Ranger
A wilderness fighter with an animal companion. Comfortable solo and adaptable in groups.
Core Ranger
Ranger fights alongside an animal companion. A bear can engage enemies while you shoot, or a bird can attack beside you in melee. Even solo exploration feels like a partnership.
Ranger wears medium armor and has medium base health. Pets can draw enemy attention, making it forgiving to learn in open world. Let your pet engage while you attack, and keep using your own defenses.
Use longbow for ranged attacks or greatsword for close combat. Ranger can combine melee and ranged weapon sets; choose weapons and stats that fit your build.
Pets
Choose two pets, with one active at a time. Press F4 to swap during combat. A fresh pet arrives with full health, so swapping before your active pet falls is a useful habit.
On core ranger, F1 orders your pet to attack your target, F2 uses its unique Beast skill, and F3 calls it back to you. Guard/Avoid Combat has a separate toggle. Elite specializations change some of these commands.
Select two terrestrial and two aquatic pets. Approach a charmable animal with Juvenile in its name and interact to tame it. You can then select it in that ranger character's Pet Management panel.
Beginner pet suggestion: bears have high health and are a comfortable open-world starting choice. Try more offensive pets such as felines or birds as you gain experience.
Weapon skills
Universal Arsenal
Ranger weapons define range and approach, but the core identity still sits in pets and form changes. Treat the arsenal as a clean reference layer, while remembering that real play always interacts with the active pet and elite mechanic state.
Range130
Damage0.88
Number of Targets3
Range130
Damage0.85
Number of Targets3
Range130
Damage1.76
Number of Targets3
Endurance Gained15
Range220
Recharge4s
Damage2.2
Damage2.2
Apply Buff/Condition8s × 5
Apply Buff/Condition10s
Apply Buff/Condition10s
Number of Targets5
Range1000
Recharge10s
Damage2.4
Damage1
Evasion Duration While Swinging1
Number of Targets3
Combo FinisherLeap 100%
Recharge12s
Apply Buff/Condition5s
Range130
Damage2.5
Damage2.5
Knockback300
Number of Targets3
Range300
Recharge20s
Damage2.5
Damage2.5
Daze2
Stun2
Traited · Daze2 (Trait 1070)
Traited · Stun2 (Trait 1070)
Range130
Damage0.8
Number of Targets3
Range130
Damage1
Number of Targets3
Range130
Damage1.4
Number of Targets5
Range130
Recharge7s
Damage1.5
Apply Buff/Condition5s
Number of Targets5
First Hit Barrier1194
Additional Hit Barrier198
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range130
Recharge7s
Damage2
Damage Increase20%
Damage Increase20%
Number of Targets5
Range130
Recharge12s
Damage0.4
Follow-Up Damage1
Daze0
Follow-Up Daze1
Number of Targets5
Barrier2017
Traited · Daze0 (Trait 1070)
Traited · Follow-Up Daze2 (Trait 1070)
Range180
Recharge12s
Damage0.75
Follow-Up Damage1.5
Follow-Up Damage1.3
Apply Buff/Condition2s
Number of Targets5
Follow-Up Boons Removed2
Range120
Recharge15s
Damage0.5
First Hit Radius120
Second Hit Radius240
Third Hit Radius360
Apply Buff/Condition3s
Apply Buff/Condition4s
Apply Buff/Condition2s
Apply Buff/Condition6s × 8
Number of Targets5
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range120
Recharge15s
Damage0.8
First Hit Radius120
Second Hit Radius240
Third Hit Radius360
Damage Increase vs. Disabled or Defiant Foes20%
Damage Increase per Condition2%
Number of Targets5
Range600
Recharge20s
Damage1.25
Radius240
Knockdown2
Number of Targets5
Combo FinisherBlast 100%
Range600
Recharge20s
Damage2.3
Radius240
Apply Buff/Condition6s × 6
Apply Buff/Condition6s
Number of Targets5
Apply Buff/Condition6s
Apply Buff/Condition1s
Combo FinisherBlast 100%
Range1500
Maximum Damage1.5
Minimum Damage1.33
Combo FinisherProjectile 20%
Range1500
Recharge8s
Damage0.6 × 10
Apply Buff/Condition10s × 10
Combo FinisherProjectile 20%
Range1500
Recharge12s
Damage0.4
Apply Buff/Condition10s
Apply Buff/Condition3s
Combo FinisherProjectile 100%
Range1200
Recharge15s
Damage0.8
Maximum Knockback600
Minimum Knockback100
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition5s (Trait 1698)
Traited · Apply Buff/Condition10s (Trait 1698)
Range1500
Recharge20s
Damage0.5 × 12
Apply Buff/Condition1s × 12
Radius360
Number of Targets5
Count Recharge20
Traited · Count Recharge16 (Trait 1698)
Range900
Damage0.5
Apply Buff/Condition3s
Apply Buff/Condition2s
Combo FinisherProjectile 20%
Traited · Apply Buff/Condition5s (Trait 1912)
Range900
Recharge8s
Damage0.3 × 5
Apply Buff/Condition5s × 5
Pierces
Targets per Arrow5
Apply Buff/Condition7s × 5
Traited · Apply Buff/Condition9s × 5 (Trait 1912)
Range900
Recharge8s
Damage0.5
Apply Buff/Condition9s
Combo FinisherProjectile 100%
Range900
Recharge12s
Damage0.8
Apply Buff/Condition15s
Apply Buff/Condition4s
Apply Buff/Condition2s
Combo FinisherProjectile 100%
Traited · Apply Buff/Condition3s (Trait 1912)
Range900
Recharge20s
Damage0.4
Daze2
Stun2
Combo FinisherProjectile 100%
Traited · Daze3 (Trait 1070)
Traited · Stun3 (Trait 1070)
Traited · Apply Buff/Condition10s × 10 (Trait 1912)
Range1200
Damage0.3
Healing66
Healing30
Number of Targets3
Pulses3
Range1200
Recharge8s
Healing322
Healing322
Radius240
Number of Targets5
Duration3
Range1200
Recharge20s
Healing1450
Number of Targets5
Radius240
Apply Buff/Condition3s
Combo FinisherBlast 100%
Recharge Time Reduced5
Range1200
Recharge20s
Damage0.5
Apply Buff/Condition2s
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Number of Targets5
Number of Impacts7
Range900
Recharge25s
Healing162
Duration5
Combo FieldWater
Apply Buff/Condition5s
Damage1.1
Range Threshold170
Number of Targets3
Damage1.4
Range Threshold170
Number of Targets3
Apply Buff/Condition2s
Damage1.8
Range Threshold170
Number of Targets3
Apply Buff/Condition3s
Range240
Recharge5s
Damage1.25 × 2
Apply Buff/Condition8s × 8
Number of Targets5
Range900
Recharge7s
Damage1.95
Apply Buff/Condition4s
Damage Increase20%
Combo FinisherProjectile 100%
Range600
Recharge12s
Damage2.75
Number of Targets5
Health Threshold50%
Damage Increase20%
Radius240
Combo FinisherLeap 100%
Recharge0.5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition6s
Count Recharge10
Count Recharge15
Range900
Damage0.9
Apply Buff/Condition5s
Maximum Targets2
Combo FinisherProjectile 20%
Range900
Recharge6s
Damage0.5 × 5
Apply Buff/Condition6s × 5
Targets per Axe5
Combo FinisherProjectile 20%
Range900
Recharge10s
Damage1.8
Apply Buff/Condition12s × 3
Apply Buff/Condition4s
Apply Buff/Condition10s
Apply Buff/Condition4s
Number of Targets5
Blast Radius240
Range130
Apply Buff/Condition4s
Damage0.4
Number of Targets2
Range130
Apply Buff/Condition4s
Damage0.42
Number of Targets2
Range130
Number of Targets2
Apply Buff/Condition4s
Damage0.44
Range130
Apply Buff/Condition4s
Apply Buff/Condition4s
Apply Buff/Condition4s
Damage0.88
Number of Targets2
Range130
Recharge7s
Apply Buff/Condition6s × 6
Apply Buff/Condition6s × 4
Damage0.8 × 2
Apply Buff/Condition6s
Recharge12s
Damage2
Apply Buff/Condition3s
Apply Buff/Condition2s
Apply Buff/Condition3s
Apply Buff/Condition8s × 4
Distance400
Combo FinisherLeap 100%
Range130
Damage0.9
Number of Targets3
Range130
Damage1.1
Number of Targets3
This skill cannot activate Force of Nature.
Range130
Damage1.4
Apply Buff/Condition3s
Radius240
Number of Targets3
Number of Allied Targets5
Apply Buff/Condition25s
Apply Buff/Condition2s
Recharge6s
Initial Damage0.85
Delayed Damage1.275
Number of Targets5
Healing509
Apply Buff/Condition4s
Apply Buff/Condition25s
Apply Buff/Condition5s
Radius180
Range450
Recharge12s
Apply Buff/Condition25s
Apply Buff/Condition5s
Damage2
Number of Targets5
Stun3
Apply Buff/Condition4s
Radius180
Boon Radius360
Apply Buff/Condition5s
Combo FinisherBlast 100%
Traited · Apply Buff/Condition2 (Trait 2151)
Range130
Damage0.9
Number of Targets3
Range130
Damage0.9
Apply Buff/Condition2s
Number of Targets3
Range130
Damage1.4
Apply Buff/Condition10s
Number of Targets3
Range450
Recharge6s
Damage2
Damage Increase20%
Number of Targets3
Apply Buff/Condition3s
Combo FinisherLeap 100%
Range600
Recharge8s
Damage3
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition6s
Combo FinisherLeap 100%
Range1200
Recharge15s
Damage1.2
Pull450
Combo FinisherProjectile 100%
Recharge25s
Damage0.66 × 12
Apply Buff/Condition4s
Apply Buff/Condition10s × 12
Duration5
Number of Targets5
Radius180
Reflects Missiles
Combo FinisherWhirl 100%
Range250
Recharge10s
Damage0.6
Apply Buff/Condition8s × 3
Damage Increase100%
Apply Buff/Condition8s × 2
Range1200
Recharge1s
Damage0.9
Apply Buff/Condition6s × 3
Apply Buff/Condition4s
Maximum Count2
Count Recharge15
Combo FinisherProjectile 100%
Traited · Count Recharge12 (Trait 1101)
Recharge12s
Apply Buff/Condition25s
Apply Buff/Condition5s
Damage1.2
Number of Targets5
Apply Buff/Condition1s
Barrier3210
Barrier on hit1610
Conditions Removed2
Conditions removed on hit.1
Radius240
Recharge20s
Damage0.85
Final Slam Damage1.7
Daze2
Number of Impacts4
Radius180
Final Slam Radius240
Number of Targets5
Apply Buff/Condition25s × 2
Apply Buff/Condition5s
Range1200
Recharge1s
Damage0.666
Apply Buff/Condition3s
Apply Buff/Condition10s
Radius180
Number of Targets5
Maximum Count2
Count Recharge15
Traited · Count Recharge12 (Trait 1101)
Recharge25s
Damage0.1 × 9
Apply Buff/Condition5s × 3
Apply Buff/Condition1s × 8
Duration8
Radius240
Number of Targets5
Combo FieldFire
Range1200
Recharge16s
Damage0.15 × 16
Apply Buff/Condition5s × 16
Recharge24s
Apply Buff/Condition12s
Apply Buff/Condition6s
Apply Buff/Condition12s × 6
Apply Buff/Condition12s
Allied Target Radius900
Daze1
Daze2
Apply Buff/Condition5s
Enemy Target Radius240
Number of Targets5
Combo FinisherBlast 100%
Range150
Damage1
Number of Targets3
Traited · Damage0.84 (Trait 1047)

Range150
Damage1.25
Apply Buff/Condition6s
Number of Targets3
Traited · Damage1.05 (Trait 1047)
Range150
Recharge8s
Damage1.75
Number of Targets5
Apply Buff/Condition8s × 5
Combo FinisherWhirl 100%
Traited · Damage1.8375 (Trait 1047)
Range1200
Recharge10s
Damage1.2
Apply Buff/Condition6s × 2
Apply Buff/Condition6s × 16
Number of Targets3
Combo FinisherLeap 100%
Traited · Damage1.26 (Trait 1047)
Recharge20s
Damage1.75
Stun3
Number of Targets3
Traited · Damage1.925 (Trait 1047)
Range600
Damage1
Apply Buff/Condition6s
Combo FinisherProjectile 100%
Traited · Damage0.7875 (Trait 1047)
Range150
Recharge4s
Damage0.33 × 7
Final Attack1.25
Apply Buff/Condition2s
Number of Targets3
Maximum Count2
Count Recharge25
Traited · Damage0.3465 × 7 (Trait 1047)
Traited · Final Attack1.3125 (Trait 1047)
Range1500
Damage0.55
Apply Buff/Condition4s
Number of Targets5
Radius120
Combo FinisherProjectile 20%
Traited · Pierces(Trait 1698)
Range1500
Recharge10s
Damage1.25
Apply Buff/Condition5s
Apply Buff/Condition5s × 2
Apply Buff/Condition5s × 3
Apply Buff/Condition5s × 4
Apply Buff/Condition3s
Pierces
Combo FinisherProjectile 100%
Range1500
Recharge10s
Damage0.4 × 11
Apply Buff/Condition5s
Radius240
Duration2
Number of Targets5
Apply Buff/Condition8s × 11
Combo FinisherProjectile 100%
Traited · Pierces(Trait 1698)
Range1500
Recharge12s
Base Damage1
Less than 66% Health1.75
Less than 33% Health2.5
Combo FinisherProjectile 100%
Traited · Pierces(Trait 1698)
Recharge18s
Damage0.2 × 7
Apply Buff/Condition2s
Apply Buff/Condition6s
Number of Targets5Utility skills
Ranger Utility Skills
Core Ranger utilities split fairly cleanly into Survival, Signet, Trap, and Spirit families. Unlike Revenant, the beginner-friendly approach here is to keep them in a clean utility reference structure rather than forcing them into stance packages.
Recharge20s
Healing6520
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition10s
Apply Buff/Condition5s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition2s
Apply Buff/Condition5s
Apply Buff/Condition3s
Apply Buff/Condition3s
Apply Buff/Condition3s
Healing3002
Number of Targets5
Radius360
Recharge24s
Healing4920
Apply Buff/Condition3s × 6
Duration5
Trigger Radius180
Effect Radius240
Number of Targets5
Interval1
Conditions Removed2
Combo FieldWater
Traited · Apply Buff/Condition5s × 6 (Trait 1075)
Recharge20s
Health per Second1062
Duration8
Range600
Recharge20s
Apply Buff/Condition2s × 4
Apply Buff/Condition1s × 4
Number of Targets5
Radius360
Healing3002
Healing3002
Number of Targets5
Radius360
Recharge20s
StunBreaktrue
Damage1
Apply Buff/Condition10s
Apply Buff/Condition
Number of Targets3
Range900
Recharge20s
Apply Buff/Condition2s
Apply Buff/Condition1s
Apply Buff/Condition3s
Duration10
Number of Targets5
Radius240
Interval2
Recharge20s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s
Recharge30s
Apply Buff/Condition30s × 10
Apply Buff/Condition8s
Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
Recharge20s
StunBreaktrue
Apply Buff/Condition0s
Radius600
Apply Buff/Condition3s
Apply Buff/Condition3s
Number of Allied Targets5
Conditions Transferred13
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Recharge30s
Apply Buff/Condition0s
Apply Buff/Condition4s
Apply Buff/Condition3s
Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed.
Recharge20s
Apply Buff/Condition0s
Apply Buff/Condition6s × 10
Apply Buff/Condition4s
Signet Active: Tap into the land to root foes around you.
Recharge30s
Apply Buff/Condition0s
Damage0.2 × 4
Duration3
Apply Buff/Condition1s × 4
Radius240
Number of Targets5
Recharge15s
Unblockabletrue
Damage per Pulse0.3
Apply Buff/Condition3s
Duration3
Trigger Radius180
Effect Radius240
Pulses5
Number of Targets5
Combo FieldFire
Traited · Apply Buff/Condition4s (Trait 1075)
Traited · Apply Buff/Condition3s (Trait 1075)
Recharge30s
Unblockabletrue
Apply Buff/Condition2s
Duration4
Trigger Radius180
Effect Radius240
Number of Targets5
Damage1 × 5
Damage0.5 × 5
Combo FieldIce
Traited · Apply Buff/Condition3s (Trait 1075)
Traited · Apply Buff/Condition3s (Trait 1075)
Recharge25s
Unblockabletrue
Damage0.2
Apply Buff/Condition6s × 6
Launch0
Trigger Radius180
Effect Radius240
Number of Targets5
Traited · Apply Buff/Condition10s × 6 (Trait 1075)
Traited · Apply Buff/Condition3s (Trait 1075)
Recharge20s
Unblockabletrue
Damage0.3 × 3
Apply Buff/Condition8s × 2
Trigger Radius180
Effect Radius240
Number of Targets5
Combo FieldPoison
Traited · Apply Buff/Condition13s × 2 (Trait 1075)
Traited · Apply Buff/Condition3s (Trait 1075)
Range600
Recharge20s
Apply Buff/Condition4s
Apply Buff/Condition2s × 4
Apply Buff/Condition2s × 4
Radius360
Number of Targets5
Conditions Removed3
Radius360
Number of Targets5
Combo FinisherBlast 100%
Range600
Recharge25s
Apply Buff/Condition5s
Apply Buff/Condition2s × 4
Apply Buff/Condition2s × 4
Radius360
Number of Targets5
Radius360
Number of Targets5
Apply Buff/Condition6s
Apply Buff/Condition6s
Combo FinisherBlast 100%
Range600
Recharge20s
Apply Buff/Condition10s × 10
Apply Buff/Condition2s × 4
Apply Buff/Condition2s × 4
Radius360
Number of Targets5
Range130
Primary Strike Damage1.2
Lightning Strike Damage0.32
Maximum Impacts3
Number of Targets3
Range600
Recharge20s
Apply Buff/Condition5s
Apply Buff/Condition15s × 8
Apply Buff/Condition8s × 8
Radius360
Number of Targets5
Apply Buff/Condition6s × 3
Radius360
Number of Targets5
Damage2
Radius360
Number of Targets5
Daze2
Conditions Removed3
Radius360
Number of Targets5
Combo FinisherBlast 100%
Radius360
Number of Targets5
Apply Buff/Condition6s
Apply Buff/Condition6s
Combo FinisherBlast 100%
Apply Buff/Condition6s × 3
Radius360
Number of Targets5
Recharge24s
Duration6
Radius600
Damage Reduced33%
Apply Buff/Condition10s
Recharge24s
StunBreaktrue
Apply Buff/Condition4s
Radius600
Number of Allied Targets5
Barrier3973
Barrier3377
Recharge48s
Radius600
Apply Buff/Condition8s
Number of Allied Targets5
Range2000
Recharge28s
Apply Buff/Condition10s
Apply Buff/Condition6s
Traited · Apply Buff/Condition10 (Trait 2151)
Traited · Apply Buff/Condition10 (Trait 2151)
Traited · Apply Buff/Condition10 (Trait 2151)
Recharge60s
Apply Buff/Condition10s
Apply Buff/Condition12s
Apply Buff/Condition8s × 10
Apply Buff/Condition6s × 10
Apply Buff/Condition12s
Apply Buff/Condition10s
Recharge60s
Unblockabletrue
Damage0.2 × 4
Apply Buff/Condition8s × 5
Apply Buff/Condition2s × 5
Duration5
Number of Targets5
Radius600
Revive Targets5
Number of Targets5
Radius360
Range600
Recharge90s
Conditions Converted to Boons5
Apply Buff/Condition3s × 4
Radius360
Number of Allied Targets5
Revive Targets5
Number of Targets5
Radius360Core traits
Choose three of the five core specializations, then choose one Adept, Master, and Grandmaster trait in each.
Core Traits
Core Ranger trait lines shape weapon preference, survivability, pet interaction, and team support direction. Start by comparing lines that support your pet with those that improve your weapon skills.
Defiance Bar가 있는 적에 대한 기회 공격은 일정 간격마다 1회만 부여됩니다." data-tooltip-desc-en="Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations that you inflict last longer.This trait can only grant an attack of opportunity against enemies with defiance bars once per interval." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Affected conditions are stun, taunt, daze, cripple, fear, immobilize, and chilled." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Improved attributes are power, condition damage, precision, toughness, and vitality." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Soulbeast: 융합 시 대신 자신의 boon 지속시간을 연장합니다." data-tooltip-desc-en="Commands copy boons from yourself to your pet.Soulbeast: when merged, extend the duration of boons on yourself instead." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
This effect will only occur once on each target struck by an ability." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Druid: Heart of Thorns
Heal allies with celestial power
Druid adds staff, glyphs, and Celestial Avatar. It is known for strong healing and ally support, but can also deal condition damage with the right traits and equipment.
Celestial Avatar is its central mechanic. Healing and direct strike damage build astral force; press F5 when the bar is full. Healing full-health targets and dealing condition damage do not fill the bar.
Transforming replaces your weapon skills with Celestial Avatar skills for area healing, condition removal, and control. Traits can enhance damage or boon support. Astral force drains while transformed, so time when you enter and leave.
Glyphs change their effects inside Celestial Avatar, shifting from offensive or utility effects to healing and support. One skill serves different purposes in each form.
Druid | Celestial Avatar and Support Rhythm
Druid layers Celestial Avatar on top of Ranger's normal pet structure. Glyphs and support tools matter, but for a beginner it is even more important to understand when to enter Avatar on F5.
Recommended For
Best for players who want to keep the Ranger feel intact while adding a stronger healing and team-support layer.
Recharge10s
Duration15
Range1200
Healing231
Number of Targets5
Radius240
Traited · Apply Buff/Condition8s (Trait 2055)
Range1200
Recharge4s
Healing216
Conditions Removed3
Number of Targets5
Radius240
Combo FieldLight
Apply Buff/Condition4s
Traited · Apply Buff/Condition8s × 3 (Trait 2055)
Range1200
Recharge8s
Healing1620
Daze2
Number of Targets5
Radius360
Combo FinisherBlast 100%
Daze2
Traited · Daze2 (Trait 1070)
Traited · Daze3 (Trait 1070)
Traited · Apply Buff/Condition3s (Trait 2055)
Recharge8s
Healing390
Pulses5
Number of Targets5
Radius300
Apply Buff/Condition10s
Combo FieldWater
Traited · Apply Buff/Condition2s (Trait 2055)
Recharge10s
Pulse Damage0.75
Final Damage2
Apply Buff/Condition10s
Apply Buff/Condition1s
Apply Buff/Condition1s
Pulses4
Radius360
Number of Targets5
Apply Buff/Condition2s × 4
Apply Buff/Condition2s × 2
Traited · Apply Buff/Condition5s (Trait 2055)
Traited · Apply Buff/Condition5s × 3 (Trait 2055)
Recharge20s
Radius360
Number of Targets5
Recharge20s
Self-Healing1950
Allied Healing4860
Number of Targets5
Radius300
Recharge20s
Number of Targets5
Radius300
Recharge20s
Healing3076
Conditions Removed3
Number of Targets5
Radius360
Recharge24s
StunBreaktrue
Damage1.5
Daze2
Number of Targets5
Radius300
Apply Buff/Condition4s × 2
Apply Buff/Condition5s × 2
Traited · Daze3 (Trait 1070)
Recharge24s
StunBreaktrue
Conditions Removed2
Number of Targets5
Radius600
Apply Buff/Condition4s × 2
Apply Buff/Condition5s × 2
Recharge20s
Number of Targets5
Radius360
Recharge20s
Damage1.5
Pull360
Number of Targets5
Radius360

Recharge25s
Barrier2585
Endurance Gained50
Number of Targets5
Radius360
Recharge48s
Number of Allied Targets5
Range1200
Recharge48s
Apply Buff/Condition0s
Apply Buff/Condition2s
Apply Buff/Condition2s
Apply Buff/Condition2s
Radius360
Revive per Pulse12%
Number of Allied Targets5
Healing392
Pulses6
Revive per Pulse5%Druid Traits
대기시간 감소는 회복 1회당 1번만 적용되며, 대상이 체력이 가득 찬 상태여도 적용됩니다." data-tooltip-desc-en="While in Celestial Avatar form, your healing of others is significantly increased. Healing another player with a Celestial Avatar skill reduces the cooldown of Celestial Avatar.Cooldown can only be reduced once per outgoing heal and will occur even if the affected player is at full health." data-tooltip-tier-kr="Grandmaster Trait" data-tooltip-tier-en="Grandmaster Trait">
Soulbeast: Path of Fire
Merge with your animal companion
Soulbeast adds main-hand dagger, stances, and Beastmode. Merge with your pet to use its abilities yourself instead of controlling it separately.
Press F5 to enter Beastmode. Your pet disappears as a separate creature and instead grants attributes and skills to you.
F1 and F2 become skills determined by the pet's family. Bears offer defensive tools, while felines offer offensive attacks. Your pet choice changes the skills available while merged.
Leave Beastmode to bring your pet back. Choose when to merge or separate: let the pet fight independently or draw on its strength yourself.
Stances give temporary offensive or defensive effects. Leader of the Pack increases their duration on you and shares some effects with nearby allies.
Soulbeast | Beastmode and Pet Merge
Soulbeast merges with its pet through Beastmode. Check the attributes and skills provided by the pet you choose.
Recommended For
A strong fit for players who want the Ranger itself to feel more direct and self-contained instead of leaving so much agency in a separate pet body.
Recharge10s
This counts as swapping pets.
Recharge20s
Recharge35s
StunBreaktrue
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition4s
Recharge20s
Apply Buff/Condition6s × 3
Apply Buff/Condition6s × 3
Damage0.4 × 3
Apply Buff/Condition6s × 9
Radius360
Number of Targets5
Recharge25s
Apply Buff/Condition2s
Damage0.4
Pull300
Radius300
Number of Targets5
Damage0.01
Traited · Apply Buff/Condition5s (Trait 1861)
Recharge25s
Radius240
Number of Targets5
Damage1.89
Combo FinisherLeap 100%
Traited · Apply Buff/Condition5s (Trait 1861)
Recharge35s
Apply Buff/Condition3s
Healing4235
Healing2400
Number of Allied Targets5
Radius600
Damaging Conditions Removed2
Recharge25s
Healing4963
Per Condition Removed408
Apply Buff/Condition5s
Apply Buff/Condition5s
Apply Buff/Condition5s
Conditions Removed Each Second2
Traited · Apply Buff/Condition6s (Trait 2128)
Traited · Apply Buff/Condition6s (Trait 2128)
Traited · Apply Buff/Condition6s (Trait 2128)
Recharge25s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s × 6
Apply Buff/Condition
Apply Buff/Condition
Apply Buff/Condition
Traited · Apply Buff/Condition7s (Trait 2128)
Traited · Apply Buff/Condition9s (Trait 2128)
Traited · Apply Buff/Condition5s (Trait 2128)
Evasion bonuses can occur once per interval.
Recharge25s
Endurance Gained25
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition8s × 2
Apply Buff/Condition6s × 2
Apply Buff/Condition3s
Interval1
Traited · Apply Buff/Condition9s (Trait 2128)
Traited · Apply Buff/Condition7s (Trait 2128)
Recharge25s
Duration Increase66%
Duration Increase20%
Apply Buff/Condition10s
Apply Buff/Condition10s
Apply Buff/Condition3s
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition8s
Traited · Apply Buff/Condition15s (Trait 2128)
Traited · Apply Buff/Condition12s (Trait 2128)
This effect can occur once per interval.
Recharge30s
Apply Buff/Condition4s
Apply Buff/Condition4s
Apply Buff/Condition6s
Apply Buff/Condition6s
Interval0
Traited · Apply Buff/Condition9s (Trait 2128)
Traited · Apply Buff/Condition7s (Trait 2128)
This effect can occur once per interval.
Recharge60s
Strike Delay0
Damage0.95
Apply Buff/Condition6s
Apply Buff/Condition6s
Apply Buff/Condition6s
Interval1
Damage0.5
Interval1
Traited · Apply Buff/Condition7s (Trait 2128)
Traited · Apply Buff/Condition7s (Trait 2128)
Traited · Apply Buff/Condition9s (Trait 2128)Soulbeast Traits
Traits that affect your pet may affect you differently while in beastmode." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
Untamed: End of Dragons
Pass unleashed power between yourself and your pet
Untamed adds hammer, cantrips, and Unleash. Alternate between empowering your own attacks and your pet's skills.
Press F5 to switch Unleash between ranger and pet.
Entering Unleash Ranger briefly replaces weapon skill 1 with an Unleashed Ambush, which has its own cooldown. Unleash Pet replaces F1–F3 with unleashed pet skills.
Timing your switches is central: use ranger attacks and pet skills in sequence to keep pressure on enemies while other skills recharge.
Cantrips are untamed's added utility type. Choose them for defense, movement, or control; their cast times vary.
Untamed | Unleash and Profession Skill Set
Untamed uses Unleash to switch power between the ranger and pet. Check the F1–F3 skills available while the pet is unleashed.
Recommended For
A great fit for players who want Ranger to feel more aggressive and profession-skill driven rather than purely pet-passive.
Recharge1s
Recharge1s
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Range900
Recharge10s
Damage1
Damage0.1
Apply Buff/Condition6s
Apply Buff/Condition6s × 8
Radius180
Number of Targets5
Apply Buff/Condition8s × 3
Apply Buff/Condition10s × 8
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Recharge10s
Damage1.3
Damage0.1
Boons Removed2
Boons Removed3
Apply Buff/Condition4s
Radius180
Number of Targets5
Combo FinisherBlast 100%
Traited · Boons Converted to Conditions2 (Trait 2278)
Traited · Boons Converted to Conditions3 (Trait 2278)
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Recharge20s
Damage0.35 × 5
Damage0.1 × 5
Blocks Missiles
Duration5
Radius360
Number of Targets5
Apply Buff/Condition1s
Combo FieldPoison
Recharge30s
Apply Buff/Condition3s
Apply Buff/Condition3
Apply Buff/Condition3
Percent50%
Percent33%
Recharge25s
Damage0.44 × 6
Apply Buff/Condition5s
Radius120
Knockdown2
Apply Buff/Condition8
Apply Buff/Condition4
Boons Removed2
Recharge20s
StunBreaktrue
Apply Buff/Condition6s
Apply Buff/Condition6
Apply Buff/Condition5
Recharge25s
Duration4
Attack Radius240
Cage Radius120
Number of Targets5
Apply Buff/Condition6
Apply Buff/Condition5
Range900
Recharge40s
Apply Buff/Condition6s × 10
Recharge Reduced50%
Radius240
Apply Buff/Condition3
Apply Buff/Condition6
Recharge90s
Apply Buff/Condition6s × 10
Apply Buff/Condition6s
Apply Buff/Condition6s
Recharge Time Reduced1
Recharge Time Reduced1
Apply Buff/Condition6s
Apply Buff/Condition6
Apply Buff/Condition6Untamed Traits
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Adept Trait" data-tooltip-tier-en="Adept Trait">
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear." data-tooltip-tier-kr="Master Trait" data-tooltip-tier-en="Master Trait">
Galeshot: Visions of Eternity
An archer wielding a bow of wind
Galeshot adds Cyclone Bow and squall skills. Access the bow on F5 in addition to your two weapon sets, then build Wind Force for powerful shots.
Cyclone Bow replaces your weapon skills when summoned with F5. It acts as an additional skill set separate from your normal equipped weapons.
Cyclone Bow skills 2–5 spend arrows. Hold up to eight, replenishing over time. The basic attack Keen Shot costs no arrows, so you can keep using it when the arrow resource is empty.
Spending arrows builds Wind Force. At five stacks, the basic attack becomes Hawkeye. Use arrow skills to build toward this stronger shot.
Squalls offer wind-themed tools for movement and control, including projectile destruction, knockbacks, and repositioning.
Galeshot | Cyclone Bow and Wind Force
Galeshot enters Cyclone Bow to use its dedicated skill set.

Range1200
Damage0.75
Traited · Number of Targets5 (Trait 1698)
Traited · Pierces(Trait 1698)
Range1500
Recharge1s
Primary Target1.36 × 5
Nearby Targets1.36 × 3
Radius480
Number of Targets5
Traited · Apply Buff/Condition8s (Trait 2425)
Traited · Apply Buff/Condition10s × 8 (Trait 2425)
Traited · Apply Buff/Condition6s (Trait 2425)
Traited · Apply Buff/Condition3s (Trait 2425)
Range1200
Recharge3s
Damage0.64 × 3
Arrow Cost1
Apply Buff/Condition0s
Traited · Number of Targets5 (Trait 1698)
Traited · Pierces(Trait 1698)
Traited · Apply Buff/Condition4s (Trait 2425)
Traited · Apply Buff/Condition10s × 4 (Trait 2425)
Traited · Apply Buff/Condition2s (Trait 2425)
Traited · Apply Buff/Condition3s (Trait 2425)
Range450
Recharge8s
Damage0.8
Apply Buff/Condition4s
Number of Targets5
Arrow Cost1
Apply Buff/Condition0s
Range1200
Recharge12s
Damage2.5
Apply Buff/Condition2s
Radius240
Number of Targets5
Arrow Cost2
Apply Buff/Condition0s
Apply Buff/Condition0s × 2
Range1500
Recharge25s
Unblockabletrue
Apply Buff/Condition2s
Damage4
Number of Targets5
Arrow Cost3
Daze3
Pierces
Apply Buff/Condition0s × 2
Recharge25s
Healing6520
Conditions Removed2
Apply Buff/Condition4s
Arrows Restored1
Recharge20s
Damage0.3
Damage0.3
Apply Buff/Condition1s
Duration6
Arrows Restored1
Radius240
Range1200
Recharge20s
Damage0.7 × 5
Pierces
Number of Targets5
Apply Buff/Condition6s × 2
Velocity Increase100%
Damage Increase per Stack of Vulnerability2%
Arrows Restored1
Range600
Recharge3s
StunBreaktrue
Apply Buff/Condition3s
Maximum Count2
Count Recharge25
Arrows Restored1
Recharge20s
StunBreaktrue
Damage1
Radius300
Reflects Missiles
Knockback300
Number of Targets5
Arrows Restored1
Apply Buff/Condition3s
Range900
Recharge50s
Unblockabletrue
Traveling Tornado Damage2
Stationary Tornado Damage0.7 × 12
Maximum Launch Distance900
Duration6
Radius300
Number of Targets5
Arrows Restored2Galeshot Traits
Using Cyclone Bow skills consumes arrows. You generate arrows every interval." data-tooltip-tier-kr="Minor Trait" data-tooltip-tier-en="Minor Trait">
New official skills and traits
New official API entries awaiting placement in the guide.

Range800
Recharge12s
Damage1.5
Life Siphon Damage1008
Life Siphon Healing1008
Combo FinisherLeap 100%
Range130
Recharge15s
Damage1.5
Apply Buff/Condition4s
Apply Buff/Condition4sCommon questions
My pet keeps dying. What should I do?
First, use F4 to swap pets. Bring in your other pet before the active one falls, especially ahead of a dangerous attack.
Second, try a different pet family. If an offensive pet falls too quickly in open world, a bear or drake may be a more durable choice.
F3 calls your pet back. To stop it attacking automatically, use the separate Guard/Avoid Combat toggle in the pet interface and choose Avoid Combat.
Which elite specialization should I learn first?
For PvE: Soulbeast. Beastmode removes the need to manage a separate pet while merged. Combining stances with concentrated attacks makes it a straightforward introduction to elite specializations.
For healing: Druid. Use Celestial Avatar to heal your group. It is worth considering for group content, though astral force and transformation timing take practice.
Visions of Eternity option: Galeshot. Choose it if you want ranged archery with a separate Cyclone Bow and arrow resource. Learn the cycle of spending arrows, building Wind Force, and firing Hawkeye.
Elite specializations require level 80, the relevant expansion, and completed core skill and specialization training. Each takes 250 hero points to fully train. In HoT and PoF maps, 25 previously uncompleted hero challenges award 10 points each, totaling 250.
Do pets need leveling or feeding?
Pets do not need separate leveling or feeding. Tamed pets scale to your level. Interact with charmable animals whose names begin with Juvenile to add them to your collection.
Pets have family-based attributes and individual Beast skills. Their attributes scale with level and can be enhanced by some traits. Choose a pet for your build and situation without spending time raising it separately.