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Necromancer

At a glance

A durable dark caster that uses life force to absorb damage while in Death Shroud.

Core necromancer

Necromancer is one of the game's more durable professions. Although it wears light armor, it shares the highest base-health tier with warrior and has Death Shroud as an additional buffer. It is a useful choice if frequent deaths are making it hard to learn the game.

Depending on your weapons and build, you can deal strike damage with Power or condition damage. Apply Bleeding, Poison, and Torment, or defeat enemies with direct attacks. Removing enemy boons and converting them into conditions are also necromancer strengths.

Minions are another necromancer hallmark. Summon undead creatures to fight alongside you and draw some enemy attacks away, which is particularly helpful in solo play.

Armor class
Light
Base health
High
Beginner difficulty
Low

Death Shroud

Your core mechanics are life force and Death Shroud. Nearby enemy or ally deaths and skills that generate life force fill the resource bar.

With enough life force, press F1 to enter Death Shroud. Life force temporarily replaces your health bar, and five shroud skills replace your weapon skills. You leave when life force runs out or you press F1 again.

Think of it as an extra health bar. Damage taken in Death Shroud is deducted from life force. Enter before your health becomes critical, absorb attacks, then return to your normal skills.

Death Shroud skills: Entering shroud gives you the five skills below. Shroud is an offensive tool as well as a defense.

Life Blast
Life Blast
1
Shroud. Blast your foe with life force.
Range1200Damage1.4PiercesNumber of Targets5
Dark Path
Dark Path
2
Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target.
Range1200Recharge8sUnblockabletrueDamage0.25Apply Buff/Condition8s × 2Apply Buff/Condition3sRadius240Number of Targets5Dark Pursuit Duration3
Doom
Doom
3
Shroud. Inflict fear on your foe.
Range1200Recharge20sDamage0.1Apply Buff/Condition2s
Life Transfer
Life Transfer
4
Shroud. Damage nearby foes and steal their life force.
Recharge20sDamage0.425 × 9Life Force Per Hit1%Number of Targets5Duration3Radius600Apply Buff/Condition3s × 9Traited · Healing292 (Trait 778)Traited · Revive Percent per Pulse2% (Trait 778)
Tainted Shackles
Tainted Shackles
5
Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes.
Recharge25sApply Buff/Condition12s × 2Apply Buff/Condition5sDamage1.25Apply Buff/Condition2sRadius600Interval1Duration4Number of Targets5

Weapon skills

Universal Arsenal

Necromancer can now mix its core weapons with Reaper's greatsword, Scourge's torch, Harbinger's pistol, the SotO sword unlock, and land spear. The beginner-friendly approach is to compare which role each weapon adds instead of treating them as one flat list.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Necromancer Utility Skills

Core Necromancer utilities split fairly cleanly into minions, wells, spectral tools, corruptions, and signets. This section intentionally keeps elite-only utilities out so the core choices stay readable.

Healing Skills
Consume Conditions
Consume Conditions
Corruption
Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Recharge25sHealing6840Heal per condition724Apply Buff/Condition4s × 5Traited · Apply Buff/Condition4s × 10 (Trait 816)
Signet of Vampirism
Signet of Vampirism
Signet
Signet Passive: Steal health from nearby foes while in combat.
Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy.
Range1200Recharge24sPassive Life-Siphon Damage129Passive Life-Siphon Healing195Passive Siphon Targets1Initial Self Heal4950Apply Buff/Condition6s × 25Active Life Siphon Damage163Active Life Siphon Heal600Siphon Cooldown1Radius180Combat OnlyHealing5750
Summon Blood Fiend
Summon Blood Fiend
Minion
Minion. Summon a blood fiend that transfers health to you on each attack.
Range900Recharge16sDamage0.15Healing510Traited · Damage0.1875 (Trait 858)
Taste of Death
Taste of Death
Sacrifice your blood fiend's health to heal yourself.
Recharge10sHealing3960Blood Fiend Health Sacrifice50%
Taste of Death
Taste of Death
Uncategorized
Sacrifice your blood fiend's health to heal yourself.
Recharge10sHealing3960Blood Fiend Health Sacrifice50%
Well of Blood
Well of Blood
Well
Well. Conjure a well of blood to heal allies.
Range900Recharge25sInitial Self Heal2936Health per Second664Number of Targets5Duration5Radius240Apply Buff/Condition2s × 6Combo FieldLight
Utility Skills
Minion
Summon Bone Fiend
Summon Bone Fiend
Minion
Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds.
Range900Recharge24sDamage0.2 × 2Apply Buff/Condition2s × 2Traited · Damage0.25 × 2 (Trait 858)
Rigor Mortis
Rigor Mortis
Immobilize your bone fiend, and it will immobilize foes.
Range900Recharge50sDamage0.25 × 2Apply Buff/Condition2s × 2Traited · Damage0.3125 × 2 (Trait 858)
Summon Bone Minions
Summon Bone Minions
Minion
Minion. Summon two bone minions.
Recharge16sDamage0.1Traited · Damage0.125 (Trait 858)
Putrid Explosion
Putrid Explosion
Explode a bone minion.
Recharge1sDamage1Damage0.8Radius240Combo FinisherBlast 100%Number of Targets5Traited · Damage1.25 (Trait 858)Traited · Damage1 (Trait 858)
Summon Flesh Wurm
Summon Flesh Wurm
Minion
Minion. Summon an immobile flesh wurm to attack foes.
Range1200Recharge25sDamage0.6Traited · Damage0.75 (Trait 858)
Summon Shadow Fiend
Summon Shadow Fiend
Minion
Minion. Summon a shadow fiend to attack foes.
Recharge24sDamage0.3Traited · Damage0.375 (Trait 858)
Haunt
Haunt
Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.
Range1200Recharge20sDamage0.4Apply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition5sLife Force10%Radius300Traited · Damage0.5 (Trait 858)
Well
Well of Corruption
Well of Corruption
Well
Well. Target area pulses, converting boons on foes into conditions.
Range900Recharge32sUnblockabletrueDamage0.5 × 6Number of Targets5Pulse1Duration5Radius240Life Force1%Combo FieldDark
Well of Darkness
Well of Darkness
Well
Well. Target area pulses, blinding foes with each pulse.
Range900Recharge25sDamage0.8 × 6Apply Buff/Condition3sNumber of Targets5Pulse1Duration5Radius240Apply Buff/Condition2sCombo FieldDark
Well of Power
Well of Power
Well
Well. Target area pulses, converting conditions on allies into boons and granting might.
Range900Recharge20sStunBreaktrueApply Buff/Condition1sApply Buff/Condition8s × 6Apply Buff/Condition6s × 6Conditions Converted to Boons1Number of Targets5Pulse1Duration5Radius240Combo FieldDark
Well of Suffering
Well of Suffering
Well
Well. Target area pulses, damaging foes and inflicting vulnerability.
Range900Recharge25sUnblockabletrueDamage1 × 6Apply Buff/Condition5s × 2Number of Targets5Pulse1Duration6Radius240Combo FieldDark
Spectral
Spectral Armor
Spectral Armor
Spectral
Spectral. Gain life force as you take damage.
Recharge20sStunBreaktrueGain life force when taking damage.8%Apply Buff/Condition8sDuration8Duration6
Spectral Grasp
Spectral Grasp
Spectral
Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force.
Range1200Recharge35sApply Buff/Condition4sLife Force15%Number of Targets5Pull1200
Spectral Ring
Spectral Ring
Spectral
Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.
This skill can only inflict fear on the same foe once per interval.
Range900Recharge30sUnblockabletrueApply Buff/Condition5sApply Buff/Condition1sDuration8Duration5Number of Targets10Interval2Life Force4%Number200Combo FieldEthereal
Spectral Walk
Spectral Walk
Spectral
Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
Recharge20sStunBreaktrueApply Buff/Condition10sApply Buff/Condition24sLife Force per Condition4%Condition-Removal Interval2
Spectral Recall
Spectral Recall
Return to the point where Spectral Walk began.
Corruption
Blood Is Power
Blood Is Power
Corruption
Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Range1200Recharge1sDamage0.5Apply Buff/Condition20s × 5Apply Buff/Condition6s × 15Apply Buff/Condition15s × 4Apply Buff/Condition10s × 2Radius240Number of Allied Targets5Maximum Count2Count Recharge30Count Recharge20Traited · Apply Buff/Condition10s × 2 (Trait 816)Traited · Count Recharge20 (Trait 816)Traited · Count Recharge13 (Trait 816)
Corrosive Poison Cloud
Corrosive Poison Cloud
Corruption
Corruption. Weaken yourself and envelope the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened.
Range900Recharge30sUnblockabletrueApply Buff/Condition2s × 4Apply Buff/Condition3sApply Buff/Condition6sDuration8Duration6Radius240Number of Targets5Blocks MissilesCombo FieldPoisonTraited · Apply Buff/Condition2s (Trait 816)
Corrupt Boon
Corrupt Boon
Corruption
Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Range1200Recharge0.5sUnblockabletrueApply Buff/Condition6sBoons Converted3Boons Converted2Boons Converted8Count Recharge15Count Recharge24Maximum Count2Traited · Apply Buff/Condition10s × 2 (Trait 816)Traited · Count Recharge10 (Trait 816)Traited · Count Recharge16 (Trait 816)
Epidemic
Epidemic
Corruption
Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration.
WvW only: does not affect structures or targets with resistance.
Range1200Recharge20sUnblockabletrueDamage0.1Apply Buff/Condition6s × 3Radius900Number of Targets5Cannot Critical HitDuration Decreased50%Maximum Stacks8Traited · Apply Buff/Condition6s (Trait 816)
Signet
Plague Signet
Plague Signet
Signet
Signet Passive: Reduce incoming condition damage.
Signet Active: Send your conditions to a foe.
Range1200Recharge20sStunBreaktrueApply Buff/Condition0sConditions Sent5
Signet of Spite
Signet of Spite
Signet
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Range1200Recharge40sApply Buff/Condition0sDamage1Apply Buff/Condition10s × 2Apply Buff/Condition5sApply Buff/Condition10sApply Buff/Condition5sApply Buff/Condition10s × 2Apply Buff/Condition6s × 2Apply Buff/Condition10s × 2Apply Buff/Condition10s × 5Apply Buff/Condition10sApply Buff/Condition5s
Signet of the Locust
Signet of the Locust
Signet
Signet Passive: Your movement speed is increased.
Signet Active:Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.
Recharge20sDamage1Apply Buff/Condition0sHealing per Hit1Healing per Hit1Healing per Boon Removed1Radius600Number of Targets5Movement Speed Increase25%Boons Removed2
Signet of Undeath
Signet of Undeath
Signet
Signet Passive: Generates life force while in combat.
Signet Active: Sacrifice health to revive one downed ally in a target area.
Range900Recharge75sLife Force per 3 Seconds4%Radius180Number of Allied Targets1Life Force per 3 Seconds2%
Uncategorized
Haunt
Haunt
Uncategorized
Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.
Range1200Recharge20sDamage0.4Apply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition5sLife Force10%Radius300Traited · Damage0.5 (Trait 858)
Putrid Explosion
Putrid Explosion
Uncategorized
Explode a bone minion.
Recharge1sDamage1Damage0.8Radius240Combo FinisherBlast 100%Number of Targets5Traited · Damage1.25 (Trait 858)Traited · Damage1 (Trait 858)
Rigor Mortis
Rigor Mortis
Uncategorized
Immobilize your bone fiend, and it will immobilize foes.
Range900Recharge50sDamage0.25 × 2Apply Buff/Condition2s × 2Traited · Damage0.3125 × 2 (Trait 858)
Spectral Recall
Spectral Recall
Uncategorized
Return to the point where Spectral Walk began.
Elite Skills
Charge
Charge
Uncategorized
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Range1200Recharge40sDamage0.1Damage0.01Final Strike Damage0.75Final Strike Damage0.01Apply Buff/Condition15s × 3Apply Buff/ConditionApply Buff/ConditionLaunch400Knockdown1Number of Hits10Apply Buff/ConditionTraited · Damage0.125 (Trait 858)Traited · Damage0.0125 (Trait 858)Traited · Final Strike Damage0.937 (Trait 858)Traited · Final Strike Damage0.0125 (Trait 858)
Lich Form
Lich Form
Spectral
Spectral. Assume the form of a lich for a brief time, improving your precision and vitality. Gain life force when this skill ends.
Entering this form removes other spectral effects.
Recharge120sApply Buff/Condition3sStability Interval3Duration20Life Force When Ending15%Life Force When Ending5%Precision1000Vitality1000
Plaguelands
Plaguelands
Corruption
Corruption. Create a virulent cloud that inflicts conditions on foes in its area. This plague inflicts additional conditions every second it persists. Inflict bleeding on yourself.
Recharge90sDamage0.39Apply Buff/Condition8sApply Buff/Condition5sApply Buff/Condition5sApply Buff/Condition8sApply Buff/Condition2sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition2sApply Buff/Condition10sDamage Pulse1Duration10Radius240Number of Targets5Apply Buff/Condition10sTraited · Apply Buff/Condition4s (Trait 816)
Summon Flesh Golem
Summon Flesh Golem
Minion
Minion. Summon a flesh golem to attack foes with crippling claws.
Recharge48sDamage0.3Final Strike Damage0.5Apply Buff/Condition1sTraited · Damage0.375 (Trait 858)Traited · Final Strike Damage0.625 (Trait 858)
Charge
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Lich Form
Deathly Claws
Deathly Claws
1
Send out grasping claws to damage your foes.
Range1200Damage2.34Number of Targets5PiercesApply Buff/Condition3s × 3
Lich's Gaze
Lich's Gaze
2
Fire a debilitating projectile at your target to corrupt their boons.
Recharge8sUnblockabletrueDamage1Boons Converted to Conditions3Apply Buff/Condition4s
Ripple of Horror
Ripple of Horror
3
Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave.
Range600Recharge15sUnblockabletrueDamage1Apply Buff/Condition2sNumber of Targets5
March of Undeath
March of Undeath
Shadowstep to your Ripple of Horror, destroying it.
Range600Recharge12s
Summon Madness
Summon Madness
4
Minion. Repeatedly summon minions that explode after a period of time if they are not killed.
Recharge30sExplosion Damage1.25Radius240Minion Damage0.33Summon Interval1Number of Casts8Minion Lifetime6Traited · Minion Damage0.4125 (Trait 858)Traited · Apply Buff/Condition5s (Trait 1376)
Grim Specter
Grim Specter
5
Siphon health from nearby enemies over time, gaining vitality each time you hit an enemy.
Players struck by this ability lose equivalent vitality.
Range600Recharge30sUnblockabletrueLife Siphon Damage778Life Siphon Healing778Apply Buff/Condition20sRadius600Duration5Interval1Number of Targets5

Core specializations

Choose 3 of the 5 core specialization lines, then one trait from each line's Adept, Master, and Grandmaster tiers.

Core Traits

Spite, Curses, Death Magic, Blood Magic, and Soul Reaping define the core Necromancer archetypes. Clicking a trait icon or specialization header opens the English GW2 Wiki in a new tab.

Reaper: Heart of Thorns

A melee reaper wielding a greatsword

Reaper suits close combat with a greatsword. It adds Shouts that damage nearby enemies and strengthen you.

Death Shroud becomes Reaper's Shroud. Instead of the core form's ranged emphasis, you wield a large scythe in melee. Wide attacks make it effective against groups.

Greatsword: A two-handed melee weapon unlocked through Reaper. Gravedigger resets its cooldown when it hits an enemy at or below 50% health. Nightfall applies Blind and Cripple in an area and helps remove boons.

Chill: An important condition for Reaper. It slows movement and skill recharge, and several Reaper traits gain extra effects against chilled enemies.

Shouts: Skills that damage or apply conditions to nearby enemies while strengthening you. Some effects scale with the number of enemies hit. Cast times vary by skill.

Reaper | Melee Pressure and Reaper's Shroud

Reaper turns Necromancer into a front-loaded melee bruiser. To understand the spec properly, you need to see how greatsword pressure and Reaper's Shroud fit together instead of treating them as separate pieces.

Key Mechanic

Reaper's Shroud is a much more melee-focused version of the core shroud. Its chain skill, gap closing, fear tools, and heavy finishers define the spec's rhythm.

Recommended For

A strong fit for players who like Necromancer durability but want a more direct melee execution pattern.

Reaper's Shroud (F1)
Reaper's Shroud
Reaper's Shroud
F1Uncategorized
Assume the form of a reaper and gain new skills, turning your life force into health.
Recharge10sDamage Reduced50%Damage Reduced33%
Reaper's Shroud Skills
Life Rend
Life Rend
1
Chain. Shroud. Cleave foes in front of you. This skill inherits traits from Life Blast.
Range170Damage1.4Number of Targets3
Life Slash
Life Slash
Chain. Shroud. Cleave foes in front of you again. This skill inherits traits from Life Blast.
Range170Damage1.6Number of Targets3
Life Reap
Life Reap
Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
Range220Damage1.8Number of Targets5Life Force1.5%Traited · Apply Buff/Condition2s (Trait 2021)
Death's Charge
Death's Charge
2
Shroud. Slide forward, destroying projectiles in your path. Blind foes at your destination. This skill inherits traits from Dark Path.
Range600Recharge6sInitial Strikes0.25 × 9Final Strike1.625Apply Buff/Condition3sBlast Radius240Number of Targets5Combo FinisherLeap 100%
Infusing Terror
Infusing Terror
3
Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. While the armor is active, you may reactivate this skill to inflict fear on foes around you.
Recharge25sApply Buff/Condition6s × 3Apply Buff/Condition3s × 3Damage Reduced20%Damage Reduced66%Condition Damage Reduced20%Condition Damage Reduced66%Duration6Radius360
Terrify
Terrify
Shroud. Make foes around you flee in fear.
Apply Buff/Condition1sRadius360
Soul Spiral
Soul Spiral
4
Shroud. Spin and damage nearby foes, and inflict a condition each strike.
Recharge30sDamage0.7 × 12Number of Targets5Duration3Radius300Combo FinisherWhirl 100%Apply Buff/Condition2s × 12Traited · Healing292 (Trait 778)Traited · Revive Percent per Pulse2% (Trait 778)
Executioner's Scythe
Executioner's Scythe
5
Shroud. Deliver a powerful overhand strike to stun a single target, dealing increased damage the lower their health. Leaves behind an ice field.
Recharge30sDamage at 50% or Above4Damage Below 50%6Damage Below 25%8Stun2Apply Buff/Condition1sRadius240Duration4Combo FieldIce
Reaper Utility Skills
Healing Skills
"Your Soul Is Mine!"
"Your Soul Is Mine!"
Shout
Shout. Heal yourself, gain life force, and strike foes around you, absorbing additional life force from each foe struck. Deal additional damage and gain bonus life force when striking foes in melee range.
Recharge16sDamage0.5Healing4555Number of Targets5Melee Radius240Radius600Life Force10%Life Force per Hit5%Damage Increase50%Damage Increase100%Life Force per Melee Hit3%
Utility Skills
Shout
"Nothing Can Save You!"
"Nothing Can Save You!"
Shout
Shout. Damage foes around you, converting their boons into vulnerability. Your next few attacks become unblockable. Deal additional damage and gain additional unblockable attacks when striking foes within melee range.
Recharge16sDamage2Number of Targets5Radius600Melee Radius240Boons Removed2Apply Buff/Condition6s × 10Apply Buff/Condition6sUnblockableApply Buff/Condition10s × 6Damage Increase50%Damage Increase100%
"Rise!"
"Rise!"
Shout
Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Deal additional damage and summon a second horror when striking foes within melee range. Shambling horrors absorb damage for their master as long as they are attacking.
Recharge32sUnblockabletrueDamage0.8Number of Targets5Number of Targets1Damage Increase50%Damage Increase100%Radius600Melee Radius240Damage Reduced33%Duration25Maximum Number of Horrors5Maximum Number of Horrors2
"Suffer!"
"Suffer!"
Shout
Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike. Deal additional damage and transfer additional conditions to foes struck within melee range.
Recharge16sDamage1.5Number of Targets5Radius600Melee Radius240Apply Buff/Condition3sConditions Transferred1Additional Conditions Transferred1Damage Increase50%Damage Increase100%
"You Are All Weaklings!"
"You Are All Weaklings!"
Shout
Shout. Damage foes around you and gain boons. Inflict conditions on struck foes, and gain boons per foe struck. Deal additional damage and gain additional boons when striking foes within melee range.
Recharge20sStunBreaktrueDamage2.5Number of Targets5Apply Buff/Condition8sRadius600Melee Radius240Apply Buff/Condition10s × 5Apply Buff/Condition10sApply Buff/Condition10sDamage Increase50%Damage Increase100%
Elite Skills
"Chilled to the Bone!"
"Chilled to the Bone!"
Shout
Shout. Freeze all enemies around you, inflicting conditions on them. Gain boons for each foe you freeze. Deal additional damage and increased stun duration and gain additional boons when striking foes in melee range.
Range600Recharge30sDamage3Apply Buff/Condition4sStun2Stun on Melee Hit3Apply Buff/Condition10s × 2Apply Buff/Condition10s × 2Radius600Melee Radius240Apply Buff/Condition10sApply Buff/Condition10sNumber of Targets5Damage Increase50%Damage Increase100%

Scourge: Path of Fire

A necromancer supporting allies with sand shades

Scourge replaces Death Shroud with sand shades used to protect allies and attack enemies. It adds an off-hand torch and Punishment skills, including attacks that convert enemy boons into conditions.

Scourge does not have Death Shroud's extra health bar. F1 instead places a sand shade at a target location, while life force is spent on other shade skills.

Sand shades: The area effects of F2–F5 occur around you and your placed shades. Place a shade near allies to support them without moving there yourself. Overlapping shades do not affect the same target multiple times.

Barrier: Temporary protection that absorbs incoming damage before health. Scourge can repeatedly provide it through shade skills, making it useful for group support.

Punishments: A skill type combining support effects with converting enemy boons into Torment. These conversions produce Torment instead of following the usual boon-corruption table.

Torch: An off-hand weapon that adds Burning and Torment.

Scourge | Shades and Barrier Support

Scourge does not play like a classic shroud transform. It spreads its power through shades and barrier support, so the first lesson is understanding where each F1-F5 command lands rather than looking for a replacement bar.

Key Mechanic

Shade Commands define the spec. Place shades first, then read every follow-up command through that shared zone of pressure and support.

Recommended For

Ideal for players who want a Necromancer that influences space, supports allies, and scales well in grouped fights.

Shade Commands (F1-F5)
Manifest Sand Shade
Manifest Sand Shade
F1
Shade. Manifest a sand shade using some of your life force. Using a shade ability strikes enemies near you and your shades.
Range900Radius180Duration8Duration15Damage0.666Damage0.1Apply Buff/Condition2sApply Buff/Condition1sNumber of Targets2Maximum Count3Traited · Radius300 (Trait 2112)Traited · Count Recharge10 (Trait 2112)Traited · Count Recharge30 (Trait 2112)Traited · Number of Targets5 (Trait 2112)
Nefarious Favor
Nefarious Favor
F2
Shade. Your shades convert a condition on nearby allies into a boon.
Targets affected by this ability can only be affected once per cast.
Recharge5sConditions Converted to Boons1Conditions Converted to Boons2Radius180Number of Targets3Number of Targets2Life Force Cost21Traited · Radius300 (Trait 2112)Traited · Number of Targets5 (Trait 2112)Traited · Boons Converted to Conditions1 (Trait 1693)Traited · Path of Corruption Recharge Increase50% (Trait 1693)
Sand Cascade
Sand Cascade
F3
Shade. Sand rises up near your shades to shield nearby allies.
Targets affected by this ability can only be affected once per cast.
Recharge10sBarrier1188Barrier1188Barrier932Number of Allied Targets3Number of Allied Targets2Radius180Life Force Cost27Traited · Number of Allied Targets5 (Trait 2112)Traited · Radius300 (Trait 2112)
Garish Pillar
Garish Pillar
F4
Shade. Induce fear in enemies around your sand shades.
Targets affected by this ability can only be affected once per cast.
Recharge15sDamage0.333Radius180Apply Buff/Condition1sNumber of Targets3Number of Targets2Life Force Cost40Traited · Radius300 (Trait 2112)Traited · Number of Targets5 (Trait 2112)
Desert Shroud
Desert Shroud
F5
Shade. Enter the desert shroud, gaining a powerful barrier and pulsing necrotic energy around your sand shades.
Targets affected by this ability can only be affected once per pulse.
Recharge20sApply Buff/Condition5sDuration6Radius180Interval1Barrier2188Damage0.45 × 7Damage0.3 × 7Number of Targets3Number of Targets2Pulses7Life Force Cost50Traited · Radius300 (Trait 2112)Traited · Barrier323 (Trait 2123)Traited · Apply Buff/Condition5s (Trait 803)Traited · Conditions Removed1 (Trait 1922)Traited · Number of Targets5 (Trait 2112)
Sandstorm Shroud
Sandstorm Shroud
Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by the detonation once per activation.
Recharge20sApply Buff/Condition5s × 6Duration4Radius180Barrier per Pulse325Barrier on Detonation650Damage3Damage2Number of Targets3Number of Targets2Boons Converted to Conditions2Life Force Cost35Barrier Radius300Number of Allied Targets5Apply Buff/Condition2s × 3Apply Buff/Condition3sTraited · Radius300 (Trait 2112)Traited · Apply Buff/Condition5s (Trait 803)Traited · Conditions Removed1 (Trait 1922)Traited · Number of Targets5 (Trait 2112)
Scourge Utility Skills
Healing Skills
Sand Flare
Sand Flare
Punishment
Punishment. Gain barrier. Convert a boon on nearby enemies into torment.
Recharge25sSelf Barrier2420Ally Barrier1220Self Heal3230Number of Targets5Radius240Apply Buff/Condition8s × 3Boons Converted to Conditions1
Utility Skills
Punishment
Desiccate
Desiccate
Punishment
Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
Recharge16sApply Buff/Condition9s × 8Apply Buff/Condition9sRadius300Number of Targets5Apply Buff/Condition8s × 3Damage1Life Force10%Life Force per Hit2%Boons Converted to Conditions1
Sand Swell
Sand Swell
Punishment
Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
Range900Recharge35sDamage1.4Radius180Apply Buff/Condition8s × 3Barrier1618Boons Converted to Conditions1Duration8
Serpent Siphon
Serpent Siphon
Punishment
Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
Range900Recharge20sApply Buff/Condition10sApply Buff/Condition8s × 3Boons Converted to Conditions1Number of Targets5Barrier1295Radius240Apply Buff/Condition5sApply Buff/Condition9s
Trail of Anguish
Trail of Anguish
Punishment
Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
Recharge25sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6sBoons Converted to Conditions1Duration6Apply Buff/Condition8s × 3Apply Buff/Condition4sDamage0.55Number of Targets10Radius360
Elite Skills
Ghastly Breach
Ghastly Breach
Punishment
Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.
Recharge60sCombo FieldDarkApply Buff/Condition8s × 3Apply Buff/Condition10s × 2Pulses5Pulses4Interval1Radius300Boons Converted to Conditions1Apply Buff/Condition2sApply Buff/Condition2sDamage0.7 × 5

Scourge Traits

Scourge
SCOURGE
셰이드 스킬은 셰라우드 스킬에 영향을 주는 특성의 효과를 상속합니다." data-tooltip-desc-en="Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills.
Shade skills inherit the effects of traits that affect shroud skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait"> Mantle of Sand
Sand Sage Blood as Sand

Harbinger: End of Dragons

An alchemist trading safety for offense

Death Shroud becomes Harbinger Shroud and no longer absorbs damage for you. Harbinger adds a main-hand pistol and Elixirs, with options for damage or boon-support builds.

Harbinger involves balancing risk and reward. Its shroud offers powerful ranged attacks, but unlike core Death Shroud, it does not protect your health pool. Incoming damage still reduces your health.

Blight: Stacks accumulate while in Harbinger Shroud and reduce your maximum health. Staying longer increases the risk, while some traits reward higher Blight with more damage.

Pistol: A main-hand weapon for ranged condition attacks, including Torment and Vulnerability.

Elixirs: Thrown potions that provide allies with boons. Their effects include healing, offensive bonuses, movement support, and condition removal, allowing Harbinger to contribute support alongside damage.

Harbinger | Blight and Fast Shroud Tempo

Harbinger trades away the classic safe Necromancer feel for speed, blight management, and aggressive shroud pacing. It only makes sense when you read the shroud and elixirs as one risk-reward package.

Key Mechanic

Harbinger Shroud is a fast offensive bar that has to be read alongside blight. The spec's strength only becomes clear when the risk is shown at the same time as the damage spike.

Recommended For

A good fit for players who want a faster, more volatile Necromancer with elixirs and repeated aggression windows.

Harbinger Shroud (F1)
Harbinger Shroud
Harbinger Shroud
F1Uncategorized
Enter Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack.
As you remain in Harbinger Shroud, you accumulate blight over time.
Blight decreases your maximum health.
Recharge10sApply Buff/Condition25s × 2Apply Buff/Condition25sInterval1
Harbinger Shroud Skills
Devouring Cut
Devouring Cut
1
Channel twisted energy to launch yourself at your foe, damaging nearby enemies on impact.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600Recharge8s
Dark Barrage
Dark Barrage
2
Fire six bolts of tormenting energy that fan out from you, piercing all enemies in their path.
Range900Recharge6sDamage0.6 × 6Number of Hits6Number of Targets5Apply Buff/Condition3s × 6PiercesTraited · Damage0.6 × 8 (Trait 2203)Traited · Number of Hits8 (Trait 2203)Traited · Apply Buff/Condition3s × 8 (Trait 2203)Traited · Apply Buff/Condition3s (Trait 2185)
Voracious Arc
Voracious Arc
3
Leap to your destination, evading through the air. Daze enemies near your impact point.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600Recharge10s
Voracious Dive
Voracious Dive
4
Shadowstep to your target, appearing in a blast of necrotic energy. Daze enemies near your arrival point.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and torment struck foes.
Range600Recharge10s
Vital Draw
Vital Draw
5
Twist the souls of nearby enemies, suspending them in the air while you siphon their life force. Gain life force for each target struck.
Recharge20sFloat3Damage0.4 × 3Life Force3%Number of Targets5Radius240Traited · Radius300 (Trait 2203)
Harbinger Utility Skills
Healing Skills
Elixir of Promise
Elixir of Promise
Elixir
Elixir. Infuse an elixir with the promise of good health, healing yourself and gaining regeneration, and then toss the elixir at the targeted area, poisoning foes. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double damage and condition duration.
Range900Recharge25s
Utility Skills
Elixir
Elixir of Anguish
Elixir of Anguish
Elixir
Elixir. Infuse the magical essence of anguish into an elixir, gaining swiftness and quickness, and then toss the elixir at the targeted area, inflicting cripple on foes. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900Recharge25s
Elixir of Bliss
Elixir of Bliss
Elixir
Elixir. Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets.
Range900Recharge20s
Elixir of Ignorance
Elixir of Ignorance
Elixir
Elixir. Infuse the magical essence of ignorance into an elixir, gaining resistance and protection and breaking stuns, and then toss the elixir at the targeted area, inflicting blindness on foes. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900Recharge20sStunBreaktrue
Elixir of Risk
Elixir of Risk
Elixir
Elixir. Infuse the magical essence of risk into an elixir, gaining might and fury, and then toss the elixir at the targeted area, inflicting weakness on foes. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900Recharge20s
Elite Skills
Elixir of Ambition
Elixir of Ambition
Elixir
Elixir. Infuse your boundless ambition into an elixir, gaining every possible boon, and then toss the elixir at the targeted area, inflicting all damaging conditions on foes. If you are in the splash area of the elixir, gain Blight.
If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Range900Recharge60s

Ritualist: Visions of Eternity

A spirit summoner fighting alongside the dead

Death Shroud becomes Ritualist's Shroud, where you can summon three kinds of spirit. Weapon Spell skills add special effects to your own and your allies' weapons.

Equipping Ritualist replaces Death Shroud with Ritualist's Shroud. Entering it replaces your weapon bar with skills that include spirit summons.

Spirits: Summon three types in shroud. Spirit of Anguish attacks; Spirit of Wanderlust knocks enemies down and applies conditions; Spirit of Preservation provides healing and condition removal. Spirits attack automatically, and their associated skills can trigger additional effects.

Spirits normally disappear when you leave shroud, though a trait can let them remain. Keeping spirits active lets you and your summons fight together outside shroud.

Weapon Spells: Skills that add special effects to your own and nearby allies' weapons. Effects include extra damage, conditions, and defensive benefits, giving Ritualist group-support options.

Ritualist | Spirits and Weapon Spells

Ritualist appears to push Necromancer further into spirit-driven support and weapon-spell coverage.

Key Mechanic

Ritualist's Shroud mixes spirit deployment with follow-up empowerment. The useful beginner view is to pair those F skills with the support flavor of the weapon-spell utility suite.

Recommended For

Fits players who want a Necromancer that contributes through support-shaped spirit and weapon-spell tools rather than only through direct pressure.

Ritualist's Shroud (F1)
Ritualist's Shroud
Ritualist's Shroud
F1
Assume the form of a ritualist and gain new skills, turning your life force into health.
Recharge10sDamage Reduced50%Damage Reduced33%
Exit Ritualist's Shroud
Exit Ritualist's Shroud
Leave Ritualist's Shroud and return to your normal form.
Ritualist's Shroud Skills
Essence Blast
Essence Blast
1
Shroud. Fire a blast of energy that is more powerful for each active spirit. Active spirits will prioritize attacking the last enemy targeted by this skill if they are in range.
Range900Number of Targets3Damage0.75Damage Increase per Spirit15%
Anguish
Anguish
2
Shroud. Spirit. Mark an enemy to take more damage from your summoned creatures, then summon a spirit of anguish. Anguish fires a barrage of projectiles that deal increased damage against crowd-controlled enemies and for each condition on those enemies.
Range900Recharge7s
Wanderlust
Wanderlust
3
Shroud. Spirit. Create a powerful blast that damages enemies in the area, then summon a Spirit of Wanderlust at that location. Wanderlust knocks down enemies and creates a lingering area that deals damage and inflicts conditions.
Range900Recharge12sNumber of Targets5Radius240Combo FinisherLeap 100%
Preservation
Preservation
4
Shroud. Spirit. Grant boons to nearby allies, then summon a spirit of preservation. Preservation will unleash a burst of energy, healing and removing conditions from nearby allies.
Recharge20sRadius300Number of Targets5
Summon Spirits
Summon Spirits
5
Shroud. You and any active spirits shadowstep to the target area. Any spirits that aren't currently using their initial skill will immediately use an additional skill.
Range900Recharge20s
Ritualist Utility Skills
Healing Skills
Resilient Weapon
Resilient Weapon
Weapon spell
Weapon spell. Take reduced damage from strikes and periodically heal. Effectiveness increased while below 50% health. Grant this to nearby allies for a reduced duration.
Recharge25sDamage Reduced10%Damage Reduction below 50% Health20%Healing per Second1092Healing per Second1092Healing Increase50%Healing Increase20%Radius300Number of Allied Targets5Duration6Ally Duration3Traited · Ally Duration6 (Trait 2376)
Utility Skills
Weapon spell
Nightmare Weapon
Nightmare Weapon
Weapon spell
Weapon spell. Your strikes steal life from enemies and inflict vulnerability. Grant fewer stacks of this to nearby allies.
Recharge20sRadius300Number of Allied Targets5Apply Buff/Condition10s × 5Ally Stacks3Apply Buff/Condition8s × 2Life Siphon Damage606Life Siphon Healing606Life Siphon Damage1207Life Siphon Healing774Traited · Ally Stacks5 (Trait 2376)
Splinter Weapon
Splinter Weapon
Weapon spell
Weapon spell. Your strikes will trigger an additional strike on nearby enemies. Allies receive fewer stacks of this.
Recharge20sRadius300Number of Allied Targets5Apply Buff/Condition10s × 5Ally Stacks3Damage0.4Damage0.25Damage0.5Damage Radius180Number of Enemy Targets3Traited · Ally Stacks5 (Trait 2376)
Weapon of Remedy
Weapon of Remedy
Weapon spell
Weapon spell. Periodically remove conditions, healing for each condition removed. Grant this to nearby allies for a reduced duration.
Recharge20sAlly Duration3Duration5Number of Allied Targets5Radius300Conditions Removed per Second1Healing per Condition Removed408Traited · Ally Duration5 (Trait 2376)
Weapon of Warding
Weapon of Warding
Weapon spell
Weapon spell. Block attacks. Gain protection when the last stack is removed. Grant fewer stacks of this to nearby allies.
Recharge30sStunBreaktrueAlly Stacks1Apply Buff/Condition5s × 3Number of Allied Targets5Radius300Apply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition4sTraited · Ally Stacks3 (Trait 2376)Traited · Apply Buff/Condition5s (Trait 2376)
Elite Skills
Xinrae's Weapon
Xinrae's Weapon
Weapon spell
Weapon spell. When you take damage over a percentage of your maximum health, heal for the difference, then steal life from that foe. Grant fewer stacks of this to nearby allies and break them out of stuns.
Recharge75sStunBreaktrueNumber of Allied Targets5Apply Buff/Condition6s × 2Ally Stacks1Radius300Apply Buff/Condition4sLife Siphon Damage1990Life Siphon Healing1990Life Siphon Damage1001Life Siphon Healing1001Trigger Health Threshold15%Maximum Damage Percent5%Traited · Ally Stacks2 (Trait 2376)

Frequently asked questions

Is necromancer a good beginner profession?

Its high base health, shared with warrior, and Death Shroud's damage buffer make it a good starting choice. Activate shroud before your health reaches zero to absorb attacks with life force. Minions can also help spread enemy attention during solo fights.

Which elite specialization should I try first?

For PvE: Reaper. Greatsword and the scythe in Reaper's Shroud make for straightforward melee combat. It is a natural next step after learning Death Shroud and can be used in the open world, fractals, and raid encounters.

For support: Scourge. Sand shades can protect allies with barrier. Losing the extra health bar changes how you survive, so expect it to feel different from core necromancer.

Try Harbinger later. Managing the maximum-health loss from Blight is central to its gameplay. Learn the profession's basics before taking on that extra risk.

VoE option: Ritualist. Choose it if you want to summon spirits in shroud and strengthen yourself and allies with Weapon Spells. Learn when to use the spirits' damage, control, and healing effects.

Elite specializations require level 80, the corresponding expansion, and completed core skill and trait training. Once eligible, you need 250 hero points to unlock one fully. In HoT or PoF maps, 25 previously uncompleted hero challenges give 10 points each, for a total of 250.

Can I use a minion build in endgame content?

A build with several minions is a comfortable way to start in the open world and story. For fractals or raids, prepare gear, traits, and skills for a defined role, such as Power Reaper or condition Scourge. Select individual minion skills when they fit the build.