjoy stance-like weapon shifts and want to swap between support, pressure, and defense more often inside one elite spec.
Activate: Gain quickness. The next time you use Dazzling Hammer, it creates a delayed secondary impact.
Recharge20s
Activate: Heal yourself and nearby allies while granting light aura. The next time you use Luminous Staff, it heals allies and grants them regeneration.
Recharge30s
Activate: Grant aegis, resistance, and Luminary's Blessing to yourself and nearby allies.
The next time you use Gleaming Blade, it deals increased damage and immobilizes enemies. The next time you use Radiant Bulwark, it grants barrier to nearby allies.
Recharge45s
StunBreaktrue
Recharge10s
Duration20
Recharge Time Reduced5
Minimum Recharge Time5
Traited · Apply Buff/Condition4s (Trait 2328)
Radius240
Number of Targets5
Healing207
Apply Buff/Condition2s
Recharge7s
Damage1.2
Attack Radius180
Boon Radius300
Daze2
Number of Targets5
Apply Buff/Condition8s × 3
Apply Buff/Condition8s × 8
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition3s
Apply Buff/Condition4s
Combo FinisherBlast 100%
Traited · Apply Buff/Condition8s × 4 (Trait 2330)
Traited · Apply Buff/Condition10s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Radius180
Damage1.25
Damage Increase20%
Number of Targets5
Recharge15s
Damage0.3 × 4
Symbol Duration4
Symbol Radius180
Number of Targets5
Apply Buff/Condition1s × 4
Boon Radius300
Apply Buff/Condition4s
Apply Buff/Condition6s
Apply Buff/Condition3s
Combo FieldLight
Traited · Damage0.65 × 4 (Trait 649)
Traited · Symbol Duration6 (Trait 558)
Traited · Symbol Radius240 (Trait 558)
Traited · Apply Buff/Condition8s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Radius300
Conditions Removed3
Conditions Removed2
Healing1610
Healing855
Damage Reduced10%
Number of Targets5
Range450
Recharge15s
Apply Buff/Condition6s
Apply Buff/Condition3s
Damage1.5
Apply Buff/Condition5s
Apply Buff/Condition10s × 4
Combo FinisherLeap 100%
Traited · Apply Buff/Condition8s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Range180
Damage1
Projectile Damage0.8
Number of Targets3
Apply Buff/Condition3s
Recharge25s
Duration2
Apply Buff/Condition6s
Apply Buff/Condition3s
Apply Buff/Condition4s
Number of Targets5
Radius300
Traited · Apply Buff/Condition8s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Traited · Apply Buff/Condition4s (Trait 2330)
Range130
Damage1.2
Daze2
Number of Targets3
Number400
Recharge30s
Apply Buff/Condition5s
Healing6550
Ally Healing3350
Conditions Removed3
Radius360
Healing per Condition Removed325
Number of Targets5
Traited · Apply Buff/Condition3s (Trait 2410)
Recharge20s
Barrier2245
Apply Buff/Condition4s
Apply Buff/Condition4s
Minimum Damage0.5
Maximum Damage4
Maximum-Strength Daze2
Maximum-Strength Daze1
Maximum Damage2.1
Traited · Apply Buff/Condition3s (Trait 2410)
Recharge1s
Damage2
Daze2
Apply Buff/Condition8s
Radius240
Damage Increase10%
Number of Targets5
Maximum Count2
Count Recharge20
Count Recharge25
Recharge25s
Apply Buff/Condition5s
Apply Buff/Condition5s
Radius300
Number of Targets5
Breaks Stun
Traited · Apply Buff/Condition3s (Trait 2410)
Recharge25s
Apply Buff/Condition4s × 5
Apply Buff/Condition4s
Radius300
Apply Buff/Condition4s
Healing76
Number of Targets5
Traited · Apply Buff/Condition7s (Trait 2410)
Range600
Recharge60s
BuffArray
Duration5
Stun2
Range Threshold300
Damage3
Number of Targets5
Radius240
Damage Increase15%
Damage Increase10%
Apply Buff/Condition3s
Apply Buff/Condition8s
Combo FieldLight
Combo FinisherLeap 100%
Traited · Apply Buff/Condition3s (Trait 2410)Luminary Traits
Common questions
Is guardian suitable for beginners despite its low health?
Yes. Guardian has many ways to prevent damage: periodic Aegis, blocking skills, and passive healing from Virtue of Resolve. It helps you learn to time defenses instead of absorbing every hit, making it an approachable first profession.
Which elite specialization should I learn first?
For PvE: Dragonhunter. Its virtues build naturally on core guardian, longbow adds a ranged option, and traps are straightforward to use. It works across open world, fractals, and raid encounters.
For support: Firebrand. Choose a damage or healing build that provides Quickness. Tomes and page management add complexity, so learn core guardian skills first.
Try Willbender later. Its combat flow differs substantially from core guardian. Get comfortable with the profession before learning its more mobile style.
Visions of Eternity option: Luminary. Choose it if swapping radiant weapons in Radiant Forge appeals to you. It offers damage and ally support.
Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.
Is guardian a tank?
Guardian can be a damage dealer, boon damage dealer, or healer depending on its build. Some raid bosses attack the player with the highest Toughness; others use different targeting rules. Prepare for the specific encounter and assigned role.