Necromancer
A durable dark caster that uses life force to absorb damage while in Death Shroud.
Core necromancer
Necromancer is one of the game's more durable professions. Although it wears light armor, it shares the highest base-health tier with warrior and has Death Shroud as an additional buffer. It is a useful choice if frequent deaths are making it hard to learn the game.
Depending on your weapons and build, you can deal strike damage with Power or condition damage. Apply Bleeding, Poison, and Torment, or defeat enemies with direct attacks. Removing enemy boons and converting them into conditions are also necromancer strengths.
Minions are another necromancer hallmark. Summon undead creatures to fight alongside you and draw some enemy attacks away, which is particularly helpful in solo play.
Death Shroud
Your core mechanics are life force and Death Shroud. Nearby enemy or ally deaths and skills that generate life force fill the resource bar.
With enough life force, press F1 to enter Death Shroud. Life force temporarily replaces your health bar, and five shroud skills replace your weapon skills. You leave when life force runs out or you press F1 again.
Think of it as an extra health bar. Damage taken in Death Shroud is deducted from life force. Enter before your health becomes critical, absorb attacks, then return to your normal skills.
Death Shroud skills: Entering shroud gives you the five skills below. Shroud is an offensive tool as well as a defense.
Range1200
Damage1.4
Pierces
Number of Targets5
Range1200
Recharge8s
Unblockabletrue
Damage0.25
Apply Buff/Condition8s × 2
Apply Buff/Condition3s
Radius240
Number of Targets5
Dark Pursuit Duration3
Range1200
Recharge20s
Damage0.1
Apply Buff/Condition2s
Recharge20s
Damage0.425 × 9
Life Force Per Hit1%
Number of Targets5
Duration3
Radius600
Apply Buff/Condition3s × 9
Traited · Healing292 (Trait 778)
Traited · Revive Percent per Pulse2% (Trait 778)
Recharge25s
Apply Buff/Condition12s × 2
Apply Buff/Condition5s
Damage1.25
Apply Buff/Condition2s
Radius600
Interval1
Duration4
Number of Targets5Weapon skills
Universal Arsenal
Necromancer can now mix its core weapons with Reaper's greatsword, Scourge's torch, Harbinger's pistol, the SotO sword unlock, and land spear. The beginner-friendly approach is to compare which role each weapon adds instead of treating them as one flat list.
Range130
Damage1.2
Number of Targets3
Life Force2%
Range130
Damage1.4
Number of Targets3
Life Force2%
Range130
Damage1.8
Number of Targets3
Apply Buff/Condition2s
Life Force5%
Recharge Reduced100%
Range240
Recharge8s
Damage3.6
Number of Targets5
Combo FinisherWhirl 100%
Recharge Reduced100%
Health Threshold50%
Range240
Recharge10s
Life Siphon Damage3517
Life Siphon Damage1764
First-Hit Life Siphon Healing3517
First-Hit Life Siphon Healing1764
Additional-Hit Healing586
Additional-Hit Healing294
Damage3
Number of Targets3
Apply Buff/Condition10s × 12
Combo FinisherWhirl 100%
Recharge20s
Damage1.15
Boons Converted to Conditions3
Apply Buff/Condition3s
Apply Buff/Condition2s × 4
Number of Targets5
Interval1
Pulses4
Maximum Radius360
Combo FieldDark
Life Force7%
Apply Buff/Condition3s
Range900
Recharge25s
Damage1.3
Number of Targets5
Life Force10%
Apply Buff/Condition4s
Apply Buff/Condition3s
Range1200
Damage1
Life Force4%
Pierces
Number of Targets5
Combo FinisherProjectile 20%
Range1200
Recharge4.8s
Damage1.5
Apply Buff/Condition6s
Apply Buff/Condition8s × 2
Number of Targets5
Radius240
Blast Radius300
Traited · Apply Buff/Condition4s (Trait 778)
Traited · Apply Buff/Condition1s (Trait 778)
Traited · Life Force3% (Trait 898)
Traited · Unblockable(Trait 898)
Range1200
Recharge12s
Damage1.8
Apply Buff/Condition4s
Apply Buff/Condition8s × 2
Radius240
Blast Radius300
Number of Targets5
Combo FieldPoison
Traited · Life Force3% (Trait 898)
Traited · Unblockable(Trait 898)
Traited · Apply Buff/Condition3s (Trait 778)
Traited · Healing1302 (Trait 778)
Range1200
Recharge15s
Damage1.32
Conditions Transferred3
Radius240
Blast Radius300
Combo FinisherBlast 100%
Number of Targets5
Traited · Life Force3% (Trait 898)
Traited · Unblockable(Trait 898)
Traited · Conditions Removed3 (Trait 778)
Range1200
Recharge18s
Damage3
Apply Buff/Condition1s
Radius240
Blast Radius300
Number of Targets5
Traited · Life Force3% (Trait 898)
Traited · Unblockable(Trait 898)
Traited · Apply Buff/Condition4s × 3 (Trait 778)
Range130
Damage1.2
Number of Targets3
Range130
Damage1.4
Number of Targets3
Apply Buff/Condition10s
Range130
Damage1.8
Number of Targets3
Apply Buff/Condition2s
Life Force5%
Apply Buff/Condition10s
Range300
Recharge8s
Damage0.5 × 7
Damage Increase20%
Health Threshold50%
Number of Targets5
Range130
Recharge12s
Apply Buff/Condition10s × 2
Additional Shards vs. Skill Use2
Damage1.9
Daze0
Daze vs. Skill Use2
Life Force10%
Life Force vs. Skill Use20%
Apply Buff/Condition2s
Shard Threshold3
This skill recharges when exiting death shroud.
Range1200
Recharge18s
Unblockabletrue
Damage2.4
Apply Buff/Condition8s × 8
Apply Buff/Condition3s
Number of Targets1
Pursuit Duration3
Range1200
Apply Buff/Condition10s × 3
Additional Shards vs. Isolated3
Recharge Reduced100%
Range240
Recharge20s
Damage3.8
Number of Targets5
Combo FinisherWhirl 100%
Apply Buff/Condition8s × 5
Apply Buff/Condition8s
Apply Buff/Condition3s
Boons Removed3
Apply Buff/Condition10s × 2
First-Hit Life Force12%
Additional-Hit Life Force2%
Apply Buff/Condition4s × 3
Range900
Damage0.7 × 2
Apply Buff/Condition7s × 2
Apply Buff/Condition7s × 2
Health Threshold50%
Range900
Recharge6s
Damage0.575 × 8
Life Force12%
Bonus damage per vulnerability stack1%
Recharge10s
Damage2.5
Apply Buff/Condition5s
Number of Targets5
Boons Removed2
Boons Removed1
Radius600
Health Threshold50%
Range130
Damage0.45 × 2
Number of Targets2
Range130
Damage0.9
Life Force4%
Number of Targets2
Range130
Damage1.3
Life Force8%
Number of Targets2
Traited · Apply Buff/Condition10s (Trait 788)
Range600
Recharge8s
Apply Buff/Condition8s
Damage0.3 × 9
Pulse Heal537
Pulse Heal238
Damage Increased While Bleeding50%
Damage Increased While Bleeding20%
Traited · Apply Buff/Condition10s × 3 (Trait 788)
Traited · Apply Buff/Condition10s × 2 (Trait 788)
Range600
Recharge12s
Damage2.4
Apply Buff/Condition6s
Boons Converted to Conditions3
Boons Removed3
Boons Removed2
Apply Buff/Condition10s × 2
Apply Buff/Condition10s × 2
Life Force5%
Traited · Apply Buff/Condition10s × 2 (Trait 788)
Traited · Apply Buff/Condition10s × 3 (Trait 788)
Range900
Damage0.65
Apply Buff/Condition4s
Number of Bounces2
Combo FinisherProjectile 20%
Range900
Recharge6s
Damage0.4 × 6
Apply Buff/Condition6s × 6
Apply Buff/Condition4s × 6
Pierces
Life Force Gain per Bullet1.5%
Combo FinisherProjectile 20%
Range900
Recharge12s
Damage1
Stun1
Apply Buff/Condition6s × 5
Apply Buff/Condition5s
Life Force Gain per Target4%
Radius180
Range900
Damage0.35
Apply Buff/Condition5s
Traited · Apply Buff/Condition7s (Trait 801)
Range900
Damage0.35
Apply Buff/Condition5s
Traited · Apply Buff/Condition7s (Trait 801)
Range900
Damage0.5
Apply Buff/Condition5s
Apply Buff/Condition6s
Traited · Apply Buff/Condition7s (Trait 801)
Traited · Apply Buff/Condition9s (Trait 801)
Range900
Recharge10s
Damage0.8
Apply Buff/Condition10s × 3
Apply Buff/Condition7s
Radius240
Number of Targets5
Traited · Apply Buff/Condition15s × 3 (Trait 801)
Traited · Apply Buff/Condition11s (Trait 801)
Range900
Recharge10s
Damage0.8
Damage1
Life Force8%
Life Force per Condition1%
Apply Buff/Condition4s
Condition Threshold5
Boons Converted to Conditions3
Traited · Apply Buff/Condition6s (Trait 801)
Range900
Recharge10s
Damage0.928
Damage1.16
Life Force8%
Life Force per Condition1%
Life Force per Foe2%
Apply Buff/Condition4s
Condition Threshold5
Boons Converted to Conditions3
Radius360
Number of Targets5
Range900
Damage1.1
Number of Targets5
Pierces
First-Hit Healing202
Additional-Hit Healing40
Range900
First-Hit Healing202
Additional-Hit Healing40
Damage1.1
Number of Targets5
Pierces
Range900
Recharge6s
Damage2
Life Force12%
Number of Targets5
Damage2
Health Threshold50%
Damage Increase50%
Damage Increase20%
Range450
Recharge10s
Damage2
Radius240
Number of Targets5
First-Hit Healing2410
Additional-Hit Healing410
Boons Converted to Conditions1
Combo FinisherLeap 100%
Range450
Damage2
Number of Targets5
Radius240
First-Hit Healing2410
Additional-Hit Healing410
Boons Converted to Conditions1
Combo FinisherLeap 100%
Range900
Recharge16s
Damage1.2
Apply Buff/Condition6s
Number of Bounces3
Conditions Transferred2
Conditions Transferred3
Traited · Apply Buff/Condition10s × 2 (Trait 788)
Traited · Apply Buff/Condition10s × 3 (Trait 788)
Range900
Recharge20s
Damage1.5
Apply Buff/Condition10s × 3
Apply Buff/Condition6s
Radius240
Number of Targets5
Traited · Apply Buff/Condition10s × 2 (Trait 788)
Traited · Apply Buff/Condition10s × 3 (Trait 788)
Range1200
Recharge3s
Count Recharge10
Count Recharge12
Maximum Count3
Maximum Count2
Life Force11%
Apply Buff/Condition6s × 5
Life Siphon Damage440
Life Siphon Damage440
Life Siphon Healing1003
Range1200
Recharge12s
Damage: Three Boons4
Damage: Two Boons3.5
Damage: One Boon3
Damage: No Boons2.5
Apply Buff/Condition5s
Boons Removed3
Range900
Recharge16s
Damage2.75
Apply Buff/Condition8s × 5
Number of Targets5
Radius240
Life Siphon Damage1764
First-Hit Healing1764
Additional-Hit Healing294
Damage2.5
Apply Buff/Condition8s × 5
Apply Buff/Condition5s
Range900
Recharge20s
Damage1.5
Apply Buff/Condition2s
Number of Targets5
Radius240
Life Force10%
Damage0.5 × 5
Apply Buff/Condition4s
Apply Buff/Condition8s × 5
Range600
Recharge16s
Apply Buff/Condition8s
Apply Buff/Condition6s × 2
Damage0.8
Number of Targets5
Life Force5%
Range900
Recharge20s
Apply Buff/Condition8s × 2
Apply Buff/Condition6s × 2
Radius240
Knockdown2
Apply Buff/Condition9s × 2
Number of Targets1
Damage1.2
Maximum Condition Scaling7
Maximum Condition Scaling14
Might Radius360
Range600
Recharge24s
Unblockabletrue
Apply Buff/Condition1s
Number of Targets5
Bonus Defiance Break100
Traited · Apply Buff/Condition2s (Trait 799)
Traited · Bonus Defiance Break150 (Trait 799)
Recharge24s
Apply Buff/Condition15s
Duration5
Number of Impacts10
Life Force1.5%
Number of Targets5
Number of Allied Targets4
Radius180
Healing Radius360
Life Siphon Damage37
Life Siphon Healing37
Life Siphon Healing55
Traited · Apply Buff/Condition23s (Trait 799)
Traited · Duration8 (Trait 799)
Traited · Number of Impacts15 (Trait 799)
Traited · Life Siphon Damage55 (Trait 799)
Traited · Life Siphon Healing55 (Trait 799)
Traited · Life Siphon Healing83 (Trait 799)
Range150
Damage1.1
Range130
Damage1.2
Range130
Damage1.3
Life Force3%
Number of Targets5
Combo FinisherWhirl 100%
Range130
Recharge8s
Damage0.666 × 6
Apply Buff/Condition10s
Radius180
Number of Targets5
Combo FinisherWhirl 100%
Recharge15s
Damage0.4
Healing69
Apply Buff/Condition6s
Number of Impacts9
Duration8
Radius150
Number of Targets5
Range600
Recharge25s
Damage0.75
Apply Buff/Condition6s
Number of Targets5
Combo FinisherWhirl 100%
Range600
Recharge25s
Missile Damage1.25
Damage1
Apply Buff/Condition8s × 5
Blast Radius240
Number of Targets5
Combo FinisherProjectile 100%
Range1200
Damage0.25 × 2
Apply Buff/Condition2s × 2
Life Force2%
Recharge10s
Damage0.7
Apply Buff/Condition5s
Life Force5%
Radius600
Number of Targets5
Range1200
Recharge12s
Damage1.75
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 10
Number of Targets5
Maximum <c=@abilitytype>Crimson Tide</c> Activations4
Combo FieldPoison
Combo FinisherLeap 100%
Range1200
Recharge20s
Maximum <c=@abilitytype>Crimson Tide</c> Activations4
Sink2
Recharge25s
Damage3
Apply Buff/Condition1s
Apply Buff/Condition7s
Radius360
Number of Targets5
Pulses7
Combo FinisherBlast 100%Utility skills
Necromancer Utility Skills
Core Necromancer utilities split fairly cleanly into minions, wells, spectral tools, corruptions, and signets. This section intentionally keeps elite-only utilities out so the core choices stay readable.
Recharge25s
Healing6840
Heal per condition724
Apply Buff/Condition4s × 5
Traited · Apply Buff/Condition4s × 10 (Trait 816)
Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy.
Range1200
Recharge24s
Passive Life-Siphon Damage129
Passive Life-Siphon Healing195
Passive Siphon Targets1
Initial Self Heal4950
Apply Buff/Condition6s × 25
Active Life Siphon Damage163
Active Life Siphon Heal600
Siphon Cooldown1
Radius180
Combat Only
Healing5750
Range900
Recharge16s
Damage0.15
Healing510
Traited · Damage0.1875 (Trait 858)
Recharge10s
Healing3960
Blood Fiend Health Sacrifice50%
Recharge10s
Healing3960
Blood Fiend Health Sacrifice50%
Range900
Recharge25s
Initial Self Heal2936
Health per Second664
Number of Targets5
Duration5
Radius240
Apply Buff/Condition2s × 6
Combo FieldLight
Range900
Recharge24s
Damage0.2 × 2
Apply Buff/Condition2s × 2
Traited · Damage0.25 × 2 (Trait 858)
Range900
Recharge50s
Damage0.25 × 2
Apply Buff/Condition2s × 2
Traited · Damage0.3125 × 2 (Trait 858)
Recharge16s
Damage0.1
Traited · Damage0.125 (Trait 858)
Recharge1s
Damage1
Damage0.8
Radius240
Combo FinisherBlast 100%
Number of Targets5
Traited · Damage1.25 (Trait 858)
Traited · Damage1 (Trait 858)
Range1200
Recharge25s
Damage0.6
Traited · Damage0.75 (Trait 858)
Recharge24s
Damage0.3
Traited · Damage0.375 (Trait 858)
Range1200
Recharge20s
Damage0.4
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition5s
Life Force10%
Radius300
Traited · Damage0.5 (Trait 858)
Range900
Recharge32s
Unblockabletrue
Damage0.5 × 6
Number of Targets5
Pulse1
Duration5
Radius240
Life Force1%
Combo FieldDark
Range900
Recharge25s
Damage0.8 × 6
Apply Buff/Condition3s
Number of Targets5
Pulse1
Duration5
Radius240
Apply Buff/Condition2s
Combo FieldDark
Range900
Recharge20s
StunBreaktrue
Apply Buff/Condition1s
Apply Buff/Condition8s × 6
Apply Buff/Condition6s × 6
Conditions Converted to Boons1
Number of Targets5
Pulse1
Duration5
Radius240
Combo FieldDark
Range900
Recharge25s
Unblockabletrue
Damage1 × 6
Apply Buff/Condition5s × 2
Number of Targets5
Pulse1
Duration6
Radius240
Combo FieldDark
Recharge20s
StunBreaktrue
Gain life force when taking damage.8%
Apply Buff/Condition8s
Duration8
Duration6
Range1200
Recharge35s
Apply Buff/Condition4s
Life Force15%
Number of Targets5
Pull1200
This skill can only inflict fear on the same foe once per interval.
Range900
Recharge30s
Unblockabletrue
Apply Buff/Condition5s
Apply Buff/Condition1s
Duration8
Duration5
Number of Targets10
Interval2
Life Force4%
Number200
Combo FieldEthereal
Recharge20s
StunBreaktrue
Apply Buff/Condition10s
Apply Buff/Condition24s
Life Force per Condition4%
Condition-Removal Interval2
Range1200
Recharge1s
Damage0.5
Apply Buff/Condition20s × 5
Apply Buff/Condition6s × 15
Apply Buff/Condition15s × 4
Apply Buff/Condition10s × 2
Radius240
Number of Allied Targets5
Maximum Count2
Count Recharge30
Count Recharge20
Traited · Apply Buff/Condition10s × 2 (Trait 816)
Traited · Count Recharge20 (Trait 816)
Traited · Count Recharge13 (Trait 816)
Range900
Recharge30s
Unblockabletrue
Apply Buff/Condition2s × 4
Apply Buff/Condition3s
Apply Buff/Condition6s
Duration8
Duration6
Radius240
Number of Targets5
Blocks Missiles
Combo FieldPoison
Traited · Apply Buff/Condition2s (Trait 816)
Range1200
Recharge0.5s
Unblockabletrue
Apply Buff/Condition6s
Boons Converted3
Boons Converted2
Boons Converted8
Count Recharge15
Count Recharge24
Maximum Count2
Traited · Apply Buff/Condition10s × 2 (Trait 816)
Traited · Count Recharge10 (Trait 816)
Traited · Count Recharge16 (Trait 816)
WvW only: does not affect structures or targets with resistance.
Range1200
Recharge20s
Unblockabletrue
Damage0.1
Apply Buff/Condition6s × 3
Radius900
Number of Targets5
Cannot Critical Hit
Duration Decreased50%
Maximum Stacks8
Traited · Apply Buff/Condition6s (Trait 816)
Signet Active: Send your conditions to a foe.
Range1200
Recharge20s
StunBreaktrue
Apply Buff/Condition0s
Conditions Sent5
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Range1200
Recharge40s
Apply Buff/Condition0s
Damage1
Apply Buff/Condition10s × 2
Apply Buff/Condition5s
Apply Buff/Condition10s
Apply Buff/Condition5s
Apply Buff/Condition10s × 2
Apply Buff/Condition6s × 2
Apply Buff/Condition10s × 2
Apply Buff/Condition10s × 5
Apply Buff/Condition10s
Apply Buff/Condition5s
Signet Active:Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.
Recharge20s
Damage1
Apply Buff/Condition0s
Healing per Hit1
Healing per Hit1
Healing per Boon Removed1
Radius600
Number of Targets5
Movement Speed Increase25%
Boons Removed2
Signet Active: Sacrifice health to revive one downed ally in a target area.
Range900
Recharge75s
Life Force per 3 Seconds4%
Radius180
Number of Allied Targets1
Life Force per 3 Seconds2%
Range1200
Recharge20s
Damage0.4
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition5s
Life Force10%
Radius300
Traited · Damage0.5 (Trait 858)
Recharge1s
Damage1
Damage0.8
Radius240
Combo FinisherBlast 100%
Number of Targets5
Traited · Damage1.25 (Trait 858)
Traited · Damage1 (Trait 858)
Range900
Recharge50s
Damage0.25 × 2
Apply Buff/Condition2s × 2
Traited · Damage0.3125 × 2 (Trait 858)
Range1200
Recharge40s
Damage0.1
Damage0.01
Final Strike Damage0.75
Final Strike Damage0.01
Apply Buff/Condition15s × 3
Apply Buff/Condition
Apply Buff/Condition
Launch400
Knockdown1
Number of Hits10
Apply Buff/Condition
Traited · Damage0.125 (Trait 858)
Traited · Damage0.0125 (Trait 858)
Traited · Final Strike Damage0.937 (Trait 858)
Traited · Final Strike Damage0.0125 (Trait 858)
Entering this form removes other spectral effects.
Recharge120s
Apply Buff/Condition3s
Stability Interval3
Duration20
Life Force When Ending15%
Life Force When Ending5%
Precision1000
Vitality1000
Recharge90s
Damage0.39
Apply Buff/Condition8s
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition8s
Apply Buff/Condition2s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition2s
Apply Buff/Condition10s
Damage Pulse1
Duration10
Radius240
Number of Targets5
Apply Buff/Condition10s
Traited · Apply Buff/Condition4s (Trait 816)
Recharge48s
Damage0.3
Final Strike Damage0.5
Apply Buff/Condition1s
Traited · Damage0.375 (Trait 858)
Traited · Final Strike Damage0.625 (Trait 858)
Range1200
Damage2.34
Number of Targets5
Pierces
Apply Buff/Condition3s × 3
Recharge8s
Unblockabletrue
Damage1
Boons Converted to Conditions3
Apply Buff/Condition4s
Range600
Recharge15s
Unblockabletrue
Damage1
Apply Buff/Condition2s
Number of Targets5
Range600
Recharge12s
Recharge30s
Explosion Damage1.25
Radius240
Minion Damage0.33
Summon Interval1
Number of Casts8
Minion Lifetime6
Traited · Minion Damage0.4125 (Trait 858)
Traited · Apply Buff/Condition5s (Trait 1376)
Players struck by this ability lose equivalent vitality.
Range600
Recharge30s
Unblockabletrue
Life Siphon Damage778
Life Siphon Healing778
Apply Buff/Condition20s
Radius600
Duration5
Interval1
Number of Targets5Core specializations
Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.
Core Traits
Spite, Curses, Death Magic, Blood Magic, and Soul Reaping define the core Necromancer archetypes. Clicking a trait icon or specialization header opens the English GW2 Wiki in a new tab.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
자신에게 상태이상이 있을 때만 발동합니다." data-tooltip-desc-en="Your first attack after entering shroud transfers conditions.Only activates if you have conditions." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
생명력이 체력을 대체하는 동안에는 치유가 발생하지 않습니다." data-tooltip-desc-en="A percentage of your condition damage heals you.Healing will not occur while life force replaces health." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Your minions are destroyed when this trait is reassigned." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
There is a 10 second cooldown per minion." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
제어 효과에는 Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, Taunt, Launch가 포함됩니다." data-tooltip-desc-en="If you are disabled, gain protection. Incoming condition damage is reduced while you have protection.Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Reaper: Heart of Thorns
A melee reaper wielding a greatsword
Reaper suits close combat with a greatsword. It adds Shouts that damage nearby enemies and strengthen you.
Death Shroud becomes Reaper's Shroud. Instead of the core form's ranged emphasis, you wield a large scythe in melee. Wide attacks make it effective against groups.
Greatsword: A two-handed melee weapon unlocked through Reaper. Gravedigger resets its cooldown when it hits an enemy at or below 50% health. Nightfall applies Blind and Cripple in an area and helps remove boons.
Chill: An important condition for Reaper. It slows movement and skill recharge, and several Reaper traits gain extra effects against chilled enemies.
Shouts: Skills that damage or apply conditions to nearby enemies while strengthening you. Some effects scale with the number of enemies hit. Cast times vary by skill.
Reaper | Melee Pressure and Reaper's Shroud
Reaper turns Necromancer into a front-loaded melee bruiser. To understand the spec properly, you need to see how greatsword pressure and Reaper's Shroud fit together instead of treating them as separate pieces.
Key Mechanic
Reaper's Shroud is a much more melee-focused version of the core shroud. Its chain skill, gap closing, fear tools, and heavy finishers define the spec's rhythm.
Recommended For
A strong fit for players who like Necromancer durability but want a more direct melee execution pattern.
Recharge10s
Damage Reduced50%
Damage Reduced33%
Range170
Damage1.4
Number of Targets3
Range170
Damage1.6
Number of Targets3
Range220
Damage1.8
Number of Targets5
Life Force1.5%
Traited · Apply Buff/Condition2s (Trait 2021)
Range600
Recharge6s
Initial Strikes0.25 × 9
Final Strike1.625
Apply Buff/Condition3s
Blast Radius240
Number of Targets5
Combo FinisherLeap 100%
Recharge25s
Apply Buff/Condition6s × 3
Apply Buff/Condition3s × 3
Damage Reduced20%
Damage Reduced66%
Condition Damage Reduced20%
Condition Damage Reduced66%
Duration6
Radius360
Apply Buff/Condition1s
Radius360
Recharge30s
Damage0.7 × 12
Number of Targets5
Duration3
Radius300
Combo FinisherWhirl 100%
Apply Buff/Condition2s × 12
Traited · Healing292 (Trait 778)
Traited · Revive Percent per Pulse2% (Trait 778)
Recharge30s
Damage at 50% or Above4
Damage Below 50%6
Damage Below 25%8
Stun2
Apply Buff/Condition1s
Radius240
Duration4
Combo FieldIce
Recharge16s
Damage0.5
Healing4555
Number of Targets5
Melee Radius240
Radius600
Life Force10%
Life Force per Hit5%
Damage Increase50%
Damage Increase100%
Life Force per Melee Hit3%
Recharge16s
Damage2
Number of Targets5
Radius600
Melee Radius240
Boons Removed2
Apply Buff/Condition6s × 10
Apply Buff/Condition6s
Unblockable
Apply Buff/Condition10s × 6
Damage Increase50%
Damage Increase100%
Recharge32s
Unblockabletrue
Damage0.8
Number of Targets5
Number of Targets1
Damage Increase50%
Damage Increase100%
Radius600
Melee Radius240
Damage Reduced33%
Duration25
Maximum Number of Horrors5
Maximum Number of Horrors2
Recharge16s
Damage1.5
Number of Targets5
Radius600
Melee Radius240
Apply Buff/Condition3s
Conditions Transferred1
Additional Conditions Transferred1
Damage Increase50%
Damage Increase100%
Recharge20s
StunBreaktrue
Damage2.5
Number of Targets5
Apply Buff/Condition8s
Radius600
Melee Radius240
Apply Buff/Condition10s × 5
Apply Buff/Condition10s
Apply Buff/Condition10s
Damage Increase50%
Damage Increase100%
Range600
Recharge30s
Damage3
Apply Buff/Condition4s
Stun2
Stun on Melee Hit3
Apply Buff/Condition10s × 2
Apply Buff/Condition10s × 2
Radius600
Melee Radius240
Apply Buff/Condition10s
Apply Buff/Condition10s
Number of Targets5
Damage Increase50%
Damage Increase100%Reaper Traits
단일 공격으로도 재충전 전에 이 특성을 여러 번 발동할 수 있습니다." data-tooltip-desc-en="Striking a chilled foe grants might and life force.Single attacks can activate this trait more than once before recharging." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
재사용 감소는 Life Reap 사용당 한 번만 발동합니다." data-tooltip-desc-en="Gain ferocity and quickness while in Reaper's Shroud. Hitting with Life Reap reduces the recharge time of shroud skills.Recharge reduction can only occur once per use of Life Reap." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Scourge: Path of Fire
A necromancer supporting allies with sand shades
Scourge replaces Death Shroud with sand shades used to protect allies and attack enemies. It adds an off-hand torch and Punishment skills, including attacks that convert enemy boons into conditions.
Scourge does not have Death Shroud's extra health bar. F1 instead places a sand shade at a target location, while life force is spent on other shade skills.
Sand shades: The area effects of F2–F5 occur around you and your placed shades. Place a shade near allies to support them without moving there yourself. Overlapping shades do not affect the same target multiple times.
Barrier: Temporary protection that absorbs incoming damage before health. Scourge can repeatedly provide it through shade skills, making it useful for group support.
Punishments: A skill type combining support effects with converting enemy boons into Torment. These conversions produce Torment instead of following the usual boon-corruption table.
Torch: An off-hand weapon that adds Burning and Torment.
Scourge | Shades and Barrier Support
Scourge does not play like a classic shroud transform. It spreads its power through shades and barrier support, so the first lesson is understanding where each F1-F5 command lands rather than looking for a replacement bar.
Key Mechanic
Shade Commands define the spec. Place shades first, then read every follow-up command through that shared zone of pressure and support.
Recommended For
Ideal for players who want a Necromancer that influences space, supports allies, and scales well in grouped fights.
Range900
Radius180
Duration8
Duration15
Damage0.666
Damage0.1
Apply Buff/Condition2s
Apply Buff/Condition1s
Number of Targets2
Maximum Count3
Traited · Radius300 (Trait 2112)
Traited · Count Recharge10 (Trait 2112)
Traited · Count Recharge30 (Trait 2112)
Traited · Number of Targets5 (Trait 2112)
Targets affected by this ability can only be affected once per cast.
Recharge5s
Conditions Converted to Boons1
Conditions Converted to Boons2
Radius180
Number of Targets3
Number of Targets2
Life Force Cost21
Traited · Radius300 (Trait 2112)
Traited · Number of Targets5 (Trait 2112)
Traited · Boons Converted to Conditions1 (Trait 1693)
Traited · Path of Corruption Recharge Increase50% (Trait 1693)
Targets affected by this ability can only be affected once per cast.
Recharge10s
Barrier1188
Barrier1188
Barrier932
Number of Allied Targets3
Number of Allied Targets2
Radius180
Life Force Cost27
Traited · Number of Allied Targets5 (Trait 2112)
Traited · Radius300 (Trait 2112)
Targets affected by this ability can only be affected once per cast.
Recharge15s
Damage0.333
Radius180
Apply Buff/Condition1s
Number of Targets3
Number of Targets2
Life Force Cost40
Traited · Radius300 (Trait 2112)
Traited · Number of Targets5 (Trait 2112)
Targets affected by this ability can only be affected once per pulse.
Recharge20s
Apply Buff/Condition5s
Duration6
Radius180
Interval1
Barrier2188
Damage0.45 × 7
Damage0.3 × 7
Number of Targets3
Number of Targets2
Pulses7
Life Force Cost50
Traited · Radius300 (Trait 2112)
Traited · Barrier323 (Trait 2123)
Traited · Apply Buff/Condition5s (Trait 803)
Traited · Conditions Removed1 (Trait 1922)
Traited · Number of Targets5 (Trait 2112)
Targets can only be affected by the detonation once per activation.
Recharge20s
Apply Buff/Condition5s × 6
Duration4
Radius180
Barrier per Pulse325
Barrier on Detonation650
Damage3
Damage2
Number of Targets3
Number of Targets2
Boons Converted to Conditions2
Life Force Cost35
Barrier Radius300
Number of Allied Targets5
Apply Buff/Condition2s × 3
Apply Buff/Condition3s
Traited · Radius300 (Trait 2112)
Traited · Apply Buff/Condition5s (Trait 803)
Traited · Conditions Removed1 (Trait 1922)
Traited · Number of Targets5 (Trait 2112)
Recharge25s
Self Barrier2420
Ally Barrier1220
Self Heal3230
Number of Targets5
Radius240
Apply Buff/Condition8s × 3
Boons Converted to Conditions1
Recharge16s
Apply Buff/Condition9s × 8
Apply Buff/Condition9s
Radius300
Number of Targets5
Apply Buff/Condition8s × 3
Damage1
Life Force10%
Life Force per Hit2%
Boons Converted to Conditions1
Range900
Recharge35s
Damage1.4
Radius180
Apply Buff/Condition8s × 3
Barrier1618
Boons Converted to Conditions1
Duration8
Range900
Recharge20s
Apply Buff/Condition10s
Apply Buff/Condition8s × 3
Boons Converted to Conditions1
Number of Targets5
Barrier1295
Radius240
Apply Buff/Condition5s
Apply Buff/Condition9s
Recharge25s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s
Boons Converted to Conditions1
Duration6
Apply Buff/Condition8s × 3
Apply Buff/Condition4s
Damage0.55
Number of Targets10
Radius360
Recharge60s
Combo FieldDark
Apply Buff/Condition8s × 3
Apply Buff/Condition10s × 2
Pulses5
Pulses4
Interval1
Radius300
Boons Converted to Conditions1
Apply Buff/Condition2s
Apply Buff/Condition2s
Damage0.7 × 5Scourge Traits
Shade skills inherit the effects of traits that affect shroud skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
This effect only occurs with barrier from scourge skills and traits." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
A greater shade counts as three shades for related traits." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
이 특성은 특정 대상에게 3초마다 한 번만 Burning을 부여할 수 있습니다." data-tooltip-desc-en="Torment you inflict deals increased damage and causes your foes to burn.This trait can only inflict burning on a particular target once every three seconds." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
이 효과는 스커지 스킬과 특성의 장벽에서만 발동합니다." data-tooltip-desc-en="Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target.This effect only occurs with barrier from scourge skills and traits." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Harbinger: End of Dragons
An alchemist trading safety for offense
Death Shroud becomes Harbinger Shroud and no longer absorbs damage for you. Harbinger adds a main-hand pistol and Elixirs, with options for damage or boon-support builds.
Harbinger involves balancing risk and reward. Its shroud offers powerful ranged attacks, but unlike core Death Shroud, it does not protect your health pool. Incoming damage still reduces your health.
Blight: Stacks accumulate while in Harbinger Shroud and reduce your maximum health. Staying longer increases the risk, while some traits reward higher Blight with more damage.
Pistol: A main-hand weapon for ranged condition attacks, including Torment and Vulnerability.
Elixirs: Thrown potions that provide allies with boons. Their effects include healing, offensive bonuses, movement support, and condition removal, allowing Harbinger to contribute support alongside damage.
Harbinger | Blight and Fast Shroud Tempo
Harbinger trades away the classic safe Necromancer feel for speed, blight management, and aggressive shroud pacing. It only makes sense when you read the shroud and elixirs as one risk-reward package.
Key Mechanic
Harbinger Shroud is a fast offensive bar that has to be read alongside blight. The spec's strength only becomes clear when the risk is shown at the same time as the damage spike.
Recommended For
A good fit for players who want a faster, more volatile Necromancer with elixirs and repeated aggression windows.
As you remain in Harbinger Shroud, you accumulate blight over time.
Blight decreases your maximum health.
Recharge10s
Apply Buff/Condition25s × 2
Apply Buff/Condition25s
Interval1
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600
Recharge8s
Range900
Recharge6s
Damage0.6 × 6
Number of Hits6
Number of Targets5
Apply Buff/Condition3s × 6
Pierces
Traited · Damage0.6 × 8 (Trait 2203)
Traited · Number of Hits8 (Trait 2203)
Traited · Apply Buff/Condition3s × 8 (Trait 2203)
Traited · Apply Buff/Condition3s (Trait 2185)
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600
Recharge10s
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600
Recharge10s
Recharge20s
Float3
Damage0.4 × 3
Life Force3%
Number of Targets5
Radius240
Traited · Radius300 (Trait 2203)
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double damage and condition duration.
Range900
Recharge25s
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900
Recharge25s
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets.
Range900
Recharge20s
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900
Recharge20s
StunBreaktrue
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900
Recharge20s
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900
Recharge60sHarbinger Traits
Blight는 최대 체력을 감소시킵니다." data-tooltip-desc-en="Death Shroud is replaced with Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack.
As you remain in Harbinger Shroud, you accumulate stacking Blight.
Blight decreases your maximum health." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Ritualist: Visions of Eternity
A spirit summoner fighting alongside the dead
Death Shroud becomes Ritualist's Shroud, where you can summon three kinds of spirit. Weapon Spell skills add special effects to your own and your allies' weapons.
Equipping Ritualist replaces Death Shroud with Ritualist's Shroud. Entering it replaces your weapon bar with skills that include spirit summons.
Spirits: Summon three types in shroud. Spirit of Anguish attacks; Spirit of Wanderlust knocks enemies down and applies conditions; Spirit of Preservation provides healing and condition removal. Spirits attack automatically, and their associated skills can trigger additional effects.
Spirits normally disappear when you leave shroud, though a trait can let them remain. Keeping spirits active lets you and your summons fight together outside shroud.
Weapon Spells: Skills that add special effects to your own and nearby allies' weapons. Effects include extra damage, conditions, and defensive benefits, giving Ritualist group-support options.
Ritualist | Spirits and Weapon Spells
Ritualist appears to push Necromancer further into spirit-driven support and weapon-spell coverage.
Key Mechanic
Ritualist's Shroud mixes spirit deployment with follow-up empowerment. The useful beginner view is to pair those F skills with the support flavor of the weapon-spell utility suite.
Recommended For
Fits players who want a Necromancer that contributes through support-shaped spirit and weapon-spell tools rather than only through direct pressure.
Recharge10s
Damage Reduced50%
Damage Reduced33%
Range900
Number of Targets3
Damage0.75
Damage Increase per Spirit15%
Range900
Recharge7s
Range900
Recharge12s
Number of Targets5
Radius240
Combo FinisherLeap 100%
Recharge20s
Radius300
Number of Targets5
Range900
Recharge20s
Recharge25s
Damage Reduced10%
Damage Reduction below 50% Health20%
Healing per Second1092
Healing per Second1092
Healing Increase50%
Healing Increase20%
Radius300
Number of Allied Targets5
Duration6
Ally Duration3
Traited · Ally Duration6 (Trait 2376)
Recharge20s
Radius300
Number of Allied Targets5
Apply Buff/Condition10s × 5
Ally Stacks3
Apply Buff/Condition8s × 2
Life Siphon Damage606
Life Siphon Healing606
Life Siphon Damage1207
Life Siphon Healing774
Traited · Ally Stacks5 (Trait 2376)
Recharge20s
Radius300
Number of Allied Targets5
Apply Buff/Condition10s × 5
Ally Stacks3
Damage0.4
Damage0.25
Damage0.5
Damage Radius180
Number of Enemy Targets3
Traited · Ally Stacks5 (Trait 2376)
Recharge20s
Ally Duration3
Duration5
Number of Allied Targets5
Radius300
Conditions Removed per Second1
Healing per Condition Removed408
Traited · Ally Duration5 (Trait 2376)
Recharge30s
StunBreaktrue
Ally Stacks1
Apply Buff/Condition5s × 3
Number of Allied Targets5
Radius300
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition4s
Traited · Ally Stacks3 (Trait 2376)
Traited · Apply Buff/Condition5s (Trait 2376)
Recharge75s
StunBreaktrue
Number of Allied Targets5
Apply Buff/Condition6s × 2
Ally Stacks1
Radius300
Apply Buff/Condition4s
Life Siphon Damage1990
Life Siphon Healing1990
Life Siphon Damage1001
Life Siphon Healing1001
Trigger Health Threshold15%
Maximum Damage Percent5%
Traited · Ally Stacks2 (Trait 2376)Ritualist Traits
영혼과 미니언은 소환수입니다." data-tooltip-desc-en="Heal nearby allies when you summon a creature.Spirits and minions are creatures." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
영혼과 미니언은 소환수입니다." data-tooltip-desc-en="When you summon a creature, deal damage to enemies around that creature.Spirits and minions are creatures." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
Spirits and minions are creatures." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Spirits and minions are creatures." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Gain life force when you use an innervate skill." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Frequently asked questions
Is necromancer a good beginner profession?
Its high base health, shared with warrior, and Death Shroud's damage buffer make it a good starting choice. Activate shroud before your health reaches zero to absorb attacks with life force. Minions can also help spread enemy attention during solo fights.
Which elite specialization should I try first?
For PvE: Reaper. Greatsword and the scythe in Reaper's Shroud make for straightforward melee combat. It is a natural next step after learning Death Shroud and can be used in the open world, fractals, and raid encounters.
For support: Scourge. Sand shades can protect allies with barrier. Losing the extra health bar changes how you survive, so expect it to feel different from core necromancer.
Try Harbinger later. Managing the maximum-health loss from Blight is central to its gameplay. Learn the profession's basics before taking on that extra risk.
VoE option: Ritualist. Choose it if you want to summon spirits in shroud and strengthen yourself and allies with Weapon Spells. Learn when to use the spirits' damage, control, and healing effects.
Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.
Can I use a minion build in endgame content?
A build with several minions is a comfortable way to start in the open world and story. For fractals or raids, prepare gear, traits, and skills for a defined role, such as Power Reaper or condition Scourge. Select individual minion skills when they fit the build.