Revenant
A heavily armored fighter channeling legendary figures from the past. Swap between two legends to change your tools for the situation.
Core Revenant
Revenant channels legendary figures through the Mists. Each legend provides a fixed healing skill, three utility skills, and an elite skill. Equip two legends and swap between them in combat.
Revenant wears heavy armor and has medium base health, alongside engineer, ranger, and mesmer. Armor, health, and different legend tools make for a comfortable open-world toolkit.
Your main resource is energy. Skills with energy costs and active upkeep skills consume it. You cannot use a skill when you lack its required energy. Swapping legends normally resets energy to 50%, so manage your resource and swap timing together.
Legends
Equip two legends and press F1 to swap in combat. This replaces your slot skills and normally resets energy to 50%, creating a rhythm of using one legend's tools before switching.
Four core legends:
Legendary Assassin: Shiro Tagachi: offensive skills for mobility, fast engagement, and concentrated damage.
Legendary Centaur: Ventari: summon and move a tablet to heal allies and remove conditions around it.
Legendary Demon: Mallyx: attack with torment and other conditions. Resistance temporarily neutralizes nondamaging conditions, such as movement impairments; it does not prevent bleeding or burning damage.
Legendary Dwarf: Jalis Ironhammer: defensive tools that reduce incoming damage and help you hold your ground.
Weapon skills
Universal Arsenal
Legends define the utility rhythm first, and weapons layer pressure, range, and control on top of that. Choose weapons that work with the legends you channel.
Range1200
Damage0.9
Number of Targets5
Combo FinisherProjectile 100%
Range1200
Recharge4s
Damage2.3
Number of Targets5
Range1200
Recharge8s
Damage2.2
Apply Buff/Condition2s
Number of Targets5
Radius240
Evade1
Combo FinisherBlast 100%
Range1200
Recharge12s
Duration6
Duration3
Width240
Damage1.8
Apply Buff/Condition2s
Number of Targets5
Combo FieldDark
Combo FinisherProjectile 100%
Range1200
Recharge15s
Damage3.2
Knockdown3
Knockdown2
Number of Targets5
Radius240
Combo FinisherBlast 100%
Range130
Damage0.65
Number of Targets3
Range130
Damage0.75
Number of Targets3
Range130
Damage0.5 × 2
Healing197
Number of Targets3
Healing Radius240
Number of Allied Targets5
Combo FinisherWhirl 100%
Range130
Recharge5s
Damage1.5
Apply Buff/Condition3s
Number of Targets3
Healing650
Number of Allied Targets5
Healing Increase on Enemy Hit50%
Radius240
Range180
Recharge12s
Damage0.4
Apply Buff/Condition4s
Duration2
Number of Targets5
Recharge15s
Healing1295
Conditions Removed2
Number of Targets5
Radius300
Combo FinisherBlast 100%
Range600
Recharge20s
Damage0.001 × 9
Damage0.36 × 9
Knockback120
Number of Impacts8
Number of Targets3
Evade1
Range900
Pierces
Radius120
Apply Buff/Condition3s
Damage0.65
Number of Targets5
Combo FinisherProjectile 20%
Range900
Recharge3s
Pierces
Apply Buff/Condition6s × 3
Damage0.4 × 3
Number of Targets3
Range900
Recharge7s
Apply Buff/Condition6s × 7
Damage0.31 × 7
Pierces
Combo FinisherProjectile 20%
Range900
Recharge9s
Apply Buff/Condition3s × 4
Apply Buff/Condition2s × 4
Initial Damage1.25
Damage0.25 × 3
Duration3
Pulses4
Interval1
Radius240
Combo FieldFire
Range900
Recharge12s
Damage1
Knockdown2
Apply Buff/Condition4s
Number of Targets5
Range130
Damage0.7
Number of Targets3
Range130
Damage0.8
Apply Buff/Condition10s
Number of Targets3
Range130
Damage1.2
Apply Buff/Condition3s
Apply Buff/Condition10s × 2
Number of Targets3
Range240
Recharge3s
Damage1.6
Apply Buff/Condition10s × 3
Number of Targets5
Range900
Recharge8s
Damage1.6
Damage1.33
Damage1.18
Apply Buff/Condition3s
Radius240
Number of Targets5
Apply Buff/Condition3s
Recharge12s
Blocking Duration2
Apply Buff/Condition4s
Maximum Stacks5
Range130
Damage1.5
Damage per Block0.5
Number of Targets5
Damage is reduced per target each time they are struck by this skill.
Recharge15s
Damage1
Minimum Damage0.3
Damage Reduction per Hit10%
Damage Reduction per Hit45%
Impact Radius120
Radius360
Number of Targets per Impact1
Random Impacts9
Guaranteed Enemy Impacts5
Combo FinisherWhirl 100%
Damage0.85
Apply Buff/Condition3s
Apply Buff/Condition6s
Abyssal Raze Cooldown Reduction1
Abyssal Raze Cooldown Reduction2
Range130
Number of Targets3
Range600
Damage0.85
Apply Buff/Condition3s
Apply Buff/Condition6s
Abyssal Raze Cooldown Reduction1
Abyssal Raze Cooldown Reduction2
Number of Targets3
Combo FinisherProjectile 20%
Range600
Recharge6s
Damage0.8
Apply Buff/Condition8s
Apply Buff/Condition2s
Abyssal Raze Cooldown Reduction5
Abyssal Raze Cooldown Reduction10
Number of Targets5
Radius180
Range450
Recharge10s
Radius120
Abyssal Raze Cooldown Reduction3
Damage0.5
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Arming Time1
Duration10
Number of Targets5
Radius120
Maximum Mines3
Range600
Recharge15s
Initial Attack Damage0.4
Pulse Damage0.4 × 4
Damage0.4 × 5
Apply Buff/Condition6s
Apply Buff/Condition2s
Pull180
Number of Impacts5
Abyssal Raze Cooldown Reduction3
Number of Targets5
Radius240
Interval0
Combo FieldDark
Range600
Recharge0.75s
Damage1
Apply Buff/Condition5s
Apply Buff/Condition5s × 2
Damage Increase per Stack33%
Damage Increase per Stack17%
Radius180
Number of Targets5
Count Recharge15
Apply Buff/Condition10s
Maximum Stacks3
Maximum Stacks per Use1
Combo FinisherBlast 100%
Range130
Damage0.35
Apply Buff/Condition3s
Apply Buff/Condition5s
Number of Targets3
Range130
Damage0.4
Apply Buff/Condition3s
Apply Buff/Condition5s
Number of Targets3
Range130
Damage0.6
Chaining Damage0.3
Chaining Damage0.2
Apply Buff/Condition12s
Chaining Distance300
Number of Targets1
Number of Bounces3
Range480
Recharge3s
Initial Strike0.5
Additional Strikes0.25 × 3
Apply Buff/Condition3s × 3
Apply Buff/Condition1s
Pulses4
Duration3
Number of Targets5
Combo FieldFire
Range1200
Recharge8s
Damage1
Apply Buff/Condition5s × 4
Apply Buff/Condition3s
Number of Targets3
Number of Impacts3
Radius180
Maximum Count2
Count Recharge8
Apply Buff/Condition9s × 3
Combo FinisherBlast 100%
Range130
Damage0.75
Apply Buff/Condition6s
Number of Targets3
Range130
Damage0.8
Apply Buff/Condition6s × 2
Number of Targets3
Range130
Damage0.9
Rift Damage0.2175
Rift Damage0.145
Duration1
Number of Targets3
Radius180
Recharge5s
Damage0.8
Isolated Damage1.6
Radius240
Apply Buff/Condition2s
Number of Targets5
Combo FinisherWhirl 100%
Range450
Recharge12s
Damage0.38
Damage0.7865
Apply Buff/Condition8s
Apply Buff/Condition3s
Number of Hits5
Evade2
Range300
Number of Targets3
Damage0.533
Range300
Damage0.533
Number of Targets3
Apply Buff/Condition9s × 2
Number of Allied Targets5
Radius360
Range300
Damage1
Number of Targets3
Number of Allied Targets5
Barrier471
Radius360
Range900
Recharge8s
Pulsing Damage0.3 × 4
Final Damage1
Barrier504
Damage Increase per Interval50%
Damage Increase per Interval25%
Max Damage Increase150%
Max Damage Increase25%
Barrier Increase per Interval33.333%
Damage Increase per Interval20%
Max Barrier100%
Max Barrier60%
Apply Buff/Condition3s
Radius360
Fuse Time4
Interval1
Range900
Range900
Recharge8s
Range900
Range900
Recharge10s
Unblockable
Pass-Through Damage0.15
Final Damage1.5
Apply Buff/Condition2s
Apply Buff/Condition6s × 3
Number of Targets3
Range900
Recharge15s
Damage0.75
Apply Buff/Condition10s × 4
Duration1
Width300
Number of Targets5
Range900
Recharge15s
Unblockabletrue
Apply Buff/Condition3s
Apply Buff/Condition4s
Healing1620
Number of Targets5
Radius240
Traited · Conditions Removed1 (Trait 1730)
Recharge25s
Healing620
Healing496
Duration3
Pulses4
Number of Targets5
Radius360
Traited · Conditions Removed1 (Trait 1730)
Range450
Recharge15s
Initial Damage1.2
Additional Strikes0.4 × 5
Apply Buff/Condition1s
Apply Buff/Condition5s × 8
Number of Targets3
Recharge12s
Block Duration2
Range450
Recharge15s
Initial Damage1.2
Additional Strikes0.4 × 5
Apply Buff/Condition1s
Apply Buff/Condition5s × 8
Number of Targets3
Recharge15s
Initial Damage0.45
Apply Buff/Condition8s
Attack Range130
Shadowstep Range600
Recharge15s
Initial Damage0.45
Apply Buff/Condition8s
Attack Range130
Shadowstep Range600
Range600
Damage0.8
Apply Buff/Condition8s
Apply Buff/Condition4s
Combo FinisherProjectile 20%
Range270
Recharge5s
Damage0.375 × 8
Apply Buff/Condition3s
Number of Targets3
Range1200
Recharge8s
Damage0.2
Apply Buff/Condition4s
Interval0
Number of Targets5
Radius360
Range1200
Damage2
Apply Buff/Condition3s
Number of Targets5
Radius300
Range1200
Recharge12s
Damage1.25
Apply Buff/Condition6s
Apply Buff/Condition1s
Interval1
Range1200
Damage1.5
Number of Targets5
Radius240
Range1200
Recharge20s
Damage0.33 × 4
Pulses4
Radius240
Range1200
Damage0.6
Apply Buff/Condition6
Apply Buff/Condition10
Apply Buff/Condition2
Apply Buff/Condition2
Apply Buff/Condition1
Apply Buff/Condition1
Combo FinisherProjectile 20%
Range1200
Recharge6s
Damage0.33 × 8
Apply Buff/Condition6
Apply Buff/Condition10
Apply Buff/Condition2
Apply Buff/Condition2
Apply Buff/Condition1
Apply Buff/Condition1
Chance on Hit50%
Combo FinisherProjectile 20%
Range1200
Recharge8s
Damage0.25
Apply Buff/Condition1s
Duration6
Interval1
Number of Targets5
Radius300
Apply Buff/Condition2s
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Recharge15s
Damage0.2 × 2
Apply Buff/Condition6
Apply Buff/Condition10
Apply Buff/Condition2
Apply Buff/Condition2
Apply Buff/Condition1
Apply Buff/Condition1
Healing1428
Knockback400
Radius360
Number of Targets5
Range1200
Recharge20s
Damage0.22 × 22
Apply Buff/Condition6
Apply Buff/Condition10
Apply Buff/Condition2
Apply Buff/Condition2
Apply Buff/Condition1
Apply Buff/Condition1
Chance on Hit50%
Pulses4
Radius240
Combo FinisherProjectile 20%Utility skills
Core Legend Sets
Your selected legend determines your healing, utility, and elite skills. Compare the skill sets provided by Shiro, Jalis, Mallyx, and Ventari.
Range1200
Recharge30s
Siphon Damage968
Siphon Damage808
Siphon Healing768
Initial Heal1560
Interval1
Number of Hits6
Duration15
StunBreaktrue
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Endurance Gained25
Endurance Gained15
Apply Buff/Condition6s
Damage0.45
Damage0.65
Damage0.55
Strike Delay0
Interval0
Apply Buff/Condition0s
Movement Speed Increase50%
Range1200
Recharge5s
Damage2
Damage1
Apply Buff/Condition5s × 2
Apply Buff/Condition3s
Unblockable
Recharge10s
Damage3
Jade Duration3
Number of Targets5
Radius600
Apply Buff/Condition6s × 6
Recharge30s
Healing5501
Apply Buff/Condition5s
Conditions Removed5
Unblockabletrue
Damage0.2
Healing53
Apply Buff/Condition0s
Number of Hammers3
Radius180
Range900
Recharge15s
Damage0.5
Damage Reduced33%
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition4s
Apply Buff/Condition2s
Number of Targets1
Range900
Recharge10s
Damage1.5
Damage0.75
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition6s
Number of Targets5
Duration5
Pulses5
Combo FieldLightning
StunBreaktrue
Apply Buff/Condition5s
Number of Targets5
Radius600
Damage Reduced33%
Traited · Apply Buff/Condition5s (Trait 1770)
Traited · Damage Reduced50% (Trait 1770)
Recharge30s
Healing4600
Heal per Condition596
Apply Buff/Condition8s
Apply Buff/Condition3s
Traited · Apply Buff/Condition2s (Trait 1789)
Range900
Unblockabletrue
Damage0.4 × 3
Boons Removed3
Number of Targets5
Apply Buff/Condition1s × 3
Apply Buff/Condition3s
Traited · Apply Buff/Condition2s (Trait 1789)
StunBreaktrue
Apply Buff/Condition3s
Apply Buff/Condition5s
Apply Buff/Condition1s
Conditions Transferred1
Number of Targets5
Radius600
Traited · Apply Buff/Condition5s (Trait 1789)
Range600
Recharge3s
Damage1.2
Apply Buff/Condition2s
Number of Targets5
Radius360
Pull360
Damage0.01
Combo FinisherLeap 100%
Traited · Apply Buff/Condition2s (Trait 1789)
Range300
Damage1
Number of Targets5
Radius300
BuffArray
Recharge3s
Damage0.3
Apply Buff/Condition5s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s
Interval1
Number of Targets5
Radius240
Combo FieldDark
Traited · Apply Buff/Condition2s (Trait 1789)
(The tablet will disappear if you move outside the tether distance.)
Range900
Recharge2s
Healing363
Healing325
Interval3
Number of Targets5
Radius240
Tether Distance1500
Apply Buff/Condition0s
Range900
Recharge0.25s
If this skill is empowered, healing is increased and endurance is granted to affected allies.
Recharge2s
Number of Targets5
Radius240
If this skill is empowered, remove additional conditions from allies.
Recharge5s
Number of Targets5
Radius240
If this skill is empowered, it also grants protection to allies around the tablet.
Recharge5s
Radius240
Combo FieldLight
Recharge5s
If this skill is empowered, grant stability to allies near the tablet.
Recharge2s
Number of Targets5
Radius240
Combo FinisherBlast 100%Core traits
Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.
Core Traits
Core Revenant trait lines mainly reinforce legend swapping, energy flow, and a chosen damage or support direction. For a beginner pass, it is enough to learn which line supports legend cadence before diving into every trait number.
Skills that strike many foes at the same time can heal multiple times." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Dragon Facet skills and Ventari's Will cannot activate this trait." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
This trait affects True Nature when you are a herald." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
무력화에는 Stun, Daze, Knockback, Pull, Knockdown, Sink, Float, Fear, Taunt, Launch가 포함됩니다." data-tooltip-desc-en="Deal increased strike damage to weakened foes. Disabling a foe applies weakness.Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Herald: Heart of Thorns
Share boons with nearby allies
Channel the dragon Glint and gain off-hand shield. Activate facets to provide boons continuously. Maintaining several facets drains energy, so decide which to keep active and which to consume.
Facets are herald's defining feature. Activate a Glint skill for an upkeep effect, then activate it again to consume the facet for a stronger immediate effect.
Decide whether to maintain or consume. Upkeep provides ongoing benefits but uses energy; consuming provides an immediate effect and starts the skill's cooldown.
Why it suits beginners: facets build on core revenant's legend-swap rhythm without replacing the entire system.
Herald | Glint and Facet Management
Herald layers persistent facets on top of Revenant's normal legend play. For beginner use, the important step is learning what the Glint set offers and how Facet of Nature / True Nature changes with the legend currently being channeled.
Key Mechanic
Glint comes in on F1, while F2 is where Facet upkeep and True Nature variation matter. True Nature changes according to the legend you are channeling.
Recommended For
A good fit for players who want to keep Revenant legend play but add stronger boon and support rhythm on top of it.
Apply Buff/Condition0s
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Interval3
Number of Targets5
Radius600
Apply Buff/Condition0s
Apply Buff/Condition4s
Interval3
Number of Targets5
Number of Targets5
Radius600
Recharge30s
Healing1853
Apply Buff/Condition3s
Traited · Apply Buff/Condition6s (Trait 1772)
Range600
Recharge12s
Damage1.5
Apply Buff/Condition4s × 2
Apply Buff/Condition3s
Apply Buff/Condition5s
Interval1
Pulses3
Number of Targets5
Radius240
Traited · Apply Buff/Condition6s (Trait 1772)
Apply Buff/Condition0s
Apply Buff/Condition3s
Interval3
Number of Targets5
Number of Targets5
Radius600
Recharge15s
StunBreaktrue
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition6s × 10
Number of Targets5
Radius600
Traited · Apply Buff/Condition6s (Trait 1772)
Apply Buff/Condition0s
Apply Buff/Condition3s
Interval3
Number of Targets5
Number of Targets5
Radius600
Range600
Recharge12s
Damage1.5
Apply Buff/Condition4s × 2
Apply Buff/Condition3s
Apply Buff/Condition5s
Interval1
Pulses3
Number of Targets5
Radius240
Traited · Apply Buff/Condition6s (Trait 1772)
Apply Buff/Condition0s
Apply Buff/Condition12s
Apply Buff/Condition6s
Interval3
Number of Targets5
Number of Targets5
Radius600
Range300
Recharge12s
Damage1.6
Number of Impacts2
Number of Targets5
Apply Buff/Condition10s
Traited · Apply Buff/Condition6s (Trait 1772)
Apply Buff/Condition0s
Apply Buff/Condition3s
Apply Buff/Condition2s
Interval3
Number of Targets5
Number of Targets5
Radius600
Range450
Recharge20s
Damage4
Apply Buff/Condition5s
Launch360
Number of Targets5
Traited · Apply Buff/Condition6s (Trait 1772)Herald Traits
An ally can only be affected by this skill once per interval." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Herald와 무기 유지 스킬은 피해 증가량이 적지만 중첩할 수 있습니다." data-tooltip-desc-en="Deal increased strike damage with active upkeep skills.Herald and weapon upkeep skills grant less damage but can be stacked." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Renegade: Path of Fire
Command allies from the Mists
Gain access to Kalla Scorchrazor's legend and shortbow. Her legend skills summon warband members to affect a target area, while separate Citadel Order skills provide attacks and support.
Citadel Orders occupy F2–F4. Heroic Command on F2 grants Might; Citadel Bombardment on F3 bombards an area; Orders from Above on F4 supplies Alacrity in PvE. Warband summons come from Kalla's healing, utility, and elite skills instead.
Shortbow is a ranged option for condition damage. Core revenant already has a ranged hammer; renegade adds shortbow as another choice.
Alacrity support: in PvE, Orders from Above on F4 and related traits let you help allies recharge skills faster. Follow a build for that role when choosing traits and equipment.
Renegade | Kalla and Battlefield Orders
Renegade combines Kalla’s legend skills with battlefield orders.
Key Mechanic
It is easier to read Renegade as F1 for the Kalla stance and F2 through F4 for battlefield orders. That structure is clearer than treating each command as an unrelated isolated tooltip.
Recommended For
Best for players who like command-style profession skills, sustained battlefield pressure, and a tighter legend package anchored around Kalla.
StunBreaktrue
Recharge10s
Apply Buff/Condition8s
Number of Allied Targets5
Radius300
Apply Buff/Condition8s × 2
Traited · Apply Buff/Condition12s (Trait 2100)
Traited · Apply Buff/Condition12s × 3 (Trait 2100)
Traited · Apply Buff/Condition6s (Trait 2133)
Range900
Recharge15s
Damage0.6
Ordnance Count10
Apply Buff/Condition1s
Recharge20s
Radius240
Duration4
Apply Buff/Condition2s × 4
Number of Allied Targets5
Interval1
Apply Buff/Condition2s × 4
Traited · Radius360 (Trait 2182)
Traited · Duration6 (Trait 2182)
Traited · Apply Buff/Condition2s × 6 (Trait 2182)
Traited · Apply Buff/Condition2s × 6 (Trait 2182)
Traited · Apply Buff/Condition1s × 4 (Trait 2133)
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies.
Range600
Recharge30s
Radius360
Number of Allied Targets5
Pulses4
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies.
Range600
Recharge30s
Radius360
Number of Allied Targets5
Pulses4
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also grants resistance to nearby allies.
Range600
Recharge12s
StunBreaktrue
Number of Targets5
Number of Allied Targets5
Radius360
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts chilled on enemies that it strikes.
Range600
Recharge10s
Radius360
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts chilled on enemies that it strikes.
Range600
Recharge10s
Radius360
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts torment on enemies that it strikes.
Range600
Recharge15s
Radius360
Number of Allied Targets5
Number of Targets5
Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts torment on enemies that it strikes.
Range600
Recharge15s
Radius360
Number of Allied Targets5
Number of Targets5
Lieutenant Soulcleave can only empower players to siphon life once per interval, and this does not benefit nonplayers.
Range600
Recharge3s
Additional Strike Damage0.8
Healing1439
Healing1199
Number of Allied Targets5
Radius360
Apply Buff/Condition0s
Life Siphon Damage325
Life Siphon Damage325
Life Siphon Healing578
Life Siphon Healing392
Interval1
Combo FieldFire
Renegade Traits
Gain access to Citadel Order skills." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Vindicator: End of Dragons
A greatsword fighter with a leaping dodge
Vindicator adds greatsword and the Legendary Alliance of two Canthan heroes: the offensive Archemorus and supportive Saint Viktor. Its dodge becomes a leap and landing attack.
The most visible change is the dodge. Instead of rolling, leap into the air and land to affect nearby enemies, creating a different rhythm for defense and offense.
The Legendary Alliance lets you switch between two heroes. One focuses on offense and movement; the other on defense and ally support. Choose the skills that fit the situation.
Greatsword combines area melee attacks with defensive skills, including a block followed by a counterattack.
Vindicator | Alliance and Greatsword
Vindicator combines Legendary Alliance play with greatsword pressure.
Recommended For
A good fit for players who want Revenant legend play to stay intact while adding a heavier weapon presence and more direct engage pressure.
Recharge20s
Endurance Gained25
Endurance Gained15
Traited · Endurance Gained65 (Trait 2255)
Traited · Endurance Gained25 (Trait 2255)
Recharge3s
Range240
Recharge10s
Damage0.222
Healing per Hit714
Apply Buff/Condition5s
Apply Buff/Condition5s
Number of Targets5
Number of Casts4
Radius240
Range240
Recharge10s
Healing714
Number of Casts5
Number of Allied Targets5
Radius240
Range600
Recharge3s
Damage4
Apply Buff/Condition6s
Radius180
Number of Targets5
Combo FinisherLeap 100%
Recharge3s
Number of Targets5
Radius240
Apply Buff/Condition3s
Apply Buff/Condition5s
Recharge10s
StunBreaktrue
Damage2.22
Apply Buff/Condition1s
Apply Buff/Condition6s
Daze2
Number of Targets5
Radius240
Recharge10s
StunBreaktrue
Radius600
Apply Buff/Condition4s
Apply Buff/Condition1s
Number of Targets5
Range900
Recharge3s
Damage2.5
Apply Buff/Condition5s × 2
Endurance per Target5
Apply Buff/Condition4s
Quickness Increase per Target Struck1
Radius240
Recharge3s
Apply Buff/Condition5s
Conditions Removed5
Conditions Removed3
Healing per Condition709
Endurance per Ally2
Endurance per Condition2
Endurance per Ally1
Endurance per Condition1
Radius240
Range1200
Recharge12s
Damage5
Apply Buff/Condition8s × 5
Recharge2s
Apply Buff/Condition0s
Healing708
Healing450
Radius240
Number of Targets5
Range360
Recharge1s
Base Heal714
Healing Increase per Threshold100%
Apply Buff/Condition12s
Apply Buff/Condition4s
Apply Buff/Condition4s
Number of Targets5Vindicator Traits
Kurzick 능력은 Regeneration을 부여합니다.Luxon 능력은 Might를 부여합니다." data-tooltip-desc-en="Legendary Alliance abilities gain an additional bonus. Activating Energy Meld or Alliance Tactics grants both of these bonuses simultaneously at greater amounts to nearby allies.
Kurzick abilities grant regeneration.
Luxon abilities grant might." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
Conduit: Visions of Eternity
Channel Razah to empower your legends
Draw on Razah, a being born of the Mists, to enhance the legends you equip. Cosmic Wisdom grants a form associated with your active legend.
Build affinity in combat through actions such as using legend skills that cost energy. Up to five stacks strengthen Release Potential on F2. Swapping legends removes all affinity, so decide whether to use it before switching.
Cosmic Wisdom: F3 temporarily grants an effect based on your active legend. Swapping legends while it lasts also changes its form to match.
Release Potential: F2 changes with your active legend. More affinity makes its effect stronger.
For new players: learning each legend's conduit effects adds complexity. Get comfortable with core revenant's legend swaps first.
Conduit | Razah and Resonance
Conduit uses Legendary Entity Stance. Cosmic Wisdom and Release Potential vary with the legend you are channeling.
Key Mechanic
The cleanest way to read Conduit is F1 for Razah, F3 for Cosmic Wisdom, and F2 for the Release Potential variants. Since those variants depend on the currently channeled legend, they are listed explicitly instead of being flattened into one generic note.
Recommended For
A strong fit for players who want Revenant's legend play to branch into more profession-slot variation and follow-up decisions.
Recharge20s
Apply Buff/Condition7s
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Apply Buff/Condition0
Recharge10s
Number of Targets5
Apply Buff/Condition0s
Radius240
Number of Allied Targets4
Energy Gain10
Additional Energy per Ally5
Apply Buff/Condition2s
Apply Buff/Condition6s
Duration Increase per Affinity33%
Combo FinisherBlast 100%
Recharge10s
Damage1.8
Apply Buff/Condition3s × 2
Apply Buff/Condition8s
Radius180
Number of Targets5
Duration Increase per Affinity10%
Duration Decrease per Affinity-15%
Daze2
Recharge10s
Recharge10s
Damage0.6 × 3
Apply Buff/Condition2s
First Shock Wave120
Second Shock Wave180
Third Shock Wave240
Number of Targets5
Number of Hits3
Damage Increase per Affinity10%
Apply Buff/Condition2s
Duration Increase per Affinity20%
Combo FinisherWhirl 100%
Range600
Recharge10s
Damage Increase per Affinity15%
Damage1.5
Radius180
Number of Targets5
Barrier Increase per Affinity15%
Barrier1615
Combo FinisherLeap 100%
Resonance. If Legendary Centaur Stance is equipped, you additionally heal allies around you during channeling, and you take reduced strike and condition damage for a short amount of time after channeling completes.
Recharge30s
Self-Healing1950
Allied Healing975
Apply Buff/Condition0s
Duration Increase2
Number of Allied Targets4
Radius360
Pulses4
Resonance. If Legendary Assassin Stance is equipped, this skill deals additional damage and removes boons if only one enemy was struck by this attack.
Range900
Recharge10s
Damage Increase100%
Damage Increase50%
Radius180
Number of Targets3
Unblockable
Boons Removed3
Damage2.2
Follow-Up Damage0.6
Resonance. If Legendary Dwarf Stance is equipped, the additional energy cost for breaking stuns is reduced, and the boons are also granted to allies in a radius around you.
Recharge5s
Breaks Stun
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Additional Energy Drained20
Additional Allies Affected4
Radius360
Damage1.5
Number of Targets5
Resonance. If Legendary Demon Stance is equipped, the maximum number of projectiles is always fired regardless of conditions removed, and all projectiles are fired at the closest enemy instead.
Recharge5s
Damage0.2
Radius360
Minimum Number of Projectiles1
Maximum Number of Projectiles6
Conditions Removed5
Apply Buff/Condition2s
Resonance. This skill gains bonus effects depending on the legend equipped in the other slot.
Range600
Recharge3sConduit Traits
Common questions
Is revenant harder than other professions?
Legend swapping can feel familiar if you already know weapon swapping, but energy management adds a new decision. Spending too quickly can leave you short of the skills you need. Learn to swap legends as energy runs low; that basic rhythm makes open-world play much more comfortable.
Which elite specialization should I learn first?
A comfortable start: Herald. It adds facets to the core legend system, with shield as a defensive option. Active facets share boons with nearby allies, making it useful in open world and groups.
To try Alacrity support: Renegade. In PvE, F4 and related traits provide Alacrity. Manage summon placement, energy, and boon uptime together; learn core legend swapping first.
Visions of Eternity option: Conduit. Choose it if legend-specific enhancements and affinity management appeal to you. Decide when to use F2 before swapping legends.
Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.
Are fixed utility skills restrictive?
Each legend gives you a complete set of related tools. Pairing two legends can combine healing with offense or defense with condition damage. You choose at the level of entire skill sets rather than filling each utility slot separately.