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Engineer

At a glance

An inventor who swaps between tools through kits and a tool belt. Builds using many kits are demanding, but you can start with simpler options.

Core Engineer

Core engineer has a tool belt linked to its healing, utility, and elite skills. Those five equipped skills provide five additional skills on F1–F5. Elite specializations replace some or all of this system.

Activate a kit to replace weapon skills 1–5. Grenade Kit provides grenades, while Bomb Kit provides bombs. Switch kits to access the tool you need.

You cannot swap normal weapon sets in combat. Use kits to access other skills, then return to your equipped weapon. Normal weapon swapping is available out of combat.

Armor weight
Medium
Base health
Medium
Learning difficulty
High

Tool Belt and Kits

The tool belt sits above your weapon bar on F1–F5. Each slot provides a bonus skill corresponding to your equipped healing, utility, or elite skill. Changing an equipped skill changes its tool belt skill too.

Activating a kit replaces weapon skills 1–5. Kits include utility skills such as Bomb Kit, the healing-slot Med Kit, and the elite Mortar Kit. Press the kit button again to return to your weapon. Each equipped kit also provides a corresponding tool belt skill.

Equipping Bomb Kit adds Big Ol' Bomb to your tool belt; activating the kit replaces weapon skills 1–5 with bombs. Grenade Kit similarly provides grenade skills and Grenade Barrage.

Equipping several kits gives you more skills to choose from in combat. Learn where each useful skill is and practice switching to the right kit.

Weapon skills

Universal Arsenal

Check the expansion and specialization requirements shown for each weapon.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Utility Families

Engineer uses skill families such as kits, gadgets, turrets, and elixirs. Kits and some transformations replace weapon skills 1–5.

Healing
A.E.D.
A.E.D.
Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.
Recharge24sHealing when lethal damage taken12280Healing4344Apply Buff/Condition5sApply Buff/ConditionApply Buff/ConditionApply Buff/ConditionApply Buff/ConditionApply Buff/Condition
Static Shock
Static Shock
Use your A.E.D. to stun an enemy.
Range180Recharge20sDamage1Stun2Traited · Apply Buff/Condition7s (Trait 2014)Traited · Apply Buff/Condition4s (Trait 2014)Traited · Apply Buff/Condition4s (Trait 1999)Traited · Apply Buff/Condition3s (Trait 1999)
Elixir H
Elixir H
Elixir. Drink Elixir H to heal yourself and gain protection, regeneration, and swiftness.
Recharge20sHealing5560Apply Buff/Condition2sApply Buff/Condition4sApply Buff/Condition4sTraited · Apply Buff/Condition2s (Trait 473)Traited · Apply Buff/Condition5s (Trait 473)Traited · Apply Buff/Condition5s (Trait 473)
Toss Elixir H
Toss Elixir H
Elixir. Toss Elixir H to grant protection, regeneration, and vigor to allies.
Range900Recharge20sUnblockabletrueApply Buff/Condition2sApply Buff/Condition4sApply Buff/Condition4sRadius240Number of Targets5Traited · Apply Buff/Condition4s (Trait 1999)Traited · Apply Buff/Condition3s (Trait 1999)Traited · Apply Buff/Condition4s (Trait 2014)Traited · Apply Buff/Condition7s (Trait 2014)Traited · Apply Buff/Condition2s (Trait 473)Traited · Apply Buff/Condition5s (Trait 473)Traited · Apply Buff/Condition5s (Trait 473)
Detonate Elixir H
Detonate Elixir H
Burst a bottle of Elixir H, granting protection, regeneration, and swiftness to allies.
Healing Turret
Healing Turret
Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. Turrets automatically overcharge when they are first dropped, and they can be overcharged manually as long as they stay active.
Recharge20sHealing2520Apply Buff/Condition3sRadius480Number of Targets5Overcharge Cooldown10Traited · Apply Buff/Condition3s (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Healing Turret
Detonate Healing Turret
Detonate your healing turret.
Recharge10sDamage2Radius120ExplosionNumber of Targets5Combo FinisherBlast 100%
Cleansing Burst
Cleansing Burst
Overcharge your healing turret to cure conditions and grant a burst of healing.
Recharge1sHealing2520Radius480Apply Buff/Condition5sCombo FieldWaterNumber of Targets5Conditions Removed2
Regenerating Mist
Regenerating Mist
Release a mist of healing liquid to regenerate nearby allies.
Recharge18sApply Buff/Condition3s × 2Radius480Number of Targets5Combo FieldWaterTraited · Apply Buff/Condition4s (Trait 1999)Traited · Apply Buff/Condition3s (Trait 1999)Traited · Apply Buff/Condition7s (Trait 2014)Traited · Apply Buff/Condition4s (Trait 2014)
Med Kit
Med Kit
Engineering Kit. Equip a kit that replaces your weapon with healing skills.
Bandage Self
Bandage Self
Bandage your wounds and heal yourself.
Recharge17sHealing4920Traited · Apply Buff/Condition4s (Trait 1999)Traited · Apply Buff/Condition3s (Trait 1999)Traited · Apply Buff/Condition10s (Trait 2014)Traited · Apply Buff/Condition7s (Trait 2014)Traited · Apply Buff/Condition6s (Trait 2014)Traited · Apply Buff/Condition5s (Trait 2014)Traited · Radius240 (Trait 2014)
Med Blaster
Med Blaster
Restore health to allies with several pulses of healing energy. Heals more for each boon on the ally.
Range450Base Healing70Base Healing70Healing for Each Boon11Maximum Boon Scaling12Maximum Boon Scaling4Number of Targets5Pulses3
Bandage Blast
Bandage Blast
Fire several bandages ahead of you to heal allies. Heal allies below the health threshold for an increased amount.
Range600Recharge8sHealing per Bandage169Apply Buff/Condition3sBandages5Health Threshold50%Healing Increase50%
Cleansing Field
Cleansing Field
Release purifying vapors to cleanse conditions from allies near you at each interval.
Recharge15sDuration3Interval1Conditions Removed per Pulse1Pulses4Radius300Combo FieldWater
Vital Burst
Vital Burst
Unleash a cascade of concentrated healing vapors around you.
Recharge20sHealing942Radius300Number of Allied Targets5
Infusion Bomb
Infusion Bomb
Throw a bomb that grants boons to nearby allies when it explodes.
Range900Recharge20sApply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition6sFuse Time1Radius300Combo FinisherBlast 100%
Engineering Kit
Bomb Kit
Bomb Kit
Engineering Kit. Equip a kit that replaces your weapon with bomb skills.
Bomb
Bomb
Set an explosive that damages nearby foes.
Damage1.2Radius240Number of Targets5Fuse Time1Explosion
Bomb
Bomb
Set an explosive that damages nearby foes.
Damage1.2Radius240Number of Targets5Fuse Time1Explosion
Fire Bomb
Fire Bomb
Set an explosive that burns nearby foes.
Recharge8sDamage0.25Apply Buff/Condition5s × 2Apply Buff/Condition2sPulses4Duration3Radius240Number of Targets5Fuse Time1ExplosionCombo FieldFire
Galvanic Bomb
Galvanic Bomb
Set an explosive that electrocutes nearby foes.
Recharge16sDamage2.5Daze1Radius240Number of Targets5Fuse Time1ExplosionCombo FinisherBlast 100%Apply Buff/Condition8s × 6
Magnetic Bomb
Magnetic Bomb
Set a timed charge that pulls nearby foes.
Recharge20sDamage1.5Pull300Radius300Number of Targets5ExplosionFuse Time2
Big Ol' Bomb
Big Ol' Bomb
Set a timed charge with a big blast that knocks down nearby foes. This skill blast finishes twice.
Recharge20sDamage3Fuse Time3Radius360Combo FinisherBlast 100%Combo FinisherBlast 100%Number of Targets5ExplosionKnockdown3Knockdown3
Grenade Kit
Grenade Kit
Engineering Kit. Equip a kit that replaces your weapon with grenade skills.
Grenade Barrage
Grenade Barrage
Throw several grenades at once.
Range900Recharge25sDamage0.6Number of Grenades6Explosion Radius120Number of Targets5ExplosionTraited · Explosion Radius180 (Trait 514)
Grenade
Grenade
Throw several grenades that explode.
Range900Damage0.33Number of Grenades3Explosion Radius120Number of Targets5ExplosionTraited · Explosion Radius180 (Trait 514)
Shrapnel Grenade
Shrapnel Grenade
Throw grenades that explode in a hail of shrapnel, causing bleeding.
Range900Recharge5sDamage0.63Apply Buff/Condition7sNumber of Grenades3Explosion Radius120Number of Targets3ExplosionTraited · Explosion Radius180 (Trait 514)
Flash Grenade
Flash Grenade
Throw grenades that explode in blinding flashes.
Range900Recharge10sDamage0.1Apply Buff/Condition5sNumber of Grenades3Explosion Radius120Number of Targets3ExplosionTraited · Explosion Radius180 (Trait 514)
Freeze Grenade
Freeze Grenade
Throw grenades that chill foes with frigid blasts.
Range900Recharge20sDamage0.75Apply Buff/Condition2sNumber of Grenades3Explosion Radius120Number of Targets5ExplosionTraited · Explosion Radius180 (Trait 514)
Poison Grenade
Poison Grenade
Throw several grenades that explode in poisonous blasts.
Range900Recharge20sUnblockabletrueDamage0.75Apply Buff/Condition8s × 3Number of Grenades3Number of Targets3Radius120ExplosionTraited · Radius180 (Trait 514)
Elixir Gun
Elixir Gun
Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills.
Healing Mist
Healing Mist
Elixir. Vent a healing mist, granting regeneration to yourself and allies.
Recharge20sStunBreaktrueApply Buff/Condition10sRadius240Number of Targets5Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition15s × 2 (Trait 473)
Tranquilizer Dart
Tranquilizer Dart
Fire a dart that bleeds and weakens foes.
Range900Damage0.4Apply Buff/Condition4sApply Buff/Condition1sCombo FinisherProjectile 20%
Glob Shot
Glob Shot
Fire a bouncing glob that cripples foes and grants swiftness to you and your allies. The first enemy struck is immobilized.
Range900Recharge8sDamage0.75Apply Buff/Condition3sApply Buff/Condition3sNumber of Bounces3Apply Buff/Condition2s
Fumigate
Fumigate
Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Range600Recharge12sDamage0.08 × 5Apply Buff/Condition2s × 5Apply Buff/Condition6s × 5Conditions Removed5Number of Targets5Initial Self Conditions Removed2
Acid Bomb
Acid Bomb
Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
Recharge12sUnblockabletrueDamage0.85Duration5Radius180Combo FinisherBlast 100%Distance550Number of Targets5Initial Damage1.35Traited · Duration6 (Trait 473)Traited · Apply Buff/Condition15s × 2 (Trait 473)
Super Elixir
Super Elixir
Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
Range900Recharge16sUnblockabletrueImpact Heal900Pulse Heal260Conditions Removed1Duration5Radius240Pulses6Number of Targets5Combo FieldLightTraited · Duration6 (Trait 473)Traited · Pulses7 (Trait 473)Traited · Apply Buff/Condition15s × 2 (Trait 473)Traited · Apply Buff/Condition6s × 3 (Trait 473)
Flamethrower
Flamethrower
Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills.
Smoke Vent
Smoke Vent
Vent smoke from your flamethrower, blinding nearby foes.
Recharge15sStunBreaktrueApply Buff/Condition5sRadius180Number of Targets5
Flame Jet
Flame Jet
Spray fire in a cone pattern while moving, burning foes on the final attack. Deals 10% bonus damage to burning targets.
Range425Damage0.25 × 10Apply Buff/Condition4sAttacks per Second5
Flame Blast
Flame Blast
Fire a napalm ball that explodes on impact.
Range600Recharge6sDamage1.3Number of Targets5Apply Buff/Condition6sBlast Radius240PiercesExplosionCombo FinisherBlast 100%
Air Blast
Air Blast
Push back foes and projectiles with a hot-air blast, burning foes that are already on fire.
Range300Recharge15sKnockback Distance400Number of Targets5Apply Buff/Condition5s
Stoke the Flames
Stoke the Flames
Overcharge your flamethrower with a fuel injection, releasing a burst of flames around you as you grant yourself boons.
Recharge20sDamage0.5Apply Buff/Condition6s × 2Apply Buff/Condition5sApply Buff/Condition8s × 8Radius240Number of Targets5Combo FieldFire
Napalm
Napalm
Immolate enemies in front of you with a cone of intense fire.
Range600Recharge25sDamage0.5 × 10Apply Buff/Condition3s × 10Number of Targets5
Tool Kit
Tool Kit
Engineering Kit. Equip a kit that gives you a variety of tools.
Throw Wrench
Throw Wrench
Throw a wrench that returns to you, striking foes each way.
Range900Recharge20sDamage1.5Apply Buff/Condition5s × 2Apply Buff/Condition2sNumber of Targets5Combo FinisherProjectile 100%Traited · Damage1.1 (Trait 531)
Smack
Smack
Chain. Smack your foe. Repair turrets.
Range130Damage0.8Apply Buff/Condition6s × 2Apply Buff/Condition2sTurret Heal Percent5%Number of Targets3Traited · Turret Heal Percent10% (Trait 531)
Whack
Whack
Chain. Whack your foe. Repairs turrets.
Range130Damage0.8Apply Buff/Condition6s × 2Apply Buff/Condition2sTurret Heal Percent5%Number of Targets3Traited · Turret Heal Percent10% (Trait 531)
Box of Piranhas
Box of Piranhas
Release piranhas that bleed and cripple foes. The first pulse of this skill will immobilize foes who are movement impaired or disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Recharge0.25sCount Recharge10Apply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sDuration4Pulses5Radius240Number of Targets5Traited · Count Recharge7 (Trait 531)Traited · Count Recharge8 (Trait 531)
Pry Bar
Pry Bar
Confuse your foe by smacking them with a pry bar.
Range130Recharge10sDamage2.5Apply Buff/Condition5s × 5Apply Buff/Condition3s × 6Number of Targets3Traited · Damage2.2 (Trait 531)
Gear Shield
Gear Shield
Block attacks.
Recharge15sDuration2
Magnet
Magnet
Pull your target to you.
Range1200Recharge15sUnblockabletrueNumber350
Elixir
Elixir B
Elixir B
Elixir. Drink Elixir B to gain fury, might, resolution, and swiftness, then extend the duration of boons on yourself.
Recharge20sApply Buff/Condition10sApply Buff/Condition10s × 5Apply Buff/Condition10sApply Buff/Condition10sDuration Increase3Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition12s × 5 (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)
Toss Elixir B
Toss Elixir B
Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, or resolution.
Range900Recharge20sUnblockabletrueApply Buff/Condition4s × 3Apply Buff/Condition10sApply Buff/Condition10s × 5Apply Buff/Condition10sRadius180Number of Targets5Traited · Apply Buff/Condition5s × 3 (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition12s × 5 (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)
Detonate Elixir B
Detonate Elixir B
Burst the bottle to grant stability and one of the following boons to allies: fury, might, resolution, or swiftness.
Elixir C
Elixir C
Elixir. Drink Elixir C, converting all conditions into boons, then heal yourself per boon on you.
Recharge20sConditions Converted to Boons13Healing450
Toss Elixir C
Toss Elixir C
Elixir. Toss Elixir C, converting conditions into boons for allies.
Range900Recharge16sUnblockabletrueConditions Converted to Boons2Radius240Number of Targets5
Detonate Elixir C
Detonate Elixir C
Elixir. Burst the bottle, converting conditions into boons for allies in your area.
Elixir R
Elixir R
Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
Recharge24sStunBreaktrueEndurance Gained100Apply Buff/Condition
Toss Elixir R
Toss Elixir R
Elixir. Toss Elixir R to revive allies at a location.
Range1200Recharge90sUnblockabletrueRevive Percent per Pulse17%Duration10Radius180Number of Targets5Combo FieldLightTraited · Duration12 (Trait 473)
Detonate Elixir R
Detonate Elixir R
Elixir. Burst the bottle, reviving allies.
Elixir S
Elixir S
Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Recharge30sStunBreaktrueDuration3Prevents Capture-Point ContributionTraited · Duration4 (Trait 473)
Toss Elixir S
Toss Elixir S
Elixir. Toss Elixir S, granting stealth to allies in the target area.
Range900Recharge45sUnblockabletrueApply Buff/Condition5sRadius180Number of Targets5Traited · Apply Buff/Condition6s (Trait 473)
Detonate Elixir S
Detonate Elixir S
Elixir. Burst the bottle, granting allies stealth.
Elixir U
Elixir U
Elixir. Drink Elixir U, gaining quickness, stability, and vigor.
Recharge20sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6s × 2Apply Buff/Condition6sTraited · Apply Buff/Condition7s (Trait 473)Traited · Apply Buff/Condition7s × 2 (Trait 473)Traited · Apply Buff/Condition7s (Trait 473)
Toss Elixir U
Toss Elixir U
Elixir. Toss Elixir U, breaking stuns on allies and granting them superspeed.
Range900Recharge25sUnblockabletrueNumber of Targets5Apply Buff/Condition3sRadius240Traited · Apply Buff/Condition4s (Trait 473)
Detonate Elixir U
Detonate Elixir U
Elixir. Detonate Elixir U, causing it to grant allies superspeed and break them out of stun.
Number of Targets5Apply Buff/Condition3sRadius360Traited · Apply Buff/Condition4s (Trait 473)
Gadget
Personal Battering Ram
Personal Battering Ram
Gadget. Launch a target foe with a concealed ram head.
Range130Recharge5sDamage1.25Launch450Maximum Count2Count Recharge20
Launch Personal Battering Ram
Launch Personal Battering Ram
Shoot a ram's head in front of you, impairing any struck foes.
Range900Recharge12sDamage1.5Apply Buff/Condition6sApply Buff/Condition1sCombo FinisherProjectile 100%
Rocket Boots
Rocket Boots
Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Range600Recharge2sDamage1.25Rocket Distance900Radius120Number of Targets5Maximum Count2Count Recharge16Apply Buff/ConditionApply Buff/ConditionApply Buff/ConditionCombo FinisherBlast 100%
Rocket Kick
Rocket Kick
Use your rocket boots to do an explosive kick that burns foes.
Range300Recharge15sDamage1Apply Buff/Condition8s × 2Number of Targets5
Slick Shoes
Slick Shoes
Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
Recharge30sKnockdown2Oil Slick Duration3Duration3UnblockableNumber of Hits per Target1Radius60
Tool Kit
Tool Kit
Engineering Kit. Equip a kit that gives you a variety of tools.
Throw Mine
Throw Mine
Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.
Range900Recharge12sUnblockabletrueDamage3Stun2Explosion Radius240Proximity Radius120Combo FinisherBlast 100%Number of Targets5ExplosionBoons Removed3Boons Removed1
Detonate
Detonate
Detonate your mine to damage foes and remove a boon from them.
Damage3Stun2Stun2Explosion Radius240Combo FinisherBlast 100%Number of Targets5ExplosionDamage0.01Boons Removed3Boons Removed1
Mine Field
Mine Field
Plant five mines around yourself.
Range360Recharge17sDamage per Mine0.77Apply Buff/Condition3sExplosion Radius180Number of Targets5Explosion
Detonate Mine Field
Detonate Mine Field
Detonate your mine, damaging nearby foes.
Damage per Mine0.77Explosion Radius180Number of Targets5Explosion
Utility Goggles
Utility Goggles
Gadget. Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions.
Recharge20sStunBreaktrueApply Buff/Condition5sApply Buff/Condition4sApply Buff/ConditionConditions Removed2
Flashbang
Flashbang
Throw an explosive at the target area, dazing and blinding enemies on impact. Remove stealth and reveal enemies in a larger area around the impact.
Range900Recharge20sReveal Radius600Apply Buff/Condition6sNumber of Targets5ExplosionRadius180Damage1Daze2Apply Buff/Condition3s
Turret
Flame Turret
Flame Turret
Turret. Deploy a turret that burns foes. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Recharge20sOvercharge Cooldown10Damage0.2Apply Buff/Condition2sRate of Fire3Attack Range500Number of Targets5Traited · Apply Buff/Condition10s × 3 (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Flame Turret
Detonate Flame Turret
Detonate your flame turret.
Recharge10sDamage2Radius120Number of Targets5ExplosionCombo FinisherBlast 100%
Smoke Screen
Smoke Screen
Overcharge your flame turret, releasing a smoke screen that blinds nearby foes.
Recharge1sApply Buff/Condition2sDuration5Radius240Number of Targets5Combo FieldSmoke
Throw Napalm
Throw Napalm
Throw a ball of napalm that explodes on impact, burning foes around target location.
Range900Recharge25sDamage0.7Apply Buff/Condition4sApply Buff/Condition2sPulses3Duration3Radius180Number of Targets5Combo FieldFire
Net Turret
Net Turret
Turret. Build a net turret that immobilizes nearby foes. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Recharge30sOvercharge Cooldown20Apply Buff/Condition2sRate of Fire10Attack Range600Traited · Apply Buff/Condition10s (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Net Turret
Detonate Net Turret
Detonate your net turret.
Recharge20sDamage2Radius120Number of Targets5ExplosionCombo FinisherBlast 100%
Electrified Net
Electrified Net
Overcharge your turret to fire an electrified net that immobilizes and stuns.
Recharge1sDamage0.5Apply Buff/Condition3sStun2Duration10Attack Range600
Net Attack
Net Attack
Fire a net from your belt to immobilize your foe.
Range600Recharge38sApply Buff/Condition3s
Rifle Turret
Rifle Turret
Turret. Build a rifle turret that shoots at foes. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Range1000Recharge20sDamage0.75Rate of Fire2Attack Range1000Overcharge Cooldown10Traited · Apply Buff/Condition5s (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Rifle Turret
Detonate Rifle Turret
Detonate your rifle turret.
Recharge10sDamage2Radius120Number of Targets5ExplosionCombo FinisherBlast 100%
Surprise Shot
Surprise Shot
Stealth Attack. Shoot an arrow that bleeds and immobilizes your foe.
Range900Recharge1sDamage0.6Apply Buff/Condition2sApply Buff/Condition5s × 3Combo FinisherProjectile 100%Traited · Apply Buff/Condition3s (Trait 1284)
Harpoon Turret
Harpoon Turret
Turret. Build a harpoon turret that shoots at foes. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Recharge20sOvercharge Cooldown10Damage0.85Rate of Fire2Attack Range1000
Detonate Harpoon Turret
Detonate Harpoon Turret
Detonate your harpoon turret.
Recharge10sDamage2Radius120ExplosionCombo FinisherBlast 100%
Harpoon
Harpoon
Launch a harpoon from your belt.
Range1000Recharge8sDamage1Combo FinisherProjectile 100%
Rocket Turret
Rocket Turret
Turret. Build a turret that fires rockets. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Recharge40sDamage2.25Rate of Fire4Radius240Attack Range1000Number of Targets5ExplosionOvercharge Cooldown20Traited · Apply Buff/Condition3s (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Rocket Turret
Detonate Rocket Turret
Detonate your rocket turret.
Recharge20sDamage2Radius120Number of Targets5ExplosionCombo FinisherBlast 100%
Explosive Rockets
Explosive Rockets
Overcharge your turret to fire explosive rockets.
Recharge1sDamage2.75Damage0.01Rate of Fire4Knockdown2Duration4Radius360Attack Range1000Number of Targets1Explosion
Rocket
Rocket
Fire a rocket out of your belt that explodes on impact.
Range1500Recharge25sDamage2.25Radius240Number of Targets5Explosion
Thumper Turret
Thumper Turret
Turret. Build a high-health thumper turret that damages nearby foes. Turrets automatically overcharge when they are first placed, and they can be overcharged manually as long as they stay active.
Recharge40sDamage1Apply Buff/Condition3sRate of Fire3Radius240Number of Targets5Overcharge Cooldown20Traited · Apply Buff/Condition3s (Trait 1678)Traited · Boon Application Interval10 (Trait 1678)
Detonate Thumper Turret
Detonate Thumper Turret
Detonate your thumper turret.
Recharge20sDamage2Radius120Number of Targets5ExplosionCombo FinisherBlast 100%
Rumble
Rumble
Release a shock wave of inertial force to damage nearby foes.
Range240Recharge38sStunBreaktrueDamage1Apply Buff/Condition1sNumber of Targets5Combo FinisherBlast 100%
Elite
Elite Mortar Kit
Elite Mortar Kit
Engineering Kit. Equip the mortar kit.
Orbital Strike
Orbital Strike
Call down energy from the sky to blast an area.
Range1500Recharge40sRadius360Damage1.33Number of Targets5UnblockableCombo FinisherBlast 100%
Mortar Shot
Mortar Shot
Launch an explosive round from your mortar, damaging foes in the target area.
Range1500Damage1Number of Targets5Radius180ExplosionCombo FinisherProjectile 100%Traited · Apply Buff/Condition5s (Trait 517)
Poison Gas Shell
Poison Gas Shell
Launch a mortar round that spreads poisonous gas in an area.
Range1500Recharge10sInitial Damage1Number of Targets5Radius240Apply Buff/Condition3sCombo FieldPoisonInterval1Duration5ExplosionTraited · Apply Buff/Condition5s (Trait 517)
Endothermic Shell
Endothermic Shell
Launch a mortar round that chills foes in the target area.
Range1500Recharge15sInitial Damage1Number of Targets5Radius240Combo FieldIceApply Buff/Condition1sInterval1Duration5ExplosionTraited · Apply Buff/Condition5s (Trait 517)
Flash Shell
Flash Shell
Launch a phosphorous mortar round that burns brightly at impact point.
Range1500Recharge20sInitial Damage1Apply Buff/Condition5sNumber of Targets5Combo FieldLightRadius240Interval1Duration5ExplosionTraited · Apply Buff/Condition5s (Trait 517)
Elixir Shell
Elixir Shell
Elixir. Launch a mortar round that heals allies in the target area.
Range1500Recharge24sUnblockabletrueHealing370Number of Targets5Combo FieldWaterRadius240Duration5Interval1Traited · Apply Buff/Condition20s × 2 (Trait 473)Traited · Duration6 (Trait 473)
Elixir X
Elixir X
Elixir. Drink Elixir X to become a rampaging brute, whirling tornado, or powerful lich. Underwater, become either a withering plague or a whirlpool.
Recharge75sApply Buff/Condition15sApply Buff/Condition10sApply Buff/Condition15sApply Buff/Condition10sApply Buff/Condition15sApply Buff/Condition10sTraited · Apply Buff/Condition18s (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition18s (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)Traited · Apply Buff/Condition18s (Trait 473)Traited · Apply Buff/Condition12s (Trait 473)
Toss Elixir X
Toss Elixir X
Elixir. Toss your Elixir X forward. When the bottle bursts, transform enemies in the area into tuna.
Range900Recharge60sApply Buff/Condition3sNumber of Targets5Traited · Apply Buff/Condition4s (Trait 473)Traited · Apply Buff/Condition4s (Trait 473)
Detonate Elixir X
Detonate Elixir X
Elixir. Transform. Burst the bottle, transforming enemies.
Supply Crate
Supply Crate
Turret. Request a supply drop of turrets. Turrets automatically overcharge when they are first dropped, and they can be overcharged manually as long as they stay active.
Range1200Recharge75sOvercharge Cooldown25Damage1Duration60Radius240Combo FinisherBlast 100%Number of Targets5Stun2
Detonate Supply Crate Turrets
Detonate Supply Crate Turrets
Detonate your supply crate turrets.
Recharge25sDamage2Radius120Number of Targets5Combo FinisherBlast 100%
Med Pack Drop
Med Pack Drop
Call down a supply drop of med packs into a target area.
Range900Recharge50sHealing1302Conditions Removed14Number of Impacts6Duration60Radius240Number of Allied Targets5

Core Traits

Core Engineer trait lines divide the profession around explosives, firearms, inventions, alchemy, and tools. For beginners, it is more useful to ask which axis you want to emphasize - kit play, survival tools, support utility, or tool-belt tempo - than to reduce the choice to damage alone.

Scrapper: Heart of Thorns

Fight up close with a hammer and gyros

Scrapper adds two-handed hammer and Function Gyro on F5. Combine melee attacks with gyro wells for area damage or support. Builds can focus on damage or helping allies.

Scrapper keeps tool belt skills F1–F4 and replaces the elite tool belt skill on F5 with Function Gyro. Use it to revive downed allies or finish downed enemies at a chosen location.

Gyro wells create offensive or supportive effects. Skills and traits can provide defensive boons or Superspeed for movement. Superspeed is a separate effect, not a boon.

Hammer control skills help break defiance bars. In PvE, scrapper can provide Quickness as a damage dealer or healer. In WvW, it offers healing, condition removal, and movement support.

Function Gyro (F5)
Function Gyro
Function Gyro
F5
Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first.
Interrupted gyros are destroyed.
Range600Recharge25sDamage1Damage0.5Number of Targets3Number of Allied Targets3Field Duration5Recharge increase per gyro50%Radius240Combo FieldLightningTraited · Combo FinisherBlast 100% (Trait 2052)
Scrapper Utility Skills
Healing Skills
Medic Gyro
Medic Gyro
Well
Well. Deploy a medic gyro to heal allies in the area.
Recharge20sPulses5Personal Heal4510Area Pulse Heal460Radius240Number of Targets5Interval1Combo FieldWaterTraited · Radius360 (Trait 1917)
Reconstruction Field
Reconstruction Field
Establish a defensive field, granting protection to allies in its area.
Recharge25sRadius300Apply Buff/Condition2sNumber of Allied Targets5Pulses3Combo FieldWaterDuration2Traited · Apply Buff/Condition4s (Trait 1999)Traited · Apply Buff/Condition3s (Trait 1999)Traited · Apply Buff/Condition7s (Trait 2014)Traited · Apply Buff/Condition4s (Trait 2014)
Utility Skills
Well
Blast Gyro
Blast Gyro
Well
Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Recharge15sRadius240Stun3UnblockableApply Buff/Condition15s × 2Pulses4Damage2.75Blast Delay3Combo FinisherBlast 100%ExplosionCombo FieldFireTraited · Radius360 (Trait 1917)
Bypass Coating
Bypass Coating
Splash a hypercoating on nearby allies, granting superspeed.
Recharge20sStunBreaktrueApply Buff/Condition3sRadius240Number of Allied Targets5
Bulwark Gyro
Bulwark Gyro
Well
Well. Deploy a bulwark gyro to grant barrier to allies in the area.
Recharge20sInitial Barrier1620Pulse Barrier810Duration3Number of Targets5Radius240Interval1Combo FieldLightningTraited · Radius360 (Trait 1917)
Defense Field
Defense Field
Project a defensive dome and grant stability to allies in the area.
Range900Recharge25sRadius240Duration5Blocks MissilesApply Buff/Condition6s × 3Number of Allied Targets5
Purge Gyro
Purge Gyro
Well
Well. Deploy a purge gyro to remove conditions from allies in the area.
Recharge20sDuration5Conditions Removed1Pulses5Radius240Number of Allied Targets5Combo FieldLightTraited · Radius360 (Trait 1917)
Chemical Field
Chemical Field
Generate a poison cloud.
Recharge20sApply Buff/Condition8sPulses4Duration6Radius300Number of Targets5Combo FieldPoison
Shredder Gyro
Shredder Gyro
Well
Well. Deploy a shredder gyro to attack foes in the area and repeatedly use whirl finishers.
Recharge20sCombo FinisherWhirl 100%Damage0.4 × 12Radius240Strike Interval1Combo Interval1Duration6Traited · Radius360 (Trait 1917)
Spare Capacitor
Spare Capacitor
Set down a lightning capacitor to daze and damage foes near it.
Recharge24sDamage0.3 × 4Apply Buff/Condition2sRadius300Combo FieldLightningPulses4
Elite Skills
Sneak Gyro
Sneak Gyro
Well
Well. Deploy a sneak gyro to provide stealth to allies in the area.
Recharge45sDuration5Duration2Duration4Radius240Interval1Apply Buff/Condition3sPulses6Pulses3Pulses5Combo FieldSmokeTraited · Radius360 (Trait 1917)

Holosmith: Path of Fire

Wield hard-light weapons and manage heat

Holosmith adds main-hand sword and replaces F5 with Photon Forge. Enter it to replace weapon skills 1–5 with forge skills that generate heat. Managing heat strengthens your offense; overheating damages you.

Kits and Photon Forge both replace weapon skills. Holosmith adds a Photon Forge skill set on F5, letting you move between your weapon, kits, and forge.

Photon Forge: F5: access hard-light melee and midrange attacks. Using it builds heat; reaching the limit causes overheat damage.

Heat builds passively while Photon Forge is active, with skills adding more. Higher heat enhances some skills and traits, but reaching the limit causes overheat damage. Learn when to leave the forge and how your build's traits affect cooling.

Exceed skills gain additional effects above specific heat thresholds. Check each skill's heat requirement and use it when you need its additional effect.

Holosmith | Photon Forge and Exceed Skills

Holosmith is one of the clearest examples of Engineer as an extra-bar profession. Entering Photon Forge on F5 replaces weapon slots 1 through 5 with a dedicated forge bar, and changing its healing or utility skills also changes the matching F1 through F4 skills.

Key Mechanic

Photon Forge replaces weapon skills 1–5 with its own combat skills. Manage heat while it is active.

Tool-Belt Structure

Holosmith Exceed skills make the most sense when shown together with their matching tool-belt skills, so the list below uses indented follow-ups to show which F1 through F4 skill each one changes.

Photon Forge (F5)
Engage Photon Forge
Engage Photon Forge
F5
Activate your Photon Forge, gaining access to new skills. Generate heat while Photon Forge is active. Take damage if you overheat. Disables use of kits for a short duration.
Recharge1sHeat per Second2%Maximum Heat100%Kit disable time6Traited · Apply Buff/Condition0s (Trait 2114)Traited · Heat per Second3% (Trait 2114)Traited · Maximum Heat150% (Trait 2137)Traited · Apply Buff/Condition4s × 2 (Trait 2106)
Deactivate Photon Forge
Deactivate Photon Forge
Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time.
Recharge6sCooling Delay3Heat Lost per Second5%Improved Heat Lost per Second10%Traited · Apply Buff/Condition4s × 2 (Trait 2106)
Photon Forge
Light Strike
Light Strike
1
Swing a holographic blade.
Range240Damage1Heat Gained2%Number of Targets5
Bright Slash
Bright Slash
Slash with a blade of light energy.
Range240Damage1Heat Gained2%Number of Targets5
Flash Cutter
Flash Cutter
Cleave through all foes in front of you twice.
Range240Damage0.8 × 2Heat Gained2%Number of Targets5
Holo Leap
Holo Leap
2
Create a holographic launch pad and leap to your foe. The pad remains behind for a short duration, granting increased movement speed to allies who touch it.
Range600Recharge2sDamage1.8Heat Gained7%Apply Buff/Condition3sDuration3Number of Targets3Combo FinisherLeap 100%Traited · Apply Buff/Condition3s (Trait 2091)
Corona Burst
Corona Burst
3
Strike nearby foes and begin to store up energy, gaining boons and heat each pulse. After charging, the energy explodes, inflicting conditions on nearby foes.
Recharge6sInitial Damage1.5Explosion Damage1.5Radius300Number of Targets5Heat Gained2%Pulses5Apply Buff/Condition8sApply Buff/Condition8s × 8Number of Hits2ExplosionApply Buff/Condition5s × 2
Photon Blitz
Photon Blitz
4
Fire multiple piercing blasts at your target.
Range600Recharge10sDamage0.64 × 8Apply Buff/Condition3s × 8Apply Buff/Condition1s × 8Number of Targets5Heat Gained2%PiercesCombo FinisherProjectile 20%
Holographic Shockwave
Holographic Shockwave
5
Create a deadly holographic shockwave that launches foes upward. This attack always deals a critical hit.
Range300Recharge15sDamage1.8Heat Gained25%Launch0Critical Chance Increase100%Number of Targets5Combo FinisherBlast 100%
Holosmith Utility Skills
Healing Skills
Coolant Blast
Coolant Blast
Exceed
Exceed. Heal yourself and chill nearby foes. If you are above the heat threshold when this skill is activated, gain Frost Aura and continue healing for a duration.
Recharge20sHealing4740Apply Buff/Condition4s<c=@abilitytype>Heat Threshold</c>50Apply Buff/Condition4sApply Buff/Condition4sRadius240Number of Targets5Combo FinisherBlast 100%Traited · <c=@abilitytype>Effect Duration Increase over 100% Heat</c>50% (Trait 2137)Traited · <c=@abilitytype>Effect Duration Increase over 100% Heat</c>25% (Trait 2137)
Cauterize
Cauterize
Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold.
Recharge30s<c=@abilitytype>Heat Threshold</c>50Conditions Removed3Conditions Removed2<c=@abilitytype>Additional Conditions above 50% Heat</c>3<c=@abilitytype>Additional Conditions above 50% Heat</c>2Apply Buff/Condition3sTraited · <c=@abilitytype>Additional Conditions above 100% Heat</c>6 (Trait 2137)Traited · <c=@abilitytype>Additional Conditions above 100% Heat</c>4 (Trait 2137)
Utility Skills
Exceed
Hard Light Arena
Hard Light Arena
Exceed
Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius is increased and the user is granted barrier. Allies gain boons at reduced duration.
Recharge35sRadius240<c=@abilitytype>Radius Increase above 50% Heat</c>120Duration8Duration6Apply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sBoon Application Interval1Boon Application Interval2Ally Boon Duration50%Number of Allied Targets5<c=@abilitytype>Barrier Applied above 50% Heat</c>2900Combo FieldLightTraited · <c=@abilitytype>Ally Boon Duration above 100% Heat</c>100% (Trait 2137)
Prismatic Singularity
Prismatic Singularity
Collapse a ring of holograms to pull foes into a single point. The ring explodes when it fully collapses. Radius and pull distance increased while above the heat threshold.
Recharge30sPull Damage0.1Explosion Damage1.4Explosion Damage0.5<c=@abilitytype>Radius and Pull Increase above 50% Heat</c>120Radius240Pull240Number of Targets5ExplosionBlast Radius120Traited · <c=@abilitytype>Explosion Damage Increase above 100% Heat</c>25% (Trait 2137)Traited · <c=@abilitytype>Explosion Damage Increase above 100% Heat</c>10% (Trait 2137)
Laser Disk
Laser Disk
Exceed
Exceed. Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold.
Recharge30sDamage0.5Pulses12Radius180Duration6<c=@abilitytype>Duration Increase above 50% Heat</c>50%Apply Buff/Condition2sNumber of Targets5Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Blade Burst
Blade Burst
Fire holographic blades at foes within range. Damage increased while over the heat threshold.
Range600Recharge20sDamage0.8Number of Targets5Apply Buff/Condition6s<c=@abilitytype>Damage Increase above 50% Heat</c>25%Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)
Photon Wall
Photon Wall
Exceed
Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold.
Recharge25s<c=@abilitytype>Heat Threshold</c>50Blocks MissilesDuration3<c=@abilitytype>Reflects Missiles</c>
Launch Wall
Launch Wall
Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls.
Range900Recharge0.5sDamage1.5Apply Buff/Condition5s × 3<c=@abilitytype>Additional Walls above 50% Heat</c>2Radius180ExplosionNumber of Targets5Blocks MissilesTraited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Particle Accelerator
Particle Accelerator
Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity and damage increased while above the heat threshold.
Range1000Recharge8sDamage1Apply Buff/Condition3sApply Buff/Condition3sNumber of Targets5<c=@abilitytype>Velocity Increase above 50% Heat</c>100%<c=@abilitytype>Damage Increase above 50% Heat</c>10%<c=@abilitytype>Damage Increase above 50% Heat</c>5%Combo FinisherProjectile 100%Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Spectrum Shield
Spectrum Shield
Exceed
Exceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold.
Recharge20sStunBreaktrueApply Buff/Condition3sApply Buff/Condition4sApply Buff/Condition4s × 6Apply Buff/Condition4s × 3Traited · Apply Buff/Condition5s (Trait 2137)Traited · Apply Buff/Condition5s × 6 (Trait 2137)
Flash Spark
Flash Spark
Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
Recharge25sRadius240Apply Buff/Condition3sApply Buff/Condition4sNumber of Targets5Traited · Apply Buff/Condition6s (Trait 2137)
Elite Skills
Prime Light Beam
Prime Light Beam
Exceed
Exceed. Charge up and fire an explosive beam of light in front of you. When activated above the heat threshold, this attack leaves behind a burning holographic field.
Range1200Recharge60sUnblockabletrueDamage3Number of Targets5<c=@abilitytype>Field Damage</c>0.5Launch240Apply Buff/Condition3s<c=@abilitytype>Field Pulses</c>10<c=@abilitytype>Field Duration</c>10<c=@abilitytype>Heat Threshold</c>50Explosion<c=@abilitytype>Field Number of Targets</c>5Traited · <c=@abilitytype>Field Damage Increase above 100% Heat</c>20% (Trait 2137)Traited · <c=@abilitytype>Field Damage Increase above 100% Heat</c>10% (Trait 2137)Traited · <c=@abilitytype>Burning Duration Increase above 100% Heat</c>50% (Trait 2137)Traited · <c=@abilitytype>Burning Duration Increase above 100% Heat</c>10% (Trait 2137)

Mechanist: End of Dragons

Fight alongside a jade mech

Mechanist adds main-hand mace and replaces the tool belt with Mech Commands on F1–F3. Your jade mech fights alongside you while you issue commands, offering approachable builds with fewer buttons.

The core tool belt is replaced by Mech Commands. F4 summons or recalls your mech.

Jade Mech: a companion with its own health that can be damaged and destroyed. After its cooldown, F4 can summon it again.

Mech Commands: F1–F3: your selected mechanist traits determine these skills. Mech Arms, Mech Frame, and Mech Core choices shape the mech's attacks and support tools.

Signets: mechanist adds skills with passive benefits and stronger active effects. The simpler control scheme makes it an approachable way to try engineer.

Mechanist | Mech Commands and Signets

Mechanist replaces the core Engineer tool belt with mech commands. Mace and signets matter, but the larger gameplay shift is that the profession bar now issues orders to your mech.

Key Mechanic

Mechanist F1–F3 change according to your chosen Mechanist traits. Check the commands provided by your build.

Command Slot Layout

F4 handles mech summon and recall on land, and switches to a mech support skill underwater. The table below splits F1, F2, F3, and F4 apart so the current command layout is easy to read.

Mech Command Skills

The available F1 skill is based on which of the three major adept traits are selected.

Rolling Smash
Rolling Smash
F1
Mech Command. Slam at the target with both cutters, inflicting severe bleeding to enemies in the area.
Range600Recharge20sDamage1.6Radius180Number of Targets5Apply Buff/Condition8s × 4
Explosive Knuckle
Explosive Knuckle
F1
Mech Command. Order your mech to dash at a target, punching with an explosive strike that weakens enemies near the point of impact.
Range600Recharge15sDamage1.8Apply Buff/Condition5sNumber of Targets5Radius240
Spark Revolver
Spark Revolver
F1
Mech Command. Fire a rapid volley of jade energy bolts from both arms, piercing through all enemies.
Range1200Recharge20sDamage0.176 × 12PiercesNumber of Targets5

The available F2 skill is based on which of the three major master traits are selected.

Discharge Array
Discharge Array
F2
Mech Command. Cycle energy into your mech's armor to turn it into a lightning rod. Jade energy strikes nearby foes and inflicts conditions on them.
Recharge30sDamage0.3Apply Buff/Condition2sApply Buff/Condition3s × 2Apply Buff/Condition3sRadius240Number of Hits5Number of Targets3Interval1
Crisis Zone
Crisis Zone
F2
Mech Command. Your mech removes conditions, breaks stuns, and grants boons to itself and nearby allies.
The mech does not count against the target count for this skill.
Recharge30sStunBreaktrueRadius600Apply Buff/Condition3sApply Buff/Condition6sApply Buff/Condition8sApply Buff/Condition6sApply Buff/Condition5sApply Buff/Condition6sApply Buff/Condition5sNumber of Targets5Conditions Removed3
Core Reactor Shot
Core Reactor Shot
F2
Mech Command. Charge up and then release a powerful ball of jade energy at your target that explodes on contact.
Range1200Recharge25sDamage2.5Launch240Number of Targets5Radius240

The available F3 skill is based on which of the three major grandmaster traits are selected.

Jade Mortar
Jade Mortar
F3
Mech Command. Launch a powerful mortar attack at the target.
Range1500Recharge20sDamage2.2Apply Buff/Condition6s × 3Radius240Daze1Number of Targets5
Barrier Burst
Barrier Burst
F3
Mech Command. Pulse a barrier and boons to all nearby allies.
The mech does not count against the target count for this skill.
Recharge30sBarrier per Pulse455Pulses5Radius360Apply Buff/Condition20s × 2Apply Buff/Condition8s × 2Apply Buff/Condition3sApply Buff/Condition2sNumber of Targets5
Sky Circus
Sky Circus
F3
Mech Command. Your mech jets into the air and fires a missile at each nearby foe before crashing down and dealing additional damage to anything caught underfoot.
Recharge30sMissile Damage0.6Landing Damage1.2Number of Targets5Radius600Missile Explosion Radius120Targets per Missile3Knockback on Landing100Apply Buff/Condition5s

The F4 skill summons Jade Mech CJ-1 on land while it only requests a barrage from your mech underwater.

Crash Down
Crash Down
F4
Summon your jade mech at the target area. Foes in the area are damaged. The recharge time of this skill is based on how damaged your mech is.
Right-click to rename your mech.
Range600Recharge50sDamage2.5Radius180Number of Targets5Minimum Recharge5Maximum Recharge50Launch200
Recall Mech
Recall Mech
F4
Recall your mech for repairs. The cooldown of Crash Down is determined by the amount of damage your mech has taken.
Right-click to rename your mech.
Recharge10sMinimum Recharge5Maximum Recharge50
Mech Support: Depth Charges
Mech Support: Depth Charges
F4
Request a barrage from your mech on the target foe.
Range1200Recharge25sDamage0.5Apply Buff/Condition8sNumber of Impacts10Number of Targets3Radius240Blast Radius180Explosion
Mechanist Utility Skills
Healing Skills
Rectifier Signet
Rectifier Signet
Signet
Signet Passive: Heal yourself and your mech every second.
Signet Active: Heal yourself and your mech.
Recharge30sHeal Pulse262Heal Pulse230Heal Pulse115Healing6500Traited · Heal Pulse314 (Trait 2298)Traited · Heal Pulse276 (Trait 2298)Traited · Heal Pulse138 (Trait 2298)
Utility Skills
Signet
Barrier Signet
Barrier Signet
Signet
Signet Passive: Incoming strike and condition damage is reduced.
Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger.
The mech does not count against the target count for this skill.
Recharge30sBarrier per Pulse327Apply Buff/Condition0sBlocks MissilesDuration5Pulses5Number of Targets5Radius240Radius Increase60Traited · Apply Buff/Condition0s (Trait 2298)
Force Signet
Force Signet
Signet
Signet Passive: Increases strike damage dealt.
Signet Active: Knock foes away from yourself and away from your mech.
Recharge30sDamage1Knockback240Apply Buff/Condition0sRadius240Number of Targets5Apply Buff/Condition5s
Shift Signet
Shift Signet
Signet
Signet Passive: Increases movement speed. Boons you gain are copied to your mech.
Signet Active: You and your mech shadowstep to the target location. Remove conditions on you and your mech.
Range1200Recharge25sStunBreaktrueMovement Speed Increase25%Conditions Removed2Traited · Movement Speed Increase30% (Trait 2298)
Superconducting Signet
Superconducting Signet
Signet
Signet Passive: Increases condition damage dealt.
Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If your mech is active, the field instead radiates from and follows the mech.
Recharge30sApply Buff/Condition0sRadius240Number of Targets5Damage0.4 × 6Duration5Interval1Apply Buff/Condition3s × 6Apply Buff/Condition3s × 6Apply Buff/Condition3s × 6Combo FieldLightning
Elite Skills
Overclock Signet
Overclock Signet
Signet
Signet Passive: Reduces recharge of other signets.
Signet Active: Order your mech to fire its ultimate weapon, the jade buster cannon. If your mech is not present, instead your mech is summoned, even if Crash Down is on cooldown.
Range1200Recharge90sRecharge Reduced20%Traited · Recharge Reduced24% (Trait 2298)
Jade Buster Cannon
Jade Buster Cannon
Fire the main cannon, obliterating targets in a line. The mech may swivel to track targets while firing the jade buster cannon, but it is unable to move.
Range1200Recharge1sDamage0.95 × 5Number of Targets5PiercesUnblockableApply Buff/Condition6s × 5

Mechanist Traits

Mechanist
MECHANIST
메크는 Precision을 제외한 모든 전투 속성의 일정 비율을 상속받으며, Precision은 자체 수치에 추가됩니다.
툴벨트 스킬이 Mech Command로 대체되며, 선택한 특성에 따라 달라집니다. 메크와 멀리 떨어져서 사용하면 재사용 대기시간이 길어집니다.
Signet 유틸리티 스킬을 사용할 수 있습니다." data-tooltip-desc-en="Through your mechanical genius, you have utilized Canthan jade technology to build a customized battle mech that will fight at your side.
Your mech inherits a percentage of all of your combat attributes except precision, which is added to its own.
Your tool belt skills are replaced with Mech Commands, customized by your trait choices. Mech Commands take longer to recharge when using them far away from your mech.
Gain access to signet utility skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait"> Mechanical Genius
Mech Fighter Exigency Protocols

Amalgam: Visions of Eternity

Bond with a mercurial mold and change form

Amalgam adds no separate weapon unlock. Instead, a shapeshifting ooze provides selectable morph skills on F2–F4, with F5 activating their combined strain effects. Choose an offensive or defensive mix.

F1 keeps the tool belt skill associated with your healing skill. F2–F4 become morph slots, and F5 becomes Evolve.

Morphs: F2–F4: choose three from defensive protocols Protect, Cleanse, and Thorns, and offensive protocols Pierce, Obliterate, Shred, and Demolish.

Evolve: F5: activate the strain effects of your three equipped morphs together. Your selection determines the mix of survival, damage, and support it provides.

Stances: Solid State, Liquid State, Gaseous State, and Plasmatic State provide different defensive and offensive effects.

Amalgam | Morph and Stance Skills

Tool Belt (F1)

On Amalgam, F1 uses the Tool Belt skill associated with your equipped healing skill. If Mitotic State is equipped, F1 becomes Symbiotic Shielding.

Symbiotic Shielding
Symbiotic Shielding
F1
Gain barrier and magnetic aura.
Recharge25sBarrier2250Apply Buff/Condition4s
Defensive Protocols (F2-F4 pool)

F2 through F4 are dedicated Amalgam morph slots. Pick any three Protocol skills from this pool and place them on F2 through F4.

Defensive Protocol: Protect
Defensive Protocol: Protect
F2-F4
Morph. Briefly block incoming attacks.
Recharge20s
Defensive Protocol: Cleanse
Defensive Protocol: Cleanse
F2-F4
Morph. Convert damaging conditions to barrier and nondamaging conditions to protection.
Recharge20sStunBreaktrue
Defensive Protocol: Thorns
Defensive Protocol: Thorns
F2-F4
Morph. Grow protective spikes, damaging nearby enemies. For a short duration, the spikes react when you are struck, damaging nearby enemies again.
Recharge20sStunBreaktrue
Offensive Protocols (F2-F4 pool)
Offensive Protocol: Pierce
Offensive Protocol: Pierce
F2-F4
Morph. Thrust forward with a spike, piercing the defense of your foe.
Recharge20s
Offensive Protocol: Obliterate
Offensive Protocol: Obliterate
F2-F4
Morph. Create a giant blade to maim your enemy. This attack destroys the barrier of enemies hit.
Recharge20s
Offensive Protocol: Shred
Offensive Protocol: Shred
F2-F4
Morph. Launch cutting disks at your enemies, piercing enemies in their path. Enemies struck are crippled; if an enemy is struck by all three disks, they are immobilized.
Recharge20sCombo FinisherProjectile 100%
Offensive Protocol: Demolish
Offensive Protocol: Demolish
F2-F4
Morph. Spin around a hunk of metal, then finish with a forward smash.
Recharge20s
Evolve (F5)

F5 Evolve activates the three strain effects tied to the Protocol skills currently equipped on F2 through F4.

Evolve
Evolve
F5
Evolve.
Recharge40sAttribute Increase10%Apply Buff/Condition8sTraited · Conditions Converted to Boons2 (Trait 2366)Traited · Healing1000 (Trait 2395)Traited · Apply Buff/Condition4s (Trait 2434)
Amalgam Utility Skills
Healing Skills
Mitotic State
Mitotic State
Stance
Stance. Your slime stimulates your cells to regenerate, healing you rapidly over time. The healing is increased while you have barrier.
Recharge20sHealing305Increase with Barrier20%Duration5Apply Buff/Condition5s
Utility Skills
Stance
Gaseous State
Gaseous State
Stance
Stance. Sublimate, breaking stun from yourself. Remove movement-impairing conditions and prevent their reapplication.
Recharge20sStunBreaktrueApply Buff/ConditionApply Buff/ConditionApply Buff/ConditionApply Buff/Condition5s
Liquid State
Liquid State
Stance
Stance. Quickly melt down into a puddle, evading all incoming attacks.
Recharge20sDamage0.2 × 4Apply Buff/Condition12s × 4Apply Buff/Condition1s × 4Number of Targets5Radius240
Plasmatic State
Plasmatic State
Stance
Stance. Superheat your body and lash out, damaging and burning enemies struck. Your outgoing strike and condition damage is increased for a duration.
Range300Recharge25sDamage2.25 × 2Apply Buff/Condition5s × 4Apply Buff/Condition7sNumber of Targets5
Solid State
Solid State
Stance
Stance. Leap into the air as you command your body to compact, stunning enemies upon landing. Gain stability and increase your outgoing stun durations for a duration.
Range600Recharge25sDamage3Stun2Apply Buff/Condition5s × 5Apply Buff/Condition5sDuration Increase33%Number of Targets5Combo FinisherBlast 100%
Elite Skills
Flux State
Flux State
Stance
Stance. Your slime rapidly spins around you, creating a magnetic field. Pull in nearby enemies as a metallic storm swirls around you.
Recharge50sPull360Damage2Storm Damage0.75 × 12Apply Buff/Condition5s × 12Interval1Number of Targets5Radius300

Common questions

Can a beginner play engineer?

Yes. Several kits can be confusing at first, but you can start in open world with a rifle and no kits. Add a kit such as Grenade Kit when you are comfortable, then expand your options gradually.

Which elite specialization should I learn first?

For PvE: Mechanist. Mech Commands replace the tool belt, reducing the number of skills to manage. Your mech helps fight while signets provide passive benefits. Builds can focus on damage or support.

For support: Scrapper. Hammer and gyro wells offer close-range support, including boons and healing for allies. It has support options in both PvE and WvW.

For damage: Holosmith. Photon Forge rewards heat management. Learn to avoid unwanted overheat damage and become comfortable with kit use before adding its extra system.

Visions of Eternity option: Amalgam. Combine morphs to change the mix of offense and defense provided by your mercurial mold.

Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.

Can I play without kits?

Yes. Some mechanist builds use signets without kits, and core engineer can begin with rifle, gadgets, or elixirs. Kits are an important part of engineer's toolkit, but you do not need several of them to start playing.