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Ranger

At a glance

A wilderness fighter with an animal companion. Comfortable solo and adaptable in groups.

Core Ranger

Ranger fights alongside an animal companion. A bear can engage enemies while you shoot, or a bird can attack beside you in melee. Even solo exploration feels like a partnership.

Ranger wears medium armor and has medium base health. Pets can draw enemy attention, making it forgiving to learn in open world. Let your pet engage while you attack, and keep using your own defenses.

Use longbow for ranged attacks or greatsword for close combat. Ranger can combine melee and ranged weapon sets; choose weapons and stats that fit your build.

Armor weight
Medium
Base health
Medium
Learning difficulty
Low

Pets

Choose two pets, with one active at a time. Press F4 to swap during combat. A fresh pet arrives with full health, so swapping before your active pet falls is a useful habit.

On core ranger, F1 orders your pet to attack your target, F2 uses its unique Beast skill, and F3 calls it back to you. Guard/Avoid Combat has a separate toggle. Elite specializations change some of these commands.

Select two terrestrial and two aquatic pets. Approach a charmable animal with Juvenile in its name and interact to tame it. You can then select it in that ranger character's Pet Management panel.

Beginner pet suggestion: bears have high health and are a comfortable open-world starting choice. Try more offensive pets such as felines or birds as you gain experience.

Weapon skills

Universal Arsenal

Ranger weapons define range and approach, but the core identity still sits in pets and form changes. Treat the arsenal as a clean reference layer, while remembering that real play always interacts with the active pet and elite mechanic state.

Two-Handed Weapons
Main-Hand Weapons
Off-Hand Weapons
Aquatic Weapons

Utility skills

Ranger Utility Skills

Core Ranger utilities split fairly cleanly into Survival, Signet, Trap, and Spirit families. Unlike Revenant, the beginner-friendly approach here is to keep them in a clean utility reference structure rather than forcing them into stance packages.

Healing Skills
"We Heal As One!"
"We Heal As One!"
Command
Command. Heal yourself and your pet. You each gain copies of the other's boons.
Recharge20sHealing6520Apply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition10sApply Buff/Condition5sApply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition2sApply Buff/Condition5sApply Buff/Condition3sApply Buff/Condition3sApply Buff/Condition3s
Aqua Surge
Aqua Surge
Uncategorized
Your water spirit slams the ground and creates a wave that heals nearby allies.
Healing3002Number of Targets5Radius360
Healing Spring
Healing Spring
Trap
Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
Recharge24sHealing4920Apply Buff/Condition3s × 6Duration5Trigger Radius180Effect Radius240Number of Targets5Interval1Conditions Removed2Combo FieldWaterTraited · Apply Buff/Condition5s × 6 (Trait 1075)
Troll Unguent
Troll Unguent
Survival
Survival. You and your pet regenerate health over time.
Recharge20sHealth per Second1062Duration8
Water Spirit
Water Spirit
Spirit
Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge20sApply Buff/Condition2s × 4Apply Buff/Condition1s × 4Number of Targets5Radius360Healing3002
Aqua Surge
Aqua Surge
Your water spirit slams the ground and creates a wave that heals nearby allies.
Healing3002Number of Targets5Radius360
Utility Skills
Survival
Lightning Reflexes
Lightning Reflexes
Survival
Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Recharge20sStunBreaktrueDamage1Apply Buff/Condition10sApply Buff/ConditionNumber of Targets3
Muddy Terrain
Muddy Terrain
Survival
Survival. Use mud to cripple, slow, and immobilize foes.
Range900Recharge20sApply Buff/Condition2sApply Buff/Condition1sApply Buff/Condition3sDuration10Number of Targets5Radius240Interval2
Quickening Zephyr
Quickening Zephyr
Survival
Survival. You and your pet gain quickness and superspeed.
Recharge20sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6s
Sharpening Stone
Sharpening Stone
Survival
Survival. Bleed foes with your next few attacks.
Recharge30sApply Buff/Condition30s × 10Apply Buff/Condition8s
Signet
Signet of Renewal
Signet of Renewal
Signet
Signet Passive: You and your pet recover health.
Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
Recharge20sStunBreaktrueApply Buff/Condition0sRadius600Apply Buff/Condition3sApply Buff/Condition3sNumber of Allied Targets5Conditions Transferred13
Signet of Stone
Signet of Stone
Signet
Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Recharge30sApply Buff/Condition0sApply Buff/Condition4sApply Buff/Condition3s
Signet of the Hunt
Signet of the Hunt
Signet
Signet Passive: Grants 25% increased movement speed to you and your pet.
Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed.
Recharge20sApply Buff/Condition0sApply Buff/Condition6s × 10Apply Buff/Condition4s
Signet of the Wild
Signet of the Wild
Signet
Signet Passive: Increases the ferocity of you and your pet.
Signet Active: Tap into the land to root foes around you.
Recharge30sApply Buff/Condition0sDamage0.2 × 4Duration3Apply Buff/Condition1s × 4Radius240Number of Targets5
Trap
Flame Trap
Flame Trap
Trap
Trap. Set a trap that burns foes.
Recharge15sUnblockabletrueDamage per Pulse0.3Apply Buff/Condition3sDuration3Trigger Radius180Effect Radius240Pulses5Number of Targets5Combo FieldFireTraited · Apply Buff/Condition4s (Trait 1075)Traited · Apply Buff/Condition3s (Trait 1075)
Frost Trap
Frost Trap
Trap
Trap. Set a trap that chills foes.
Recharge30sUnblockabletrueApply Buff/Condition2sDuration4Trigger Radius180Effect Radius240Number of Targets5Damage1 × 5Damage0.5 × 5Combo FieldIceTraited · Apply Buff/Condition3s (Trait 1075)Traited · Apply Buff/Condition3s (Trait 1075)
Spike Trap
Spike Trap
Trap
Trap. Set a trap that bleeds and launches foes.
Recharge25sUnblockabletrueDamage0.2Apply Buff/Condition6s × 6Launch0Trigger Radius180Effect Radius240Number of Targets5Traited · Apply Buff/Condition10s × 6 (Trait 1075)Traited · Apply Buff/Condition3s (Trait 1075)
Viper's Nest
Viper's Nest
Trap
Trap. Set a trap that pulses poison on foes when triggered.
Recharge20sUnblockabletrueDamage0.3 × 3Apply Buff/Condition8s × 2Trigger Radius180Effect Radius240Number of Targets5Combo FieldPoisonTraited · Apply Buff/Condition13s × 2 (Trait 1075)Traited · Apply Buff/Condition3s (Trait 1075)
Spirit
Frost Spirit
Frost Spirit
Spirit
Spirit. Summon a frost spirit at a target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge20sApply Buff/Condition4sApply Buff/Condition2s × 4Apply Buff/Condition2s × 4Radius360Number of Targets5
Cold Snap
Cold Snap
Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies.
Conditions Removed3Radius360Number of Targets5Combo FinisherBlast 100%
Stone Spirit
Stone Spirit
Spirit
Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge25sApply Buff/Condition5sApply Buff/Condition2s × 4Apply Buff/Condition2s × 4Radius360Number of Targets5
Quake
Quake
Your stone spirit slams the ground and creates an earthen blast that inhibits enemies.
Radius360Number of Targets5Apply Buff/Condition6sApply Buff/Condition6sCombo FinisherBlast 100%
Storm Spirit
Storm Spirit
Spirit
Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge20sApply Buff/Condition10s × 10Apply Buff/Condition2s × 4Apply Buff/Condition2s × 4Radius360Number of Targets5
Call Lightning
Call Lightning
Deliver the final attack, calling lightning strikes onto enemies.
Range130Primary Strike Damage1.2Lightning Strike Damage0.32Maximum Impacts3Number of Targets3
Sun Spirit
Sun Spirit
Spirit
Spirit. Summon a sun spirit at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge20sApply Buff/Condition5sApply Buff/Condition15s × 8Apply Buff/Condition8s × 8Radius360Number of Targets5
Solar Flare
Solar Flare
Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes.
Apply Buff/Condition6s × 3Radius360Number of Targets5
Uncategorized
Call Lightning
Call Lightning
Uncategorized
Your storm spirit slams the ground and generates a powerful blast of electricity.
Damage2Radius360Number of Targets5Daze2
Cold Snap
Cold Snap
Uncategorized
Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies.
Conditions Removed3Radius360Number of Targets5Combo FinisherBlast 100%
Quake
Quake
Uncategorized
Your stone spirit slams the ground and creates an earthen blast that inhibits enemies.
Radius360Number of Targets5Apply Buff/Condition6sApply Buff/Condition6sCombo FinisherBlast 100%
Solar Flare
Solar Flare
Uncategorized
Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes.
Apply Buff/Condition6s × 3Radius360Number of Targets5
Command
"Guard!"
"Guard!"
Command
Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage.
Recharge24sDuration6Radius600Damage Reduced33%Apply Buff/Condition10s
"Protect Me!"
"Protect Me!"
Command
Command. Gain protection and barrier while breaking allies out of stuns.
Recharge24sStunBreaktrueApply Buff/Condition4sRadius600Number of Allied Targets5Barrier3973Barrier3377
"Search and Rescue!"
"Search and Rescue!"
Command
Command.Your pet teleports a downed ally within range of you and begins reviving them. Grant regeneration to nearby allies.
Recharge48sRadius600Apply Buff/Condition8sNumber of Allied Targets5
"Sic 'Em!"
"Sic 'Em!"
Command
Command. Your pet rushes at your foe, revealing them and dealing increased damage.
Range2000Recharge28sApply Buff/Condition10sApply Buff/Condition6sTraited · Apply Buff/Condition10 (Trait 2151)Traited · Apply Buff/Condition10 (Trait 2151)Traited · Apply Buff/Condition10 (Trait 2151)
Elite Skills
"Strength of the Pack!"
"Strength of the Pack!"
Command
Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.
Recharge60sApply Buff/Condition10sApply Buff/Condition12sApply Buff/Condition8s × 10Apply Buff/Condition6s × 10Apply Buff/Condition12sApply Buff/Condition10s
Entangle
Entangle
Survival
Survival. Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed.
Recharge60sUnblockabletrueDamage0.2 × 4Apply Buff/Condition8s × 5Apply Buff/Condition2s × 5Duration5Number of Targets5Radius600
Nature's Renewal
Nature's Renewal
Uncategorized
Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies.
Revive Targets5Number of Targets5Radius360
Spirit of Nature
Spirit of Nature
Spirit
Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies.
Range600Recharge90sConditions Converted to Boons5Apply Buff/Condition3s × 4Radius360Number of Allied Targets5
Nature's Renewal
Nature's Renewal
Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies.
Revive Targets5Number of Targets5Radius360

Core traits

Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.

Core Traits

Core Ranger trait lines shape weapon preference, survivability, pet interaction, and team support direction. Start by comparing lines that support your pet with those that improve your weapon skills.

Druid: Heart of Thorns

Heal allies with celestial power

Druid adds staff, glyphs, and Celestial Avatar. It is known for strong healing and ally support, but can also deal condition damage with the right traits and equipment.

Celestial Avatar is its central mechanic. Healing and direct strike damage build astral force; press F5 when the bar is full. Healing full-health targets and dealing condition damage do not fill the bar.

Transforming replaces your weapon skills with Celestial Avatar skills for area healing, condition removal, and control. Traits can enhance damage or boon support. Astral force drains while transformed, so time when you enter and leave.

Glyphs change their effects inside Celestial Avatar, shifting from offensive or utility effects to healing and support. One skill serves different purposes in each form.

Druid | Celestial Avatar and Support Rhythm

Druid layers Celestial Avatar on top of Ranger's normal pet structure. Glyphs and support tools matter, but for a beginner it is even more important to understand when to enter Avatar on F5.

Recommended For

Best for players who want to keep the Ranger feel intact while adding a stronger healing and team-support layer.

Celestial Avatar (F5)
Celestial Avatar
Celestial Avatar
F5
Consume your accumulated astral force to become a celestial avatar.
Recharge10sDuration15
Release Celestial Avatar
Release Celestial Avatar
Leave the celestial avatar form.
Celestial Avatar (Terrestrial)
Cosmic Ray
Cosmic Ray
1
Celestial Avatar. Call down energy onto the targeted area to heal allies.
Range1200Healing231Number of Targets5Radius240Traited · Apply Buff/Condition8s (Trait 2055)
Seed of Life
Seed of Life
2
Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
Range1200Recharge4sHealing216Conditions Removed3Number of Targets5Radius240Combo FieldLightApply Buff/Condition4sTraited · Apply Buff/Condition8s × 3 (Trait 2055)
Lunar Impact
Lunar Impact
3
Celestial Avatar. Call down a massive lunar beam to heal allies and daze foes.
Range1200Recharge8sHealing1620Daze2Number of Targets5Radius360Combo FinisherBlast 100%Daze2Traited · Daze2 (Trait 1070)Traited · Daze3 (Trait 1070)Traited · Apply Buff/Condition3s (Trait 2055)
Rejuvenating Tides
Rejuvenating Tides
4
Celestial Avatar. Gather tidal force to rapidly heal nearby allies.
Recharge8sHealing390Pulses5Number of Targets5Radius300Apply Buff/Condition10sCombo FieldWaterTraited · Apply Buff/Condition2s (Trait 2055)
Natural Convergence
Natural Convergence
5
Celestial Avatar. Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.
Recharge10sPulse Damage0.75Final Damage2Apply Buff/Condition10sApply Buff/Condition1sApply Buff/Condition1sPulses4Radius360Number of Targets5Apply Buff/Condition2s × 4Apply Buff/Condition2s × 2Traited · Apply Buff/Condition5s (Trait 2055)Traited · Apply Buff/Condition5s × 3 (Trait 2055)
Druid Utility Skills
Healing Skills
Glyph of Rejuvenation
Glyph of Rejuvenation
Glyph
Glyph. Greatly heal yourself and your pet, while healing nearby allies for a minor amount.
Recharge20sRadius360Number of Targets5
Glyph of Rejuvenation
Glyph of Rejuvenation
Glyph. Greatly heal your allies while healing yourself and your pet for a minor amount.
Recharge20sSelf-Healing1950Allied Healing4860Number of Targets5Radius300
Utility Skills
Glyph
Glyph of Alignment
Glyph of Alignment
Glyph
Glyph. Damage and impair foes, or heal and remove conditions from allies.
Recharge20sNumber of Targets5Radius300
Glyph of Alignment
Glyph of Alignment
Glyph. Heal and remove conditions from nearby allies.
Recharge20sHealing3076Conditions Removed3Number of Targets5Radius360
Glyph of Equality
Glyph of Equality
Glyph
Glyph. Daze nearby foes.
Recharge24sStunBreaktrueDamage1.5Daze2Number of Targets5Radius300Apply Buff/Condition4s × 2Apply Buff/Condition5s × 2Traited · Daze3 (Trait 1070)
Glyph of Equality
Glyph of Equality
Glyph. Break stun for nearby allies.
Recharge24sStunBreaktrueConditions Removed2Number of Targets5Radius600Apply Buff/Condition4s × 2Apply Buff/Condition5s × 2
Glyph of the Tides
Glyph of the Tides
Glyph
Glyph. Draw your enemies in or knock them away.
Recharge20sNumber of Targets5Radius360
Glyph of the Tides
Glyph of the Tides
Glyph. Pulls enemies toward you.
Recharge20sDamage1.5Pull360Number of Targets5Radius360
Glyph of Unity
Glyph of Unity
Glyph
Glyph. Use nature energy to connect to foes or allies.
Glyph of Burgeoning
Glyph of Burgeoning
Glyph. Grant barrier and endurance to nearby allies.
Recharge25sBarrier2585Endurance Gained50Number of Targets5Radius360
Elite Skills
Glyph of the Stars
Glyph of the Stars
Glyph
Glyph. Channel the power of the stars to prevent harm to your allies.
Recharge48sNumber of Allied Targets5
Glyph of the Stars
Glyph of the Stars
Glyph. Prevent health drain while downed and revive downed allies in the targeted area. Heal and grant boons to allies in that area.
Range1200Recharge48sApply Buff/Condition0sApply Buff/Condition2sApply Buff/Condition2sApply Buff/Condition2sRadius360Revive per Pulse12%Number of Allied Targets5Healing392Pulses6Revive per Pulse5%

Soulbeast: Path of Fire

Merge with your animal companion

Soulbeast adds main-hand dagger, stances, and Beastmode. Merge with your pet to use its abilities yourself instead of controlling it separately.

Press F5 to enter Beastmode. Your pet disappears as a separate creature and instead grants attributes and skills to you.

F1 and F2 become skills determined by the pet's family. Bears offer defensive tools, while felines offer offensive attacks. Your pet choice changes the skills available while merged.

Leave Beastmode to bring your pet back. Choose when to merge or separate: let the pet fight independently or draw on its strength yourself.

Stances give temporary offensive or defensive effects. Leader of the Pack increases their duration on you and shares some effects with nearby allies.

Soulbeast | Beastmode and Pet Merge

Soulbeast merges with its pet through Beastmode. Check the attributes and skills provided by the pet you choose.

Recommended For

A strong fit for players who want the Ranger itself to feel more direct and self-contained instead of leaving so much agency in a separate pet body.

Beastmode Toggle (F5)
Beastmode
Beastmode
F5
Meld with your pet.
Recharge10s
Leave Beastmode
Leave Beastmode
F5
Separate from your pet.
Eternal Bond (F4)
Eternal Bond
Eternal Bond
F4
Meld with your other pet.
This counts as swapping pets.
Recharge20s
Beast Skill (F3)
Unflinching Fortitude
Unflinching Fortitude
F3
Stout
Beast. Shrug off all movement-impairing conditions and become unflinching in the face of normal attacks.
Recharge35sStunBreaktrueApply Buff/ConditionApply Buff/ConditionApply Buff/ConditionApply Buff/Condition4s
Primal Cry
Primal Cry
F3
Deadly
Beast. Tap into your primal essence and unleash a debilitating roar.
Recharge20sApply Buff/Condition6s × 3Apply Buff/Condition6s × 3Damage0.4 × 3Apply Buff/Condition6s × 9Radius360Number of Targets5
Prelude Lash
Prelude Lash
F3
Versatile
Beast. Pull foes toward you and bind them briefly.
Recharge25sApply Buff/Condition2sDamage0.4Pull300Radius300Number of Targets5Damage0.01Traited · Apply Buff/Condition5s (Trait 1861)
Worldly Impact
Worldly Impact
F3
Ferocious
Beast. Jump up and slam the ground beneath you, severely damaging nearby foes.
Recharge25sRadius240Number of Targets5Damage1.89Combo FinisherLeap 100%Traited · Apply Buff/Condition5s (Trait 1861)
Spiritual Reprieve
Spiritual Reprieve
F3
Supportive
Beast. Restore health to your allies and grant them a reprieve from conditions.
Recharge35sApply Buff/Condition3sHealing4235Healing2400Number of Allied Targets5Radius600Damaging Conditions Removed2
Soulbeast Utility Skills
Healing Skills
Bear Stance
Bear Stance
Stance
Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost.
Recharge25sHealing4963Per Condition Removed408Apply Buff/Condition5sApply Buff/Condition5sApply Buff/Condition5sConditions Removed Each Second2Traited · Apply Buff/Condition6s (Trait 2128)Traited · Apply Buff/Condition6s (Trait 2128)Traited · Apply Buff/Condition6s (Trait 2128)
Utility Skills
Stance
Dolyak Stance
Dolyak Stance
Stance
Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.
Recharge25sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition6s × 6Apply Buff/ConditionApply Buff/ConditionApply Buff/ConditionTraited · Apply Buff/Condition7s (Trait 2128)Traited · Apply Buff/Condition9s (Trait 2128)Traited · Apply Buff/Condition5s (Trait 2128)
Griffon Stance
Griffon Stance
Stance
Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks.
Evasion bonuses can occur once per interval.
Recharge25sEndurance Gained25Apply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition8s × 2Apply Buff/Condition6s × 2Apply Buff/Condition3sInterval1Traited · Apply Buff/Condition9s (Trait 2128)Traited · Apply Buff/Condition7s (Trait 2128)
Moa Stance
Moa Stance
Stance
Stance. Gain boons. Increase the duration of boons you grant while in this stance.
Recharge25sDuration Increase66%Duration Increase20%Apply Buff/Condition10sApply Buff/Condition10sApply Buff/Condition3sApply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition8sTraited · Apply Buff/Condition15s (Trait 2128)Traited · Apply Buff/Condition12s (Trait 2128)
Vulture Stance
Vulture Stance
Stance
Stance. While in this stance, striking a foe inflicts poison and grants you might.
This effect can occur once per interval.
Recharge30sApply Buff/Condition4sApply Buff/Condition4sApply Buff/Condition6sApply Buff/Condition6sInterval0Traited · Apply Buff/Condition9s (Trait 2128)Traited · Apply Buff/Condition7s (Trait 2128)
Elite Skills
One Wolf Pack
One Wolf Pack
Stance
Stance. Your successful attacks will trigger a second strike while in this stance.
This effect can occur once per interval.
Recharge60sStrike Delay0Damage0.95Apply Buff/Condition6sApply Buff/Condition6sApply Buff/Condition6sInterval1Damage0.5Interval1Traited · Apply Buff/Condition7s (Trait 2128)Traited · Apply Buff/Condition7s (Trait 2128)Traited · Apply Buff/Condition9s (Trait 2128)

Untamed: End of Dragons

Pass unleashed power between yourself and your pet

Untamed adds hammer, cantrips, and Unleash. Alternate between empowering your own attacks and your pet's skills.

Press F5 to switch Unleash between ranger and pet.

Entering Unleash Ranger briefly replaces weapon skill 1 with an Unleashed Ambush, which has its own cooldown. Unleash Pet replaces F1–F3 with unleashed pet skills.

Timing your switches is central: use ranger attacks and pet skills in sequence to keep pressure on enemies while other skills recharge.

Cantrips are untamed's added utility type. Choose them for defense, movement, or control; their cast times vary.

Untamed | Unleash and Profession Skill Set

Untamed uses Unleash to switch power between the ranger and pet. Check the F1–F3 skills available while the pet is unleashed.

Recommended For

A great fit for players who want Ranger to feel more aggressive and profession-skill driven rather than purely pet-passive.

Unleash Toggle (F5)
Unleash Ranger
Unleash Ranger
F5
Unleash the raw power of your primal bond with nature and your pet, enhancing your offensive power.
Recharge1s
Unleash Pet
Unleash Pet
F5
Unleash your pet to draw on the raw power of its bond with nature, granting it new abilities.
Recharge1s
Untamed Profession Skills
Venomous Outburst
Venomous Outburst
F1
Your pet teleports to your target and lashes out, poisoning enemies and applying vulnerability to disabled or defiant enemies.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range900Recharge10sDamage1Damage0.1Apply Buff/Condition6sApply Buff/Condition6s × 8Radius180Number of Targets5Apply Buff/Condition8s × 3Apply Buff/Condition10s × 8
Rending Vines
Rending Vines
F2
Your pet strikes nearby enemies with vines, removing boons. Disabled or defiant enemies are also slowed.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Recharge10sDamage1.3Damage0.1Boons Removed2Boons Removed3Apply Buff/Condition4sRadius180Number of Targets5Combo FinisherBlast 100%Traited · Boons Converted to Conditions2 (Trait 2278)Traited · Boons Converted to Conditions3 (Trait 2278)
Enveloping Haze
Enveloping Haze
F3
Summon a swirling spore cloud around your pet, destroying projectiles and chilling disabled or defiant enemies.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Recharge20sDamage0.35 × 5Damage0.1 × 5Blocks MissilesDuration5Radius360Number of Targets5Apply Buff/Condition1sCombo FieldPoison
Untamed Utility Skills
Healing Skills
Perilous Gift
Perilous Gift
Cantrip
Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health.
Recharge30sApply Buff/Condition3sApply Buff/Condition3Apply Buff/Condition3Percent50%Percent33%
Utility Skills
Cantrip
Exploding Spores
Exploding Spores
Cantrip
Cantrip. Create a ring of spores around yourself that explodes after a short duration. Enemies hit by all spores are knocked down.
Recharge25sDamage0.44 × 6Apply Buff/Condition5sRadius120Knockdown2Apply Buff/Condition8Apply Buff/Condition4Boons Removed2
Mutate Conditions
Mutate Conditions
Cantrip
Cantrip. Convert all your conditions into vulnerability.
Recharge20sStunBreaktrueApply Buff/Condition6sApply Buff/Condition6Apply Buff/Condition5
Nature's Binding
Nature's Binding
Cantrip
Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages.
Recharge25sDuration4Attack Radius240Cage Radius120Number of Targets5Apply Buff/Condition6Apply Buff/Condition5
Unnatural Traversal
Unnatural Traversal
Cantrip
Cantrip. Teleport to your target, making nearby enemies vulnerable. If an enemy is struck, this skill's recharge is reduced.
Range900Recharge40sApply Buff/Condition6s × 10Recharge Reduced50%Radius240Apply Buff/Condition3Apply Buff/Condition6
Elite Skills
Forest's Fortification
Forest's Fortification
Cantrip
Cantrip. Surround yourself with elements of nature, gaining defensive boons and damage reduction. Striking an enemy while this fortification is active reduces the cooldown of this ability.
Recharge90sApply Buff/Condition6s × 10Apply Buff/Condition6sApply Buff/Condition6sRecharge Time Reduced1Recharge Time Reduced1Apply Buff/Condition6sApply Buff/Condition6Apply Buff/Condition6

Galeshot: Visions of Eternity

An archer wielding a bow of wind

Galeshot adds Cyclone Bow and squall skills. Access the bow on F5 in addition to your two weapon sets, then build Wind Force for powerful shots.

Cyclone Bow replaces your weapon skills when summoned with F5. It acts as an additional skill set separate from your normal equipped weapons.

Cyclone Bow skills 2–5 spend arrows. Hold up to eight, replenishing over time. The basic attack Keen Shot costs no arrows, so you can keep using it when the arrow resource is empty.

Spending arrows builds Wind Force. At five stacks, the basic attack becomes Hawkeye. Use arrow skills to build toward this stronger shot.

Squalls offer wind-themed tools for movement and control, including projectile destruction, knockbacks, and repositioning.

Galeshot | Cyclone Bow and Wind Force

Galeshot enters Cyclone Bow to use its dedicated skill set.

Cyclone Bow Toggle (F5)
Summon Cyclone Bow
Summon Cyclone Bow
F5
Conjure a powerful bow of wind that consumes arrows and generates Wind Force.
Dismiss Cyclone Bow
Dismiss Cyclone Bow
Dispel your Cyclone Bow, losing all Wind Force.
Cyclone Bow
Keen Shot
Keen Shot
1
Shoot a wind arrow.
Range1200Damage0.75Traited · Number of Targets5 (Trait 1698)Traited · Pierces(Trait 1698)
Hawkeye
Hawkeye
Release a hail of arrows toward your target and enemies nearby them.
Range1500Recharge1sPrimary Target1.36 × 5Nearby Targets1.36 × 3Radius480Number of Targets5Traited · Apply Buff/Condition8s (Trait 2425)Traited · Apply Buff/Condition10s × 8 (Trait 2425)Traited · Apply Buff/Condition6s (Trait 2425)Traited · Apply Buff/Condition3s (Trait 2425)
Bluster
Bluster
2
Release a rapid volley of arrows.
Range1200Recharge3sDamage0.64 × 3Arrow Cost1Apply Buff/Condition0sTraited · Number of Targets5 (Trait 1698)Traited · Pierces(Trait 1698)Traited · Apply Buff/Condition4s (Trait 2425)Traited · Apply Buff/Condition10s × 4 (Trait 2425)Traited · Apply Buff/Condition2s (Trait 2425)Traited · Apply Buff/Condition3s (Trait 2425)
Fleeting Zephyr
Fleeting Zephyr
3
Jump back, releasing a blast of wind that destroys incoming projectiles.
Range450Recharge8sDamage0.8Apply Buff/Condition4sNumber of Targets5Arrow Cost1Apply Buff/Condition0s
Quarry's Peril
Quarry's Peril
4
Fire a volley of arrows into the air, immobilizing enemies when they land.
Range1200Recharge12sDamage2.5Apply Buff/Condition2sRadius240Number of Targets5Arrow Cost2Apply Buff/Condition0sApply Buff/Condition0s × 2
Supersonic Arrow
Supersonic Arrow
5
Supercharge an arrow with wind magic, and then launch it at incredible speed.
Range1500Recharge25sUnblockabletrueApply Buff/Condition2sDamage4Number of Targets5Arrow Cost3Daze3PiercesApply Buff/Condition0s × 2
Galeshot Utility Skills
Healing Skills
Soothing Breeze
Soothing Breeze
Squall
Squall. Call upon a gentle wind to heal and grant superspeed to you and your pet.
Recharge25sHealing6520Conditions Removed2Apply Buff/Condition4sArrows Restored1
Utility Skills
Squall
Mistral
Mistral
Squall
Squall. Summon a current of chilling northern air. Projectiles that pass through the current become frozen, chilling and dealing additional damage to enemies.
Recharge20sDamage0.3Damage0.3Apply Buff/Condition1sDuration6Arrows Restored1Radius240
Piercing Gales
Piercing Gales
Squall
Squall. Conjure a barrage of wind to cut through your target. Deal increased damage against vulnerable foes. The wind flies faster when you have swiftness or superspeed.
Range1200Recharge20sDamage0.7 × 5PiercesNumber of Targets5Apply Buff/Condition6s × 2Velocity Increase100%Damage Increase per Stack of Vulnerability2%Arrows Restored1
Whirlwind
Whirlwind
Squall
Squall. Launch yourself forward with powerful gust of wind.
Range600Recharge3sStunBreaktrueApply Buff/Condition3sMaximum Count2Count Recharge25Arrows Restored1
Wind Shear
Wind Shear
Squall
Squall. Wind swells around you, knocking back nearby enemies and reflecting incoming projectiles.
Recharge20sStunBreaktrueDamage1Radius300Reflects MissilesKnockback300Number of Targets5Arrows Restored1Apply Buff/Condition3s
Elite Skills
Perfect Storm
Perfect Storm
Squall
Squall. Release a massive tornado, launching enemies it strikes as it travels. When the tornado reaches its destination, it will persist for a period, dealing damage to enemies inside of it.
Range900Recharge50sUnblockabletrueTraveling Tornado Damage2Stationary Tornado Damage0.7 × 12Maximum Launch Distance900Duration6Radius300Number of Targets5Arrows Restored2

New official skills and traits

New official API entries awaiting placement in the guide.

Vampiric Predation
Vampiric Predation
Unclassified
Swoop at your foe, siphoning their vitality.
Range800Recharge12sDamage1.5Life Siphon Damage1008Life Siphon Healing1008Combo FinisherLeap 100%
Enervate
Enervate
Unclassified
Drain your target of their energy, leaving them weakened.
Range130Recharge15sDamage1.5Apply Buff/Condition4sApply Buff/Condition4s

Common questions

My pet keeps dying. What should I do?

First, use F4 to swap pets. Bring in your other pet before the active one falls, especially ahead of a dangerous attack.

Second, try a different pet family. If an offensive pet falls too quickly in open world, a bear or drake may be a more durable choice.

F3 calls your pet back. To stop it attacking automatically, use the separate Guard/Avoid Combat toggle in the pet interface and choose Avoid Combat.

Which elite specialization should I learn first?

For PvE: Soulbeast. Beastmode removes the need to manage a separate pet while merged. Combining stances with concentrated attacks makes it a straightforward introduction to elite specializations.

For healing: Druid. Use Celestial Avatar to heal your group. It is worth considering for group content, though astral force and transformation timing take practice.

Visions of Eternity option: Galeshot. Choose it if you want ranged archery with a separate Cyclone Bow and arrow resource. Learn the cycle of spending arrows, building Wind Force, and firing Hawkeye.

Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.

Do pets need leveling or feeding?

Pets do not need separate leveling or feeding. Tamed pets scale to your level. Interact with charmable animals whose names begin with Juvenile to add them to your collection.

Pets have family-based attributes and individual Beast skills. Their attributes scale with level and can be enhanced by some traits. Choose a pet for your build and situation without spending time raising it separately.