Thief
An assassin that specializes in stealth and surprise attacks, using initiative instead of cooldowns for most weapon skills.
Core thief
Thieves excel at speed and mobility. Disappear into the shadows, strike from behind, and retreat when the fight turns against you.
Thieves wear medium armor and share the lowest base-health tier with guardians and elementalists. Stealth, shadowsteps, and evasion help you avoid damage instead of trading blows. Getting hit is dangerous; positioning is your defense.
Thieves have a Dual Wield mechanic: weapon skill 3 depends on both your main-hand and off-hand weapons. A dagger in your main hand gives you a different skill when paired with another dagger than when paired with a pistol. Start with one combination and learn it before experimenting.
Initiative
Most thief weapon skills in slots 2–5 use a shared resource called initiative. You can repeat a skill while you have enough initiative, then wait for it to recover when you run out. Slot 1 autoattacks cost no initiative, so you can keep attacking.
The key is resource management. Spending initiative on several expensive skills can drain it quickly. Decide whether to spend it now or save some for your next action. You have freedom to choose your weapon-skill sequence, but must manage the shared pool yourself.
Weapon skill 1, your autoattack, costs no initiative. You can keep using it with an empty initiative bar.
Steal
Your core profession skill, F1, is Steal. It shadowsteps you to an enemy and gives you a single-use stolen skill based on the target's type.
Steal also works as a way to engage: shadowstep into range, then use the stolen skill for an additional effect.
Weapon skills
Universal Arsenal
Thief’s weapon skill 3 changes with the main-hand and off-hand combination. Check the weapon pair you plan to use.
Range900
Damage0.55
Number of Bounces3
Apply Buff/Condition4s
Combo FinisherProjectile 20%
Range900
Recharge1s
Damage0.6
Apply Buff/Condition2s
Apply Buff/Condition5s × 3
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Range900
Large Explosion2.25
Apply Buff/Condition4s
Radius240
Number of Targets5
Combo FinisherBlast 100%
Traited · Healing453 (Trait 1238)
Recharge1s
Small Explosion0.5 × 4
Small Explosion0.375 × 4
Apply Buff/Condition4s × 4
Radius240
Maximum Targets per Impact3
Recharge1s
Small Explosion0.5 × 4
Small Explosion0.375 × 4
Apply Buff/Condition4s × 4
Radius240
Maximum Targets per Impact3
Range900
Damage0.5
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Unblockabletrue
Damage0.6
Apply Buff/Condition3s
Apply Buff/Condition3s
Pulses4
Field Duration3
Radius240
Number of Targets5
Initial Impact Daze1
Combo FieldPoison
Traited · Healing604 (Trait 1238)
Traited · Healing1058 (Trait 1238)
Traited · Healing907 (Trait 1238)
Range900
Apply Buff/Condition5s
Radius120
Number of Targets3
Traited · Healing907 (Trait 1238)
Traited · Healing1209 (Trait 1238)
Range130
Damage0.85
Number of Targets3
Range130
Damage0.9
Number of Targets3
Range130
Damage0.525 × 4
Apply Buff/Condition8s × 4
Number of Targets3
Combo FinisherWhirl 100%
Range130
Damage0.9
Number of Targets3
Range130
Damage0.525 × 4
Apply Buff/Condition8s × 4
Number of Targets3
Combo FinisherWhirl 100%
Range170
Damage0.74 × 3
Apply Buff/Condition2s
Number of Targets3
Combo FinisherWhirl 100%
Traited · Healing453 (Trait 1238)
Traited · Endurance Gained6 (Trait 1884)
Traited · Endurance Gained3 (Trait 1884)
Damage1
Apply Buff/Condition6s
Apply Buff/Condition
Number of Targets3
Distance400
Evade1
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Traited · Endurance Gained8 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Range450
Damage1.25
Apply Buff/Condition2s
Traited · Endurance Gained2 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Traited · Healing302 (Trait 1238)
Traited · Healing453 (Trait 1238)
Range450
Damage1.25
Apply Buff/Condition2s
Traited · Endurance Gained2 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Traited · Healing302 (Trait 1238)
Traited · Healing453 (Trait 1238)
Range180
Damage0.6
Apply Buff/Condition1s
Number of Hits3
Number of Targets5
Reflects Missiles
Duration1
Radius180
Traited · Healing604 (Trait 1238)
Traited · Endurance Gained8 (Trait 1884)
Traited · Endurance Gained4 (Trait 1884)
Range600
Damage2.25
Number of Targets5
Radius180
Combo FinisherLeap 100%
Traited · Healing756 (Trait 1238)
Traited · Healing907 (Trait 1238)
Traited · Endurance Gained10 (Trait 1884)
Traited · Endurance Gained6 (Trait 1884)
Range1200
Damage0.75
Apply Buff/Condition6s
Apply Buff/Condition6s
Combo FinisherProjectile 20%
Range1500
Recharge1s
Damage2.67
Damage on Untargeted Foes1.32
Damage on Untargeted Foes0.165
Damage Bonus per Stack10%
Apply Buff/Condition3s
Number of Targets5
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Range1200
Damage1
Apply Buff/Condition4s
Apply Buff/Condition6s
Pierces
Number of Targets5
Combo FinisherProjectile 100%
Range1200
Damage0.7 × 2
Apply Buff/Condition6s × 3
Pierces
Combo FinisherProjectile 20%
Range1500
Damage0.75 × 3
Apply Buff/Condition6s × 3
Pierces
Combo FinisherProjectile 20%
Distance600
Conditions Removed1
Damage0.3
Apply Buff/Condition8s
Radius180
Number of Targets5
Combo FinisherLeap 100%
Range600
Duration5
Blocks Missiles
Apply Buff/Condition5s
Combo FieldSmoke
Range1500
Recharge0.5s
Interval3
Bonus Initiative Gain1
Velocity Increase50%
Base Movement Speed-75%
Maximum Movement Speed-75%
Range240
Damage0.375
Range Threshold240
Number of Targets3
Apply Buff/Condition3s
Range240
Damage0.3 × 6
Apply Buff/Condition8s × 5
Apply Buff/Condition4s × 3
Apply Buff/Condition4s × 3
Initiative4
Number of Targets5
Striking an enemy with a lead attack enables follow-up attacks.
Range130
Apply Buff/Condition3s
Apply Buff/Condition4s
Number of Targets3
Damage1
Striking an enemy with a follow-up attack enables finisher attacks.
Range130
Damage1.2
Apply Buff/Condition2s
Apply Buff/Condition2s
Number of Targets3
Striking an enemy with a follow-up attack enables finisher attacks.
Range130
Damage1.2
Apply Buff/Condition2s
Apply Buff/Condition2s
Number of Targets3
Striking an enemy with a lead attack enables follow-up attacks.
Range480
Apply Buff/Condition6s
Apply Buff/Condition6s
Number of Targets3
Damage0.8
Additional Stacks vs. High Health3
Additional Stacks vs. High Health2
Health Threshold90%
Striking an enemy with a follow-up attack enables finisher attacks.
Range130
Damage1
Number of Targets1
Life Siphon Damage1210
Life Siphon Healing2410
Life Siphon Damage1210
Life Siphon Healing1210
Bonus Lifesteal vs. Vulnerable50%
Apply Buff/Condition3s
Striking an enemy with a follow-up attack enables finisher attacks.
Range130
Damage1
Number of Targets1
Life Siphon Damage1210
Life Siphon Healing2410
Life Siphon Damage1210
Life Siphon Healing1210
Bonus Lifesteal vs. Vulnerable50%
Apply Buff/Condition3s
Range600
Apply Buff/Condition3s
Apply Buff/Condition6s × 3
Number of Targets1
Damage0.5
Daze2
Apply Buff/Condition10s
Block Duration2
Healing2570
Healing1290
Additional Blocks2
Range130
Damage0.4 × 2
Number of Targets2
Range130
Damage0.8
Apply Buff/Condition3s × 2
Apply Buff/Condition3s
Endurance Gain10
Number of Targets2
Range130
Damage1.2
Apply Buff/Condition5s × 2
Number of Targets2
Range130
Damage0.8
Apply Buff/Condition3s × 2
Apply Buff/Condition3s
Endurance Gain10
Number of Targets2
Range130
Damage1.2
Apply Buff/Condition5s × 2
Number of Targets2
Range450
Above 50%1
Below 50%1.6
Below 25%2.2
Combo FinisherLeap 100%
Traited · Healing453 (Trait 1238)
Range130
Damage0.21 × 3
Apply Buff/Condition6s × 3
Apply Buff/Condition6s × 6
Number of Targets5
Combo FinisherWhirl 100%
Traited · Healing604 (Trait 1238)
Traited · Healing754 (Trait 1238)
Range900
Unblockabletrue
Damage1.8
Damage1.3125
Apply Buff/Condition5s
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Healing754 (Trait 1238)
Traited · Pierces(Trait 1299)
Range130
Damage0.315 × 2
Apply Buff/Condition10s × 2
Number of Targets3
Traited · Healing604 (Trait 1238)
Range900
Damage0.575
Damage0.575
Apply Buff/Condition6s
Combo FinisherProjectile 20%
Traited · Damage0.4213 (Trait 1299)
Traited · Damage0.6325 (Trait 1299)
Range900
Recharge1s
Damage0.36 × 5
Damage0.36 × 5
Apply Buff/Condition5s × 5
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Traited · Damage0.33 × 5 (Trait 1299)
Traited · Damage0.396 × 5 (Trait 1299)
Range900
Damage0.25
Apply Buff/Condition3s × 5
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Damage0.275 (Trait 1299)
Damage0.315
Apply Buff/Condition6s × 4
Apply Buff/Condition10s × 3
Shot Damage1.3125
Distance600
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Apply Buff/Condition3s (Trait 1329)
Traited · Apply Buff/Condition3s (Trait 1329)
Traited · Shot Damage1.44375 (Trait 1299)
Range900
Damage0.3 × 5
Apply Buff/Condition3s × 5
Combo FinisherProjectile 20%
Traited · Healing302 (Trait 1238)
Traited · Damage0.33 × 5 (Trait 1299)
Range900
Damage0.3 × 5
Apply Buff/Condition3s × 5
Combo FinisherProjectile 20%
Traited · Healing302 (Trait 1238)
Traited · Damage0.33 × 5 (Trait 1299)
Range900
Damage0.42 × 8
Damage0.42 × 8
Apply Buff/Condition8s
Initiative2
Initiative1
Combo FinisherProjectile 20%
Traited · Healing453 (Trait 1238)
Traited · Healing907 (Trait 1238)
Traited · Damage0.297 × 8 (Trait 1299)
Traited · Damage0.495 × 8 (Trait 1299)
Range900
Damage0.3 × 5
Apply Buff/Condition3s × 5
Combo FinisherProjectile 20%
Traited · Healing302 (Trait 1238)
Traited · Damage0.33 × 5 (Trait 1299)
Range900
Damage0.3 × 5
Apply Buff/Condition3s × 5
Combo FinisherProjectile 20%
Traited · Healing302 (Trait 1238)
Traited · Damage0.33 × 5 (Trait 1299)
Range130
Damage0.85
Number of Targets3

Range130
Damage1.55
Apply Buff/Condition2s
Apply Buff/Condition2s
Number of Targets3

Range130
Damage1.55
Apply Buff/Condition2s
Apply Buff/Condition2s
Number of Targets3
Range900
Damage1.8
Apply Buff/Condition2s
Apply Buff/Condition1s
Number of Targets3
Apply Buff/Condition3s
Traited · Healing453 (Trait 1238)
Range1200
Duration15
Traited · Healing302 (Trait 1238)
Range130
Unblockabletrue
Damage1
Number of Targets3
Traited · Healing604 (Trait 1238)
Range130
Unblockabletrue
Damage2.17
Damage1.4
Boons Stolen2
Damage Increase20%
Traited · Healing302 (Trait 1238)
Traited · Healing151 (Trait 1238)
Range130
Unblockabletrue
Damage2.17
Damage1.4
Boons Stolen2
Damage Increase20%
Traited · Healing302 (Trait 1238)
Traited · Healing151 (Trait 1238)
Range130
Damage1.05
Number of Targets3
Traited · Damage1.155 (Trait 1192)
Traited · Healing604 (Trait 1238)
Range900
Damage0.8
Apply Buff/Condition3s
Number of Targets5
Pierces
Duration4
Range900
Damage0.4 × 3
Targets per Axe5
Apply Buff/Condition2s
Pierces
Duration10
Combo FinisherProjectile 20%
Traited · Healing453 (Trait 1238)
Range900
Apply Buff/Condition2s
Apply Buff/Condition4s
Number of Hits5
Apply Buff/Condition2s
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Damage Increase33%
Number of Hits5
Apply Buff/Condition2s
Apply Buff/Condition1s
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Apply Buff/Condition2s
Apply Buff/Condition4s
Number of Hits5
Apply Buff/Condition2s
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Damage Increase33%
Number of Hits5
Apply Buff/Condition2s
Apply Buff/Condition1s
Damage Increase7%
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Range900
Number of Impacts2
Range900
Number of Impacts3
Range900
Range900
Apply Buff/Condition10s × 5
Damage0.77
Apply Buff/Condition4s
Barrier1420
Unblockable
Number of Allied Targets5
Radius240
Combo FinisherBlast 100%
Range900
Number of Impacts3
Traited · Healing604 (Trait 1238)
Range900
Maximum Travel Distance300
Traited · Healing453 (Trait 1238)
Range900
Traited · Healing604 (Trait 1238)
Traited · Healing756 (Trait 1238)
Range900
Maximum Travel Distance300
Traited · Healing453 (Trait 1238)
Range900
Number of Targets1
Traited · Healing453 (Trait 1238)
Range900
Number of Targets1
Traited · Healing453 (Trait 1238)
Range900
Damage0.9
Apply Buff/Condition3s
Apply Buff/Condition6s
Number of Bounces3
Combo FinisherProjectile 100%
Traited · Healing453 (Trait 1238)
Range130
Damage1.6
Apply Buff/Condition3s
Apply Buff/Condition5s × 5
Traited · Healing756 (Trait 1238)
Range900
Damage1
Damage1
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Damage0.275 (Trait 1299)
Traited · Damage1.1 (Trait 1299)
Range900
Unblockabletrue
Damage0.25
Apply Buff/Condition2s
Pulses3
Interval2
Duration4
Radius180
Number of Targets5
Combo FieldSmoke
Combo FinisherProjectile 100%
Traited · Healing907 (Trait 1238)
Traited · Damage0.275 (Trait 1299)
Range150
Damage1.05
Number of Targets3

Range150
Damage1.33
Apply Buff/Condition6s
Number of Targets3

Range150
Damage1.33
Apply Buff/Condition6s
Number of Targets3
Range150
Damage1.75
Damage When Flanking2.625
Traited · Healing306 (Trait 1238)
Range150
Damage0.25 × 8
Final Strike Damage0.5
Apply Buff/Condition9s
Block Duration2
Number of Targets3
Initiative1
Traited · Healing509 (Trait 1238)
Traited · Healing204 (Trait 1238)
Traited · Healing204 (Trait 1238)
Range900
Damage0.5
Apply Buff/Condition5s
Apply Buff/Condition8s
Pull600
Apply Buff/Condition3s
Combo FinisherProjectile 100%
Traited · Healing407 (Trait 1238)
Range130
Damage1.25
Apply Buff/Condition10s
Number of Targets3
Traited · Healing306 (Trait 1238)
Range130
Damage1.25
Apply Buff/Condition10s
Number of Targets3
Traited · Healing306 (Trait 1238)
Range200
Damage0.8 × 3
Number of Attacks3
Traited · Healing509 (Trait 1238)
Range1200
Damage0.55
Apply Buff/Condition4s
Number of Targets5
Pierces
Combo FinisherProjectile 20%
Traited · Damage0.605 (Trait 1299)
Range1200
Recharge1s
Damage1.5
Apply Buff/Condition10s × 4
Pierces
Number of Targets5
Combo FinisherProjectile 20%
Traited · Apply Buff/Condition3s (Trait 1284)
Traited · Damage1.65 (Trait 1299)
Range1200
Damage0.7
Number of Shots4
Combo FinisherProjectile 20%
Traited · Healing756 (Trait 1238)
Traited · Damage0.77 (Trait 1299)
Range1200
Missile Damage1.33
Damage0.33
Apply Buff/Condition4s
Number of Targets3
Duration4
Interval1
Radius120
Combo FieldPoison
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Missile Damage1.463 (Trait 1299)
Traited · Damage0.363 (Trait 1299)
Range1200
Damage1.75
Apply Buff/Condition5s
Combo FinisherProjectile 100%
Traited · Healing604 (Trait 1238)
Traited · Damage1.925 (Trait 1299)
Range1200
Damage0.75
Apply Buff/Condition3s
Number of Targets5
Pierces
Combo FinisherProjectile 100%
Traited · Healing756 (Trait 1238)
Traited · Damage0.825 (Trait 1299)
Range1200
Apply Buff/Condition3s
Range1200
Apply Buff/Condition3sUtility skills
Thief Utility Skills
Core Thief utilities lean toward stealth, mobility, initiative flow, venoms, and short disruption windows. Beginners usually do better by learning one stable heal, one mobility tool, and one or two easy utility buttons before expanding into heavier stealth or venom setups.
Recharge10s
Recharge25s
Healing6026
Apply Buff/Condition3s
Apply Buff/Condition6s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Signet Active: Gain health.
Recharge12s
Healing132
Healing3275
Recharge25s
Apply Buff/Condition24s × 5
Initial Self Heal4210
Healing1206
Number of Attacks5
Venom Duration24
Number of Targets5
Radius240
Recharge18s
Healing4778
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Recharge20s
StunBreaktrue
Apply Buff/Condition3s
Apply Buff/Condition5s
Smoke Bomb Radius240
Number of Targets5
Combo FinisherBlast 100%
Range600
Recharge35s
Healing570
Apply Buff/Condition3s
Apply Buff/Condition1s
Pulses5
Radius240
Duration4
Number of Targets5
Combo FieldDark
Range1200
Recharge30s
StunBreaktrue
Range1200
StunBreaktrue
Duration15
Recharge25s
Unblockabletrue
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition6s × 8
Smoke Screen Duration7
Smoke Screen Duration6
Blocks Missiles
Radius240
Apply Buff/Condition3s
Combo FieldSmoke
Signet Active: Power is massively increased for a short duration.
Recharge20s
Apply Buff/Condition0s
Apply Buff/Condition5s
Signet Active: Shadowstep to your foe.
Range1200
Recharge20s
StunBreaktrue
Initiative Gain every 10 seconds1
Signet Active: Refill endurance and cleanse conditions from nearby allies.
Recharge30s
Apply Buff/Condition0s
Conditions Removed3
Endurance Gained100
Endurance Gained50
Endurance Gained25
Number of Targets5
Radius360
Signet Active: Gain stealth and swiftness. Remove all movement-impairing conditions from yourself.
Recharge16s
Apply Buff/Condition3s
Apply Buff/Condition10s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Recharge24s
Unblockabletrue
Apply Buff/Condition10s
Apply Buff/Condition10s
Caltrops Duration10
Radius240
Number of Targets5
Recharge20s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s
Recharge25s
StunBreaktrue
Initiative Gain6
Initiative Gain4
Range1200
Recharge1s
Damage0.5
Maximum Count2
Count Recharge20
Combo FinisherProjectile 100%
Recharge25s
Base Arm Time3
Duration300
Recharge3s
Unblockabletrue
Initial Impact Damage1.25
Initial Impact Damage0.01
Pulse Damage0.5
Pulse Damage0.3
Apply Buff/Condition6s × 2
Knockdown3
Number of Targets5
Duration3
Interval1
Radius240
Traited · Apply Buff/Condition10s × 5 (Trait 1169)
Recharge3s
Unblockabletrue
Initial Impact Damage1.25
Initial Impact Damage0.01
Pulse Damage0.5
Pulse Damage0.3
Apply Buff/Condition6s × 2
Knockdown3
Number of Targets5
Duration3
Interval1
Radius240
Traited · Apply Buff/Condition10s × 5 (Trait 1169)
Recharge35s
Unblockabletrue
Base Arm Time3
Duration300
Recharge3s
Unblockabletrue
Radius240
Number of Targets20
Duration8
Duration5
Recharge3s
Unblockabletrue
Radius240
Number of Targets20
Duration8
Duration5
Recharge60s
Unblockabletrue
Base Arm Time3
Duration60
Range5000
Range5000
Recharge3s
Apply Buff/Condition2s
Apply Buff/Condition3s
Duration8
Number of Allied Targets10
Number of Allied Targets1
Number of Targets5
Radius240
Number of Allied Targets5
Range5000
Recharge3s
Apply Buff/Condition2s
Apply Buff/Condition3s
Duration8
Number of Allied Targets10
Number of Allied Targets1
Number of Targets5
Radius240
Number of Allied Targets5
Recharge30s
Unblockabletrue
Base Arm Time3
Duration300
Recharge3s
Unblockabletrue
Damage0.5
Pulsing Damage0.2
Apply Buff/Condition3s
Apply Buff/Condition8s
Apply Buff/Condition5s × 2
Apply Buff/Condition2s
Duration5
Interval1
Radius240
Number of Targets5
Recharge3s
Unblockabletrue
Damage0.5
Pulsing Damage0.2
Apply Buff/Condition3s
Apply Buff/Condition8s
Apply Buff/Condition5s × 2
Apply Buff/Condition2s
Duration5
Interval1
Radius240
Number of Targets5
Recharge40s
Apply Buff/Condition30s × 2
Apply Buff/Condition1s
Number of Attacks2
Venom Duration30
Number of Targets5
Radius240
Recharge36s
Apply Buff/Condition24s × 4
Apply Buff/Condition1s
Number of Attacks4
Venom Duration24
Number of Targets5
Radius240
Recharge30s
Apply Buff/Condition24s × 4
Apply Buff/Condition10s
Apply Buff/Condition6s
Apply Buff/Condition3s
Apply Buff/Condition5s
Number of Attacks4
Venom Duration24
Number of Targets5
Radius240
Recharge30s
Apply Buff/Condition24s × 6
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Number of Attacks6
Number of Attacks3
Venom Duration24
Number of Targets5
Radius240
Recharge15s
Recharge15s
Range600
Recharge20s
Recharge3s
Unblockabletrue
Initial Impact Damage1.25
Initial Impact Damage0.01
Pulse Damage0.5
Pulse Damage0.3
Apply Buff/Condition6s × 2
Knockdown3
Number of Targets5
Duration3
Interval1
Radius240
Traited · Apply Buff/Condition10s × 5 (Trait 1169)
Recharge3s
Unblockabletrue
Radius240
Number of Targets20
Duration8
Duration5
Range5000
Recharge3s
Apply Buff/Condition2s
Apply Buff/Condition3s
Duration8
Number of Allied Targets10
Number of Allied Targets1
Number of Targets5
Radius240
Number of Allied Targets5
Range1200
Damage1
Number of Targets5
Damage Increase against Mark50%
Range900
Recharge15s
Recharge3s
Unblockabletrue
Damage0.5
Pulsing Damage0.2
Apply Buff/Condition3s
Apply Buff/Condition8s
Apply Buff/Condition5s × 2
Apply Buff/Condition2s
Duration5
Interval1
Radius240
Number of Targets5
Range240
Damage0.75
Knockdown2
Recharge40s
Apply Buff/Condition30s
Stone Duration2
Venom Duration30
Number of Targets5
Unblockable
Radius240
Range900
Recharge60s
Damage1.33
Apply Buff/Condition7s × 2
Apply Buff/Condition2s
Dagger Storm Duration4
Combo FinisherWhirl 100%
Movement Speed Increase100%
Range130
Damage4
Recharge120s
Number of Thieves3
Duration30
Duration24
Range130
Damage2.25
Launch0
Range130
Damage4Core specializations
Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.
Core Traits
Core Thief trait lines split between crit pressure, stealth support, initiative flow, and direct offensive focus. Instead of memorizing every interaction at once, it is usually better to decide what kind of entry pattern and resource flow you want and choose a line from there.
흡수는 타격당 한 번만 발생합니다." data-tooltip-desc-en="Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth.Siphoning can only occur once per strike." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Cannot siphon the same target more than once per interval." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Daredevil: Heart of Thorns
A melee fighter with three dodges
Daredevil adds a melee staff and Physical skills to the thief's toolkit. Its biggest change is increasing your dodge capacity from two to three.
Daredevil can turn dodging into offense. Your grandmaster trait changes your dodge: throw daggers, deal area damage, or dash a longer distance.
With three dodges and traits that add offensive effects, you can keep moving through enemies while dealing damage. This creates a different rhythm from opening with stealth and a surprise attack.
Staff: A two-handed melee weapon unlocked through Daredevil. Quick strikes, area attacks, and movement skills work well against groups of enemies.
Physical skills: Direct martial techniques with effects such as healing, knockdown, and knockback. They fit a fast-paced fighting style.
Daredevil | Dodge Pressure and Staff Tempo
Daredevil pushes Thief much harder toward dodge pressure and close-range tempo. Instead of feeling like one extra profession button, it plays more like a more aggressive thief that uses staff and physical skills to fight through repeated evade timing.
Key Focus
Daredevil is defined more by dodge timing and physical-skill flow than by one clean extra F-key mechanic.
Recommended For
A good fit for players who want an agile, close-range thief with frequent evade timing and more hands-on tempo control.
Recharge20s
Heal if Endurance is Full2440
Healing1840
Endurance Gained15
Endurance Gained25
Pulses3
Recharge16s
StunBreaktrue
Duration2
Range240
Damage0.75
Knockdown2
Range240
Damage0.75
Knockdown2
Range900
Recharge1s
Damage0.55
Daze0
Maximum Count3
Count Recharge20
Initiative2
Apply Buff/Condition5s
Traited · Count Recharge16 (Trait 1949)
Range130
Recharge16s
Damage0.75 × 5
Apply Buff/Condition5s
Apply Buff/Condition5s
Range130
Damage1.75
Stun2
Second Strike Damage3.28
Apply Buff/Condition2s × 2
Range900
Recharge15s
Damage0.75 × 3
Apply Buff/Condition10s × 3
Apply Buff/Condition5s
Apply Buff/Condition2s
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Range300
Recharge25s
Damage1.75
Daze2

Range130
Damage4

Range130
Damage4Daredevil Traits
Deadeye: Path of Fire
A rifle assassin focused on a distant target
Deadeye adds a rifle for focusing on one enemy from a distance. Steal becomes Deadeye's Mark, and you gain Cantrip skills.
F1 Steal becomes Deadeye's Mark. Instead of shadowstepping, you mark a target. Normally, you build malice by hitting that target with skills that cost initiative. Landing a stealth attack on the marked target consumes malice for enhanced effects.
Kneel: A key rifle skill. It greatly reduces movement speed but changes your rifle attacks to stronger versions. Find a safe position, kneel, mark your target, and fire.
Rifle Deadeye emphasizes taking a position and firing rather than repeatedly moving in and out of melee. It trades mobility for concentrated single-target damage.
Cantrips: Skills for defense, control, and stealth. Choose the effects you need; check individual descriptions for effects involving your marked target.
Deadeye | Mark Management and Rifle Angles
Deadeye pushes Thief toward mark-based pressure and ranged execution. The first things to understand are how Deadeye's Mark changes your target priority and how Kneel changes rifle flow.
Key Focus
Deadeye is built around target marking and stance commitment.
Recommended For
Best for players who want Thief tempo with a more deliberate single-target execution style.
Malice is only gained once per skill use.
Range1500
Recharge25s
Duration30
Maximum Malice5
Malice Gained upon Hit1
Malice Gained upon Critical Hit1
Traited · Apply Buff/Condition10s × 5 (Trait 1169)
Traited · Number of Allied Targets5 (Trait 1163)
Traited · Maximum Malice7 (Trait 2111)
Range1500
Recharge0.5s
Interval3
Bonus Initiative Gain1
Velocity Increase50%
Base Movement Speed-75%
Maximum Movement Speed-75%
Range1200
Damage0.75
Apply Buff/Condition6s
Apply Buff/Condition6s
Combo FinisherProjectile 20%
Range1500
Damage1.1
Damage1.1
Apply Buff/Condition6s × 2
Apply Buff/Condition6s
Combo FinisherProjectile 20%
Range1500
Recharge1s
Damage2.67
Damage on Untargeted Foes1.32
Damage on Untargeted Foes0.165
Damage Bonus per Stack10%
Apply Buff/Condition3s
Number of Targets5
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Range1500
Recharge1s
Damage2.67
Damage on Untargeted Foes1.32
Damage on Untargeted Foes0.165
Damage Bonus per Stack10%
Apply Buff/Condition3s
Number of Targets5
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1284)
Range1200
Damage1
Apply Buff/Condition4s
Apply Buff/Condition6s
Pierces
Number of Targets5
Combo FinisherProjectile 100%

Range1200
Damage0.7 × 2
Apply Buff/Condition6s × 3
Pierces
Combo FinisherProjectile 20%
Range1500
Damage0.75 × 3
Apply Buff/Condition6s × 3
Pierces
Combo FinisherProjectile 20%
Range1500
Damage0.75 × 3
Apply Buff/Condition6s × 3
Pierces
Combo FinisherProjectile 20%
Distance600
Conditions Removed1
Damage0.3
Apply Buff/Condition8s
Radius180
Number of Targets5
Combo FinisherLeap 100%
Range600
Duration5
Blocks Missiles
Apply Buff/Condition5s
Combo FieldSmoke
Range600
Distance600
Apply Buff/Condition3s
Range600
Duration5
Blocks Missiles
Apply Buff/Condition5s
Combo FieldSmoke
Range1500
Recharge0.5s
Interval3
Bonus Initiative Gain1
Velocity Increase50%
Base Movement Speed-75%
Maximum Movement Speed-75%
Apply Buff/Condition6s
Range1500
Recharge25s
Healing7200
Conditions Transferred3
Range1200
Recharge20s
Damage1
Apply Buff/Condition2s
Apply Buff/Condition3s
Apply Buff/Condition10s × 2
Apply Buff/Condition10s × 15
Boons Removed2
Recharge1s
StunBreaktrue
Initiative3
Initiative per Malice1
Count Recharge30
Range1200
Recharge20s
Damage1
Damage Increase against Mark50%
Number of Targets5
Radius240
Duration4
Range1200
Damage1
Number of Targets5
Damage Increase against Mark50%
Range1200
Damage1
Number of Targets5
Damage Increase against Mark50%
Recharge30s
Damage0.4
Knockback450
Launch450
Radius240
Number of Targets5
Apply Buff/Condition3s
Recharge5s
Apply Buff/Condition3s
Apply Buff/Condition2s
Maximum Count2
Count Recharge45
Apply Buff/Condition
Count Recharge25Deadeye Traits
(표식된 대상이 필요합니다. 기존 훔친 스킬을 덮어씁니다.)" data-tooltip-desc-en="When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage.(Requires a marked target. Overwrites existing stolen skills.)" data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
종족 스킬은 제외됩니다." data-tooltip-desc-en="When Renewing Gaze triggers, this trait restores a portion of the recharge time needed by your healing, utility, and elite skills.Excludes racial skills." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Specter: End of Dragons
A support thief using shadow magic
Specter adds a scepter, Wells, and Shadow Shroud. It uses shadow magic to protect allies with barrier and remove conditions.
Specter can tether to an ally while in Shadow Shroud. Entering with F2 connects you to a targeted or previously siphoned ally. While in shroud, F1 Siphon can change your tethered ally.
Shadow Shroud: Enter this form once you have enough shadow force. It replaces your weapon bar with five shroud skills, with options to provide allies with barrier and healing.
Wells: Place a shadow field at a targeted location. Casting one shadowsteps you there, combining movement with support.
Specter can use a support build that provides Alacrity. Supporting your tethered ally and nearby allies while managing shadow force takes practice beyond core thief play.
Specter | Scepter, Wells, and Shadow Support
Specter shifts Thief toward a darker support and control role. It combines scepter and well skills with Siphon and Shadow Shroud.
Recommended For
A good fit for players who want Thief mobility but with more team utility and sustained control layered in.
Range1200
Recharge18s
Traited · Number of Allied Targets5 (Trait 1163)
Range1200
Recharge8s
Barrier1428
Shroud Degeneration Rate4%
Shroud Degeneration Rate2%
Radius1200
Maximum Stacks5
Damage Reduced33%
Range900
Damage1.075
Tethered Ally Healing per Target517
Apply Buff/Condition6s
Apply Buff/Condition5s
Radius180
Number of Targets3
Traited · Healing130 (Trait 2289)
Range900
Recharge3s
Damage1.25
Apply Buff/Condition3s
Apply Buff/Condition5s × 2
Tethered Ally Heal per Target517
Conditions Removed1
Number of Targets5
Radius180
Traited · Apply Buff/Condition5s (Trait 2289)
Traited · Apply Buff/Condition3s (Trait 2289)
Range450
Recharge8s
Damage1
Apply Buff/Condition1s
Minimum Barrier1605
Maximum Barrier6405
Tethered Ally Healing per Target517
Number of Targets5
Radius180
Combo FinisherLeap 100%
Traited · Apply Buff/Condition5s (Trait 2289)
Range130
Recharge8s
Damage1.75 × 2
Apply Buff/Condition2s
Apply Buff/Condition4s
Apply Buff/Condition4s × 2
Tethered Ally Healing per Target517
Self-Heal517
Number of Targets5
Traited · Healing974 (Trait 2289)
Range240
Recharge16s
Damage2
Stun2
Apply Buff/Condition4s × 3
Tethered Ally Healing per Target517
Combo FinisherBlast 100%
Number of Targets5
Traited · Apply Buff/Condition4s (Trait 2289)
Range600
Recharge20s
Self-Heal3560
Area Heal857
Apply Buff/Condition2s
Interval1
Number of Impacts5
Radius240
Number of Targets5
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)
Range600
Recharge20s
Apply Buff/Condition5s × 2
Apply Buff/Condition15s × 8
Apply Buff/Condition5s
Apply Buff/Condition8s
Apply Buff/Condition12s
Radius240
Number of Targets5
Boons per Pulse1
Boon Application Interval1
Pulses5
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)
Range600
Recharge25s
Daze2
Shadow Force1%
Radius240
Number of Targets5
Interval1
Number of Impacts5
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)
Range600
Recharge20s
Damage0.222
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 3
Apply Buff/Condition6s × 3
Radius240
Number of Targets5
Conditions per Pulse1
Interval1
Number of Impacts5
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)
Range600
Recharge20s
Damage1
Radius240
Number of Targets5
Interval1
Number of Impacts5
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)
Range600
Recharge75s
Damage1.5
Base Pull1
Pull Distance Increase per Hit50
Radius240
Number of Targets5
Interval1
Number of Impacts3
Duration3
Combo FieldDark
Traited · Apply Buff/Condition3s (Trait 2285)Specter Traits
Rot Wallow Venom 효과는 자신에게 적용되지 않습니다." data-tooltip-desc-en="Apply Rot Wallow Venom to allies that you grant barrier to. Outgoing healing to allies is increased.Rot Wallow Venom effect cannot apply to yourself." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Does not grant shadow force while in shroud." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
This effect can only be received once and will reset when stealth is removed." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Antiquary: Visions of Eternity
A treasure hunter fighting with stolen artifacts
Steal becomes Skritt Swipe, which provides random artifacts to use in combat. Double Edge skills can be used again while on cooldown, but doing so causes a negative backfire effect on you.
F1 Steal becomes Skritt Swipe. Each use gives you one of four offensive artifacts in F2 and one of four defensive artifacts in F3. You receive two artifacts at once and can use Skritt Swipe without selecting an enemy.
Double Edge skills: Reusing one before its cooldown ends comes with a backfire effect. Read each skill's penalty and decide whether you need its effect badly enough to pay that price now.
Antiquary rewards quick decisions. Random artifacts and Double Edge timing encourage you to respond to the situation instead of repeating a fixed skill sequence.
Antiquary | Artifact Draws and Skritt Mechanics
Antiquary adds an artifact draw and skritt pilfer layer on top of Thief.
Recommended For
A good fit for players who enjoy layering improvisational tools and situational adaptation on top of baseline Thief tempo.
Range1200
Recharge25s
Traited · Apply Buff/Condition3s (Trait 1284)
Traited · Apply Buff/Condition10s × 5 (Trait 1169)
Traited · Number of Allied Targets5 (Trait 1163)
Recharge10s
Recharge10s
Recharge10s
Recharge15s
Recharge15s
Recharge15s
Recharge15s
Recharge15s
Recharge15s
Range900
Recharge20s
Range600
Recharge20s
Range600
Recharge20s
Range900
Recharge15s
Range900
Recharge15s
Range900
Recharge15s
Recharge50s
For a short time after using this skill, you take increased strike and condition damage.
Apply Buff/Condition5s
Damage3
Number of Targets5
Radius180
Base Health Damage50%
Knockback180Antiquary Traits
Frequently asked questions
What is initiative? Do thief skills really have no cooldowns?
Most weapon skills in slots 2–5 use initiative instead of cooldowns. You can repeat a skill while you have enough initiative, and slot 1 autoattacks are free. Healing, utility, elite, and other skills still have their own cooldowns. Start by mixing one or two useful weapon skills into your autoattacks to learn their costs.
Which elite specialization should I try first?
For PvE: Daredevil. A third dodge gives you more room to avoid attacks, and staff works well against enemy groups in the open world. It expands the thief's toolkit with mobile melee combat.
For support: Specter. You can use a build that supports allies and provides Alacrity. Learn Shadow Shroud and tether management first, as its gameplay differs considerably from core thief.
Deadeye is a matter of preference. Try it if you enjoy long-range rifle attacks. Kneel greatly reduces movement speed, so choosing a good position matters more than with a mobile open-world build.
VoE option: Antiquary. Choose it if you like adapting to random offensive and defensive artifacts. Learn the backfire effects before reusing Double Edge skills early.
Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.
Is thief good for solo play?
Thief is convenient for solo open-world play: stealth helps avoid unwanted fights, shadowsteps provide mobility, and you can focus down individual enemies quickly. Low health makes being surrounded dangerous. Pick targets and disengage when needed. Daredevil's third dodge makes it a useful first choice for solo play.