Wing 4: Normal mode
Cairn · Mursaat Overseer · Samarog · Deimos
All raid guides
This is a short guide to the mechanics beginners need to know, rather than a complete breakdown of every attack.
First boss: Cairn

Punching bag number one.
Orange areas appear around the boss. Getting hit teleports you to a random location; return to the center if this happens.
Players far from the boss receive a red circle that deals continuous damage. These players stay apart from the group.
(If you receive one, keep your distance from your allies.)
Green circles normally require players to enter them according to their size, but groups currently tend to skip this mechanic.

Second boss: Mursaat Overseer

Punching bag number two.
Avoid the tiles that light up and then sprout spikes, as shown.
(Getting hit kills you instantly.)
That covers the mechanic.
Third boss: Samarog

Bring plenty of CC.
Spikes surround the arena. Entering or crossing them kills you.

The boss jumps onto a player and pins them down. The other players must quickly break its defiance bar with CC to free that ally.
DPS players attack from behind. When the boss slams the ground as shown, jump or dodge the shockwave. Getting hit launches you; landing in the spikes kills you.
(Healers usually provide Stability or Aegis here, but avoiding the attack is safer in case those boons are unavailable.)
When the boss gains the shield shown, DPS players focus on killing Guldhem.
During the fight, one player receives a large circle and another receives a small circle. Both move slightly away from the group and stack directly on top of each other, as shown.
(This offsets the damage.)
These mechanics repeat until the boss is defeated.
Final boss: Deimos

When an ally receives a green circle, the other players gather inside it to go down to the lower arena. Dodge the slam, then destroy the pillars.
(The attack shown kills you if it hits.)
Green circles reappear throughout the fight. Continue following them down to the lower arena.
When the boss spins its arm, enter the protective bubble in the center to survive the wipe attack.
A large circle appears before the boss slams the ground. Dodge as the slam lands. Getting hit launches you, and a bad position can send you off the platform.
White circles appear around the arena during the fight. Collect them. Doing so gives you a skull marker above your head, which prevents you from collecting another while it remains.
(If you have no skull marker and see a white circle nearby, collect it and return.)


An orange circle (the oil mechanic) appears beneath the player closest to the boss, as shown. Move away and keep out of the black field it leaves.
(Standing in the oil makes it expand every second. Watch the floor and stay clear of it.)
At 10% health, everyone goes down to the lower arena. Finish off the enlarged boss there.
(Orange oil circles continue to appear. Watch the floor and avoid them.)