Engineer
An inventor who swaps between tools through kits and a tool belt. Builds using many kits are demanding, but you can start with simpler options.
Core Engineer
Core engineer has a tool belt linked to its healing, utility, and elite skills. Those five equipped skills provide five additional skills on F1–F5. Elite specializations replace some or all of this system.
Activate a kit to replace weapon skills 1–5. Grenade Kit provides grenades, while Bomb Kit provides bombs. Switch kits to access the tool you need.
You cannot swap normal weapon sets in combat. Use kits to access other skills, then return to your equipped weapon. Normal weapon swapping is available out of combat.
Tool Belt and Kits
The tool belt sits above your weapon bar on F1–F5. Each slot provides a bonus skill corresponding to your equipped healing, utility, or elite skill. Changing an equipped skill changes its tool belt skill too.
Activating a kit replaces weapon skills 1–5. Kits include utility skills such as Bomb Kit, the healing-slot Med Kit, and the elite Mortar Kit. Press the kit button again to return to your weapon. Each equipped kit also provides a corresponding tool belt skill.
Equipping Bomb Kit adds Big Ol' Bomb to your tool belt; activating the kit replaces weapon skills 1–5 with bombs. Grenade Kit similarly provides grenade skills and Grenade Barrage.
Equipping several kits gives you more skills to choose from in combat. Learn where each useful skill is and practice switching to the right kit.
Weapon skills
Universal Arsenal
Check the expansion and specialization requirements shown for each weapon.
Range1200
Damage0.6
Pierces
Number of Targets5
Combo FinisherProjectile 20%
Damage0.8
Radius120
Number of Targets5
Explosion
Traited · Radius180 (Trait 514)
Range900
Recharge6s
Maximum Damage2.2
Apply Buff/Condition9s × 3
Minimum Damage1.75
Apply Buff/Condition3s × 3
Number of Targets5
Apply Buff/Condition8s × 5
Boon Radius360
Range1200
Recharge9s
Apply Buff/Condition4s
Damage1.25
Apply Buff/Condition8s × 8
Range1200
Recharge14s
Damage1
Foe Launch Distance450
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Range800
Recharge18s
Leap Damage0.3
Landing Damage2.4
Apply Buff/Condition7s × 3
Radius240
Number of Targets5
Explosion
Combo FinisherLeap 100%
Range130
Damage0.7
Number of Targets3
Apply Buff/Condition8s
Range130
Damage1
Number of Targets3
Apply Buff/Condition8s
Range130
Damage1.4
Number of Targets3
Apply Buff/Condition8s × 3
Apply Buff/Condition8s × 3
Recharge6s
Damage1.5 × 2
Reflects Missiles
Radius180
Number of Impacts2
Number of Targets5
Explosion
Combo FinisherWhirl 100%
Range1000
Recharge12s
Damage1.2 × 3
Combo FinisherLeap 100%
Number of Impacts3
Number of Leap Finishers2
Radius240
Number of Targets5
Range170
Recharge18s
Damage0.25 × 5
Apply Buff/Condition5s × 10
Block Duration2
Number of Targets5
Barrier per Hit213
Range1200
Recharge20s
Damage0.8 × 5
Stun1
Radius240
Pulses6
Interval1
Apply Buff/Condition8s
Combo FieldLightning
Range900
Damage0.3
Shock Damage0.2
Shock Targets3
Radius240
Apply Buff/Condition8s
Chain Reaction. The next short-bow skill in the radius will grant additional might to allies.
Range1200
Recharge8s
Number of Targets5
Barrier1285
Apply Buff/Condition8s × 5
Apply Buff/Condition8s × 3
Apply Buff/Condition8s × 2
Damage1
Chain Reaction Availability Window4
Radius240
Combo FinisherBlast 100%
Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies.
Range1200
Recharge15s
Chain Reaction Availability Window4
Number of Targets5
Duration4
Initial Heal970
Pulse Heal645
Conditions Removed2
Chain Reaction Conditions Removed2
Damage1
Radius240
Combo FieldDark
Chain Reaction. The next short-bow skill in the radius will grant an additional boon to allies.
Range1200
Recharge20s
Chain Reaction Availability Window4
Number of Targets5
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Damage1.32
Radius300
Combo FieldFire
Chain Reaction. The next short-bow skill in the radius will daze enemies hit.
Range1200
Recharge25s
Chain Reaction Availability Window4
Number of Targets5
Apply Buff/Condition3s
Stun2
Chain Reaction Daze2
Number of Impacts3
Damage1.5
Radius180
Combo FinisherBlast 100%
Range130
Damage0.45
Apply Buff/Condition6s
Apply Buff/Condition8s
Number of Targets3
Range130
Damage0.65
Apply Buff/Condition6s
Apply Buff/Condition8s
Number of Targets3
Range130
Damage0.99
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 2
Number of Targets3
Range450
Recharge5s
Focused Target Damage1.2
Unfocused Target Damage1
Apply Buff/Condition7s
Apply Buff/Condition5s
Number of Targets5
Radius180
Apply Buff/Condition10s
Combo FinisherLeap 100%
Recharge12s
Focused Target Damage0.3
Damage0.17
Apply Buff/Condition8s × 2
Apply Buff/Condition8s
Number of Impacts8
Apply Buff/Condition14s
Maximum Stacks12
Duration4
Interval1
Radius180
Number of Targets5
Range900
Recharge1s
Focused Target Damage1.5
Damage1
Apply Buff/Condition3s × 2
Apply Buff/Condition2s
Apply Buff/Condition1
Apply Buff/Condition0
Apply Buff/Condition1
Apply Buff/Condition0
Apply Buff/Condition8
Apply Buff/Condition8
Explosion
Radius180
Number of Targets5
Traited · Apply Buff/Condition8s (Trait 1376)
Range450
Recharge15s
Damage2
Stun2
Launch40
Apply Buff/Condition5s
Number of Targets5
Range600
Recharge20s
Damage2
Apply Buff/Condition4s × 3
Radius240
Explosion
Number of Targets5
Combo FinisherBlast 100%
Traited · Number of Targets per Impact1 (Trait 1376)
Damage0.2 × 6
Apply Buff/Condition2s × 6
Number of Hits6
Range900
Damage0.4
Apply Buff/Condition6s
Radius120
Number of Targets5
Combo FinisherProjectile 20%
Traited · Apply Buff/Condition8s (Trait 1878)
Range900
Recharge8s
Damage0.4 × 5
Apply Buff/Condition7s × 5
Apply Buff/Condition7s × 5
Traited · Apply Buff/Condition12s × 5 (Trait 1878)
Traited · Apply Buff/Condition13s × 5 (Trait 1878)
Range900
Recharge12s
Damage0.4
Apply Buff/Condition3s
Apply Buff/Condition5s × 3
Number of Bounces4
Traited · Apply Buff/Condition4s (Trait 1878)
Traited · Apply Buff/Condition5s × 3 (Trait 1878)
Range130
Damage0.88
Apply Buff/Condition10s
Number of Targets3
<c=@abilitytype>Damage Increase above 50% Heat</c>10%
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>30% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 50% Heat</c>20% (Trait 2158)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>20% (Trait 2137)
Range130
Damage0.93
Apply Buff/Condition10s
Number of Targets3
<c=@abilitytype>Damage Increase above 50% Heat</c>20%
<c=@abilitytype>Damage Increase above 50% Heat</c>10%
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>30% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>20% (Trait 2137)
Range130
Damage1.5
Number of Targets3
Recharge Time Reduced1
<c=@abilitytype>Damage Increase above 50% Heat</c>20%
<c=@abilitytype>Damage Increase above 50% Heat</c>10%
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>30% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>20% (Trait 2137)
Range130
Recharge6s
Damage1.4
Projectile Damage0.4
Projectile Damage0.275
Number of Targets3
Apply Buff/Condition4s
Projectile Range600
Combo FinisherProjectile 100%
Traited · <c=@abilitytype>Additional Blades over 50% heat</c>2 (Trait 2158)
Traited · <c=@abilitytype>Additional Blades over 100% heat</c>4 (Trait 2137)
Range450
Recharge12s
Damage2.5
Apply Buff/Condition2s
Radius240
Apply Buff/Condition4s
Number of Targets5
Combo FinisherLeap 100%
Traited · Apply Buff/Condition2s (Trait 2158)
Traited · Apply Buff/Condition4s (Trait 2158)
Traited · Apply Buff/Condition6s (Trait 2137)
Range130
Apply Buff/Condition5s
Damage1
Number of Targets3
Range130
Damage1.2
Number of Targets3
Apply Buff/Condition5s × 2
Range130
Apply Buff/Condition5s × 3
Damage1.4
Number of Targets3
Explosion
Range410
Recharge6s
Barrier648
Damage1.85
Number of Targets5
Radius240
Boon Radius360
Apply Buff/Condition5s × 3
Apply Buff/Condition5s × 3
Apply Buff/Condition3s
Apply Buff/Condition3s
Combo FinisherLeap 100%
Range600
Recharge12s
Damage1.2
Radius180
Number of Targets5
Stun1
Apply Buff/Condition5s
Explosion
Combo FinisherProjectile 100%
Range900
Recharge5s
Damage1
Bonus Defiance Damage1
Explosion
Radius180
Number of Targets5
Apply Buff/Condition5s
Range600
Recharge12s
Maximum Damage2
Minimum Damage1
Apply Buff/Condition5s × 3
Apply Buff/Condition3s × 3
Number of Targets3
Apply Buff/Condition12s × 2
Apply Buff/Condition6s × 2
Traited · Apply Buff/Condition6s × 3 (Trait 1878)
Traited · Apply Buff/Condition4s × 3 (Trait 1878)
Traited · Apply Buff/Condition16s × 2 (Trait 1878)
Traited · Apply Buff/Condition8s × 2 (Trait 1878)
Range900
Recharge20s
Unblockabletrue
Damage2.5
Apply Buff/Condition2s
Apply Buff/Condition2s
Glue Puddle Duration5
Radius240
Pulses4
Number of Targets5
Combo FinisherBlast 100%
Traited · Apply Buff/Condition2s (Trait 1878)
Traited · Apply Buff/Condition3s (Trait 1878)
Recharge20s
Duration3
Reflects Missiles
Traited · Apply Buff/Condition3s (Trait 394)
Traited · Apply Buff/Condition2s (Trait 394)
Damage0.25
Knockback300
Radius240
Number of Targets5
Combo FinisherBlast 100%
Recharge24s
Stun1
Block Duration3
Traited · Apply Buff/Condition3s (Trait 394)
Traited · Apply Buff/Condition2s (Trait 394)
Range900
Damage0.5
Daze1
Number of Targets5
Combo FinisherProjectile 100%
Range1200
Damage1
Radius180
Number of Targets3
Explosion
Apply Buff/Condition1s
Combo FinisherProjectile 20%
Range1200
Recharge6s
Damage0.84 × 5
Apply Buff/Condition5s × 2
Radius120
Number of Targets5
Explosion
Range1200
Recharge12s
Damage0.4
Apply Buff/Condition10s × 2
Pull Distance600
Combo FinisherProjectile 100%
Range1200
Recharge15s
Explosion Damage3.5
Apply Buff/Condition10s
Timer3
Radius180
Number of Targets5
Explosion
Combo FinisherBlast 100%
Range1200
Recharge18s
Apply Buff/Condition6s
Apply Buff/Condition3s
Number of Targets5
Damage0.22
Combo FinisherProjectile 100%Utility skills
Utility Families
Engineer uses skill families such as kits, gadgets, turrets, and elixirs. Kits and some transformations replace weapon skills 1–5.
Recharge24s
Healing when lethal damage taken12280
Healing4344
Apply Buff/Condition5s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Range180
Recharge20s
Damage1
Stun2
Traited · Apply Buff/Condition7s (Trait 2014)
Traited · Apply Buff/Condition4s (Trait 2014)
Traited · Apply Buff/Condition4s (Trait 1999)
Traited · Apply Buff/Condition3s (Trait 1999)
Recharge20s
Healing5560
Apply Buff/Condition2s
Apply Buff/Condition4s
Apply Buff/Condition4s
Traited · Apply Buff/Condition2s (Trait 473)
Traited · Apply Buff/Condition5s (Trait 473)
Traited · Apply Buff/Condition5s (Trait 473)
Range900
Recharge20s
Unblockabletrue
Apply Buff/Condition2s
Apply Buff/Condition4s
Apply Buff/Condition4s
Radius240
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 1999)
Traited · Apply Buff/Condition3s (Trait 1999)
Traited · Apply Buff/Condition4s (Trait 2014)
Traited · Apply Buff/Condition7s (Trait 2014)
Traited · Apply Buff/Condition2s (Trait 473)
Traited · Apply Buff/Condition5s (Trait 473)
Traited · Apply Buff/Condition5s (Trait 473)
Recharge20s
Healing2520
Apply Buff/Condition3s
Radius480
Number of Targets5
Overcharge Cooldown10
Traited · Apply Buff/Condition3s (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge10s
Damage2
Radius120
Explosion
Number of Targets5
Combo FinisherBlast 100%
Recharge1s
Healing2520
Radius480
Apply Buff/Condition5s
Combo FieldWater
Number of Targets5
Conditions Removed2
Recharge18s
Apply Buff/Condition3s × 2
Radius480
Number of Targets5
Combo FieldWater
Traited · Apply Buff/Condition4s (Trait 1999)
Traited · Apply Buff/Condition3s (Trait 1999)
Traited · Apply Buff/Condition7s (Trait 2014)
Traited · Apply Buff/Condition4s (Trait 2014)

Recharge17s
Healing4920
Traited · Apply Buff/Condition4s (Trait 1999)
Traited · Apply Buff/Condition3s (Trait 1999)
Traited · Apply Buff/Condition10s (Trait 2014)
Traited · Apply Buff/Condition7s (Trait 2014)
Traited · Apply Buff/Condition6s (Trait 2014)
Traited · Apply Buff/Condition5s (Trait 2014)
Traited · Radius240 (Trait 2014)
Range450
Base Healing70
Base Healing70
Healing for Each Boon11
Maximum Boon Scaling12
Maximum Boon Scaling4
Number of Targets5
Pulses3
Range600
Recharge8s
Healing per Bandage169
Apply Buff/Condition3s
Bandages5
Health Threshold50%
Healing Increase50%
Recharge15s
Duration3
Interval1
Conditions Removed per Pulse1
Pulses4
Radius300
Combo FieldWater
Recharge20s
Healing942
Radius300
Number of Allied Targets5
Range900
Recharge20s
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s
Fuse Time1
Radius300
Combo FinisherBlast 100%

Damage1.2
Radius240
Number of Targets5
Fuse Time1
Explosion
Damage1.2
Radius240
Number of Targets5
Fuse Time1
Explosion
Recharge8s
Damage0.25
Apply Buff/Condition5s × 2
Apply Buff/Condition2s
Pulses4
Duration3
Radius240
Number of Targets5
Fuse Time1
Explosion
Combo FieldFire
Recharge16s
Damage2.5
Daze1
Radius240
Number of Targets5
Fuse Time1
Explosion
Combo FinisherBlast 100%
Apply Buff/Condition8s × 6
Recharge20s
Damage1.5
Pull300
Radius300
Number of Targets5
Explosion
Fuse Time2
Recharge20s
Damage3
Fuse Time3
Radius360
Combo FinisherBlast 100%
Combo FinisherBlast 100%
Number of Targets5
Explosion
Knockdown3
Knockdown3

Range900
Recharge25s
Damage0.6
Number of Grenades6
Explosion Radius120
Number of Targets5
Explosion
Traited · Explosion Radius180 (Trait 514)
Range900
Damage0.33
Number of Grenades3
Explosion Radius120
Number of Targets5
Explosion
Traited · Explosion Radius180 (Trait 514)
Range900
Recharge5s
Damage0.63
Apply Buff/Condition7s
Number of Grenades3
Explosion Radius120
Number of Targets3
Explosion
Traited · Explosion Radius180 (Trait 514)
Range900
Recharge10s
Damage0.1
Apply Buff/Condition5s
Number of Grenades3
Explosion Radius120
Number of Targets3
Explosion
Traited · Explosion Radius180 (Trait 514)
Range900
Recharge20s
Damage0.75
Apply Buff/Condition2s
Number of Grenades3
Explosion Radius120
Number of Targets5
Explosion
Traited · Explosion Radius180 (Trait 514)
Range900
Recharge20s
Unblockabletrue
Damage0.75
Apply Buff/Condition8s × 3
Number of Grenades3
Number of Targets3
Radius120
Explosion
Traited · Radius180 (Trait 514)

Recharge20s
StunBreaktrue
Apply Buff/Condition10s
Radius240
Number of Targets5
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition15s × 2 (Trait 473)
Range900
Damage0.4
Apply Buff/Condition4s
Apply Buff/Condition1s
Combo FinisherProjectile 20%
Range900
Recharge8s
Damage0.75
Apply Buff/Condition3s
Apply Buff/Condition3s
Number of Bounces3
Apply Buff/Condition2s
Range600
Recharge12s
Damage0.08 × 5
Apply Buff/Condition2s × 5
Apply Buff/Condition6s × 5
Conditions Removed5
Number of Targets5
Initial Self Conditions Removed2
Recharge12s
Unblockabletrue
Damage0.85
Duration5
Radius180
Combo FinisherBlast 100%
Distance550
Number of Targets5
Initial Damage1.35
Traited · Duration6 (Trait 473)
Traited · Apply Buff/Condition15s × 2 (Trait 473)
Range900
Recharge16s
Unblockabletrue
Impact Heal900
Pulse Heal260
Conditions Removed1
Duration5
Radius240
Pulses6
Number of Targets5
Combo FieldLight
Traited · Duration6 (Trait 473)
Traited · Pulses7 (Trait 473)
Traited · Apply Buff/Condition15s × 2 (Trait 473)
Traited · Apply Buff/Condition6s × 3 (Trait 473)

Recharge15s
StunBreaktrue
Apply Buff/Condition5s
Radius180
Number of Targets5
Range425
Damage0.25 × 10
Apply Buff/Condition4s
Attacks per Second5
Range600
Recharge6s
Damage1.3
Number of Targets5
Apply Buff/Condition6s
Blast Radius240
Pierces
Explosion
Combo FinisherBlast 100%
Range300
Recharge15s
Knockback Distance400
Number of Targets5
Apply Buff/Condition5s
Recharge20s
Damage0.5
Apply Buff/Condition6s × 2
Apply Buff/Condition5s
Apply Buff/Condition8s × 8
Radius240
Number of Targets5
Combo FieldFire
Range600
Recharge25s
Damage0.5 × 10
Apply Buff/Condition3s × 10
Number of Targets5

Range900
Recharge20s
Damage1.5
Apply Buff/Condition5s × 2
Apply Buff/Condition2s
Number of Targets5
Combo FinisherProjectile 100%
Traited · Damage1.1 (Trait 531)
Range130
Damage0.8
Apply Buff/Condition6s × 2
Apply Buff/Condition2s
Turret Heal Percent5%
Number of Targets3
Traited · Turret Heal Percent10% (Trait 531)
Range130
Damage0.8
Apply Buff/Condition6s × 2
Apply Buff/Condition2s
Turret Heal Percent5%
Number of Targets3
Traited · Turret Heal Percent10% (Trait 531)
Recharge0.25s
Count Recharge10
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Duration4
Pulses5
Radius240
Number of Targets5
Traited · Count Recharge7 (Trait 531)
Traited · Count Recharge8 (Trait 531)
Range130
Recharge10s
Damage2.5
Apply Buff/Condition5s × 5
Apply Buff/Condition3s × 6
Number of Targets3
Traited · Damage2.2 (Trait 531)
Recharge15s
Duration2
Range1200
Recharge15s
Unblockabletrue
Number350
Recharge20s
Apply Buff/Condition10s
Apply Buff/Condition10s × 5
Apply Buff/Condition10s
Apply Buff/Condition10s
Duration Increase3
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition12s × 5 (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Range900
Recharge20s
Unblockabletrue
Apply Buff/Condition4s × 3
Apply Buff/Condition10s
Apply Buff/Condition10s × 5
Apply Buff/Condition10s
Radius180
Number of Targets5
Traited · Apply Buff/Condition5s × 3 (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition12s × 5 (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Recharge20s
Conditions Converted to Boons13
Healing450
Range900
Recharge16s
Unblockabletrue
Conditions Converted to Boons2
Radius240
Number of Targets5
Recharge24s
StunBreaktrue
Endurance Gained100
Apply Buff/Condition
Range1200
Recharge90s
Unblockabletrue
Revive Percent per Pulse17%
Duration10
Radius180
Number of Targets5
Combo FieldLight
Traited · Duration12 (Trait 473)
Recharge30s
StunBreaktrue
Duration3
Prevents Capture-Point Contribution
Traited · Duration4 (Trait 473)
Range900
Recharge45s
Unblockabletrue
Apply Buff/Condition5s
Radius180
Number of Targets5
Traited · Apply Buff/Condition6s (Trait 473)
Recharge20s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s × 2
Apply Buff/Condition6s
Traited · Apply Buff/Condition7s (Trait 473)
Traited · Apply Buff/Condition7s × 2 (Trait 473)
Traited · Apply Buff/Condition7s (Trait 473)
Range900
Recharge25s
Unblockabletrue
Number of Targets5
Apply Buff/Condition3s
Radius240
Traited · Apply Buff/Condition4s (Trait 473)
Number of Targets5
Apply Buff/Condition3s
Radius360
Traited · Apply Buff/Condition4s (Trait 473)
Range130
Recharge5s
Damage1.25
Launch450
Maximum Count2
Count Recharge20
Range900
Recharge12s
Damage1.5
Apply Buff/Condition6s
Apply Buff/Condition1s
Combo FinisherProjectile 100%
Movement-impairing conditions include cripple, chill, and immobilize.
Range600
Recharge2s
Damage1.25
Rocket Distance900
Radius120
Number of Targets5
Maximum Count2
Count Recharge16
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Combo FinisherBlast 100%
Range300
Recharge15s
Damage1
Apply Buff/Condition8s × 2
Number of Targets5
Recharge30s
Knockdown2
Oil Slick Duration3
Duration3
Unblockable
Number of Hits per Target1
Radius60
Range900
Recharge12s
Unblockabletrue
Damage3
Stun2
Explosion Radius240
Proximity Radius120
Combo FinisherBlast 100%
Number of Targets5
Explosion
Boons Removed3
Boons Removed1
Damage3
Stun2
Stun2
Explosion Radius240
Combo FinisherBlast 100%
Number of Targets5
Explosion
Damage0.01
Boons Removed3
Boons Removed1
Range360
Recharge17s
Damage per Mine0.77
Apply Buff/Condition3s
Explosion Radius180
Number of Targets5
Explosion
Damage per Mine0.77
Explosion Radius180
Number of Targets5
Explosion
Recharge20s
StunBreaktrue
Apply Buff/Condition5s
Apply Buff/Condition4s
Apply Buff/Condition
Conditions Removed2
Range900
Recharge20s
Reveal Radius600
Apply Buff/Condition6s
Number of Targets5
Explosion
Radius180
Damage1
Daze2
Apply Buff/Condition3s
Recharge20s
Overcharge Cooldown10
Damage0.2
Apply Buff/Condition2s
Rate of Fire3
Attack Range500
Number of Targets5
Traited · Apply Buff/Condition10s × 3 (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge10s
Damage2
Radius120
Number of Targets5
Explosion
Combo FinisherBlast 100%
Recharge1s
Apply Buff/Condition2s
Duration5
Radius240
Number of Targets5
Combo FieldSmoke
Range900
Recharge25s
Damage0.7
Apply Buff/Condition4s
Apply Buff/Condition2s
Pulses3
Duration3
Radius180
Number of Targets5
Combo FieldFire
Recharge30s
Overcharge Cooldown20
Apply Buff/Condition2s
Rate of Fire10
Attack Range600
Traited · Apply Buff/Condition10s (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge20s
Damage2
Radius120
Number of Targets5
Explosion
Combo FinisherBlast 100%
Recharge1s
Damage0.5
Apply Buff/Condition3s
Stun2
Duration10
Attack Range600
Range600
Recharge38s
Apply Buff/Condition3s
Range1000
Recharge20s
Damage0.75
Rate of Fire2
Attack Range1000
Overcharge Cooldown10
Traited · Apply Buff/Condition5s (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge10s
Damage2
Radius120
Number of Targets5
Explosion
Combo FinisherBlast 100%
Range900
Recharge1s
Damage0.6
Apply Buff/Condition2s
Apply Buff/Condition5s × 3
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Recharge20s
Overcharge Cooldown10
Damage0.85
Rate of Fire2
Attack Range1000
Recharge10s
Damage2
Radius120
Explosion
Combo FinisherBlast 100%
Range1000
Recharge8s
Damage1
Combo FinisherProjectile 100%
Recharge40s
Damage2.25
Rate of Fire4
Radius240
Attack Range1000
Number of Targets5
Explosion
Overcharge Cooldown20
Traited · Apply Buff/Condition3s (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge20s
Damage2
Radius120
Number of Targets5
Explosion
Combo FinisherBlast 100%
Recharge1s
Damage2.75
Damage0.01
Rate of Fire4
Knockdown2
Duration4
Radius360
Attack Range1000
Number of Targets1
Explosion
Range1500
Recharge25s
Damage2.25
Radius240
Number of Targets5
Explosion
Recharge40s
Damage1
Apply Buff/Condition3s
Rate of Fire3
Radius240
Number of Targets5
Overcharge Cooldown20
Traited · Apply Buff/Condition3s (Trait 1678)
Traited · Boon Application Interval10 (Trait 1678)
Recharge20s
Damage2
Radius120
Number of Targets5
Explosion
Combo FinisherBlast 100%
Range240
Recharge38s
StunBreaktrue
Damage1
Apply Buff/Condition1s
Number of Targets5
Combo FinisherBlast 100%

Range1500
Recharge40s
Radius360
Damage1.33
Number of Targets5
Unblockable
Combo FinisherBlast 100%
Range1500
Damage1
Number of Targets5
Radius180
Explosion
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition5s (Trait 517)
Range1500
Recharge10s
Initial Damage1
Number of Targets5
Radius240
Apply Buff/Condition3s
Combo FieldPoison
Interval1
Duration5
Explosion
Traited · Apply Buff/Condition5s (Trait 517)
Range1500
Recharge15s
Initial Damage1
Number of Targets5
Radius240
Combo FieldIce
Apply Buff/Condition1s
Interval1
Duration5
Explosion
Traited · Apply Buff/Condition5s (Trait 517)
Range1500
Recharge20s
Initial Damage1
Apply Buff/Condition5s
Number of Targets5
Combo FieldLight
Radius240
Interval1
Duration5
Explosion
Traited · Apply Buff/Condition5s (Trait 517)
Range1500
Recharge24s
Unblockabletrue
Healing370
Number of Targets5
Combo FieldWater
Radius240
Duration5
Interval1
Traited · Apply Buff/Condition20s × 2 (Trait 473)
Traited · Duration6 (Trait 473)
Recharge75s
Apply Buff/Condition15s
Apply Buff/Condition10s
Apply Buff/Condition15s
Apply Buff/Condition10s
Apply Buff/Condition15s
Apply Buff/Condition10s
Traited · Apply Buff/Condition18s (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition18s (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Traited · Apply Buff/Condition18s (Trait 473)
Traited · Apply Buff/Condition12s (Trait 473)
Range900
Recharge60s
Apply Buff/Condition3s
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 473)
Traited · Apply Buff/Condition4s (Trait 473)
Range1200
Recharge75s
Overcharge Cooldown25
Damage1
Duration60
Radius240
Combo FinisherBlast 100%
Number of Targets5
Stun2
Recharge25s
Damage2
Radius120
Number of Targets5
Combo FinisherBlast 100%
Range900
Recharge50s
Healing1302
Conditions Removed14
Number of Impacts6
Duration60
Radius240
Number of Allied Targets5Core Traits
Core Engineer trait lines divide the profession around explosives, firearms, inventions, alchemy, and tools. For beginners, it is more useful to ask which axis you want to emphasize - kit play, survival tools, support utility, or tool-belt tempo - than to reduce the choice to damage alone.
무력화: Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear." data-tooltip-desc-en="Drop a smoke bomb when you are disabled.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
무력화: Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear." data-tooltip-desc-en="Gain protection when you are disabled.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
적 무력화 시 Controlled Analysis가 발동합니다.무력화: Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear." data-tooltip-desc-en="Striking a stealthed foe triggers Invisible Analysis.
Disabling a foe triggers Controlled Analysis.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Scrapper: Heart of Thorns
Fight up close with a hammer and gyros
Scrapper adds two-handed hammer and Function Gyro on F5. Combine melee attacks with gyro wells for area damage or support. Builds can focus on damage or helping allies.
Scrapper keeps tool belt skills F1–F4 and replaces the elite tool belt skill on F5 with Function Gyro. Use it to revive downed allies or finish downed enemies at a chosen location.
Gyro wells create offensive or supportive effects. Skills and traits can provide defensive boons or Superspeed for movement. Superspeed is a separate effect, not a boon.
Hammer control skills help break defiance bars. In PvE, scrapper can provide Quickness as a damage dealer or healer. In WvW, it offers healing, condition removal, and movement support.
Interrupted gyros are destroyed.
Range600
Recharge25s
Damage1
Damage0.5
Number of Targets3
Number of Allied Targets3
Field Duration5
Recharge increase per gyro50%
Radius240
Combo FieldLightning
Traited · Combo FinisherBlast 100% (Trait 2052)
Recharge20s
Pulses5
Personal Heal4510
Area Pulse Heal460
Radius240
Number of Targets5
Interval1
Combo FieldWater
Traited · Radius360 (Trait 1917)
Recharge25s
Radius300
Apply Buff/Condition2s
Number of Allied Targets5
Pulses3
Combo FieldWater
Duration2
Traited · Apply Buff/Condition4s (Trait 1999)
Traited · Apply Buff/Condition3s (Trait 1999)
Traited · Apply Buff/Condition7s (Trait 2014)
Traited · Apply Buff/Condition4s (Trait 2014)
Recharge15s
Radius240
Stun3
Unblockable
Apply Buff/Condition15s × 2
Pulses4
Damage2.75
Blast Delay3
Combo FinisherBlast 100%
Explosion
Combo FieldFire
Traited · Radius360 (Trait 1917)
Recharge20s
StunBreaktrue
Apply Buff/Condition3s
Radius240
Number of Allied Targets5
Recharge20s
Initial Barrier1620
Pulse Barrier810
Duration3
Number of Targets5
Radius240
Interval1
Combo FieldLightning
Traited · Radius360 (Trait 1917)
Range900
Recharge25s
Radius240
Duration5
Blocks Missiles
Apply Buff/Condition6s × 3
Number of Allied Targets5
Recharge20s
Duration5
Conditions Removed1
Pulses5
Radius240
Number of Allied Targets5
Combo FieldLight
Traited · Radius360 (Trait 1917)
Recharge20s
Apply Buff/Condition8s
Pulses4
Duration6
Radius300
Number of Targets5
Combo FieldPoison
Recharge20s
Combo FinisherWhirl 100%
Damage0.4 × 12
Radius240
Strike Interval1
Combo Interval1
Duration6
Traited · Radius360 (Trait 1917)
Recharge24s
Damage0.3 × 4
Apply Buff/Condition2s
Radius300
Combo FieldLightning
Pulses4
Recharge45s
Duration5
Duration2
Duration4
Radius240
Interval1
Apply Buff/Condition3s
Pulses6
Pulses3
Pulses5
Combo FieldSmoke
Traited · Radius360 (Trait 1917)Scrapper Traits
무력화: Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Launch, Taunt, Fear." data-tooltip-desc-en="Disabling a foe grants barrier to nearby allies. Your function gyro dazes foes when cast.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
Whirl 피니셔는 일정 간격당 한 번만 이 특성을 발동합니다." data-tooltip-desc-en="Grant boons to nearby allies when you successfully combo a field with a blast, leap, or whirl finisher. Your function gyro is now a blast finisher.Whirl finishers can only trigger this trait once per interval." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Holosmith: Path of Fire
Wield hard-light weapons and manage heat
Holosmith adds main-hand sword and replaces F5 with Photon Forge. Enter it to replace weapon skills 1–5 with forge skills that generate heat. Managing heat strengthens your offense; overheating damages you.
Kits and Photon Forge both replace weapon skills. Holosmith adds a Photon Forge skill set on F5, letting you move between your weapon, kits, and forge.
Photon Forge: F5: access hard-light melee and midrange attacks. Using it builds heat; reaching the limit causes overheat damage.
Heat builds passively while Photon Forge is active, with skills adding more. Higher heat enhances some skills and traits, but reaching the limit causes overheat damage. Learn when to leave the forge and how your build's traits affect cooling.
Exceed skills gain additional effects above specific heat thresholds. Check each skill's heat requirement and use it when you need its additional effect.
Holosmith | Photon Forge and Exceed Skills
Holosmith is one of the clearest examples of Engineer as an extra-bar profession. Entering Photon Forge on F5 replaces weapon slots 1 through 5 with a dedicated forge bar, and changing its healing or utility skills also changes the matching F1 through F4 skills.
Key Mechanic
Photon Forge replaces weapon skills 1–5 with its own combat skills. Manage heat while it is active.
Tool-Belt Structure
Holosmith Exceed skills make the most sense when shown together with their matching tool-belt skills, so the list below uses indented follow-ups to show which F1 through F4 skill each one changes.
Recharge1s
Heat per Second2%
Maximum Heat100%
Kit disable time6
Traited · Apply Buff/Condition0s (Trait 2114)
Traited · Heat per Second3% (Trait 2114)
Traited · Maximum Heat150% (Trait 2137)
Traited · Apply Buff/Condition4s × 2 (Trait 2106)
Recharge6s
Cooling Delay3
Heat Lost per Second5%
Improved Heat Lost per Second10%
Traited · Apply Buff/Condition4s × 2 (Trait 2106)
Range240
Damage1
Heat Gained2%
Number of Targets5
Range240
Damage1
Heat Gained2%
Number of Targets5
Range240
Damage0.8 × 2
Heat Gained2%
Number of Targets5
Range600
Recharge2s
Damage1.8
Heat Gained7%
Apply Buff/Condition3s
Duration3
Number of Targets3
Combo FinisherLeap 100%
Traited · Apply Buff/Condition3s (Trait 2091)
Recharge6s
Initial Damage1.5
Explosion Damage1.5
Radius300
Number of Targets5
Heat Gained2%
Pulses5
Apply Buff/Condition8s
Apply Buff/Condition8s × 8
Number of Hits2
Explosion
Apply Buff/Condition5s × 2
Range600
Recharge10s
Damage0.64 × 8
Apply Buff/Condition3s × 8
Apply Buff/Condition1s × 8
Number of Targets5
Heat Gained2%
Pierces
Combo FinisherProjectile 20%
Range300
Recharge15s
Damage1.8
Heat Gained25%
Launch0
Critical Chance Increase100%
Number of Targets5
Combo FinisherBlast 100%
Recharge20s
Healing4740
Apply Buff/Condition4s
<c=@abilitytype>Heat Threshold</c>50
Apply Buff/Condition4s
Apply Buff/Condition4s
Radius240
Number of Targets5
Combo FinisherBlast 100%
Traited · <c=@abilitytype>Effect Duration Increase over 100% Heat</c>50% (Trait 2137)
Traited · <c=@abilitytype>Effect Duration Increase over 100% Heat</c>25% (Trait 2137)
Recharge30s
<c=@abilitytype>Heat Threshold</c>50
Conditions Removed3
Conditions Removed2
<c=@abilitytype>Additional Conditions above 50% Heat</c>3
<c=@abilitytype>Additional Conditions above 50% Heat</c>2
Apply Buff/Condition3s
Traited · <c=@abilitytype>Additional Conditions above 100% Heat</c>6 (Trait 2137)
Traited · <c=@abilitytype>Additional Conditions above 100% Heat</c>4 (Trait 2137)
Recharge35s
Radius240
<c=@abilitytype>Radius Increase above 50% Heat</c>120
Duration8
Duration6
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Boon Application Interval1
Boon Application Interval2
Ally Boon Duration50%
Number of Allied Targets5
<c=@abilitytype>Barrier Applied above 50% Heat</c>2900
Combo FieldLight
Traited · <c=@abilitytype>Ally Boon Duration above 100% Heat</c>100% (Trait 2137)
Recharge30s
Pull Damage0.1
Explosion Damage1.4
Explosion Damage0.5
<c=@abilitytype>Radius and Pull Increase above 50% Heat</c>120
Radius240
Pull240
Number of Targets5
Explosion
Blast Radius120
Traited · <c=@abilitytype>Explosion Damage Increase above 100% Heat</c>25% (Trait 2137)
Traited · <c=@abilitytype>Explosion Damage Increase above 100% Heat</c>10% (Trait 2137)
Recharge30s
Damage0.5
Pulses12
Radius180
Duration6
<c=@abilitytype>Duration Increase above 50% Heat</c>50%
Apply Buff/Condition2s
Number of Targets5
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Range600
Recharge20s
Damage0.8
Number of Targets5
Apply Buff/Condition6s
<c=@abilitytype>Damage Increase above 50% Heat</c>25%
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)
Recharge25s
<c=@abilitytype>Heat Threshold</c>50
Blocks Missiles
Duration3
<c=@abilitytype>Reflects Missiles</c>
Range900
Recharge0.5s
Damage1.5
Apply Buff/Condition5s × 3
<c=@abilitytype>Additional Walls above 50% Heat</c>2
Radius180
Explosion
Number of Targets5
Blocks Missiles
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Range1000
Recharge8s
Damage1
Apply Buff/Condition3s
Apply Buff/Condition3s
Number of Targets5
<c=@abilitytype>Velocity Increase above 50% Heat</c>100%
<c=@abilitytype>Damage Increase above 50% Heat</c>10%
<c=@abilitytype>Damage Increase above 50% Heat</c>5%
Combo FinisherProjectile 100%
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>35% (Trait 2137)
Traited · <c=@abilitytype>Damage Increase above 100% Heat</c>10% (Trait 2137)
Recharge20s
StunBreaktrue
Apply Buff/Condition3s
Apply Buff/Condition4s
Apply Buff/Condition4s × 6
Apply Buff/Condition4s × 3
Traited · Apply Buff/Condition5s (Trait 2137)
Traited · Apply Buff/Condition5s × 6 (Trait 2137)
Recharge25s
Radius240
Apply Buff/Condition3s
Apply Buff/Condition4s
Number of Targets5
Traited · Apply Buff/Condition6s (Trait 2137)
Range1200
Recharge60s
Unblockabletrue
Damage3
Number of Targets5
<c=@abilitytype>Field Damage</c>0.5
Launch240
Apply Buff/Condition3s
<c=@abilitytype>Field Pulses</c>10
<c=@abilitytype>Field Duration</c>10
<c=@abilitytype>Heat Threshold</c>50
Explosion
<c=@abilitytype>Field Number of Targets</c>5
Traited · <c=@abilitytype>Field Damage Increase above 100% Heat</c>20% (Trait 2137)
Traited · <c=@abilitytype>Field Damage Increase above 100% Heat</c>10% (Trait 2137)
Traited · <c=@abilitytype>Burning Duration Increase above 100% Heat</c>50% (Trait 2137)
Traited · <c=@abilitytype>Burning Duration Increase above 100% Heat</c>10% (Trait 2137)Holosmith Traits
Photonic Blasting Module을 장착하지 않으면 과열로 인한 냉각 중에는 작동하지 않습니다." data-tooltip-desc-en="Gain health per unit of heat lost.This trait does not function while cooling due to an overheat unless Photonic Blasting Module is equipped." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
(Attack will not occur without heat.)" data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
과열로 인한 지속 피해는 여전히 적용됩니다." data-tooltip-desc-en="Overheat now blasts damage to nearby foes and no longer deals its initial damage to you. The tool belt recharge penalty for Overheat is reduced. Heat can only be lost after overheating.Damage over time from Overheat is still applied." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Mechanist: End of Dragons
Fight alongside a jade mech
Mechanist adds main-hand mace and replaces the tool belt with Mech Commands on F1–F3. Your jade mech fights alongside you while you issue commands, offering approachable builds with fewer buttons.
The core tool belt is replaced by Mech Commands. F4 summons or recalls your mech.
Jade Mech: a companion with its own health that can be damaged and destroyed. After its cooldown, F4 can summon it again.
Mech Commands: F1–F3: your selected mechanist traits determine these skills. Mech Arms, Mech Frame, and Mech Core choices shape the mech's attacks and support tools.
Signets: mechanist adds skills with passive benefits and stronger active effects. The simpler control scheme makes it an approachable way to try engineer.
Mechanist | Mech Commands and Signets
Mechanist replaces the core Engineer tool belt with mech commands. Mace and signets matter, but the larger gameplay shift is that the profession bar now issues orders to your mech.
Key Mechanic
Mechanist F1–F3 change according to your chosen Mechanist traits. Check the commands provided by your build.
Command Slot Layout
F4 handles mech summon and recall on land, and switches to a mech support skill underwater. The table below splits F1, F2, F3, and F4 apart so the current command layout is easy to read.
The available F1 skill is based on which of the three major adept traits are selected.
Range600
Recharge20s
Damage1.6
Radius180
Number of Targets5
Apply Buff/Condition8s × 4
Range600
Recharge15s
Damage1.8
Apply Buff/Condition5s
Number of Targets5
Radius240
Range1200
Recharge20s
Damage0.176 × 12
Pierces
Number of Targets5The available F2 skill is based on which of the three major master traits are selected.
Recharge30s
Damage0.3
Apply Buff/Condition2s
Apply Buff/Condition3s × 2
Apply Buff/Condition3s
Radius240
Number of Hits5
Number of Targets3
Interval1
The mech does not count against the target count for this skill.
Recharge30s
StunBreaktrue
Radius600
Apply Buff/Condition3s
Apply Buff/Condition6s
Apply Buff/Condition8s
Apply Buff/Condition6s
Apply Buff/Condition5s
Apply Buff/Condition6s
Apply Buff/Condition5s
Number of Targets5
Conditions Removed3
Range1200
Recharge25s
Damage2.5
Launch240
Number of Targets5
Radius240The available F3 skill is based on which of the three major grandmaster traits are selected.
Range1500
Recharge20s
Damage2.2
Apply Buff/Condition6s × 3
Radius240
Daze1
Number of Targets5
The mech does not count against the target count for this skill.
Recharge30s
Barrier per Pulse455
Pulses5
Radius360
Apply Buff/Condition20s × 2
Apply Buff/Condition8s × 2
Apply Buff/Condition3s
Apply Buff/Condition2s
Number of Targets5
Recharge30s
Missile Damage0.6
Landing Damage1.2
Number of Targets5
Radius600
Missile Explosion Radius120
Targets per Missile3
Knockback on Landing100
Apply Buff/Condition5sThe F4 skill summons Jade Mech CJ-1 on land while it only requests a barrage from your mech underwater.
Right-click to rename your mech.
Range600
Recharge50s
Damage2.5
Radius180
Number of Targets5
Minimum Recharge5
Maximum Recharge50
Launch200
Right-click to rename your mech.
Recharge10s
Minimum Recharge5
Maximum Recharge50
Range1200
Recharge25s
Damage0.5
Apply Buff/Condition8s
Number of Impacts10
Number of Targets3
Radius240
Blast Radius180
Explosion
Signet Active: Heal yourself and your mech.
Recharge30s
Heal Pulse262
Heal Pulse230
Heal Pulse115
Healing6500
Traited · Heal Pulse314 (Trait 2298)
Traited · Heal Pulse276 (Trait 2298)
Traited · Heal Pulse138 (Trait 2298)
Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger.
The mech does not count against the target count for this skill.
Recharge30s
Barrier per Pulse327
Apply Buff/Condition0s
Blocks Missiles
Duration5
Pulses5
Number of Targets5
Radius240
Radius Increase60
Traited · Apply Buff/Condition0s (Trait 2298)
Signet Active: Knock foes away from yourself and away from your mech.
Recharge30s
Damage1
Knockback240
Apply Buff/Condition0s
Radius240
Number of Targets5
Apply Buff/Condition5s
Signet Active: You and your mech shadowstep to the target location. Remove conditions on you and your mech.
Range1200
Recharge25s
StunBreaktrue
Movement Speed Increase25%
Conditions Removed2
Traited · Movement Speed Increase30% (Trait 2298)
Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If your mech is active, the field instead radiates from and follows the mech.
Recharge30s
Apply Buff/Condition0s
Radius240
Number of Targets5
Damage0.4 × 6
Duration5
Interval1
Apply Buff/Condition3s × 6
Apply Buff/Condition3s × 6
Apply Buff/Condition3s × 6
Combo FieldLightning
Signet Active: Order your mech to fire its ultimate weapon, the jade buster cannon. If your mech is not present, instead your mech is summoned, even if Crash Down is on cooldown.
Range1200
Recharge90s
Recharge Reduced20%
Traited · Recharge Reduced24% (Trait 2298)
Range1200
Recharge1s
Damage0.95 × 5
Number of Targets5
Pierces
Unblockable
Apply Buff/Condition6s × 5Mechanist Traits
툴벨트 스킬이 Mech Command로 대체되며, 선택한 특성에 따라 달라집니다. 메크와 멀리 떨어져서 사용하면 재사용 대기시간이 길어집니다.
Signet 유틸리티 스킬을 사용할 수 있습니다." data-tooltip-desc-en="Through your mechanical genius, you have utilized Canthan jade technology to build a customized battle mech that will fight at your side.
Your mech inherits a percentage of all of your combat attributes except precision, which is added to its own.
Your tool belt skills are replaced with Mech Commands, customized by your trait choices. Mech Commands take longer to recharge when using them far away from your mech.
Gain access to signet utility skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
메크는 이 특성의 대상 수 제한에 포함되지 않습니다." data-tooltip-desc-en="Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval.The mech does not count against the target count for this trait." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
메크는 이 특성의 대상 수에 포함되지 않습니다." data-tooltip-desc-en="Unlocks the Mech Command skill Barrier Burst. While in combat, your mech will automatically grant a small barrier each interval to nearby allies.The mech does not count against the target count for this trait." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Signet 스킬의 패시브 효과가 강화되며, 재사용 대기 중에도 패시브 보너스가 유지됩니다." data-tooltip-desc-en="Gain access to the Mech Command skill Sky Circus. While dismissed or away for repairs, your mech supports you with an occasional aerial bombardment.Signet skills gain improved passive effects and continue to grant their passive bonuses while recharging." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Amalgam: Visions of Eternity
Bond with a mercurial mold and change form
Amalgam adds no separate weapon unlock. Instead, a shapeshifting ooze provides selectable morph skills on F2–F4, with F5 activating their combined strain effects. Choose an offensive or defensive mix.
F1 keeps the tool belt skill associated with your healing skill. F2–F4 become morph slots, and F5 becomes Evolve.
Morphs: F2–F4: choose three from defensive protocols Protect, Cleanse, and Thorns, and offensive protocols Pierce, Obliterate, Shred, and Demolish.
Evolve: F5: activate the strain effects of your three equipped morphs together. Your selection determines the mix of survival, damage, and support it provides.
Stances: Solid State, Liquid State, Gaseous State, and Plasmatic State provide different defensive and offensive effects.
Amalgam | Morph and Stance Skills
On Amalgam, F1 uses the Tool Belt skill associated with your equipped healing skill. If Mitotic State is equipped, F1 becomes Symbiotic Shielding.
Recharge25s
Barrier2250
Apply Buff/Condition4sF2 through F4 are dedicated Amalgam morph slots. Pick any three Protocol skills from this pool and place them on F2 through F4.
Recharge20s
Recharge20s
StunBreaktrue
Recharge20s
StunBreaktrue
Recharge20s
Recharge20s
Recharge20s
Combo FinisherProjectile 100%
Recharge20sF5 Evolve activates the three strain effects tied to the Protocol skills currently equipped on F2 through F4.
Recharge40s
Attribute Increase10%
Apply Buff/Condition8s
Traited · Conditions Converted to Boons2 (Trait 2366)
Traited · Healing1000 (Trait 2395)
Traited · Apply Buff/Condition4s (Trait 2434)
Recharge20s
Healing305
Increase with Barrier20%
Duration5
Apply Buff/Condition5s
Recharge20s
StunBreaktrue
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition5s
Recharge20s
Damage0.2 × 4
Apply Buff/Condition12s × 4
Apply Buff/Condition1s × 4
Number of Targets5
Radius240
Range300
Recharge25s
Damage2.25 × 2
Apply Buff/Condition5s × 4
Apply Buff/Condition7s
Number of Targets5
Range600
Recharge25s
Damage3
Stun2
Apply Buff/Condition5s × 5
Apply Buff/Condition5s
Duration Increase33%
Number of Targets5
Combo FinisherBlast 100%
Recharge50s
Pull360
Damage2
Storm Damage0.75 × 12
Apply Buff/Condition5s × 12
Interval1
Number of Targets5
Radius300Amalgam Traits
Stance 유틸리티 스킬을 사용할 수 있습니다." data-tooltip-desc-en="Through asuran ingenuity, you are host to a mercurial mold. You are able to command it using selectable morph skills that replace your toolbelt skills or even fully merge with it to evolve into a superior being.
Morph skills selected will alter the composition of the mercurial mold, changing the bonuses it grants you when you evolve.
Gain access to stance utility skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Common questions
Can a beginner play engineer?
Yes. Several kits can be confusing at first, but you can start in open world with a rifle and no kits. Add a kit such as Grenade Kit when you are comfortable, then expand your options gradually.
Which elite specialization should I learn first?
For PvE: Mechanist. Mech Commands replace the tool belt, reducing the number of skills to manage. Your mech helps fight while signets provide passive benefits. Builds can focus on damage or support.
For support: Scrapper. Hammer and gyro wells offer close-range support, including boons and healing for allies. It has support options in both PvE and WvW.
For damage: Holosmith. Photon Forge rewards heat management. Learn to avoid unwanted overheat damage and become comfortable with kit use before adding its extra system.
Visions of Eternity option: Amalgam. Combine morphs to change the mix of offense and defense provided by your mercurial mold.
Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.
Can I play without kits?
Yes. Some mechanist builds use signets without kits, and core engineer can begin with rifle, gadgets, or elixirs. Kits are an important part of engineer's toolkit, but you do not need several of them to start playing.