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Kela: Challenge mode

Sharing bees · Crocodiles · Ranged crab duty

All raid guides

This guide focuses on mechanics added or changed in challenge mode.

01

Guardian's Glade (Kela)

Guardian's Glade (Kela)

Assign one tank and one ranged DPS player to handle crabs.

Avoid using crowd-control skills as much as possible.

For a reliable bee rotation, mark one healer and two boon DPS players and agree on the order in which they take stacks.

Waves now kill instantly, but they do not cross the center.

The bee debuff now deals 2.5% of your health as damage per second and only disappears when the boss burrows.

(The first player with bees moves out of the main group. At five stacks, repeatedly ping the debuff from the squad panel.)

Once the debuff is pinged in chat, the healer goes first to reset the affected player's stacks. The other assigned players take the following turns.

When the boss burrows, the main group moves up to the center, as shown, and knocks down the crocodiles. Crocodiles now ignore Aegis, so bring as much Stability as possible for the main group.

(Crocodiles have more health and deal more damage in CM. A single hit can down you.)

The main group needs to return to the center as soon as the tank leads the boss down. Have the crocodiles knocked down by then.

Assign one ranged DPS player before starting. While the main group handles crocodiles, this player kills the crabs on the outer edges on both sides.

Entering the sand pulls you toward its center. Stay outside the circle.

A wave now shrinks the sand area by one stage instead of removing it completely.

(Being pulled in when a wave arrives will kill you instantly.)

When Kela emerges and starts stomping, the main group moves behind the boss and deals damage while avoiding crowd control as much as possible.

(The damage window is short. Keep dealing damage without breaking the defiance bar.)